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#61 | |
All Star Reserve
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I don't mean to sound impatient, but if someone knows the answer to the quoted question, I'd appreciate an answer. And yes, feedback from Markus would be nice. |
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#62 | |
Hall Of Famer
Join Date: Jun 2006
Location: In a dark, damp cave where I'm training slugs to run the bases......
Posts: 16,142
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Quote:
For a league already created, I think you are stuck with editing the totals in the "Game Setup", but this takes about 5 minutes and is very easy to do. Just copy the numbers from the OOTP9 file.... Base on my limited tests, I don't think the game reads the financial.txt file except at game creation.......... |
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#63 |
Hall Of Famer
Join Date: Mar 2002
Location: Oklahoma
Posts: 2,388
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Does anybody want to give this file a shot
I quickly drew up a financials file which is the same as the OOPTX file with the fixes to the fair players but has the maximum cash adjusted to the rate of the OOTP9 file. (Essentially it was .24 * the combination of the player salaries).
I think this will work to give the same balance of the OOTP9 file with the historically more accurate numbers (no millionaires until the 1970s) of the OOTPX. Give it a shot and tell me what you think please.
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Give me league evolution with historical imports!!! OOTP MODS: Historical Face Gen Project, Spritze/Gambo Database, OOTP Stadium Chart and Ballpark Images, MLB Compiled Uniform & Logo Pack available at... http://www.ootpmods.com |
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#64 | |
Hall Of Famer
Join Date: Mar 2005
Location: Los Angeles
Posts: 14,147
Infractions: 0/1 (1)
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Another problem with the financials is that it distorts historical fictional financials so the Japanese are richer than the MLB teams. For example, start a 1980 fictional league with the NBL added. The MLB stats will be adjusted to 1980 levels but the NBL need to be manually set to 1980. Unfortunatly, this action makes their financials at todays levels.
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#65 | |
All Star Reserve
Join Date: Apr 2009
Posts: 648
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#66 | |
Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,806
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![]() I think we should include an adjusted file in patch #4... |
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#67 | |
All Star Reserve
Join Date: Mar 2004
Posts: 925
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Quote:
but, at worst, you can do a bit of a work around to fix it: 1. crack open financials.txt from v9 2. copy the last line. i think that's for year 2008... 3. paste that text below but change the year from "2008" to "2009" 4. repeat step 3 to add as many years as needed to bring the last year of the file up to (or slightly ahead of) your current year. |
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#68 | |
All Star Reserve
Join Date: Mar 2004
Posts: 925
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Quote:
if the new file has not balanced income against player salaries, then adjusting the cash max is only going to solve part of the problem. basically, you're still going to have teams that are always at the cash max, and (i think) that leads to players demanding more $$$. |
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#69 | |
Hall Of Famer
Join Date: Jun 2006
Location: In a dark, damp cave where I'm training slugs to run the bases......
Posts: 16,142
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Quote:
I tried this last night with a league in 2046. Posted numbers for 2047 and simmed and nothing imported....I think maybe the file is loaded on creation and not checked again..... But changing the values by hand in game set up is easy and painless and quick.... |
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#70 |
All Star Reserve
Join Date: Mar 2004
Posts: 925
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did you do all years between 2008 and 2046?
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#71 |
Hall Of Famer
Join Date: Jun 2006
Location: In a dark, damp cave where I'm training slugs to run the bases......
Posts: 16,142
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#72 |
All Star Reserve
Join Date: Mar 2004
Posts: 925
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try that.
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#73 |
Hall Of Famer
Join Date: Jun 2006
Location: In a dark, damp cave where I'm training slugs to run the bases......
Posts: 16,142
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I'm working on it....
I started a historical league to see and it DOES read the text file between seasons.....however, there are odd things going on....the various values don't come from the proper year; some come from a year or two earllier and some come from a few years in the future.... I think the dollar signs and quotation marks are the culprit....testing that now... |
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#74 | |
Hall Of Famer
Join Date: Mar 2002
Location: Oklahoma
Posts: 2,388
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Quote:
With my file it is essentially the OOTP file with the salaries adjusted slightly so it more reflects to "truer" numbers of the OOTX file, however, it keeps the cash to salary relationship and the consistency of scale of the OOTP9 file. You guys recognize the issues (and know what too look for) much more easily than I can so I think one or more of you guys should test it to see if it's a happy medium and get it implement for the patch. Seriously, let me know how it works out and we can take it from there.
__________________
Give me league evolution with historical imports!!! OOTP MODS: Historical Face Gen Project, Spritze/Gambo Database, OOTP Stadium Chart and Ballpark Images, MLB Compiled Uniform & Logo Pack available at... http://www.ootpmods.com |
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#75 | |
Hall Of Famer
Join Date: Jun 2006
Location: In a dark, damp cave where I'm training slugs to run the bases......
Posts: 16,142
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Quote:
Actually, nothing would be prefered, because I'm currently working on a real file, but I'm seeing odd behavior. The game does not read the financial.txt file properly..... |
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#76 | |
Major Leagues
Join Date: Jan 2005
Posts: 421
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#77 | |
Hall Of Famer
Join Date: Mar 2002
Location: Oklahoma
Posts: 2,388
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Quote:
Try this file now (I tested it, it loads right)
__________________
Give me league evolution with historical imports!!! OOTP MODS: Historical Face Gen Project, Spritze/Gambo Database, OOTP Stadium Chart and Ballpark Images, MLB Compiled Uniform & Logo Pack available at... http://www.ootpmods.com |
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#78 | |||
Hall Of Famer
Join Date: Apr 2009
Location: Long Island
Posts: 10,850
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Quote:
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__________________
- Bru Last edited by Déjà Bru; 08-04-2009 at 10:42 PM. |
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#79 |
Hall Of Famer
Join Date: Apr 2009
Location: Long Island
Posts: 10,850
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Well, at least I found out a few things here.
![]() I'm relieved that the revised financial data will import each year. Now whether these revised data will fix the financial gridlock in my league is another matter. Thanks again, Gambo.
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- Bru |
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#80 |
Major Leagues
Join Date: Jun 2007
Posts: 405
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So reading through this, I'm confused.
I'm at the end of 1904 in a fictional league. The offseason hasn't started. If I cut and paste the ootp9 database financials file into the ootp10 database financials file, things will be fixed? Or do I need to cut and paste the financials file into my specific league's financial file? Or does the cut and paste option only work with historical leagues, and I'm just screwed? I'm sorry, I just haven't been able to follow the conversation. Thanks for any help! |
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