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Old 02-07-2023, 10:15 PM   #81
uknownick
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Originally Posted by 39_Ringo View Post
We also have a new cap for the Dolphins, with a more retro, flowy style. The caps change over the years but not the uniforms, but honestly, I prefer this look. (Sorry, suigi.)
Ringo,

Can Hiroshima get an alternate jersey that is not so yellow and neon green?

Honestly, it hurts my eyes if I look at their page for longer than 1 minute, which makes a long term save impossible. I tried to change the background color and text color, but it did not help.

Last edited by uknownick; 02-07-2023 at 10:18 PM.
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Old 02-07-2023, 10:38 PM   #82
39_Ringo
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Ringo,

Can Hiroshima get an alternate jersey that is not so yellow and neon green?

Honestly, it hurts my eyes if I look at their page for longer than 1 minute, which makes a long term save impossible. I tried to change the background color and text color, but it did not help.
That's suigi's department, not mine
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Old 02-07-2023, 10:45 PM   #83
uknownick
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That's suigi's department, not mine
Cool I will ask him when I find him online.
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Old 02-08-2023, 09:37 AM   #84
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Cool I will ask him when I find him online.
I'll get it his way. In the meantime, here's historical jerseys for the Fukuoka Marines (1950-1977, now Matsuyama Arrows), Fukuoka Clippers (1950-1977, now Fukuoka Vipers), and Osaka/Kyoto Orioles (1950-1951, 1952-1971, now Kyoto Aces)

I chose the funny Orioles logo because lol




This Marines logo is taken from an elementary school. I did not modify it.




The Clippers logo is taken from the old San Diego Clippers. I should've modified it to make it look like a plane, but oh well.



Last edited by 39_Ringo; 02-08-2023 at 09:40 AM.
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Old 02-08-2023, 09:42 AM   #85
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Here's the zip files for them as well.
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Old 02-08-2023, 09:44 AM   #86
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I couldn't fit the Orioles road and Hawks throwback unis in as well on that one post, so here they are on this post.
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Old 02-08-2023, 09:45 AM   #87
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How did I forget to upload them...
Attached Files
File Type: zip uniform_Sendai_Hawks_throwback_1976-1997.zip (1.82 MB, 167 views)
File Type: zip uniform_Osaka_Kyoto_Orioles_away_1950-1969.zip (1.70 MB, 176 views)
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Old 02-08-2023, 02:35 PM   #88
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[...]


2. I don't know what happened in this universe but there are lots of players that have very very low avoid k but high walk rates. Very odd to find out that.


[...]

7. The JPBO is on another level than the modern ***. After 70 years (since 1950) of drafting and development, based on what I have seen, the talent level between MLB and JPBO is small, especially on the pitching side. Almost every JPBO team has 2-3 pitchers that can play in MLB. Hitting wise, slightly worse than MLB in this universe, but there are a lot more talent, and when they go over to MLB, they succeed. I have even seen Japanese catcher (who definitely needed to hit enough to stay in the lineup) starting in MLB. If we compare this JPBO to BPN, this JPBO has more talent, and some insane talent even. Murakami might just be a star but not a superstar if he were to play in JPBO. There are MLB superstar talent in JPBO.


[...]

10. Just noticed that player enters arbitration after 1 year in service, instead the 3 years, in real life.

I think 2 and 7 are based on how the A Set historical QS uses MLB's player creation modifiers over time, instead of a degraded version based on [LEAGUE REDACTED]'s setup which the modern QS uses. Thus, the players created over time have similar underlying ratings in both leagues, even if the season stats I entered adjust the overall game engine.


And for 10, in [LEAGUE REDACTED] there is no "arbitration" per se. Players who haven't gotten to free agency get whatever salary management wants them to get, and if they don't like it they can leave. This system does start after a player's first complete season, so having arbitration start after 1 year instead of 3 better aligns.


Quote:
Originally Posted by uknownick View Post
Can Hiroshima get an alternate jersey that is not so yellow and neon green?

Honestly, it hurts my eyes if I look at their page for longer than 1 minute, which makes a long term save impossible. I tried to change the background color and text color, but it did not help.

You mean an alternate home or road jersey, or the Phoenix Feathers alternate jersey? That latter one can just be deleted if you don't want to use it.
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Old 02-08-2023, 02:44 PM   #89
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I think 2 and 7 are based on how the A Set historical QS uses MLB's player creation modifiers over time, instead of a degraded version based on [LEAGUE REDACTED]'s setup which the modern QS uses. Thus, the players created over time have similar underlying ratings in both leagues, even if the season stats I entered adjust the overall game engine.


And for 10, in [LEAGUE REDACTED] there is no "arbitration" per se. Players who haven't gotten to free agency get whatever salary management wants them to get, and if they don't like it they can leave. This system does start after a player's first complete season, so having arbitration start after 1 year instead of 3 better aligns.

Cool

You mean an alternate home or road jersey, or the Phoenix Feathers alternate jersey? That latter one can just be deleted if you don't want to use it.
I will find a solution. Thanks.
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Old 02-11-2023, 06:18 PM   #90
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I have a question/observation. I downloaded the template, and opened it up to find the teams' do not have pre-existing players. This is fine, I can just create them, but the issue I see, is that the Sabermetric Player Creation Modifiers are all listed at value 1.000. This means when you create players, they will be MLB caliber.

