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Old 05-20-2020, 08:23 AM   #41
Marleigh
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Why should I care? Because there isnt 1 monster team in the league.. there are enough to fill most of the moving up positions. They dont just win games... they get all the point rewards. So then where do you get enough points to improve your team? Sorry but Im not buyinhg points and contributing to the madness. It's sad to see the posts about teams having to dwell in the rookie legue nd not play their best players to rack up points.
I have a free to play team thats in bronze league in its 5th season, it has finished all of the live collections and is earning a decent amount of points regularly.

How did I do it? i sucked for the first year of existence but bought an iron tournament team, the tournament team and my PT team earned enough points and packs to buy a SE Bagwell for season 2.

Bagwell started earning enough points for me to start doing live collections, which enabled me to snowball and by the time I hit iron i had a full collection team, selling off the players i wasn't going to use and earning even more points, at the start of bronze I bought Peak Pee Wee Reese for 54k and am already back up over 10k with an eventual goal of doing the Appling collection

how do you earn points? rather than complaining about others YOU need a strategy, there is a ton of info out there about the best way to build wealth in game.
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Old 05-20-2020, 08:28 AM   #42
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I think this is probably the worst thing a casual player could do if they want equal competition. Any amount of time spent in a F2P league makes it immediately clear how much better other people are at teambuilding, generating PP, and overall execution of PT strategies than you are. And for context, the topmost talented and engaged F2P players are probably at Diamond right now thinking about a WC spot. The next tier down, containing most of the active and engaged F2P teams who interact with the community and take its advice, is probably either in gold or with a slightly worse record in diamond. If you're complaining about stagnation at that stage-- it's hard to beat the best whales in the game at the highest levels-- then I understand that. Anything lesser than that become excuses. After all, none of the good F2P techniques are a mystery. Look at any number of beginner threads on here and you can figure out what to do. Just gotta put in the time.
F2P teams aren't going to have any whales, and whales are the most upsetting force in the game as far as balance goes. Whales in a F2P league would win almost every year, there is no substitute for being able to spend.

And you might want to notice I said "there aren't enough of those now". If F2P league formation was more of a thing, it wouldn't only be a small group of people who are the most enthusiastic about the game and hence have good strategies. Unfortunately there is no easy way now to find/form F2P leagues and only a few people use them. If it was an option when you created your PT account that was simple to choose, a lot more people would use them and your argument about uber strategists wouldn't be valid.

You still get a fairer chance to compete against any F2P team than whales. Take your choice - every opponent is tough but fair, or you play some patsies, but also get smoked by whales with pretty much no chance to win. You can at least look at the teams in F2P leagues and learn from them and improve your own strategies. You can't look at whale rosters and learn anything, other than that's what you get if you open up your wallet.

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Old 05-20-2020, 09:00 AM   #43
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F2P teams aren't going to have any whales, and whales are the most upsetting force in the game as far as balance goes. Whales in a F2P league would win almost every year, there is no substitute for being able to spend.

And you might want to notice I said "there aren't enough of those now". If F2P league formation was more of a thing, it wouldn't only be a small group of people who are the most enthusiastic about the game and hence have good strategies. Unfortunately there is no easy way now to find/form F2P leagues and only a few people use them. If it was an option when you created your PT account that was simple to choose, a lot more people would use them and your argument about uber strategists wouldn't be valid.

You still get a fairer chance to compete against any F2P team than whales. Take your choice - every opponent is tough but fair, or you play some patsies, but also get smoked by whales with pretty much no chance to win. You can at least look at the teams in F2P leagues and learn from them and improve your own strategies. You can't look at whale rosters and learn anything, other than that's what you get if you open up your wallet.
It's hard to actually know who is a whale. Especially when people can sell cards and load their rosters up, you have no clue. What if someone just ripped a Tris and a Mays or something? Impossible to tell.

But, let's say a team couldn't sell their packed expensive cards like in BFF. Could they still look like whales? Well, here are 3 F2P teams for some context.

The one with the Lenny has about 1M PP of assets on hand not counting tournament rosters and the cards shown here. The one with the DiMaggio/Gibson probably has at least 500k of assets on hand. I'm not as sure about the one with the Mookie, but I'd guess it's probably at least 100k. None of these teams are allowed to sell packed pulls of any real value.

Also, I'm not sure what you mean about F2P leagues being hard to find. OL is pretty active on the forums and they have like 30 teams. BFF is even more active and we have like 50 teams (all from different managers).

