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Old 05-22-2025, 02:49 PM   #121
djc
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Rule settings in a spreadsheet

Yeah I'm a nerd but I took the settings and made a spreadsheet. I hope I uploaded correctly
Attached Files
File Type: xlsx OOTP 25 InteGREATed Settings.xlsx (20.9 KB, 85 views)
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Old 05-23-2025, 09:39 AM   #122
korme
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Quote:
Originally Posted by LansdowneSt View Post
The mod won't play nice with Real Minors on. Essentially, you'd get the MLE version of the 212 players and the ones in the default database at the same time. so there would be significant dupes. As the mod has the top 212 players of the NeL eras, it puts them into an MLB universe without all tens of thousands of other Minor Leaguers out there. As for making a pro/relg league out if, sure that could be done. The mod comes in a s a separate stats folder that can be referenced in lieu of the default one in any set-up the game can do with the current, default /stats folder.
I really want to use this mod. But I also really like historical minors. I know I can modify MiLBTeams.csv if I'm really ambitious and assign teams to the 4 fictional teams - I've done this before, I can accomplish it.

I'm wondering what's stopping me from simply finding all 212 players in the MiLBMaster.csv and deleting their records? Wouldn't that eliminate the problem of duplicates? Is there another risk I'm not considering?
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Old 05-23-2025, 09:58 AM   #123
luckymann
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Quote:
Originally Posted by korme View Post
I really want to use this mod. But I also really like historical minors. I know I can modify MiLBTeams.csv if I'm really ambitious and assign teams to the 4 fictional teams - I've done this before, I can accomplish it.

I'm wondering what's stopping me from simply finding all 212 players in the MiLBMaster.csv and deleting their records? Wouldn't that eliminate the problem of duplicates? Is there another risk I'm not considering?
The csv file has no bearing on the workings of the game in this regard, IE for the players. You'd need to get Doom's tool and attack the DBs themselves.

That said, you won't necessarily have dupes of every player. I'm up to 1918 using a workaround for historical minors and have only encountered a few. It all depends on the difference between the unmodded version's rookie year and the modded version's. To be honest, I haven't 100% figured out exactly what triggers the unmodded versions sneaking in but I think it occurs when the unmodded rookie season is before the modded one, which makes the most sense. When they do sneak in (obviously you need to catch them), you can just delete them and the modded version will still come in as planned. Not sure what happens if you don't catch and delete them and hope I never find out, at least not first-hand.

What I am seeing is that the MiLB stats seem to be getting merged on the modded versions with historical minors on but all that seems to be doing is messing about with some of the retirement years.

Check out my Dodgers save in my sig and you'll see this in action.

G
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Last edited by luckymann; 05-23-2025 at 10:02 AM.
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Old 05-23-2025, 10:00 AM   #124
LansdowneSt
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Quote:
Originally Posted by korme View Post
I really want to use this mod. But I also really like historical minors. I know I can modify MiLBTeams.csv if I'm really ambitious and assign teams to the 4 fictional teams - I've done this before, I can accomplish it.

I'm wondering what's stopping me from simply finding all 212 players in the MiLBMaster.csv and deleting their records? Wouldn't that eliminate the problem of duplicates? Is there another risk I'm not considering?
For historical minors "on", you could do the editing you mentioned be it through the csv file or just keeping an eye out and deleting the dupes as they come in and appear in-game. It be easier to just toggle on the NeL MLEs from the historical wizard menu. The stats in the mod are the ones incorporated by OOTPD for that option. Whereas the mod swaps the players out 1 for 1 and puts them side by side with the white players of the era in the appropriate csvs - and that is much easier imo for the game to understand and use without complications - the in-game option to turn on that toggle, treats the MLE stats more like neutralized stats where programming send the game off to an alternative internal spreadsheet to build the ratings for players (in this case select NeL players). While I find all the programming and reconciling and bug fixing in that approach still has some imperfections, that may be best for a game with real minors on. It was that kind of flexibility OOTPD sought when they took that alternative approach to integrating the MLE stats.
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Old 05-23-2025, 10:26 AM   #125
korme
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Quote:
Originally Posted by luckymann View Post
The csv file has no bearing on the workings of the game in this regard, IE for the players. You'd need to get Doom's tool and attack the DBs themselves.

