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| OOTP 26 - General Discussions Everything about the brand new 26th Anniversary Edition of Out of the Park Baseball - officially licensed by MLB, the MLBPA, KBO and the Baseball Hall of Fame. |
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#81 |
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Hall Of Famer
Join Date: Jun 2014
Location: Juust a bit outside...
Posts: 6,289
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FWIW, this is something that specifically changed with OOTP 26. Here's the same exact test in OOTP 25 and the player is rightfully terrible in AAA. This proves that this is an undocumented major change in the OOTP 26 sim engine and it's not just me being "upset with OOTPD for not meeting my personal expectations".
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"Cannonball Coming!" Go Bucs!! Founder and League Caretaker of the Professional Baseball Circuit, www.probaseballcircuit.com An Un-Official Guide to Minor League Management in OOTP 21 Ratings Scale Conversion Cross-Reference Cheat Sheet Last edited by jpeters1734; 06-23-2025 at 03:38 PM. |
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#82 |
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Minors (Double A)
Join Date: May 2018
Posts: 100
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If I were to speculate, I’d say that there probably is an algorithm that calculates the outcome in bulk rather individually for each player and each at bat… mostly to address performance issues so it doesn’t take 5-7 minutes to simulate each day. Probably works well overall but will produce wonky results processing statistical outliers, which is a shame, since half the fascination with this game as a player is hunting for statistical outliers that could give us an edge.
Makes me wonder how this formula is tied into other stat anomalies that I’ve noticed… *High School and College players typically having decreasing production in High School or College year over year… often exaggerated if the player participates in a DL. *Draft busts less than 22yo that achieve 1.5+ WAR in each of their first two seasons in A ball, but experience declining production at the same league level as their potential drops, even if their overall rises, and struggle to stay in the positive WAR. *MLB veterans who lose 5 overall and potential in a stat, which then triggers a complete statistical tank rather than a slight decline in the affected stat. |
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#83 |
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Minors (Triple A)
Join Date: Mar 2011
Posts: 232
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It gives funny spin to the default of setting depth charts for each minor league lineup/staff by potential and not current ability.
This clearly is something funky with the new 26 engine, I don't think many people get what jpeters is saying and I sympathize with that. There are a lot of rough things in the game right now IMO. So much so I went back to 25, but we all care about different parts of the game. I do respect what Lukas and others are trying to do, I don't enjoy the "you all shill for PT" talk. Sports games are really trapped between change something or break something, and it already is a pretty opaque and undocumented game outside of some dedicated work by fans (not a great thing). So many of the threads are competing theory and folklore about how you do this, or how this works. Then someone runs numbers and it turns out, oh wait, the game is designed, not some platonic shadow of the MLB. How exactly does development work? How was it designed to manage your minor leagues? |
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#84 |
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Major Leagues
Join Date: Oct 2018
Posts: 324
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I have always used stats as a major consideration when promoting or demoting MiL players. Simple question—am I doing it wrong?
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#85 |
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Major Leagues
Join Date: Mar 2018
Posts: 312
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After conducting further testing and reviewing some of the posts, this appears to be a bug related to the expansion of the rating range from a maximum of 550 to 600 in OOTP 26.
This doesn't appear to impact players other than those with artificially unrealistic number gaps between current ratings and potential ratings over 550 IN THE MINORS. As others have noted, such players suck, as they should, in the majors. |
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#86 | |
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All Star Starter
Join Date: Nov 2019
Posts: 1,183
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Quote:
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“Baseball isn’t statistics; it’s Joe DiMaggio rounding second.” “Once, centuries ago, it was the beloved national pastime of the Americas, Wesley. Abandoned by a society that prized fast food and faster games. Lost to impatience.” “ The term ‘WAR’ should be replaced by ‘WAG’. WAR isn’t an actual measurement; it’s just a wild-ass guess” -Bill James RIP National League 1876-2022 Floreat semper vel invita morte. I make custom ballparks. |
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#87 |
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All Star Starter
Join Date: Nov 2019
Posts: 1,183
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Tbf to the devs, I’ve always used ratings as a factor for my high rated prospects. Stats comes secondary, for me, when promoting. But ymmv. Minors stats are shiny things, and help me role play.
