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Old 06-08-2023, 10:25 PM   #141
Nickphillies
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Smarter/Efficient AI and reworked Contract demands.



Just in this past offseason (2026) in my current save I had the following happen:


Mikey Andersen (2.5/2.5*) that is a two-way defenseman that has a career high of 32 points sign with St. Louis for a 3yr/$5.4M deal while Cale Makar is on the market


Speaking of Cale. There were a ton of teams with cap and budget space that could have made a move for him from July 1st(Wanted $12M) that did not make a move(no emails saying teams were offering him deals). Meanwhile I was able to sign him to a 5yr/$7M deal in late August.


Jack Ahcan (2.5/2.5*) Offensive defenseman signed a 3yr/$4.47M Deal with Boston in mid-July.


Too many prospects that were 3*+ were let go by their respective teams despite teams having gaps in those positions


Jakub Skarek (4.5*) was a free agent until I commissioned signed him to Montreal who had the space (and future space) to sign him to a simple 3yr/$5M deal(Free agents do drop their demands which is nice)


The AI's roster management leaves a LOT to be desired. I know AI is hard to program, but late game saves are rough.




Trade Deadlines are still dead(save for a few minor deals. Teams in playoff positions should be chomping at the 1-yr rentals and teams in Rebuild (based on their ratings in the game from their owners) should be shopping the heck out of their expiring deals.



Depth chart ranking is odd at times. Seen a couple 1.5* goalies being #1 goalie on some depth charts, meanwhile they have a 3*/4* potential goalie stewing in the AHL

Defensive defenseman need some love as well. They get shafted by the AI's decisions due to low star ratings despite HIGH defensive ratings
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Last edited by Nickphillies; 06-08-2023 at 10:27 PM.
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Old 06-11-2023, 09:53 AM   #142
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I would like to see more players refuse contracts based on ice-time, role, team position & expectations, refusal for a rebuild, age vs window of opportunity for a cup run, players acquired or traded etc.... basically different factors or influences that will help they're decision or outright refuse to sign again.. A determining factor could also be clarifying his role before his decision is met, like if you promised him he's a top 6 player, you best trade someone to make room so he will accept that proposal and not get swindled to play third line or fourth line duty.

At the moment we can pretty much resign any player we want without repercussions.. This would certainly add a blend to one of the most important aspects of running any team, and that's getting your players under contract before they expire.

Trade requests would also have a unique addition.... why would you sign and horde a skilled player that you really don't need just to stack your team and place him on the third or fourth line and expect him to play that way for much of his contract while only having him unhappy ?

Last edited by BlackIce; 06-11-2023 at 09:58 AM.
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Old 06-11-2023, 10:37 AM   #143
Tigers3360
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Originally Posted by tomkmb View Post
For importing logos and jerseys, do you mean something other than just copying and pasting them into the requisite directory?
Yes because as I stated god forbid you don't get the spelling exactly correct, you also have to exit the game and reload every time you make a change. OOTPB has an in game uniform and logo editing system where you can load them directly through that makes it much easier when working through that.
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Old 06-11-2023, 06:25 PM   #144
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Originally Posted by Tigers3360 View Post
Yes because as I stated god forbid you don't get the spelling exactly correct, you also have to exit the game and reload every time you make a change. OOTPB has an in game uniform and logo editing system where you can load them directly through that makes it much easier when working through that.
Do you? For jerseys I always just use the 'regenerate picture' function from the player card - or alternatively you can delete all the contents of the 'Player_Pics' folder or whatever it is called and that will auto reproduce the pictures with the new jerseys.
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Old 06-11-2023, 06:53 PM   #145
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Originally Posted by Tigers3360 View Post
Yes because as I stated god forbid you don't get the spelling exactly correct, you also have to exit the game and reload every time you make a change. OOTPB has an in game uniform and logo editing system where you can load them directly through that makes it much easier when working through that.
You can get around a lot (but not all) of this by going to Settings > Misc and changing "Logo cache mode" to "Cache disabled (slow)".
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Old 06-12-2023, 06:09 AM   #146
Tigers3360
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Originally Posted by tomkmb View Post
Do you? For jerseys I always just use the 'regenerate picture' function from the player card - or alternatively you can delete all the contents of the 'Player_Pics' folder or whatever it is called and that will auto reproduce the pictures with the new jerseys.
Yeah Regenerate just keeps the same jersey that was there it never truly updates for me also the Team logos don't update automatically that way and for that I have to close and relaunch
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Old 06-12-2023, 08:40 AM   #147
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Originally Posted by Tigers3360 View Post
Yeah Regenerate just keeps the same jersey that was there it never truly updates for me also the Team logos don't update automatically that way and for that I have to close and relaunch
Then give the second part of my post a try, works every time for me!
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Old 06-12-2023, 02:15 PM   #148
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Then give the second part of my post a try, works every time for me!
I appreciate the help, my issue is less with jerseys more with the Logos and if you misspell at all that was why I had the wish of what you can do with OOTPB. For example St. Louis (st__louis_eagles_1935) but on the logo when Creating an Eagles logo for past when they folded I spelled it st_louis_eagles_1938 so the game doesn't recognize the logo.