G
Interesting. The CSV definitely is used for Teams/MiLBTeams each season, but I have never really modified the players files. I have Doom's tool.
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Old 05-23-2025, 07:08 PM   #126
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Quote:
Originally Posted by korme View Post
Interesting. The CSV definitely is used for Teams/MiLBTeams each season, but I have never really modified the players files. I have Doom's tool.
Apologies for the unintended ambiguity, I was referring to the players. You can use the csv for imports but not for edits.

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Old 10-06-2025, 09:05 PM   #127
Yankee Hotel Foxtrot
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Is there a viable way to use the inteGREATed mod with OOTP 26?
Chat GPT seems to indicate I can start my game in OOTP 25 using the InteGREATed mod, and then once I have that created, save and import straight away into OOTP26.
When I asked how it will keep manufacturing draft classes with the new players in it each year thereafter once I'm in OOTP26 it says

Short version: it keeps using the same database your save points to.

When you start in OOTP 25 with InteGREATed and then import that save into OOTP 26, the save carries a setting called Historical Database Path. Each off-season, 26 will pull rookies from that path. If the path is missing/changed, rookie import will fail until you repoint it.
manuals.ootpdevelopments.com
+1

What to do so 1902, 1903, etc. keep using InteGREATed in 26

Copy the InteGREATed DB (its historical_database.odb or CSV folder) into your OOTP 26 stats folder (or any stable location).

In 26, open your imported save → League Settings → Historical → set Historical Database Path to that InteGREATed location.
manuals.ootpdevelopments.com

Keep Automatically import historical rookies = ON (and Color Barrier = OFF).

Optional sanity check: schedule your first-year player draft in Oct/Nov so rookies don’t auto-debut before the draft.


Will this work? and if so are there any issues I should be aware of or things I'd miss out on if I did this?
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Old 10-06-2025, 09:19 PM   #128
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I don't think it will work if you try to start a new game in 26 with the mod because they changed the odb structure when they added the MLEs so the OOTP25 mod is very OOTP25-specific now. An import from 25 to 26 is your best shot after you start a mod game in OOTP25.
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Old 10-07-2025, 01:26 AM   #129
luckymann
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I am using the mod in two dev-only saves in v26. One of these was imported from 25, the other began in v26.

The thing is that, with both of them, I manually import draft classes, so I can't actually tell you one way or another if the thing works as it should in any setup different to this. I can tell you it is working fine for me in both of these saves.

My understanding was always that, if you point the game to a certain DB at creation, that will hold as the save's default DB unless you change it.

That said, Lans is in a far better position to know than I am.

What a pointless response on my part. Good chats, people...

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Old 10-07-2025, 02:51 AM   #130
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OK thanks so much. Luckymann - deference to Landsdownst to one side, are you suggesting in your experience that providing i have OOTP 25, all I need to do to have this wonderful mod work in my OOTP 26 universe is just

1. re-install my OOTP 25,
2. add the InteGREATed mod as per instructions and create a new game in 25.
3. Then immediately import the save game into OOTP26
4. play and run game as per usual - each year all historical players will update from the IntreGREATed database at the designated roll-over date in my league settings?
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Old 10-07-2025, 03:44 AM   #131
luckymann
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Quote:
Originally Posted by Yankee Hotel Foxtrot View Post
OK thanks so much. Luckymann - deference to Landsdownst to one side, are you suggesting in your experience that providing i have OOTP 25, all I need to do to have this wonderful mod work in my OOTP 26 universe is just

1. re-install my OOTP 25,
2. add the InteGREATed mod as per instructions and create a new game in 25.
3. Then immediately import the save game into OOTP26
4. play and run game as per usual - each year all historical players will update from the IntreGREATed database at the designated roll-over date in my league settings?
Sadly, I am not, because I manually import draft classes into both the saves I have that are using the mod in v26. So I cannot speak to the provenance of historical NeL rookies entering as InteGREATed mod versions and not the OOTP MLE ones.