Lastly, even with a ton of PP, there are still managerial decisions you can learn about. The top whales don't necessarily know what cards are the best even with an infinite budget. Any kind of mid level whale probably doesn't have a strong understanding either (I mean, it's a hard question to answer for anyone). But by looking at their term performance and team construction you can see what performs well and what doesn't. Whales are players just like the rest of us.

EDIT: In terms of "balance", I don't know how a whale could be much different from these F2P teams. Each one won like 120-140 games at each level on the way up. How different is that from your mental image of what a whale looks like/does on the way up?
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Old 05-20-2020, 09:38 AM   #44
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Why should I care? Because there isnt 1 monster team in the league.. there are enough to fill most of the moving up positions. They dont just win games... they get all the point rewards. So then where do you get enough points to improve your team? Sorry but Im not buyinhg points and contributing to the madness. It's sad to see the posts about teams having to dwell in the rookie legue nd not play their best players to rack up points.
So these monster teams keep you from earning PP against the rest of that league?

There is OL right here in the forums for FTP teams that want to compete with one another. They are a great bunch of people. You say that you desire a league like that. Why not join them? Or, have you spent evil money on your team and are not eligible for OL? Make a second team.

There are several niches in PT that you can find here in the forums. I play with friends that have similar likes as me. We met right here in the forums during PT19. Our great joy is one of "our teams" winning the league that we are in.

PT is like everything else in life. It is what you make it be for you. Find a niche, have fun, and enjoy the game.
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Old 05-20-2020, 09:56 AM   #45
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The teams you are seeing in your leagues would never do that, they intentionally tank the Entry Pool so they can be placed in the lowest league possible to then dominate and be Big Dogs. It is very pathetic but its the reality of the game. Just know that the people who own those teams probably have very low self esteem and you are helping them feel a little better about themselves by letting them beat you!
None of these teams give a **** about "feeling powerful" by beating weak teams. They do it because it maximizes the number of achievement points that they earn since the system is flawed. In FIFA you can't earn infinite coins by beating up terrible teams, you earn more by beating better teams at a higher level but in perfect team it is the opposite.
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Old 05-20-2020, 10:03 AM   #46
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This is long, but when someone states that us folks looking for a more level playing field are simply coming up with excuses, I felt I needed to fully explain where I'm coming from - and where I think others are as well. I apologize for the length of this...





I think many of you are missing the point(s).


1) PT is NOT real baseball. That has to be rule number one because if you want to play REAL baseball, you play the classic game.


2) PT is a card collecting exercise where cards are valued based of player performance. Based on this value, different cards have different values.


3) Games are scheduled for these "collections" to play against each other, and rewards are given for both achievements and "team" performance.


4) Cards can be obtained in many ways; Free, Rewards, Missions, Tournaments, Achievements, PLUS real money can be used to simply buy the best (or better) cards.



All good so far, right?


5) There is no substitute for money. If someone has, or chooses, to spend $1000 real dollars on his card collecting, he simply has one of the better teams. If he chooses to stock his roster with 26 "100" cards, he can do so in short order.


6) MOST people don't have that kind of a bank account - or choose not to spend their money in that endeavor. As a result, you also get MOST teams who spend far less or maybe nothing at all.


Before I go on, I need to make 2 things clear.



(A) I have NOTHING against people who chose to spend money. It's their choice, it's their money. Go for it.



(B) F2P teams can, given the knowledge AND time, eventually get into the same club as the spenders and become a Whale. Instead of doing it almost overnight (in Rookie Level) it will take weeks, likely months, but there are enough options in the game to do it.


Moving on...


So far, we have two types of players; People who can spend money and BUY their team, and people who chose not to (or spend far less) and have to BUILD it from the ground up. This second set of people must replace "money" with "time".


With a game that pits ALL of these teams together, it's obvious that "Whales" are going to play weaker teams do a lot of butt-kicking. The CONCEPT of the game is that the "Whales" will eventually move up the ladder and compete for Perfect Level Championships - thus leaving the weaker teams in the lower levels to battle each other.


That all sounds great - but it's not what happens.


1) You always have new teams joining the game and some of those teams are people who spend money - thus there is ALWAYS going to be Whales in the lower levels kicking butt.


2) there are some Whales who simply enjoy winning 130 games a year, and do anything they can to put themselves in the lower levels to do just that. After all, to some it's better to win 130 games than compete with someone of equal ability.


Now, finally, what causes this problem... the Promotion/Relegation system.


