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FHM 8 - General Discussion Talk about the latest & greatest FHM, officially licensed by the NHL!

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Old 05-07-2022, 09:40 AM   #41
landru22
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Edit Draft Order

I would like the ability to edit entry draft order. Since my saves are apparently permanently screwed up and can't be fixed when it comes to draft order (they were imported from earlier versions of FHM where there was a problem in this area), I would like to be able to edit the draft order
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Old 05-07-2022, 02:36 PM   #42
CanuckJohnny
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Originally Posted by fashett_7 View Post
This might be a little niche, but I'd love there to be an actual consideration of a prospect's league preference. Personally, I enjoy setting a lot of those to college, because I think it's fun to see international players matriculate to the NCAA. But a lot of times they'll still sign a professional contract in their home country at 16 or 17 an nullify that desire. I've also seen multiple instances of higher level prospects playing a single year in the NCAA, then choosing to go sign a contract in UIH, which pays them like $20K a season, which makes approximately zero sense. I know you can't give us control of the NCAA teams, because it's a licensing issue, but if you're going to have them as a legitimate development option for prospects, I'd like to see it be used realistically.

I've also noticed when doing the CHL import draft that all the prospects have their preference saying "Major Junior", yet almost all of them when drafted will say they are not interested in talking to teams in Canada. Seems like their preference doesn't have enough effect in their actual in game decisions.


Also noticed you can't sign college players after their season ends, like what happens IRL every year.
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Old 05-07-2022, 02:44 PM   #43
CanuckJohnny
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Another suggestion or improvement that would be great is further development of the personality side of things, more interaction/communication with players, coaches, and the owner, and a tab on their profile to track all of their personality related things... right now you can see a quick overview of their happiness but that's it. If they're retiring, complaining about something, wanting a trade, holding out for free agency, locker room issues, etc, there should be an easy spot to go to track all that and see the history of their interactions with you. And yeah, it would be nice if you could have the occasional meeting with the player/team that could either positively/negatively impact their attitude and outcomes depending on what you chose to say.

And coaches. When you're in GM only mode it would be nice to have SOME input into coaching decisions - suggesting a certain rookie get more icetime, preferring a certain tactic, goalie decisions, etc. And it would be cool if there was a give/take aspect control wise when negotiating with a new coach - maybe a really good coach, besides wanting more money, also wants more control and less interference from you, or you go with the young unproven coach, but he'll accept more input from you on lineups.
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Old 05-07-2022, 06:45 PM   #44
jumpSeat
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Originally Posted by CanuckJohnny View Post
Another suggestion or improvement that would be great is further development of the personality side of things, more interaction/communication with players, coaches, and the owner, and a tab on their profile to track all of their personality related things...

...And yeah, it would be nice if you could have the occasional meeting with the player/team that could either positively/negatively impact their attitude and outcomes depending on what you chose to say.
I really like the sound of this. IMO, it would add a great deal in terms of immersion and enhancing the sense of realism. +1.
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Old 05-08-2022, 05:20 AM   #45
Castleview
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A few additional things I thought of:

1. Ability to edit Global league rankings and average salaries, so NHL is not necessarily always best league, and best players will tend to sign elsewhere.

2. For historical games, as well as a league maximum contracts setting, also have a minimum contracts setting which forces AI controlled teams to actually sign free agents and stock their farm teams. It's annoying when they only sign a new player when they need to , due to inury etc, and their farm teams only have a handful of players, while there are dozens of available free agents. Also they are weak in a particular position, but make no attempt to sign better
available players in that position.

3. Free agent centre - would like to see this screen revamped so free agents can be sorted/ranked similar to the draft screen. e.g. by your scouts suggestions, or consensus scouting, and by ability-only, potential-only, or a combo of both. Or by a particular strength - e.g. best defensive forward.

4. In historical games, the ability to edit and rename the minor league structures and move minor league teams to their correct leagues. e.g. If you start in 1917 and have any kind of expansion, the structure breaks and you end up with AHL teams in the 1970's still playing in the'Montreal Hockey League' or 'Lower Ottawa Valley Hockey Association'.
Also for minor league to have actual results/standings and player statistics based on their relative team strengths, even if it is only simulated in the background.

5. Pre-1917 historical. e.g NHA and PCHA from 1909 should be relatively easy to add if you ignore the Stanley Cup challenge element.

Last edited by Castleview; 05-08-2022 at 05:40 AM.
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Old 05-08-2022, 06:40 PM   #46
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4. In historical games... for minor league to have actual results/standings and player statistics based on their relative team strengths, even if it is only simulated in the background.
^^^ Definitely onboard for this!

