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OOTP 25 - Historical & Fictional Simulations Discuss historical and fictional simulations and their results in this forum.

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Old 11-13-2024, 10:55 AM   #41
djc
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Question not sure why the general strategic tendencies settings are not staying when I make a change. Every year I need to check if they are the way I want them.
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Old 11-13-2024, 05:44 PM   #42
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Quote:
Originally Posted by djc View Post
Question not sure why the general strategic tendencies settings are not staying when I make a change. Every year I need to check if they are the way I want them.
Has been that way forever and a day. Is up there with the most annoying quirks in the game dc and the devs seem to be unwilling to even acknowledge its existence let alone address the issue. In fact, don't be surprised to be told it isn't a bug but rather a design choice tied in with getting the LTMs to work properly.
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Old 11-18-2024, 08:55 AM   #43
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You can disable the auto update if league strategy settings each season. There is an option for that.

Unfortunately, position player fatigue does get reset every season to low until about 2000, then after that to Moderate. That is the only setting I need to manually change each season. The others will stay.

The league totals modifiers work dynamically. They account for any strategy settings you select for your game. There is nothing in terms of strategy settings tied to them to get anything to work properly.

Last edited by Garlon; 11-18-2024 at 08:57 AM.
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Old 12-23-2024, 01:42 AM   #44
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Old 09-24-2025, 09:25 PM   #45
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Reed - going through several old threads on Recalc, and this one had me asking a question:

Quote:
Originally Posted by Reed View Post
For my random game 3 year double weight recalc, I am currently using 600/300 for adjust/weaken for batters and 80/40 for pitchers.
600/300 is up from the default 200/50. Is this to account for 3 seasons being in the Recalc?

In a sense, is it 600 PA across the full 3 years in the Recalc that are factored in? Or just 300 in the Current Season? And does the Double Weight impact that 600 PA number?

Same the low end of 300 PA, and the IP.

Thanks!
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Old 09-24-2025, 09:41 PM   #46
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Yes, use 600 if are using three-year recalc to have same relative impact as 200 on one-year recalc. The number used is compared to the number found in the range. Double weighting adds additional numbers to the range too. So 800 should be used in a three-year recalc if double weighting is on. I say “should” not in a directive way but just to express the concept. I actually play three-year with DW on but use 600 as my Adjust number.

So a guy with 50 AB, 25 AB (25 more for DW the present year) and 120 AB has 220 AB in the three year plus double weighted window sample. Left at 200, he is not weakened. If it were one year recalc at 200 as the threshold, he’d be weakened every year.
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Old 09-24-2025, 10:30 PM   #47
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Quote:
Originally Posted by LansdowneSt View Post
Yes, use 600 if are using three-year recalc to have same relative impact as 200 on one-year recalc.
Excellent! Thanks for the response.

It felt like the Import/Recalc was ratings some of the players & pitchers with lower AB/IP higher than I recall.
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Old 09-28-2025, 01:07 AM   #48
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So now I'm really confused as Garlon & Reed are a little different over here in this thread:

Still struggle to understand the Make Bad setting

Their comments were:

Quote:
Originally Posted by Reed View Post
If you use weaken hitter with 300 ABs and you are using 3 year double weight then effectively the computer will weaken hitters with less than 300+ (2*300) + 300 =1200ABs. That is assuming the player played the 3 years in question. At least that is my understanding after reading a post last year that had Garlands input. I think Garland uses 5 year recalc and his weaken/adjust hitters/pitchers settings were VERY low. I do not remember but I think it was in the neighborhood of 50/25 for hitters and 10/7 for pitchers.
I use 3 year double weight recalc and I use 150/75 hitters and 25/10 for pitchers and that seems to work pretty well.


Quote:
Originally Posted by Garlon View Post
If you use 300 with 3-yr recalc then yes it will be looking for 900 AB over those 3 seasons. The values you put in will basically be the average per season.

For 1yr recalc I think you could move it down from the default of 300 to more like 200-250. I figure since in a full season a player generally gets about 500 AB that I want my sample size for the ratings to be at least 500 AB as well for either 3yr or 5yr for a player to get their full ratings based on their stats. So 500/5 = 100, so you can go with 100 AB for a 5yr or 167 for a 3yr. I used to go with this as the high value and approximately half of that for the low value, but now I am considering boosting these.

So for 3yr I suggest setting the upper value no more than 200 and the lower value maybe no lower than 100. For 5yr, I suggest no more than 170 on the upper value and maybe no lower than 70 for the lower value.

For pitchers you have to consider that the game quadruples the value for SP's.

I use 14 IP for 5yr because 14*4*5 = 230 IP. I think 230 IP is a good sample because you figure even the best pitchers have a WHIP of 1.00 and if you figure there are 3 outs to get in the inning an average pitcher will face at least 4 batters per inning and 230*4 = 920, or nearly 1000 batters faced. The game uses probabilities only to the thousandth anyway, so we don't really need more than this to get accurate ratings. Raising the values more for the import settings will only cause more players to be underrated if you feel you have too much talent in the league. If you think your best players are underperforming try moving the import settings up a bit to make a handful of players in the league not quite as good.

So 600 / 300 here while result in 2400 (600+600*2+600) and 1200 (300+300*2+300).

Which is A Lot. Reggie Smith has "2321" PA (543+580*2+618) in a 1970 Recalc (1969+1970*2+1971). Yaz would be 2355 despite 162, 161 & 148 games because he walked 330+ times in the three seasons.

So... when "600" is recommended for a 3 Year + Double Weight (i.e. 1+2+1) Import / Recalc, does it mean:

1. put 150 in Adjust hitters to get 150+150*2+150
2. put 600 in the Adjust to get 600+600*2+600

Those are two wildly different things. I suspect that no one wants 1970 Reggie or 1970 Yaz to be Adjusted.

I *think* what Reed meant in this thread really is just a variation of the 1st, where "200" is the old default for 3 years without Double Weight (i.e. 1+1+1).

There kind of needs to be a Historical FAQ for at the very least the Meanings of some of this, as it keeps coming up. I get that people have difference of opinions on what levels to set things at. I do as well! But how it's applied (such at 1 or 2 above) is pretty important. If we read Reed incorrectly and put 600 in there like in the image below, it very likely butchers the whole Import & future Recalcs.

80 IP for Pitchers is pretty rough as well given Relievers.

Anyway, if Reed or Garlon or LansdowneSt want to jump back in, that would be great.
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Old 09-28-2025, 02:07 AM   #49
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It changed about 3-4 years ago.

See this thread and my post 8 (and the link in post 8 for Matt's answers).

https://forums.ootpdevelopments.com/...=adjust+weaken

In your screenshot, the game will be creating an AB denominator based on year n + year n + year n-1 + year n+1. In 1970, for Yaz, the numbers are 603+566+566+508 so a total of 2,243 AB ... well above 600 AB.
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Old 10-04-2025, 08:30 PM   #50
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Quote:
Originally Posted by LansdowneSt View Post
It changed about 3-4 years ago.

See this thread and my post 8 (and the link in post 8 for Matt's answers).

https://forums.ootpdevelopments.com/...=adjust+weaken

In your screenshot, the game will be creating an AB denominator based on year n + year n + year n-1 + year n+1. In 1970, for Yaz, the numbers are 603+566+566+508 so a total of 2,243 AB ... well above 600 AB.
Thanks for stepping back in to answer.
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