As it stands, you START at Rookie level and move up the ladder as you get better. You move up based on your performance (which is the way REAL baseball would work under these conditions). BUT... in the need to fill up the pyramid, too many weaker teams move up with the Whales. Mixing in the Whales that are still moving up with the Whales who keep themselves in lower levels - it turns out a calendar year simply isn't enough time to actually let the Whales float to the top. I would suspect 2 years would not be enough time because there are too many variables keeping the stronger teams spread throughout the levels.


So, how do you fix that?


Now we get back to what I posted earlier; rate teams based on their card "collection" from Day One. OVR is a reasonable value to do that, come up with a formula if you must. Then place teams into the 8 levels each week based on those ratings.



> Week One of the new version would have all 8 levels filled from the start.

> Teams would move up only if they broke the threshold of the OVR filter.
> All teams would play other teams of equal ability
> Whales would be at the top from the beginning
> Weaker teams would fill the lower levels
>Whales would never (very unlikely win 130 games or kick butt on weaker teams because they wouldn't play them)
> teams in lower levels could still build their teams in whatever way they wanted to move up the ladder


basically nothing changes other than HOW you move up, but a lot of the issues we've been discussing the past 2+ years go away.


NOW, THAT BEING SAID... I don't know how that would affect the business model. After all, OOTP has to make money, and they would have to decide if this kind of change would bring in more money, less money, or be moot. As much as I'd like to see the game this way, I have to understand that OOTP's livelihood has to come first.


Off my soapbox.
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Old 05-20-2020, 10:21 AM   #47
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System works fine as is imo, people could just as easily game a system that rates based on overall stat.

If you are worried about level playing fields then PLAY TOURNAMENTS, iron, bronze and silver are cheap to build for, and there are plenty of capped tournaments, outside of open tournaments being q whale doesn't count for that much and tournaments can have great prizes, i won a 100 Cupid Childs from an iron tournament
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Old 05-20-2020, 10:24 AM   #48
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How many rookie/stone/iron leagues are there?

How many new whales join each week? Not "Put $100 in and buy SE cards, which a normal F2P could probably assemble in a week or less" but something truly dominant that's worth all this complaining. How many of those exist? Shoot, how many of either type exist?

======================================

The complaints I'm seeing are basically people saying that whales are PERMEATING low levels, that there's a massive influx of them. It's just... laughable. No, that's not happening. You know why? That type of demand for competitive historical perfects would show up. Or demand for other types of cards; if a huge influx of rookie whales came in every week, on top of competing with upper tier players, it would absolutely show up in the high diamond and historical perfect markets. As someone who watches/engages with these markets as I build my team, I have a reasonable sense as to how many players are involved, and it's not anything close to what anyone here is claiming.

I see so many suggestions made on here with absolutely zero data backing it up. The guy who said packs should be 250-500 PP, for example? He probably hasn't looked at the EV of packs to figure out their real cost. Any amount of digging into an idea like that numerically shows it doesn't hold water. And here, it's the same way.

If you haven't noticed, the promotion scheme has actually been pretty aggressive. Any team even remotely strong at low levels promotes with total certainty (except possibly in some rare cases where one division has the top 3 teams in the league, something like that). What these claims about "promotion is too slow! Whales are everywhere!" lack is a real quantitative analysis of the idea.

It's not hard. Put some whales in at the bottom with other teams. Subtract 5 or 10 or however many wins off their record each time they promote based on how much harder you think each level is. What's the probability they don't promote? How long does it take them to ascend levels? What type of influx of whales would you need for this to be a problem? You can answer any of these questions pretty simply, and it tends to dismantle the suggestions here.

None of this even addresses how the pro/rel ladder is way more fun than some cryptic universe-wide reseeding each week, or how people who don't understand the game, think OVR is king, and load up on LIVE players would get totally demolished. But none of that discussion is even necessary because this isn't a problem now.

To get anyone on board with anything you'd propose, you need to prove something is a problem before even thinking about a solution. I'd start there, not with what you think is true, but with hard data. If anyone comes back and makes a case about how the (relatively aggressive!) pro/rel strategy by the devs is insufficient using actual data, I'll gladly get on board.
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Old 05-20-2020, 10:25 AM   #49
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To me, the game ruining element aren’t the whales, it’s the tankers. I see a team with diamond cards losing 100+ games at lower levels because they’re doing straight up stupid things with their roster, it takes me out of the whole thing.
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Old 05-20-2020, 10:32 AM   #50
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It's hard to actually know who is a whale. Especially when people can sell cards and load their rosters up, you have no clue. What if someone just ripped a Tris and a Mays or something? Impossible to tell.

