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OOTP 26 - General Discussions Everything about the brand new 26th Anniversary Edition of Out of the Park Baseball - officially licensed by MLB, the MLBPA, KBO and the Baseball Hall of Fame.

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Old 02-13-2025, 06:23 PM   #101
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Rookie
It has been a fun ride...
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Old 02-13-2025, 07:24 PM   #102
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Originally Posted by OutS|der View Post
How does the draft combine work for created players? Can I send a player to the combine?
The combine is a subset of the draft eligible players, and the attendees are decided when the pool is revealed. If you create a player before the pool reveal, and the player is draft eligible, there's a high chance that he'll end up in the combine. However, not every player will be at the combine, so there's a small chance they won't attend

Last edited by Will Beh; 02-13-2025 at 07:25 PM.
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Old 02-13-2025, 08:21 PM   #103
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I cant wait I think im a 94 year old GM so this will be just in time for me to retire in OOTP25 lol. I have one players career I have to finish first and I'll be ready to go.
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Old 02-13-2025, 10:02 PM   #104
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Definitely pre-ordering!

Any tweaking or updates to Associations that might go along with that Road to the WBC? Would love some full stat, HOF, histories integration - most of that is only viewable by league, which doesn't work in an Association where players can switch between leagues regularly. That would be a huge, huge fix.

Wondering also how easy it would be to have a Stathead style database interface for individual seasons - for example, I'd love to see all of the 30/30 seasons in my league's history, but that's essentially impossible.
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Old 02-14-2025, 04:26 AM   #105
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I would like to know more about the 3D graphics. Has the helmet thing been fixed? Improved player animations?
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Old 02-14-2025, 09:40 AM   #106
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I know that everything will be shown at its respective date, but without giving too much detail, how has the scouting report improved? I have always thought that if the development report shows changes in GAP power and Avoid K, these should be in the scouting report to see their evolution (since currently you can only have a record of contact, power and eye), and I have always thought that DEF in the scouting report should be the fielding ratings, for example Infield Range, Arm, etc., and thus know when a CF with a range of 70, dropped to 55 in two years, it is possible that he is not capable of being an average CF, the same for infielders, and the same for pitchers, if the development report shows a change in STA why can't I see the evolution of the STA in the scouting report, a P who started with 60 stamina and in two years is at 35, I know that obviously his present and future is as a reliever.
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Old 02-14-2025, 10:43 AM   #107
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Originally Posted by Daniel_09 View Post
I know that everything will be shown at its respective date, but without giving too much detail, how has the scouting report improved? I have always thought that if the development report shows changes in GAP power and Avoid K, these should be in the scouting report to see their evolution (since currently you can only have a record of contact, power and eye), and I have always thought that DEF in the scouting report should be the fielding ratings, for example Infield Range, Arm, etc., and thus know when a CF with a range of 70, dropped to 55 in two years, it is possible that he is not capable of being an average CF, the same for infielders, and the same for pitchers, if the development report shows a change in STA why can't I see the evolution of the STA in the scouting report, a P who started with 60 stamina and in two years is at 35, I know that obviously his present and future is as a reliever.
Agreed. I'd like to see this screen expanded to give up a better look at how the player has progressed and regressed over time.
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Old 02-14-2025, 01:11 PM   #108
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Matt/Lukas:
Looking forward to an improved OOTP26.

Has the 3D animation been improved to the point that we would notice it?
Balls hit for extra bases to center field don't look very real. The CF looks silly doing a little hop. Hope you have worked on that aspect of the 3D animation.Short tosses on plays at first base need some work, too. However, I will say it got better in OOTP25. Also noticed more unassisted forceouts at third base and second base. Too often the third baseman throws to first for the out instead of just simply stepping on the bag.

Presently I just use two cameras to watch a game.in 3D animation without the zooms.I use the pitch camera (view from first base dugout) and the default wide view for the action. I don't use the dynamic action camera and zooms because the camera changes are not smoothly done. They are too herky-jerky and make you dizzy. They don' smoothly follow the ball in a realistic way. The camera changes are too abrupt for me.

I wish you would design a default set of camera views that would be simple and smooth on the transition and smoothly cover the ball.
"Less would be more" for me. You give me far more camera views than I want.Many of them are useless for me.