Also wanted to suggest the addition of a 30 second timeout. (As a way of refreshing shift stamina for your best players in the final minute). I think it would help add drama to the dying seconds of a 2D game, if you could 'refresh' either your best defenders or best attackers (depending on the situation) before the drop of the final puck.
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Old 05-10-2022, 05:19 AM   #47
Castleview
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In the filter option (for free agent center or elsewhere) add the ability to choose a minimum positional rating. For example at the moment if you filter on LW, it only returns players whose primary position is LW (rating 20). If you could also include a minimum position rating (e.g. 17), it will also pick up players who are listed as LW/C , or LW/RW, not just those who are LW only.
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Old 05-10-2022, 06:08 AM   #48
Alessandro
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Quote:
Originally Posted by jumpSeat View Post
Also wanted to suggest the addition of a 30 second timeout. (As a way of refreshing shift stamina for your best players in the final minute). I think it would help add drama to the dying seconds of a 2D game, if you could 'refresh' either your best defenders or best attackers (depending on the situation) before the drop of the final puck.
This looks great indeed
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Old 05-10-2022, 11:07 AM   #49
Flying_Canuck
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Quote:
Originally Posted by jumpSeat View Post
^^^ Definitely onboard for this!

Also wanted to suggest the addition of a 30 second timeout. (As a way of refreshing shift stamina for your best players in the final minute). I think it would help add drama to the dying seconds of a 2D game, if you could 'refresh' either your best defenders or best attackers (depending on the situation) before the drop of the final puck.
Together with the implementation of line changes and stamina, being able to call Time-out is a must have strategy! Good suggestion.
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Old 05-11-2022, 12:37 AM   #50
viperswhip
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With the salary cap not going up, by year 3 every team is capped, trades almost never happen, and almost all teams that have any space (2 or 3 per year) have 50 contracts on the books. I cannot make trades anymore. Can't we just model real life and boost it based on league revenue? Surely the game has a way to estimate that?
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Old 05-11-2022, 08:42 AM   #51
desperado462
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1. Assistant GM's who act as an advisor and give either good or bad advice, based on how good their ratings and chemistry is with the rest of the staff.

2. Trade counter offers. Don't like the trade I offer? Great, let me know what it will take to get this deal done.

3. If I need a middle 6 RW, let me make it known and get offers for a player that fits that specific role.
YES!! Counter offers!!
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Old 05-11-2022, 08:49 AM   #52
desperado462
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I'd like to see a player list of teams a player does not wish to be traded to who have no trade clauses.

And the ability to see the previous years final standings up to the day that the new seasons games begin (I would use this to determine who I would trade a player to for draft picks using the previous years standings as kind of a guide)
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Old 05-12-2022, 09:17 AM   #53
tk43
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Originally Posted by viperswhip View Post
With the salary cap not going up, by year 3 every team is capped, trades almost never happen, and almost all teams that have any space (2 or 3 per year) have 50 contracts on the books. I cannot make trades anymore. Can't we just model real life and boost it based on league revenue? Surely the game has a way to estimate that?
+1 on this!

Very well said.
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Old 05-12-2022, 01:02 PM   #54
wiggleman83
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Not sure if I, or anyone, has said this before but a way to set up pre-playoffs in custom games would be fun. I always see the tab but I can't ever use it.
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Old 05-13-2022, 04:32 PM   #55
AlCzerviksRide
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I would like to be able to use the current world structure in a custom game. In other words, I would like to push custom game, and then have an option to start with all current real-world leagues and simply move teams from league to league and change the structure from there rather than have to create from scratch.

Edit: Also an option to edit / delete / change start dates of inter-league tournaments would be great.

Last edited by AlCzerviksRide; 05-16-2022 at 02:31 PM.
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Old 05-17-2022, 03:16 AM   #56
CanuckJohnny
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Ability to edit coaches (their tendencies - the only ones you can currently edit are level of offense and level of physicality).

And some ability or setting to play using the real coach but still have input on edit lines, tactics, etc.
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Old 05-18-2022, 12:42 AM   #57
viperswhip
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Okay, I am sure somebody else has listed that, but let me add this to the list or in support of the post of somebody else.

Please, please, let us change the player role on lines independently on each screen. That means, 5 on 5, PP, 4 on 4, and PK.
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Old 05-18-2022, 04:32 AM   #58
alko
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I think, it was mentioned, but international tournaments should be tweeked.

Canada and USA wins too much. At all levels above U18.
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Old 05-19-2022, 09:33 PM   #59
mikersanderson
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Minor thing - in custom games, not only to edit the country player creation ratios but to toggle the regions of the countries, if chosen.

Creating a regional league in one country and have most of the players from another region of that country and not the native area ruins some of the immersion for me. It's a tiny thing, but hopefully a tiny thing to fix, since the region options are already available on the league creation screen. If this could also follow staff, that would be great. Right now, in a custom game, the staff will follow the country from creation, except GM, which seems to be on it's own nation plan.

Also, now that I think of it - the ability to turn off the draft in custom games.

Last edited by mikersanderson; 05-25-2022 at 10:05 PM.
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Old 05-21-2022, 05:21 AM   #60
CSIL
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We can play as GM/Coach but i would like to have option for play as COACH ONLY.
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