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| OOTP 26 - General Discussions Everything about the brand new 26th Anniversary Edition of Out of the Park Baseball - officially licensed by MLB, the MLBPA, KBO and the Baseball Hall of Fame. |
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#121 |
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Hall Of Famer
Join Date: Aug 2003
Posts: 10,377
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#122 | ||
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Hall Of Famer
Join Date: Nov 2002
Posts: 3,648
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Quote:
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Perhaps the issue that OOTP is trying to model is the wider variance of expected outcomes that prospects have based on their skill level which OOTP doesn't really have a rating for.
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#123 |
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Hall Of Famer
Join Date: Aug 2003
Posts: 10,377
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The point here is that this is apparently not a bug, it is a change in behavior that the developers did by design.
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#124 | |
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Join Date: Aug 2003
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There is no value to a model that has potential as an input to current ratings, and there is a large degree of intellectual downside to implementing that design. |
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#125 |
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All Star Starter
Join Date: Apr 2010
Posts: 1,274
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This has been a very interesting discussion. As a stats-only player (while also relying on the written scouting reports) I haven't actually seen a player rating in at least four OOTP versions now. So, I was blissfully unaware there is a disparity between potential/current ratings and on field performance in the current game iteration. From the stats only perspective though players promoted from AAA to MLB continue to succeed and fail at about the same rate they always have in previous versions.
Stats only has always been a bit of a crapshoot when evaluating players. To play this way means willingly closing your eyes to a method of evaluating potential. But generally, players that perform above league average continue to perform at higher levels once promoted a little less than half the time. That strikes me as realistic. |
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#126 | |
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Join Date: Nov 2002
Posts: 3,648
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Quote:
![]() I may not have communicated it clearly, but I agreed with what you said and agree with this as well. I'm speculating as to OOTP's approach and reasoning for it, not saying I agree with it.
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#127 | |
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Join Date: Aug 2003
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![]() Yes, mostly no offense to OOTP (not you!). It's a beautiful, amazing game. But sometimes the best intentions go awry. This is a decision that needs total rethinking. |
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#128 |
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Minors (Single A)
Join Date: Aug 2014
Posts: 61
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As someone with a long history with simulations and also with baseball, what Lukas (and Matt's response re tweaking this aspect) writes makes a lot of sense to me. I'm thankful this has been brought up and debated. This is one of those areas (and in baseball there are many) in which baseball's hidden world isn't easy to replicate accurately without a lot of thought. I think a certain amount of respect or at least consideration should be given to Lukas' assessments here. He has a long history with the subtleties of the game of baseball beyond OOTP.
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#129 | |
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Join Date: May 2010
Location: Wisconsin, USA
Posts: 6,115
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#130 | |
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Join Date: Apr 2010
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#131 | |
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Join Date: Aug 2003
Posts: 10,377
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#132 | |
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All Star Reserve
Join Date: Oct 2015
Posts: 599
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1) Was this with the (paraphrasing here) “Control Engine for Minors” option selected? 2) Does the same phenomenon—observed role of Potential Ability on current performance—occur if the test is performed with the Player Development System disabled (thus, theoretically making Potential Ability inert with regards to its more orthodox significance as a target for future Current Ability)? Thank you in advance for any consideration and reply? Last edited by jcard; 06-27-2025 at 01:13 PM. |
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#133 | |
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Minors (Double A)
Join Date: Apr 2023
Posts: 139
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#134 |
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Minors (Double A)
Join Date: Apr 2023
Posts: 139
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#135 |
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Minors (Double A)
Join Date: Apr 2023
Posts: 139
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#136 |
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Minors (Triple A)
Join Date: Mar 2025
Posts: 221
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Right. This game routinely has AI teams cutting top 10 prospects - franchise players - and yet it replicates real world scenarios. ho-kay.
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#137 |
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Minors (Rookie Ball)
Join Date: Dec 2019
Posts: 37
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15+ year OOTP player and former college baseball player, fully with Lukas, Matt, and LansdowneSt here.
I think it's a really interesting and positive change. The explanation of the way raw tools give players advantages at lower levels makes a lot of sense to me. I'm not too concerned about the output for scenarios that won't occur in the game, especially since I've had a much better personal experience this year with player development and managing my minor league system. There's an interesting discussion to be had that Lukas and Matt are clearly open to engaging with. After all the hours I've put in over the years, I trust them. |
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#138 | |
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Minors (Single A)
Join Date: Jun 2024
Posts: 53
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Why are the ratings called "current ratings" not current ratings? If the guy has tools that make them better than their peers just don't spawn them in the game at 25/25/25/20/20. |
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#139 | |
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All Star Starter
Join Date: Apr 2010
Posts: 1,274
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Quote:
The real trick though is determining what is statistically "good". Low you've been playing OOTP a long time and you know as realistic as it strives to be it's still a video game. If you see a minor leaguer slashing 280/350/750 you'd think he's pretty good. BUT.... what is the average for the league he's playing in? He might be average or even below. The secret sauce IMO is comparing player performance vs league average. In real world baseball there are objectively good numbers. In OOTP good is only good if it's better than the average. I suspect the players that post good numbers as they move up had high potential or "tools". Maybe they did but I wouldn't know. All I knew is they performed well. A few seasons back I did a sneak peek and found out my starting LF had below average ratings and only 1.5 stars. But he was a career .290 hitter and had a <1 ZR and a positive WAR. JPeters sounds like he's onto something here and like Lukas said they may adjust it in the future. But when you stop worrying about potential ratings and just measure performance the game actually gets easier IMO. There is a great line in the Moneyball movie: "If he's such a good hitter why doesn't he hit good?" It's a lot like that. Actually I think the things that drive OOTP players crazy is bias. When you play with real players, or historical players you have certain expectations to what they can or should be doing. But they are not real people to OOTP. Just numbers in a game engine. Or looking at ratings, especially potential ratings. Sometimes they go up and sometimes they go down. Does performance drive ratings or vice versa. After playing since OOTP8 I still don't know. But I do know that a player with a .600 OPS is objectively good when his league's average is .480 or something. When you play with all fictional players (and teams) there is no bias and it doesn't break immersion when the Yankees trade Aaron Judge or something. Or Babe Ruth never breaks 20 HR per season. Or when you see a player with 80 contact hitting .190. Anyway, just my $0.02 |
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#140 | |
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Banned
Join Date: May 2016
Location: St Petersburg Florida USA
Posts: 6,693
Infractions: 0/2 (4)
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