But, let's say a team couldn't sell their packed expensive cards like in BFF. Could they still look like whales? Well, here are 3 F2P teams for some context.

The one with the Lenny has about 1M PP of assets on hand not counting tournament rosters and the cards shown here. The one with the DiMaggio/Gibson probably has at least 500k of assets on hand. I'm not as sure about the one with the Mookie, but I'd guess it's probably at least 100k. None of these teams are allowed to sell packed pulls of any real value.

Also, I'm not sure what you mean about F2P leagues being hard to find. OL is pretty active on the forums and they have like 30 teams. BFF is even more active and we have like 50 teams (all from different managers).

Lastly, even with a ton of PP, there are still managerial decisions you can learn about. The top whales don't necessarily know what cards are the best even with an infinite budget. Any kind of mid level whale probably doesn't have a strong understanding either (I mean, it's a hard question to answer for anyone). But by looking at their term performance and team construction you can see what performs well and what doesn't. Whales are players just like the rest of us.

EDIT: In terms of "balance", I don't know how a whale could be much different from these F2P teams. Each one won like 120-140 games at each level on the way up. How different is that from your mental image of what a whale looks like/does on the way up?
Not impossible at all. Some cards cost hundreds of thousands of PP, and a team with many of those cards is a whale. No one is getting lucky enough with a F2P team to rip that many golden tickets.

You've got 3 examples that are the exception to the rule. Every single whale that's spent a lot of $$ looks even better than those teams. Every. Single. One.

The other way to look whale-like is to make it your full time job to buy and sell on the AH like a stock broker. I guess if you want to put in that much time you deserve to make your profits.

But all of those cases are extremely rare, and the odds of facing a team like that are extremely low.

30 teams? Out of how many teams total? 10s of thousands? That's a tiny, tiny fraction. It means almost no one but the most hardcore players gets in to a F2P league. The kinds that read the forums and/or go on to discord, because that is the only way now to even know such a thing exists.

And I seriously doubt anyone F2P, other than a lucky one in a thousand+ or so, wins 120+ games from Rookie on up. If you pull a golden ticket and can sell it at a high price, then sure. That's extremely rare.

You're kind of making my points for me because the best you can come up with are things that almost never happen.
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Old 05-20-2020, 10:45 AM   #51
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Not impossible at all. Some cards cost hundreds of thousands of PP, and a team with many of those cards is a whale. No one is getting lucky enough with a F2P team to rip that many golden tickets.
As I stated before I won Cupid Childs 100 for winning the Saturday Iron Warriors with a team that can be bought for 5-6k, he sells for north of 300k. you don't have to get lucky with packs, I don't think you realize how much PP you can make from tournaments

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And I seriously doubt anyone F2P, other than a lucky one in a thousand+ or so, wins 120+ games from Rookie on up. If you pull a golden ticket and can sell it at a high price, then sure. That's extremely rare.

You're kind of making my points for me because the best you can come up with are things that almost never happen.
this is my f2p team, guess i'm just lucky (rather than having and executing a teambuilding strategy

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Old 05-20-2020, 10:59 AM   #52
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To me, the game ruining element aren’t the whales, it’s the tankers. I see a team with diamond cards losing 100+ games at lower levels because they’re doing straight up stupid things with their roster, it takes me out of the whole thing.
I saw a youtube video of a guy (trying to be helpful). He has Kiner, bats him leadoff and DH, and loads his lineup with players who have high Eye Ratings.

He gets grips of points from Kiner. Smashing >70 HRs a season... but I noticed he has been in Rookie for 5-6 seasons. Strange.

So is that strategy or exploit? It doesnt seem all that fun to be honest though.



I made 2 other teams than the one I threw a few bucks into. In both cases, I find it very easy to be at or near the top of the Divisions with just a little roster analysis and upgrading. I am not an OOTP rating savant. I learned watching some of Sporer's youtube videos and some of the Twitch streams from OOTP.

Grinding tourneys is helpful as well. One of my teams hit in a 64 team Daily and scored 12,500PP while still in Entry Pool. I cant stress grinding tourneys enough. You get free packs, and with a little pack luck, you will start to fill out your team with Diamonds and Golds. You can also consider selling unused cards, especially ones with collection value.

