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Old 02-01-2023, 03:26 PM   #41
BIG17EASY
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Micromanagement does not make for a fun game
Agreed. We're already getting a consensus suggestion from staff. I don't see how breaking it down by staff member makes it better or more fun, but that's just my opinion.

It's already been shown that most users don't like that level of granularity. We had multiple scouts in OOTP years ago and the vast majority found it tedious and cumbersome. I don't see how making a very minor aspect of the game (these promotion/demotion suggestions) more granular provides any value whatsoever.
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Old 02-01-2023, 04:21 PM   #42
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personally I ignore them

I enjoy playing with full minor leagues - but I usually "disable promotion\demotion" of a handful of prospects I care about and want at a certain level and then use "ask AI to setup complete minor league" from time to time if I make changes to big league roster.

would probably be easier to just allow ghost players, but I enjoy the full minor league teams even if I am not micro managing and once in a blue moon a fun narrative will emerge that will boost my immersion, which is always the goal
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Old 02-01-2023, 04:39 PM   #43
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I don't mind them, either. I look at them awhile and marvel and go hummm. Then I do what I want.
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Old 02-01-2023, 04:56 PM   #44
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Micromanagement does not make for a fun game
Again...you can delegate what you don't want to do to your staff...If you don't want to micromanage you don't have to. Haven't any of you seen FM? You can do as much or little as you want...the point is, it creates a full front office experience while not requiring you to participate in every facet if you choose not to.
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Old 02-01-2023, 05:20 PM   #45
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Again...you can delegate what you don't want to do to your staff...If you don't want to micromanage you don't have to. Haven't any of you seen FM? You can do as much or little as you want...the point is, it creates a full front office experience while not requiring you to participate in every facet if you choose not to.

But thats the thing. I don't want to delegate. That's why rhe arrows are useful. They tell me who my coaches think are ready or not. Then I can look at the player and make the final call if I agree or not.

And the day OOTP becomes as tedious as FM is the day I quit forever

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Old 02-01-2023, 05:24 PM   #46
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But thats the thing. I don't want to delegate. That's why rhe arrows are useful. They tell me who my coaches think are ready or not. Then I can look at the player and make the final call if I agree or not.

And the day OOTP becomes as tedious as FM is the day I quit forever
delegating takes a few clicks....really?
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Old 02-01-2023, 05:30 PM   #47
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delegating takes a few clicks....really?

Ignoring the arrows takes no clicks
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Old 02-01-2023, 06:37 PM   #48
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Many of my prospects in my minors have arrows next to their names, either a red one pointing down to indicate demotion, or green arrow pointing up for promotion. How much do you take stock in these arrow markers for your prospects moving up or down in your organization?
Here's an excellent post pertaining to managing the minors. I refer to this post often as a refresher course in managing.

https://forums.ootpdevelopments.com/...d.php?t=316759
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Old 02-01-2023, 07:04 PM   #49
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I mostly let the AI handle stuff although I will look at the arrows as a very general sign, along with many other things, when determining if I want to call a player up for spring training or to cover an injury. Most often I’m looking at their batting stats but like hey if there’s a guy with 3 WAR in AA with the green arrow, that might be enough for me to have them skip a level if I’ve got a hole (there’s a guy in the league who was even called up from single A over the offseason and he’s doing pretty well actually).

I do see players in AAA who have that arrow but who are clearly not worth calling up. To me the arrow is just the AI saying “you probably won’t kill this guy’s development by sending him up a level”. That can mean send him up; it can also mean the guy is roster filler.
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Old 02-01-2023, 10:49 PM   #50
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Here's an excellent post pertaining to managing the minors. I refer to this post often as a refresher course in managing.