My philosophy is "Keep it Simple and Do it Well". Trying to be everything for everybody does not usually turn out as well.

Last edited by Eugene Church; 02-14-2025 at 01:23 PM.
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Old 02-14-2025, 01:27 PM   #109
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Quote:
Originally Posted by Eugene Church View Post
Matt/Lukas:
Looking forward to an improved OOTP26.

Has the 3D animation been improved to the point that we would notice it?
Balls hit for extra bases to center field don't look very real. The CF looks silly doing a little hop. Hope you have worked on that aspect of the 3D animation.Short tosses on plays at first base need some work, too. However, I will say it got better in OOTP25. Also noticed more unassisted forceouts at third base and second base. Too often the third baseman throws to first for the out instead of just simply stepping on the bag.
The animations are improved. I know some of the beta testers have commented they're noticeably better in some areas.

Now, whether it's enough so that you'll notice it or be happy where it's at, I cannot say
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Old 02-14-2025, 02:19 PM   #110
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Quote:
Originally Posted by Eugene Church View Post
Matt/Lukas:
Looking forward to an improved OOTP26.

Has the 3D animation been improved to the point that we would notice it?
Balls hit for extra bases to center field don't look very real. The CF looks silly doing a little hop. Hope you have worked on that aspect of the 3D animation.Short tosses on plays at first base need some work, too. However, I will say it got better in OOTP25. Also noticed more unassisted forceouts at third base and second base. Too often the third baseman throws to first for the out instead of just simply stepping on the bag.

Presently I just use two cameras to watch a game.in 3D animation without the zooms.I use the pitch camera (view from first base dugout) and the default wide view for the action. I don't use the dynamic action camera and zooms because the camera changes are not smoothly done. They are too herky-jerky and make you dizzy. They don' smoothly follow the ball in a realistic way. The camera changes are too abrupt for me.

I wish you would design a default set of camera views that would be simple and smooth on the transition and smoothly cover the ball.
"Less would be more" for me. You give me far more camera views than I want.Many of them are useless for me.

My philosophy is "Keep it Simple and Do it Well". Trying to be everything for everybody does not usually turn out as well.
I put in a suggestion a few versions ago that it would be nice to have "camera packages" that could be saved. IE prepitch, pitch, ball in play views using any camera mix you choose. It would be great for running replays from different user created packages. Think.. HR from the CF stands seeing the complete arc of the ball, different packages to cover the IF for double plays, etc. etc. They could also be used to make quick switches while playing out the game to get a different view of the game.
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Quoted from another sports gaming forum..

Quote:
"If someone offers an explanation for why something may be why it is without proof then they are blindly defending or making excuses

If someone insults or accuses the devs of incompetence/wrongdoing without proof it’s acceptable.

Never figured that out"
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Old 02-14-2025, 05:33 PM   #111
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Yes, they gave a bigger pre-sale discount last year in light of the price increase, but it was pretty clear that was a one-time deal.
Ok. I thought so.

I should have waited to the 4th of July.
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Old 02-14-2025, 05:55 PM   #112
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Historical Mode Updates?

What updates or changes have been made to historical replay mode?

Here are a few necessary tweaks I’m hoping that were added to the game

Historical accurate owners and front offices: If you start in 1976 with the New York Yankees, you should start with George Steinbrenner as the owner, Billy Martin as the manager, and so on and so forth.

If you are playing a historical reenactment, the front offices, trainers, scouts, and coaching staffs should accurately reflect a given year. And those changes should carry over every subsequent season.

Historical Transactions: An override feature. You should be able to alter historical transactions from the database. For example, prevent the Detroit Tigers from trading John Smoltz for Doyle Alexander.
Maybe the Reds draft Derek Jeter this time around. The fun thing about Historical mode is the butterfly effect. There should be a way to make subtitle changes while still being able history closely.

Those are the two glaring issues I have with the mode. And fixing both of those issues would make this game almost perfect. Perhaps these issues were already addressed. Just something I think that would enhance the playing experience.
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Old 02-14-2025, 07:34 PM   #113
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I mentioned this in another section, but is there a way to have games auto save in progress, so that if you get an unexpected shutdown at anytime during a game, you can re-open to that point? Such as a shutdown in the 8th inning? I know it is rare, but I have had it happen a couple of times during my short tenure of the game. If not this version, maybe a future version or update?
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Old 02-14-2025, 08:04 PM   #114
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Originally Posted by Lukas Berger View Post
We've added quite a few new early era non-affiliated historical minor leagues.