Entry pool is critical. You need to get in Monday morning. Perhaps invest in a slugger of your packs didnt give you one. Change your ballpark ratings to favor hitting.

Again, for the f2p player, the most value IMO might be in tourney play... and it is THE key tool to upgrade the top roster. I didnt know what I was doing, entering capped tournaments, and allowing the CPU to choose my roster and lineups and was still hitting for some prizes. Especially with Iron and Bronze, and especially with Daily and Weekly larger tournaments, pay attention to the winner and runner up's rosters, rotation, etc. Jot them down, enter them in a spreadsheet, etc. You will see very common threads. You can cheaply install these on your teams and start to land in the money more frequently.

For capped tournaments, gold, silver, etc, there is a bit more variance, but it is more fun making a lineup with your cards and sending them into battle. I joined TWIPT this week for the first time. It was a Gold Tournament. I worked on the lineup all week. Failed in the tournament, but have entered various other quick tournaments and have done admirably.... but again, observing common threads teams have who beat me, and desiring those cards. Its great!

Work the auction house too. On a budget, avoid BUY NOWs unless you are certain its a deal that may not come around anytime soon. Try to snake some auctions that are ending.... especially with the glut of live players. Sometimes you may have to wait it out days, especially when it comes to Silvers for some tough to complete teams like the Yankees, Astros, Cardinals, etc.

As far as whales go. I am now encountering my first one in my Silver League (my team was kind of a whale progressing through Iron and Bronze). My team was a whale, but 'lesser' teams scared the pants out of me in the playoffs. should have been ousted a couple times and got lucky. I am going to spend some time trying to figure out how to beat that team in the WS if it comes down to it. Is there a weakness?


Its tough to imagine anything will be done to 'mute' Whale teams. That flies right in the face of a business model.
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Old 05-20-2020, 11:05 AM   #53
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Batting Ralph Kiner, who has a high OBP, leadoff is an actual, viable strategy. Hell, batting a low-OBP guy with a high speed is a strategy. Using Jeff Bagwell as a shortstop, which isn't even supposed to be a thing that you can do, is tanking - you're going to wind up with an insanely low DER, and you wind up losing a lot of 10-9 games, which you still, perversely, get points for because of the individual achievements earned by your hitters as they lose.
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Old 05-20-2020, 11:18 AM   #54
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his reason he gave isnt really strategic to win games though. Just milking points by getting him up as many times as possible, grabbing the leadoff the game with an HR 20 PP score, DH for not needing to rest, and setting his whole lineup just to feed a few baserunners for RBIs.

Didnt show his pitching staff or the rest of the team, but it must be awful.

He had Kiner alone racking him up >10K points/season for like 5 seasons. If you cant climb out of rookie with that funds (plus whatever earned through entry pool, other achievos, and having a Diamond SE Kiner himself).... you are purposely holding back.

Im guessing he is laying way off the accelerator, building points (in the video he has like 85K), maybe even hiding players he buys.... then at some point, turn on the juice and pulverize the lower leagues in a 3-4-year succession.


Im not sure what to think of it. It doesnt affect me. It just feels like exploiting the points system and rookie league a bit. But it also seems smart. He also is nice enough to make a good video of it and explain the strategy for others to try.

I guess it goes to show there are many ways to go about things in the PT 21 universe.
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Old 05-20-2020, 11:23 AM   #55
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Kind of unrelated, but I wish there was a PP prize for each regular season victory, and a bigger prize for playoff victory. Feels strange when your team rips off 3 straight wins and see radio silence on the PP front.
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Old 05-20-2020, 11:34 AM   #56
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his reason he gave isnt really strategic to win games though. Just milking points by getting him up as many times as possible, grabbing the leadoff the game with an HR 20 PP score, DH for not needing to rest, and setting his whole lineup just to feed a few baserunners for RBIs.

Didnt show his pitching staff or the rest of the team, but it must be awful.

He had Kiner alone racking him up >10K points/season for like 5 seasons. If you cant climb out of rookie with that funds (plus whatever earned through entry pool, other achievos, and having a Diamond SE Kiner himself).... you are purposely holding back.

Im guessing he is laying way off the accelerator, building points (in the video he has like 85K), maybe even hiding players he buys.... then at some point, turn on the juice and pulverize the lower leagues in a 3-4-year succession.


Im not sure what to think of it. It doesnt affect me. It just feels like exploiting the points system and rookie league a bit. But it also seems smart. He also is nice enough to make a good video of it and explain the strategy for others to try.

