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#81 | |
Minors (Rookie Ball)
Join Date: Apr 2022
Posts: 34
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#82 | |
All Star Reserve
Join Date: Mar 2020
Posts: 664
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#83 | |
Minors (Rookie Ball)
Join Date: Apr 2022
Posts: 34
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#84 | |
All Star Reserve
Join Date: Jul 2008
Posts: 851
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#85 | |
OOTP Roster Team
Join Date: Feb 2002
Posts: 1,773
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Per Baseball America- RHP Gavin Williams 65 FV SS/2B Brayan Rocchi 55 FV IF Freeman 45 FV That’s basically 2 top 50 prospects, plus a good contact hitting IF for a season of Ohtani. In fact, even absent of any salary exchanging hands, Baseballtradevalues.com has this as an actual overpay by Cleveland in terms of surplus value. Last edited by CBLCardinals; 03-29-2023 at 06:09 PM. |
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#86 | |
OOTP Roster Team
Join Date: Feb 2002
Posts: 1,773
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If you check Ohtani’s personality traits under the hood, perhaps he needs to be higher in playing for a winning team, and greed to get a higher contract? Just spitballing as I don’t have OOTP open currently |
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#87 |
All Star Reserve
Join Date: Oct 2015
Posts: 569
Infractions: 0/1 (1)
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My sincere apologies. I actually considered that possibility, but was thrown off by a subsequent response that seemed to begin by agreeing with your post while attempting to refute mine. I guess either I misinterpreted this third post as well as yours, or the author was himself misjudging your meaning. Either way, I own my error and regret my misunderstanding.
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#88 | |
Hall Of Famer
Join Date: May 2006
Posts: 3,640
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Ultimately, the point of my earlier post was to emphasize that it's crucial to think about the end goal of your AI programming and the fact that a baseball sim isn't just a matter of simulating or emulating what GMs do in the real world. That should certainly be a big part of it, but you're programming a game where most customers want the AI to compete against the human user on a fairly even level. And that has to happen in an environment where factors are significantly different from the real world. Getting the AI to behave like real-life GMs is an entirely different goal compared to making the AI highly competitive against the human user. I believe it should be a priority to make the AI as competitive as possible with the human user within the baseball sim context. That's really what most users want. But it's a really tough task to achieve that, and there will always be limitations. That's why hardcore baseball sims have been struggling to do this for decades. I just wanted to voice my desire to see that competitiveness be a top priority. I think it always has been with OOTP Developments, and it sounds like this isn't a case where OOTP is deliberately trying to make the AI do randomly dumb things in an effort simulate the real world. If that's the case, then I'm glad. Now it's just a matter of figuring out how to keep making the AI better from here. Last edited by Charlie Hough; 03-29-2023 at 08:11 PM. |
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#89 | |
Minors (Single A)
Join Date: Mar 2020
Posts: 55
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This. Developers always make excuses for bad AI, saying it's hard to do. Well yeah, but it's also IMPORTANT! We are not playing a pure sim like Diamond Mind. We are playing a game where the AI, in particular the GM AI, plays a huge part in the gameplay. For a game like this, a good AI is orders of magnitude more important than improving 3D graphics (remember how hard that used to be?) and offering more Perfect Team features. |
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#90 | |
All Star Starter
Join Date: Feb 2021
Posts: 1,445
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#91 |
Major Leagues
Join Date: Jul 2020
Posts: 302
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Would something similar to how baseballtradevalues.com assigns value work or is that already implemented into the model?
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#92 |
Hall Of Famer
Join Date: May 2020
Posts: 6,927
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A problem specific to Ohtani (and other two-way players) in the game is that they don't seem to be valued for their position player and pitching abilities combined but rather one or the other (often depending on what you are viewing them as, hitter or pitcher).
For example, and this was in 23 so I don't know if it's changed in 24, but I was able to re-sign a 2-way guy in 2033 whom had been exclusively used as a hitter the previous few seasons (and put up multiple 40-HR seasons and earned about 4 WAR/year) much cheaper and for a shorter term when I went to his player page and chose "set as SP" where he still had decent pitching ratings than what he was willing to sign for as a 1B. |
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#93 | |
All Star Reserve
Join Date: Mar 2020
Posts: 664
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#94 |
Minors (Single A)
Join Date: Jul 2018
Posts: 57
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Really? What has Bobby Witt Jr done on a MLB baseball field for a team to give up multiple top 5 prospects? He's a very talented prospect but he's literally had one good season in the minor leagues and as of right now I don't see a any good GMs giving up multiple top 5 prospects to get him, especially when his fielding has been so average and his projections this season aren't exactly screaming elite just yet.
Last edited by Dr Naysay; 03-30-2023 at 12:38 AM. |
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#95 |
Hall Of Famer
Join Date: Apr 2010
Posts: 2,294
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Having been a programmer part of my career, I have respect for the complexity of simulating human behavior. A byline we use to use; "What is illogical cannot be programmed".
I have faith in the OOTP team to look into this closely and adjust what they can to improve results. I also have faith in the community to test out the available variables and post their results so we can choose where we prefer our own settings. I do, however, want to state an unsaid variable that never gets mentioned; "imagination". If we sometimes experience the illogical behavior of humans in real life and respond with disbelief and anger - we should also experience those same emotions in a game that's trying to simulate "reality". YOUR definition of reality and mine can be quite different and to expect an AI to make "perfect" trades all-the-time is simulating fantasy - not reality. When those things happen in my replays, I go through the same emotions; "Are you f(*^%g kidding me?" ...and then I move on shaking my head. PS: This is also why I play mostly fictional. I don't have to deal with what I think I know of real players. Last edited by HRBaker; 03-30-2023 at 08:42 AM. |
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#96 |
Minors (Double A)
Join Date: Jul 2017
Posts: 162
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It's 100% the worst part of the game. They just cannot get it fixed or improved.
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#97 |
Hall Of Famer
Join Date: Apr 2012
Posts: 2,701
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[QUOTE=Shoeless' Socks;4993926]It's 100% the worst part of the game. They just cannot get it fixed or improved.[/QUOTE]
This assumes that this have always been a huge problem in the game, which in my experience has not been. The game has many variables and settings to get the results you want. Even with this version, someone posted that they got better results with the settings that they are using. Should default work better out of the box? That’s up for debate as what is realistic or fun is subjective. With that said, there is a new feature for trade deadline day, I would assume that is what’s causing not only the amount of trade’s happening but also the quality. I am sure they will find a balance. |
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#98 |
Minors (Double A)
Join Date: Feb 2002
Location: Denver, Co.
Posts: 142
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Sweed,I am playing an historical season starting in 1970, development is off, trading is on hard and in the middle for prospects, I am the GM of one team,in the month of July I had 54 trades and it got worse during the off season so I turned trading off. My question is where do I find the trade frequency in the game?
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#99 | |
Hall Of Famer
Join Date: Apr 2002
Location: Looking for a place called Leehofooks
Posts: 9,462
Infractions: 0/1 (1)
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#100 | ||
Hall Of Famer
Join Date: Apr 2002
Location: Iowa
Posts: 6,522
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