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#81 | |
Minors (Double A)
Join Date: Jan 2023
Posts: 106
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Quote:
Can Hiroshima get an alternate jersey that is not so yellow and neon green? Honestly, it hurts my eyes if I look at their page for longer than 1 minute, which makes a long term save impossible. I tried to change the background color and text color, but it did not help. Last edited by uknownick; 02-07-2023 at 10:18 PM. |
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#82 | |
Minors (Single A)
Join Date: Apr 2022
Location: indiana
Posts: 66
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Quote:
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#83 |
Minors (Double A)
Join Date: Jan 2023
Posts: 106
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#84 |
Minors (Single A)
Join Date: Apr 2022
Location: indiana
Posts: 66
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I'll get it his way. In the meantime, here's historical jerseys for the Fukuoka Marines (1950-1977, now Matsuyama Arrows), Fukuoka Clippers (1950-1977, now Fukuoka Vipers), and Osaka/Kyoto Orioles (1950-1951, 1952-1971, now Kyoto Aces)
I chose the funny Orioles logo because lol ![]() ![]() ![]() This Marines logo is taken from an elementary school. I did not modify it. ![]() ![]() ![]() The Clippers logo is taken from the old San Diego Clippers. I should've modified it to make it look like a plane, but oh well. ![]() ![]() ![]() Last edited by 39_Ringo; 02-08-2023 at 09:40 AM. |
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#85 |
Minors (Single A)
Join Date: Apr 2022
Location: indiana
Posts: 66
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Here's the zip files for them as well.
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#86 |
Minors (Single A)
Join Date: Apr 2022
Location: indiana
Posts: 66
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I couldn't fit the Orioles road and Hawks throwback unis in as well on that one post, so here they are on this post.
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#87 |
Minors (Single A)
Join Date: Apr 2022
Location: indiana
Posts: 66
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How did I forget to upload them...
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#88 | ||
All Star Reserve
Join Date: Sep 2019
Posts: 752
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Quote:
I think 2 and 7 are based on how the A Set historical QS uses MLB's player creation modifiers over time, instead of a degraded version based on [LEAGUE REDACTED]'s setup which the modern QS uses. Thus, the players created over time have similar underlying ratings in both leagues, even if the season stats I entered adjust the overall game engine. And for 10, in [LEAGUE REDACTED] there is no "arbitration" per se. Players who haven't gotten to free agency get whatever salary management wants them to get, and if they don't like it they can leave. This system does start after a player's first complete season, so having arbitration start after 1 year instead of 3 better aligns. Quote:
You mean an alternate home or road jersey, or the Phoenix Feathers alternate jersey? That latter one can just be deleted if you don't want to use it. |
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#89 | |
Minors (Double A)
Join Date: Jan 2023
Posts: 106
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Quote:
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#90 |
Hall Of Famer
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I have a question/observation. I downloaded the template, and opened it up to find the teams' do not have pre-existing players. This is fine, I can just create them, but the issue I see, is that the Sabermetric Player Creation Modifiers are all listed at value 1.000. This means when you create players, they will be MLB caliber.
For those trying to realistically "re-create" Japanese baseball, this isn't very realistic. I think it might be worth examining what Sabermetric PCMs' are a good fit to re-create the league in question. My initial thoughts are this: Batting AVG: 1.000 Extra Base Hits: .800 HR: .950 Walks: .980 Strike Outs: .900 Last edited by PSUColonel; 02-11-2023 at 06:22 PM. |
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#92 | |
Minors (Double A)
Join Date: Jan 2023
Posts: 106
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Quote:
Last edited by uknownick; 02-11-2023 at 07:50 PM. |
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#93 |
Minors (Double A)
Join Date: Jan 2023
Posts: 106
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#94 | |
All Star Reserve
Join Date: Sep 2019
Posts: 752
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Quote:
The historical QS is...going to need a re-do based on what nick also posted. Maybe for 24, I'll fix the player creation by properly scaling them instead of just letting the MLB ones get applied year to year. |
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#95 |
Hall Of Famer
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Well, the only reason I mention it is because when you are creating new fictional players from scratch, it will use the saber metric PCMs. When there are already players present, and you want the draft to look normal, those players are based on the regular PCMs.
The redacted league already had players, so the developers didn't worry about the saber metric PCMs...in this case you need to since there aren't already players. So when there is a blank template, and the user is "filling all teams with fictional players"...under your settings, they will be MLB caliber. 1.000 = MLB caliber in any category. Last edited by PSUColonel; 02-11-2023 at 09:22 PM. |
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#96 |
Hall Of Famer
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Are there any current plans for Japanese Indy leagues? Just thought I would ask, as some people may want to find a replacement for those also.
I have to tell you, it would really be nice to have some in game guides when creating custom leagues to help walk you through it. I am thinking they should automatically base each league settings based on the reputation you choose for any given league. Maybe I will suggest that in BETA. |
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#97 |
Minors (Double A)
Join Date: Jan 2023
Posts: 106
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I have created two Indie Leagues for Japan
Nihon Yakyu Independent League (reputation of 3) 20 teams in 2 sub leagues and 2 divisions each. Yakyu Challenge Series (reputation of 2) 10 teams in 2 sub leagues. Names are taken from the nickname project + plus Japanese cities. I can share it as a template if anyone is interested. |
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#98 | ||
All Star Reserve
Join Date: Sep 2019
Posts: 752
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Quote:
EDIT: Actually, taking this to DMs because the OOTP manual says something different. Quote:
Last edited by tehsuigi; 02-12-2023 at 10:52 AM. |
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#99 |
Minors (Single A)
Join Date: Apr 2022
Location: indiana
Posts: 66
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#100 |
Minors (Double A)
Join Date: Jan 2023
Posts: 106
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Bookmarks |
Tags |
alternate history, fictional, japan |
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