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#141 | |
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Hall Of Famer
Join Date: Jun 2006
Location: All alone
Posts: 12,612
Infractions: 0/1 (1)
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Phightin, I just wanted to say thank you for all the work you did on this and for sharing it all with us. You've made it possible for all of us to have a better game.
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__________________ Quote:
Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support. |
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#142 |
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Major Leagues
Join Date: Mar 2012
Posts: 361
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Thank you very much for the time and work you put into this one. I will cerainly give this settings a try.
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#143 | |
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Major Leagues
Join Date: Jan 2002
Posts: 336
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#144 | |
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All Star Reserve
Join Date: Jul 2008
Posts: 861
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#145 | |
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All Star Reserve
Join Date: Nov 2008
Posts: 586
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Quote:
Now with that said my problem with injuries isnt the severity but the rate at which they occur during the entire season. For example injuries should not be as prevelant during August/September/Playoffs than they are during April/May. What I have experimented with to try to counter this is using High Settings from preseason through May. Classic in June and July, Low in August, and then Very Low during September and the Playoffs. I was attempting to try to go through all the injuries from my previous season to see how it played out but stopped as it was overwhelming. Personally I have grown to like having to deal with injuries to an extent because it makes the game more challenging for myself. I can understand though where other people are coming from and want a different lower approach, so it's all personal preference. Last edited by phightin; 05-31-2012 at 07:43 PM. |
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#146 |
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Hall Of Famer
Join Date: Jul 2005
Location: Minnesota
Posts: 4,920
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Can you edit your original post and put the numbers that you used in there to make it easier for everyone to find?
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From the wise mind of Davey Eckstein "Now all you need is a signature. A quote or initial, perhaps." [ |
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#147 |
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All Star Starter
Join Date: Dec 2010
Location: Canada
Posts: 1,988
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Would you have to adjust with the release of each patch (assuming more are on the way of course)?
And wouldn't the objective of the developers be to nail this within the game itself eventually? And don't misunderstand, I'm not being critical I'm just suggesting that the team does such a great job with this game that aging and talent modifiers that mimic real life would be a detail to get this as close to real life as possible! 13 is a fine piece of work! |
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#148 |
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Major Leagues
Join Date: Mar 2012
Posts: 361
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I still have a question about this one. How many draft rounds should be used with those settings? After playing some seasons with the standard settings there appeared to be a decline in talent in the whole league. I even noticed that the number of players overall decreased over time.
Then I increased the number of rounds for which players are created for the draft from 35 to 45. That solved the problem with the decreasing number of players. But with the original settings it led to younger teams overall. I can now build a team that competes for the World Series every season only with guys under 27. So what I'm worried about is that the suggested settings in this thread combined with a 30 round draft with 45 rounds of created players would lead to a inflation of talent while I'm not sure if 35 rounds of created players would be enough to avoid running out of players. |
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#149 | |||
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All Star Reserve
Join Date: Nov 2008
Posts: 586
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I too agree that the goal should be for the developers to use these ageing parameters for a modern mlb setting. However, the thing is there are so many people who play this game with fictional leagues etc that I'm not sure if having a true to life modern day MLB age spectrum is the overall goal. The one definite request I do have though is that I would like there to be two distinct talent change modifiers one for batting and for pitching. The reason why is because IRL pitchers will tend much more batters to be erratic and inconsistent or flame out during the careers. It's not really something thats a one size fits all solution. Quote:
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#150 | |
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Major Leagues
Join Date: Mar 2012
Posts: 361
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Thanks again for the research you did. |
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#151 | |
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Hall Of Famer
Join Date: Jul 2004
Location: Toronto ON by way of Glasgow UK
Posts: 15,629
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Quote:
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Cheers RichW If you’re looking for a good cause to donate money to please consider a Donation to Parkinson’s Canada. It may help me have a better future and if not me, someone else. Thanks. “Conservatism consists of exactly one proposition …There must be in-groups whom the law protects but does not bind, alongside out-groups whom the law binds but does not protect.” Frank Wilhoit |
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#152 |
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Major Leagues
Join Date: Jul 2006
Posts: 328
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So the consenus is to use the .250/1.000/.375/.900?
Also, I see the two of you were way differnet on talent change -- one had 67 and the other 38 -- which do you recommend and why? |
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#153 | |
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All Star Reserve
Join Date: Nov 2008
Posts: 586
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I'm still trying to tinker with things even tonight to make them better. I don't take issue with how the game works cause at the end of the day people here will have different reasons for playing it but for people like myself who want it to mirror as close to real life as possible this is something I care about. |
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#154 |
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Hall Of Famer
Join Date: Mar 2007
Location: Born in Shea Stadium, lives in LoanDepot Park.