Added in some MLE functionality to give better ratings to quite a few of the best historical NeL players and will also include those top NeL players in random debut.

Other tweaks and adjustments too, as always.
Like historical gear, e.g. catchers gear, caps, bats, etc.?
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Old 02-15-2025, 12:28 AM   #115
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We're always putting in effort to make sure the historical game plays as good as possible. As Lukas has mentioned, we have even more historical minor leagues, we have done even more effort to better rate Negro Leagues players. We've also added in full historical pitchers' splits, updated historical batter splits handling, and are always adjusting the in-game engine and modifiers to be as accurate as possible.

We've also cleaned up several items in the historical loading, to avoid some corner cases of players not importing their full career history, which especially in random debut when you had year caps set could cause players to retire early because we didn't load them correctly.

Also added other changes, so, for example, if you are using player development and recalc together, that during a player's recalc years, we will effectively disable player development, so you don't have a case of someone like going through heavy aging during the season only to snap back again at the end of the season. But if they are past that, then the dev engine can take charge.
Awesome stuff. Every one of these is cool!
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Old 02-15-2025, 11:21 AM   #116
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Quote:
Originally Posted by Lukas Berger View Post
The animations are improved. I know some of the beta testers have commented they're noticeably better in some areas.

Now, whether it's enough so that you'll notice it or be happy where it's at, I cannot say
I trust you, Lukas. If the Beta Testers think it is smoother, they should know.
I have always been pleased with each new version of OOTP.

But it could be because I play a simple game. I am an OOTP minimalist. I design my league and let the AI handle the management part of the game. I have no desire to be a GM and handle the business part of baseball. I just love watching my league play out.

That's why PBP text was so important to me in the 'Text" days of OOTP.
Years ago I spent four years on the Beta Team writing PBP with pstrickert and The Professor and News Stories with RBLwebguy.

That's why 3D animation is so important to me. It's the new "Text". I don't have to read it and imagine, I can just watch it.

Last edited by Eugene Church; 02-15-2025 at 11:22 AM.
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Old 02-15-2025, 11:26 AM   #117
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Originally Posted by Sweed View Post
I put in a suggestion a few versions ago that it would be nice to have "camera packages" that could be saved. IE prepitch, pitch, ball in play views using any camera mix you choose. It would be great for running replays from different user created packages. Think.. HR from the CF stands seeing the complete arc of the ball, different packages to cover the IF for double plays, etc. etc. They could also be used to make quick switches while playing out the game to get a different view of the game.
Yeah, buddy... EC would be in 3D Heaven!

Wonderful suggestion, Sweed.
Hope they will do it.
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Old 02-15-2025, 12:05 PM   #118
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Originally Posted by Eugene Church View Post
Yeah, buddy... EC would be in 3D Heaven!

Wonderful suggestion, Sweed.
Hope they will do it.
Adding another yes vote to this idea.
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Old 02-15-2025, 07:28 PM   #119
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Originally Posted by Eugene Church View Post
I trust you, Lukas. If the Beta Testers think it is smoother, they should know.
I have always been pleased with each new version of OOTP.

But it could be because I play a simple game. I am an OOTP minimalist. I design my league and let the AI handle the management part of the game. I have no desire to be a GM and handle the business part of baseball. I just love watching my league play out.

That's why PBP text was so important to me in the 'Text" days of OOTP.
Years ago I spent four years on the Beta Team writing PBP with pstrickert and The Professor and News Stories with RBLwebguy.

That's why 3D animation is so important to me. It's the new "Text". I don't have to read it and imagine, I can just watch it.
i'm kinda the same way on the leagues. Though mine is more because I only got to play the good managment sims since I got my first tablet in between MLB manager 2018 and the first OOTP GO. So I was used to the console games and games like this tend to overwhelm me
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Old 02-16-2025, 03:39 AM   #120
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The combine is a subset of the draft eligible players, and the attendees are decided when the pool is revealed. If you create a player before the pool reveal, and the player is draft eligible, there's a high chance that he'll end up in the combine. However, not every player will be at the combine, so there's a small chance they won't attend
How hard would it be to add the option to make an already created player draft eligible?
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