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“Baseball isn’t statistics; it’s Joe DiMaggio rounding second.” “Once, centuries ago, it was the beloved national pastime of the Americas, Wesley. Abandoned by a society that prized fast food and faster games. Lost to impatience.” “ The term ‘WAR’ should be replaced by ‘WAG’. WAR isn’t an actual measurement; it’s just a wild-ass guess” -Bill James RIP National League 1876-2022 Floreat semper vel invita morte. I make custom ballparks. |
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#88 |
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Major Leagues
Join Date: Mar 2018
Posts: 312
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I tool the worst rated hitter in the game. I cloned him twice. One clone was set at 550 batting potentials; the other clone was set at 600 batting potentials. I turned off Development, set their strategies to force play, and I played them each one month at each level.
As I said, there is a bug. |
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#89 | |
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All Star Reserve
Join Date: Mar 2004
Posts: 695
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#90 | |
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Hall Of Famer
Join Date: Jun 2014
Location: Juust a bit outside...
Posts: 6,289
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Quote:
However, it's not a bug. I've since learned this is an intended change in the engine for 26. Maxing out potentials just show the effect more clearly. The effect is still there with any rating.
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"Cannonball Coming!" Go Bucs!! Founder and League Caretaker of the Professional Baseball Circuit, www.probaseballcircuit.com An Un-Official Guide to Minor League Management in OOTP 21 Ratings Scale Conversion Cross-Reference Cheat Sheet |
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#91 |
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Global Moderator
Join Date: Feb 2004
Location: From Duxbury, Mass residing Baltimore
Posts: 8,105
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I think it is worth considering that whatever this new behavior precisely is with regard to extremely higher potential prospects in the minors, it presumably has, in a normal game with actual players that the game creates, a good effect on how the game handles promotions, evaluates and values MiLB talent, etc. So being a purposeful change, it was likely done for a reason.
Here is the line from the Changelist for 26: Updated minor league AI roster management, to be more aggressive at releasing blocking players, and to pay more attention to minor league placement for top talents So, now I guess we know how they accomplished that. If this mechanic has resulted in better AI promotions, less releases of top prospects, better evaluations of their talent when trading, smarter AI draft selections, is it worth it? I mean, I have no manually edited 1/600 players force locked to start in AAA. Do you normally? Does anyone? I made one and he got demoted down several levels until I locked him. If it makes 99.999999999% of the customers have an AI that is smarter but bugs people because when they do this weird thing that never actually happens in the game, and they don't like it... isn't that a trade you'd make? We can argue that because this didn't exist in OOTP 25, as jpeters showed, it should have been explained better in some documentation - (and I for one, never, ever feel like the one-liners on changes are sufficiently informative enough), but if OOTPD feels the AI is better at its job handling minor-league promotions and prospects, that's what matters. I could see them reversing this or overcorrecting this and getting worse AI across the minors in everyone's games - and why? So a 1/600 experiment yields expected pre-26 results? It's true that a stats-only player doesn't have the same insight that we who have read this thread now have - that MiLB stats have some potential-driven extra oomph - is that bad? I'm a little annoyed I know this and it makes stats-only more tempting. Should I be concerned if I play with only stats that my next promotion to the majors would be less ready than I thought and might fail? Isn't that baseball? Are great MiLB stats truly a guarantee of MLB success? Has it ever been? Of course, he might not fail either. Does everyone want the game as predictable as that? I wish I didn't even know this was the "how" of that changelist adjustment. I now can't unsee it.
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Complete Universe Facegen Pack 2.0 (mine included) https://www.mediafire.com/file_premi...k_2.0.zip/file Just my Facegen Pack: https://www.mediafire.com/file_premi..._Pack.zip/file Last edited by LansdowneSt; 06-23-2025 at 07:04 PM. |
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#92 |
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Major Leagues
Join Date: Mar 2018
Posts: 312
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Nakamura was not touched.