Sorry.

G
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Old 10-07-2025, 11:42 AM   #132
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Quote:
Originally Posted by Yankee Hotel Foxtrot View Post
OK thanks so much. Luckymann - deference to Landsdownst to one side, are you suggesting in your experience that providing i have OOTP 25, all I need to do to have this wonderful mod work in my OOTP 26 universe is just

1. re-install my OOTP 25,
2. add the InteGREATed mod as per instructions and create a new game in 25.
3. Then immediately import the save game into OOTP26
4. play and run game as per usual - each year all historical players will update from the IntreGREATed database at the designated roll-over date in my league settings?
To play the 25 mod within the 26 game, what you describe (because post-import it should remain pointed to the mod db), is your best option. Otherwise, you can use the MLE versions in the game currently which are variants of the mod ones.
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Old 10-25-2025, 05:14 AM   #133
djc
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I have always played OOTP knowing the stats are not going to be as good as a text based game. It’s the way you can go through a career, watch a player develop from minors to majors. One thing that has always annoyed me though is all the fake players who sometimes sneak into the majors. I’m interested to see how version 26 deals with negro leaguers. Are they major league or minors? I think if given the opportunity 25% or so could have been in the majors. With the remaining players in the minors might a realistic goal using the MLE stats. Has anyone tried replaying 1920s with the addition of negro leaguers to see this in action?
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Old 10-27-2025, 02:53 PM   #134
djc
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I'm not sure that my minors single A status allows me to create a thread. I'm using OOTP26 out of the box to run a game testing how the Negro leaguers will do with minors turned on. So far...

OOTP26 Replaying with color barrier off.

Year - number of Negro Leaguers, League, Nationality, Notes
1901 - 10 total, 1 MLB Carlos Moran.
1904 - 24 total, 10 MLB, 7 AAA, 4 AA, 11 Cubans.
1905 - 27 total, 13 MLB, 7 AAA, 5 AA, 13 Cubans. Grant Johnson ROY. Rogelio Valdes promoted from the Toronto Maple Leafs AAA to the St. Louis Browns MLB
1906 - 28 total, 15 MLB, 7 AAA, 4 AA, 1 A, 17 Cubans, 1 Spainish. Pedro Olave promoted from Manchester Textiles AAA to Boston Americans MLB. Jose Munoz contract purchases by the Phillies 3/29/1906 after 5 years in the minors.
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Old 10-27-2025, 02:58 PM   #135
djc
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I missed one John Henry Lloyd led the MLB in stolen bases in 1906 at 51.
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Old 10-27-2025, 03:24 PM   #136
djc
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1907 - 59 total players, 26 MLB, 9 AAA, 14 AA, 6 retired, 29 Cubans, 1 Spanish.
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Old 10-27-2025, 04:17 PM   #137
djc
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1907 - Pete Hill (WS1)2nd in AL WAR and SB. Jose Mendez (BSN) 2nd in K's. Smoky Joe Williams (CIN) 3rd in saves.
One little problem Ty Cobb debuted in 1904 for the Augusta Tourists and is still on the A level club through 1907!!!
1908 - 81 total players, 42 MLB, 10 AAA, 13 AA, 41 Cuban players, Candy Jim Taylor ROY in AL and Jose Mendez ROY in NL! Bill Gatewood pitcher of the year in the NENL. Andrew Payne MVP New Bedford of NEL.
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Old 10-27-2025, 04:40 PM   #138
djc
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1909 - 89 players, 44 MLB, 54 AAA, 67 AA, 1 A.
I placed Ty Cobb on the Tigers manually and he lead the AL in batting, 2nd SB, 3rd WAR,. John Henry Lloyd (BRO) 2nd in batting.
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Old 10-27-2025, 04:41 PM   #139
djc
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Wrong info 44 MLB, 10 AAA, 13 AA and 1 A.
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Old 10-28-2025, 12:25 PM   #140
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I started an historical replay post (OOTP26 Negro League on, color barrier off) sorry to take up space here.
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