Posts: 6,242
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very interesting indeed
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My Threads: MLB Project 32 by SFGiants58 "Colon looking for his 1st hit of the year and he DRIVES ONE! Deep left field! Back goes Upton! Back near the wall! ITS OUTTA HERE!!! Bartolo has done it!!! THE IMPOSSIBLE HAS HAPPENED!!! This is one of the great moments in the history of baseball! Bartolo Colon has gone deep!" ---Gary Cohen. (May 7, 2016) (Petco Park) NYM 6 @ SD 3 |
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#155 | |
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Major Leagues
Join Date: Jan 2002
Posts: 336
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Quote:
I'm looking for a setting where you'll have consistent year-to-year performers from the marquee names, with occasional variability (ie. off-years by some, total drop offs and occasional surprises). I've lowered mine down to 34 now because I feel like you just can't rely on anybody year-to-year. Off years are happening too often and too predictably for some of the best players. As I've said, I do want off years to happen to some players on occasion, but I just feel the frequency in which it's happening is too prevalent. I believe the game is random enough even without all the random talent changes. Don't believe me? Try setting this to 1 and see if you see any off years? I'm willing to bet that you'll still see a lot of variability, so the game doesn't get boring and too predictable. |
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#156 | |
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Hall Of Famer
Join Date: Aug 2008
Posts: 2,095
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#157 | |
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All Star Reserve
Join Date: Nov 2008
Posts: 586
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I've concluded that these modifiers are the way I'm going for now until something better comes along or someone does more research. Things still aren't perfect but I've chalked that up more to how the game works, and the fact being that by fixing it will have a ripple effect and cause other problems. For instance IMO there's still a tad too many guys aged 30-32 that maintain a high level, but tad not enough 34-35 years old still. I can live with this because it's a hell of a lot better than the default mess and having no good older players, but by trying to fix one it will hurt the other. It's still much closer to real life than the defaults as said before. On the opposite end there probably isn't enough batters who get called up at age 20-21 from the minors, but again thats more how the game works. If I tried to crank up the devlopment modifiers it would decrease the number of good older players which will cause bigger problems. Still again a hell of a lot better than the deafults. I'm about to start a thread that probably has to do with a different issue other than directly relating to modifiers that plays into the career numbers of hitters and pitchers. It should be interesting. |
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#158 | |
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Major Leagues
Join Date: Jan 2002
Posts: 336
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Quote:
Honestly, the amount of talent randomness with draft picks and young players is already enough for me. A lot of my minor leaguers (and others on other teams) who were drafted as 5 star prospects have turned out to be duds now. It's by no means a sure thing or even close to it. On the other hand, I haven't really seen a lot of low draft picks (bad prospects when drafted) turn out to be studs. Then again, I never really checked, as I wouldn't recognize one of these guys if I saw them. I tend to see more talent drops than talent gains. I think it may just be in my head, or just more salient to me. Take it for what its worth. I'll let you know how things go as my career progresses. |
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#159 |
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Hall Of Famer
Join Date: Dec 2001
Posts: 3,326
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Here's an example of what the OOTP13 Talent Change Randomness modifier will do for rookie drafts. I ran two 100 year test sims with identical settings except for Talent Change Randomness. One league using a Talent Change Randomness modifier of 67 (left column in the image below), the other with a Talent Change Randomness modifier of 100 (right column in the image below). I've split the batters and pitchers total VORP, then included the combined batter/pitcher VORP in the bottom tables (with VORP totals rounded up).
Some other test notes... - To prepare for the tests I used the same base created league with all the same settings, then made two copies of the league and adjusted just the Talent Change Randomness setting for each league. - The tests used 32 team leagues with 10 rounds of rookies generated each season, for 10 draft rounds. - The numbers below represent total VORP in 100 seasons for MLB level players that were drafted during the test sims, so all stats from the players initially created for the test leagues were ignored. The numbers show that lowering the Talent Change Randomness setting will ensure better 1st rounder results along with worse results for players drafted later on. That will surprise no one, but the extent of the difference may or may not be a surprise. I would imagine using a Talent Change Randomness setting of about 33 would result in the same percentage difference. |
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#160 | |
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Major Leagues
Join Date: Jan 2002
Posts: 336
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Quote:
But that's just me. |
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