For those trying to realistically "re-create" Japanese baseball, this isn't very realistic. I think it might be worth examining what Sabermetric PCMs' are a good fit to re-create the league in question.


My initial thoughts are this:

Batting AVG: 1.000
Extra Base Hits: .800
HR: .950
Walks: .980
Strike Outs: .900

Last edited by PSUColonel; 02-11-2023 at 06:22 PM.
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Old 02-11-2023, 06:23 PM   #91
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I had another question....is there a minor league system?
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Old 02-11-2023, 07:11 PM   #92
uknownick
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Originally Posted by PSUColonel View Post
I have a question/observation. I downloaded the template, and opened it up to find the teams' do not have pre-existing players. This is fine, I can just create them, but the issue I see, is that the Sabermetric Player Creation Modifiers are all listed at value 1.000. This means when you create players, they will be MLB caliber.

For those trying to realistically "re-create" Japanese baseball, this isn't very realistic. I think it might be worth examining what Sabermetric PCMs' are a good fit to re-create the league in question.


My initial thoughts are this:

Batting AVG: 1.000
Extra Base Hits: .800
HR: .950
Walks: .980
Strike Outs: .900
I think i can take a screenshot of the "South African" league settings and share it later
Attached Images
Image 

Last edited by uknownick; 02-11-2023 at 07:50 PM.
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Old 02-11-2023, 07:13 PM   #93
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I had another question....is there a minor league system?
No, there is no minor leagues.

I added those when I played myself. I suggest you do the same if you prefer to have minor leagues - AA, A and R are good enough. You dont need high a or AAA in japan.
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Old 02-11-2023, 08:13 PM   #94
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Originally Posted by PSUColonel View Post
I have a question/observation. I downloaded the template, and opened it up to find the teams' do not have pre-existing players. This is fine, I can just create them, but the issue I see, is that the Sabermetric Player Creation Modifiers are all listed at value 1.000. This means when you create players, they will be MLB caliber.

For those trying to realistically "re-create" Japanese baseball, this isn't very realistic. I think it might be worth examining what Sabermetric PCMs' are a good fit to re-create the league in question.


My initial thoughts are this:

Batting AVG: 1.000
Extra Base Hits: .800
HR: .950
Walks: .980
Strike Outs: .900
The 2022 Modern QS and league templates have the accurate player creation modifiers from [LEAGUE REDACTED] because I was able to recover those. Same as what uknownick posted.

The historical QS is...going to need a re-do based on what nick also posted. Maybe for 24, I'll fix the player creation by properly scaling them instead of just letting the MLB ones get applied year to year.
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Old 02-11-2023, 09:20 PM   #95
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Well, the only reason I mention it is because when you are creating new fictional players from scratch, it will use the saber metric PCMs. When there are already players present, and you want the draft to look normal, those players are based on the regular PCMs.

The redacted league already had players, so the developers didn't worry about the saber metric PCMs...in this case you need to since there aren't already players.

So when there is a blank template, and the user is "filling all teams with fictional players"...under your settings, they will be MLB caliber. 1.000 = MLB caliber in any category.

Last edited by PSUColonel; 02-11-2023 at 09:22 PM.
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Old 02-11-2023, 10:06 PM   #96
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Are there any current plans for Japanese Indy leagues? Just thought I would ask, as some people may want to find a replacement for those also.

I have to tell you, it would really be nice to have some in game guides when creating custom leagues to help walk you through it. I am thinking they should automatically base each league settings based on the reputation you choose for any given league.

Maybe I will suggest that in BETA.
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Old 02-11-2023, 10:28 PM   #97
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I have created two Indie Leagues for Japan

Nihon Yakyu Independent League (reputation of 3)
20 teams in 2 sub leagues and 2 divisions each.

Yakyu Challenge Series (reputation of 2)
10 teams in 2 sub leagues.

Names are taken from the nickname project + plus Japanese cities.

I can share it as a template if anyone is interested.
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Old 02-12-2023, 10:15 AM   #98
tehsuigi
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Well, the only reason I mention it is because when you are creating new fictional players from scratch, it will use the saber metric PCMs. When there are already players present, and you want the draft to look normal, those players are based on the regular PCMs.

The redacted league already had players, so the developers didn't worry about the saber metric PCMs...in this case you need to since there aren't already players.

So when there is a blank template, and the user is "filling all teams with fictional players"...under your settings, they will be MLB caliber. 1.000 = MLB caliber in any category.
A-ha! That is an important thing that I wasn't aware of. I can quickly edit the A Set and B Set league templates to fix that and release them on Monday.
EDIT: Actually, taking this to DMs because the OOTP manual says something different.

Quote:
Originally Posted by PSUColonel View Post
Are there any current plans for Japanese Indy leagues? Just thought I would ask, as some people may want to find a replacement for those also.

I have to tell you, it would really be nice to have some in game guides when creating custom leagues to help walk you through it. I am thinking they should automatically base each league settings based on the reputation you choose for any given league.

Maybe I will suggest that in BETA.
My creativity is getting tapped out just with this league and its expansions - I have no plans for including indie leagues in Isekai no Yakyu.
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Old 02-13-2023, 09:30 AM   #99
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No, there is no minor leagues.

I added those when I played myself. I suggest you do the same if you prefer to have minor leagues - AA, A and R are good enough. You dont need high a or AAA in japan.
There is... in Set B.
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Old 02-13-2023, 09:33 AM   #100
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There is... in Set B.
Cool. I havent checked out b set yet. Been playing a set.
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