Nakamura550's current ratings were set to 1; his potential ratings were set to 550. Nakamura600's current ratings were set to 1; his potential ratings were set to 600. I then played them at the same time and moved them up a level each month. The first two performed as we'd expect. The third didn't. That suggests it's a bug. I'm assuming nobody caught this because, and I haven't checked, newly created players don't exceed 550. They only raised the limit to catch the most extreme outliers, who'd only get assigned a rating above 550, if they were playing in the majors. Last edited by whaleheader; 06-23-2025 at 07:09 PM. |
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#93 |
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Global Moderator
Join Date: Feb 2004
Location: From Duxbury, Mass residing Baltimore
Posts: 8,105
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If the game doesn't create fictional players over 550 in potential and 551-600 is only for historical MLB extremes like Ruth vs contemporaries in the early 20's, then the bug is fixed by the 550 fictional player cap of 550 on potential (assuming that's a thing). Is that what the screenshots implied, that 1/550 was fine? EDIT: Because the changelist implies there is some of this (though less noticeable) all the way down the potential scale).
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Complete Universe Facegen Pack 2.0 (mine included) https://www.mediafire.com/file_premi...k_2.0.zip/file Just my Facegen Pack: https://www.mediafire.com/file_premi..._Pack.zip/file Last edited by LansdowneSt; 06-23-2025 at 07:16 PM. |
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#94 |
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Major Leagues
Join Date: Mar 2018
Posts: 312
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Yes, the 1/550 version of the player was fine. I included the screenshots so people can view the stats generated.
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#95 | |
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Hall Of Famer
Join Date: Jun 2014
Location: Juust a bit outside...
Posts: 6,289
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Quote:
Yes, users are not locking 1/600 players in AAA. I think there’s too much focus on the test parameters and not enough on what the test revealed. If potential is now influencing minor league performance across the board, that changes what stats actually mean, even for players created normally in the game. For those of us who rely on stats to supplement or even override ratings, this has real gameplay impact. I want to trust that on-field results reflect current ability. That’s always been the truth, and it’s not a small thing to change without telling users. If this mechanic is necessary to support smarter AI, I get it. But I still think players deserve clarity about how the system works, even if it doesn’t make it into the changelog. That’s really what I’ve been pushing for.
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"Cannonball Coming!" Go Bucs!! Founder and League Caretaker of the Professional Baseball Circuit, www.probaseballcircuit.com An Un-Official Guide to Minor League Management in OOTP 21 Ratings Scale Conversion Cross-Reference Cheat Sheet Last edited by jpeters1734; 06-23-2025 at 07:28 PM. |
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#96 | |
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Major Leagues
Join Date: Mar 2018
Posts: 312
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Quote:
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#97 | |
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Hall Of Famer
Join Date: Jun 2014
Location: Juust a bit outside...
Posts: 6,289
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Quote:
__________________
"Cannonball Coming!" Go Bucs!! Founder and League Caretaker of the Professional Baseball Circuit, www.probaseballcircuit.com An Un-Official Guide to Minor League Management in OOTP 21 Ratings Scale Conversion Cross-Reference Cheat Sheet |
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#98 | |
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Banned
Join Date: May 2016
Location: St Petersburg Florida USA
Posts: 6,693
Infractions: 0/2 (4)
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Quote:
https://www.youtube.com/watch?v=a0SSLnwVRwA |
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#99 |
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Banned
Join Date: May 2016
Location: St Petersburg Florida USA
Posts: 6,693
Infractions: 0/2 (4)
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Potential is not current.
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#100 |
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Minors (Double A)
Join Date: Jan 2010
Location: Memphis, TN
Posts: 165
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Maybe I’m the minority, but I have to agree with Lukas. I really don’t see the point of these extreme test. You are testing something that will not happen organically in the game.
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