https://forums.ootpdevelopments.com/...d.php?t=316759
Thanks for this progen. I thought I had subscribed to it but never did,it's helpful and I don't think I would have seen it otherwise.
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Old 02-02-2023, 01:11 AM   #51
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Micromanagement does not make for a fun game
well.... I gotta disagree but to each their own
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Old 02-03-2023, 11:48 AM   #52
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why not? They serve no purpose. In fact they confuse people more than anything. There is no reason that by now, you shouldn't be ale to ask individual coaches their opinions on players' development.
I really wish this was a thing. Otherwise coaches are just digital faces and flavor features. Seems like this should’ve been in the game since ootp18.
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Old 02-03-2023, 11:53 AM   #53
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Micromanagement does not make for a fun game
This varies from person to person. Fun is very subjective.
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Old 02-03-2023, 11:54 AM   #54
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delegating takes a few clicks....really?
Some people just like clicking the big green “advance day” button.
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Old 02-03-2023, 12:05 PM   #55
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Some people just like clicking the big green “advance day” button.
Big green button bad

Lol sorry couldn't resist, that button almost cost my drunk self 4 months of work on a NCAA feeder with full teams of real players
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Old 02-03-2023, 01:25 PM   #56
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I really wish this was a thing. Otherwise coaches are just digital faces and flavor features. Seems like this should’ve been in the game since ootp18.
To think Markus never thought about something like this is inaccurate. He did and was shot down.

The total rewrite of 2006 had individual scouts with individual assignments, reports, and opinions. OOTP was under the SI umbrella and the system was similar to FM. Users complained about what it took to set them up (clicks and time) for their assignments. They were removed in favor of a head scout that revealed your scouting department's reports with a streamlined way of giving the department assignments.

Perhaps if users had not complained and the individual scouts weren't removed it would have eventually been done for individual coaches? Who knows?

Just like Bill Burr notes that women failed the WNBA so OOTP users failed individual scouts that may have morphed to coaches. OOTP Dev. gave us individual scouts, OOTP users didn't show up to support them.

FWIW I didn't like the individual scouts being removed.
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Old 02-03-2023, 02:19 PM   #57
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This varies from person to person. Fun is very subjective.
I think it’s way more accurate to say that in OOTP different people have fun microing different things. In some ways I micro harder than maybe anyone else on this board inasmuch as I play out every single game for every team in my league (from the 7th inning on but still). I also handle all the pitching staff and lineup decisions, although I do let the AI set lineups when it’s time to sit a player out to give them rest. In other ways, others like to micro much more. You want to set up your entire minor league system? Great. I don’t have time for that. Setting up the major league systems for 24 different teams is more than enough work for me.
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Old 02-06-2023, 11:55 AM   #58
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Many of my prospects in my minors have arrows next to their names, either a red one pointing down to indicate demotion, or green arrow pointing up for promotion. How much do you take stock in these arrow markers for your prospects moving up or down in your organization?
I give heavy weight to them. I don't always follow them but I look for a reason why not follow them.

Development is a crap shoot anyway (especially on TCR of 200 if I understand what that does correctly). We don't know how accurate the arrows are vs our own preferences in terms of players reaching their potential, which can change literally day-by-day and even if the grade doesn't change, not all 50's are made the same so skill composition of said player can change.

I don't think it's as big a deal as some make it out to be whichever way you go.

Do whatever you prefer and hope the baseball gods favor your prospects instead of your rival's.

Last edited by KBLover; 02-06-2023 at 11:57 AM.
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Old 02-10-2023, 04:26 PM   #59
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I personally do not look at them except for the very top prospects and I usually ignore them even for those prospects.

I still manually promote/demote/cut every single player in my org, but I really only care about the very top 20-30 guys in my org, so having a green arrow next to a 20 pot 24 RHP that I have pitching in A-ball is no skin off my back.

80% of the guys in the minors are warm bodies to help the high ceiling guys develop by having them win games, be happy and mentor them. Cynical, but it's the truth.
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Old 02-10-2023, 05:25 PM   #60
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I don't use them, but it's another example of OOTP letting you play the way you want to play.

What I use instead is the Recently Scouted Players tab that keeps you informed of changes in players' ratings. If your scouts have updated their evaluation of a player, he'll be on that list. I have it set to just show me that day's updates, and I check it every day. Very quick way to keep track.
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