I guess it goes to show there are many ways to go about things in the PT 21 universe.
OK, but I remember there was a lot of talk about how the M's should have made Edgar Martinez their leadoff hitter in the 90s because of the OBP. Even if it's being done for the "wrong" reasons, sorting your lineup top to bottom by OBP is actually not the worst strategy in the world (and on top of that, going ham with high-OBP players, particularly ones with high Eye ratings, means your guys will use more pitches per PA and get more PAs, which in turn will mean you get deep into your opponent's bullpen more often).

You're still going to wind up winning a lot of games that way. If you're straight up, say, leaving diamond-level players inactive while you start iron players in order to drop to the Rookie leagues so that you can clean up on new players, that's parasitic behavior that's against the spirit of PT. Or, if you develop a hybrid strategy that "earns" you a lot of points while you still lose a lot of games (most notably IME finding bugs to allow you to play players grossly out of position), that's also against the spirit. It's even "nice" to have one of these players in your league because they can wind up being a huge source of PP revenue for you (I got like 20k PP from one season being with a player like that) but it's still game imbalancing and if they aren't caught while they're tanking they'll use their ill-gotten gains to shoot up the ladder later on, displacing those who came across their teams legitimately (or, hell, by paying to win, which is itself a legit strategy).
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Old 05-20-2020, 11:45 AM   #57
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And I seriously doubt anyone F2P, other than a lucky one in a thousand+ or so, wins 120+ games from Rookie on up. If you pull a golden ticket and can sell it at a high price, then sure. That's extremely rare.
Keep in mind that the three examples I linked can't sell packed cards, so there is no mechanism for their teams to get lucky and win a bunch of games on the way up that way. I gave 3 examples from the league just to keep it concise, I could give another half-dozen more from that diamond league alone, and those are just the teams I know for sure are F2P. There are 20 BFF teams who are in gold or diamond who had a similar journey under these same restrictions. I also know of other players who have recently won ~130 games at lower levels after completing the live set. Really... if you do the live set, you're so far ahead of the rest of rookie/stone/iron that you demolish everyone. There's nothing luck based about that.

I'm not giving one-in-a-million examples. I'm not giving examples of people who constantly work the AH. And in fact, I don't even think BFF members are necessarily most successful F2P players, they're just the ones I know about since they're in my league. Any F2P who did live sets, who is queuing for a tourney format they've gotten into, who is looking at collections, they're going to be on this level. And especially now since the initial wave of teams created during week1 by the most knowledgeable managers, the lower levels should be even easier to dominate than they were before.

Naturally, the very, very top spenders are going to have strong teams. But it's not like 200k cards are out of the picture for BFF. My squad has about 1M in available PP to spend (well some of it is in card speculation but ~700k is free) like I said, with Pop Lloyd as a 200k card and a bunch of other expensive cards underneath him. Multiple BFF teams have Appling (and I am totally confident lots of other F2P have Appling too). It's not impossible to get to the place where F2P teams are dealing in 100k, 200k cards if you know the game. In fact, that becomes inevitable if you're working tourneys and collections and doing the things an active player should do. Sure, dealing in 200k cards at this stage is a rarer case, but so are the top 30 or so whales in the game who have that kind of team spending all the way through their roster.

It's way easier to say "this is impossible or lucky or they're AH no-lifers" than to just put the work in to better your game. People just don't want to do it, or don't know how. Which is okay, but it's better to just acknowledge that over the alternative.
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Old 05-20-2020, 12:29 PM   #58
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what is BFF?
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Old 05-20-2020, 12:47 PM   #59
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what is BFF?
we are an FTP league that has rules where we can't sell off things we pull from packs. So when we say "FTP" we mean it not in the "I pulled Tris and bought a whole team" kinda way.
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Old 05-20-2020, 12:48 PM   #60
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The complaints I'm seeing are basically people saying that whales are PERMEATING low levels, that there's a massive influx of them. It's just... laughable. No, that's not happening.

Really?


Here's the top 3 "most wins" in each level so far this year, and I couldn't get more than three only because the search function isn't working...


Rookie; 156 - 155 - 154
Stone; 153 - 152 - 152
Iron; 156 - 155 - 153
Bronze; 155 - 151 - 153
Silver; 146 - 146 - 145
Gold; 141 - 139 - 135
Diamond; 133 - 133 - 133
Perfect; (none yet)


And for each team above you can bet there was a team that lost almost as many games.


Whales DO permeate every level whether you want to believe it or not.
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