I mostly play historical sims and a custom game that is very in depth using names from a sim city country I created years ago so having to constantly go back and forth is a pain, I have the same country in OOTPB and so much easier to make changes or updates
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Old 06-12-2023, 07:12 PM   #149
boscoJJ
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we just need international tourneys in Custom saves
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Old 06-13-2023, 03:29 PM   #150
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Another CSV one, it would be great if the CSVs were just more usable - at the moment there are still character errors and multiple edits that need to be made for them to be read easily into something like Pandas.

A more specific request would be the ability export a draft class as a csv - or have an identifier such as 'draft_year' available in either the player_master or player_ratings csvs etc - people are trying to work on 3rd party apps to enhance the game experience but most have been shelved because of the current formatting of the CSVs and missing info etc.

This would be a great add for 10!
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Old 06-13-2023, 04:18 PM   #151
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That should probably be sub-titled 'Get AI to handle cap issues in a more believable way'.
Yup. Trading away their future and not expiring veterans should not be AI go-to move to handle cap issues.

AI complete overhaul should be top priority. Releasing 1st round draft picks, trading away young superstars for peanuts, random tactics, playing 2* goalie instead of 4*+, signing a player for 5m+ to play him on a 4th line... I get that coding AI is probably the hardest thing to do but a man can dream...

As it stands now the game is too damn easy. I can literally take any team and within 3 seasons create a juggernaut that will win the cup every season.
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Old 06-14-2023, 09:40 AM   #152
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we just need international tourneys in Custom saves
I would like this as well
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Old 06-14-2023, 09:40 AM   #153
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Originally Posted by tomkmb View Post
Another CSV one, it would be great if the CSVs were just more usable - at the moment there are still character errors and multiple edits that need to be made for them to be read easily into something like Pandas.

A more specific request would be the ability export a draft class as a csv - or have an identifier such as 'draft_year' available in either the player_master or player_ratings csvs etc - people are trying to work on 3rd party apps to enhance the game experience but most have been shelved because of the current formatting of the CSVs and missing info etc.

This would be a great add for 10!
I second this
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Old 06-22-2023, 12:14 PM   #154
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This is one that I've just thought of that I cannot believe isn't already in the game......

Display a players financial demand on the main free agency screen - having to go into each players individual negotiations (which you then cannot break off without pissing the player off) is incredibly tedious. Also if you've reached the end of pre-season and still have a bit of cap to spare and want to comb through the remaining pool it takes HOURS to find guys who want a min sal deal.
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Old 06-23-2023, 10:52 AM   #155
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Please can we get rid of all the interminable return from injury messages (especially when there are no games scheduled):

Player X (is)

'Back sooner rather than later"
*Can play if you need me..."
"Ready for more drills"
"Ready for (full) contact"
"Ready to resume skating"
"Ready to return to practice"
"Ahead of Schedule"
"Not far from returning"
"on the edge of returning"
"within sight of returning"
"close to returning"
"getting closer to returning"
"on the brink of returning"
"Primed to return"
"Almost Ready"
"Back Soon"
"recovered already"
"says he's ready"
"says put me in"
"ready already"
"is ready to go"
"Almost 100%"
"All systems go"
"says "I am ready to play""
"is champing at the bit"
"Is Back"

The last one is all that is required, when he's available to play again!

Edit : I generally use the lineups feature, so unless he has to go on the injury list,
I almost don't care that he's injured at all.
If a players movement to/from the injury list could also be made automatic depending on
an optional length of injury that would be great too...

Last edited by Castleview; 06-23-2023 at 11:13 AM.
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Old 06-25-2023, 12:27 PM   #156
VictorAMR
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It's something minor, but because I play mostly historical, it would be nice to see trophies to start being awarded when they did historically and not having Gordie How win the Mark Messier Leadership Award or Maurice Richard win the Rocket Richard Trophy.
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Old 06-26-2023, 04:42 PM   #157
Raindrops
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I want to be able to decide the length of the season in custom leagues, not how many games but how many weeks the season should last. Of course, there would be a minimum number of weeks based on the number of games
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Old 06-26-2023, 11:52 PM   #158
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I want to be able to decide the length of the season in custom leagues, not how many games but how many weeks the season should last. Of course, there would be a minimum number of weeks based on the number of games
This would be a huge pain, but can't you do this by exporting the schedule, editing to your heart's content, and then saving and importing your new schedule?
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Old 06-27-2023, 01:40 AM   #159
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I want to be able to decide the length of the season in custom leagues, not how many games but how many weeks the season should last. Of course, there would be a minimum number of weeks based on the number of games
It would be nice if the game gave you an option to choose the start/end
date of both the pre & regular season, the number of games or length of pre-season you want (e.g. 1 to 7 games, 1 or 2 weeks etc..), with limits depending on the total number of games being played.
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Old 06-27-2023, 10:48 AM   #160
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This would be a huge pain, but can't you do this by exporting the schedule, editing to your heart's content, and then saving and importing your new schedule?
I'd love to see an in-game schedule editor. Right now, exporting and importing have to be done on july 1st. If you make a mistake it'll crash the program, and you can't tell until the game plays through a couple months of off season, months that save the game beyond teh point where you can edit the schedule. You can really destroy your game with the current set up.
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