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#161 |
Major Leagues
Join Date: Jun 2020
Posts: 302
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#162 |
Major Leagues
Join Date: May 2020
Location: Murfreesboro, TN
Posts: 312
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You *kind of* can. By that I mean I've had some success changing the dates of late-season games to make the season stretch by a week or so. Since the playoffs can't start in game until the regular season ends, the playoffs will also be pushed back by around a week.
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#163 |
Bat Boy
Join Date: Dec 2018
Location: Ottawa, Canada
Posts: 15
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Meeting demand on two way contract
This is something that has been bothering me for every version up to now. I often use the "Meet Demand" for contracts, but for guys who are clearly still on the fence between the minors and majors I of course click the two-way contract. Can we have the meet demand automatically set the expected minor league salary? Right now, it auto-fills out with a value they will never accept. You're not exactly "meeting demand". This has been the case for every version I can remember. I've been playing since FHM4.
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#164 |
Bat Boy
Join Date: Dec 2016
Posts: 9
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This is actually a wish for OOTP as well:
My biggest wish is the ability to start a custom league with real-life league templates, so the changes I like to make are easily customizable. I like to play with real teams on a global scale, but with some leagues in different formats and with different worldwide tournaments, but cannot make the changes to a real-life world setup. And to set it all up manually is a giant pita. |
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#165 |
Bat Boy
Join Date: Jul 2023
Posts: 1
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Making the financial system optional is the only change that I care about. I have bought versions 1-9, but I will not buy version 10 if the financial system cannot be turned off.
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#166 |
Minors (Double A)
Join Date: Jun 2013
Location: Hamden, CT
Posts: 140
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I'm a long time OOTPer who finally picked up a copy of FHM this year, excited to give NCAA play a try with my own, non-hockey playing IRL, school. Disappointed to discover that you cannot edit their league structure at all, while other leagues can. Would love to see this fixed next year.
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#167 |
Bat Boy
Join Date: Jul 2021
Posts: 10
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A couple mostly minor things on my wishlist, but I wanted to actually say I'm really impressed with how the game has gotten better! I've been playing since FHM6 and it's incredible the progress that's been made.
Yearly Financials Without a July 1st Start It would be nice to be able to set the annual finances for things like budget and development before the game sims to the start day for GM modes when not starting on July 1st. It sucks being locked into whatever the default is. Better Documentation Maybe this is just a me thing, but it would be great to have more explanations on what certain things in the game do or are for! For example, I feel like at the present moment, team harmony is really unclear. It seems to fluctuate, and I'm not quite sure what the difference between Disruptive and Unpopular is. Better Tactical Control/Multi Role PP Players I'm sure someone else has suggested this, but it would be amazing to be able to fine tune how a line plays together in their tactical setup. For example, being able to set where each player plays in the 1-3-1 powerplay. It could allow for a physical winger to not have to take the faceoff in order to play as the bumper, or designate which winger is the preferred forchecker on a line. |
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#168 |
All Star Starter
Join Date: Apr 2008
Location: Across the Pond
Posts: 1,037
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I got some issues with the draft options you have playing Historical saves.
I might have missed something but this is what I think on. The two options today is too limited. If you pick option one ALL players comes into the draft at young age. Iron Curtain players are kept out I understand until they truly started to come over the pond. However the issue here is with the Scandinavian players. They pop up in the 60s as young players long before they ever made the jump over. Most never did. Players like Sven Tumba (at around 1960 one of the best players in the World) is a FA and gets signed ASAP. These countries are not behind the curtain so they are free targets. It now and then creates an exodus of those Swedes and Finns +10 years before they actually started to impact NHL. Not very realistic. Then when we get into the 70s future super stars in hockey from Europe pops up in drafts much earlier than expected and the flood continues. It was very very different before the first game series of Canada Cup between NHL and Sovietunion started. That is not reflected today. I would like to see a THIRD option for the draft stuff. Players popping up from Europe, not as 17-20 year old, but when they really did enter the draft IRL. And players that never played in NHL during 60s-70s might be much harder to sign. Maybe even in the game for International torunaments. If one pick the 2nd option of having players just pop up when their IRL rights happened one get messed up with the important draftpick trading. The 2nd option today works fine with OOTP since baseball don't have draft trading, but in NHL and this 2nd option I see one can trade draft picks in trades BUT how will that turn out when no draft is in on this option ??? So a third option is needed IMHO. At least to make historical saves that started earlier than mid 70s. As it is today those players, like Tumba, is FA if older when you start your save, but players coming on later turns up as 17y. Case Börje Salming in the draft as a 17 y old in 1968, not as a FA in 1973. Think the first European that tried out NHL was Ulf Sterner, mid 60s, and the first drafted was perhaps early 70s. Someone need to put on a thinking hat to get these old times to work better, not only the Iron Curtain issue. ![]() |
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#169 | |
All Star Reserve
Join Date: May 2020
Location: Scotland
Posts: 784
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Quote:
So you could draft them, but it's very unlikely they would want to sign a contract with your team. As they get older that attribute would change to make them more agreeable to signing. That would probably better reflect the reality of the decision to risk a draft pick on such a player. Could also be used to make sure Eric Lindros never ends up in Quebec! |
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#170 |
All Star Reserve
Join Date: May 2020
Location: Scotland
Posts: 784
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While on the topic of historical realism, I just completed the 1920 Olympics
and Howie Morenz and Eddie Shore helped Canada win the Gold. |
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#171 |
All Star Starter
Join Date: Jan 2021
Posts: 1,475
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tag controls - for multi selection of players to add to shortlists and watch lists etc, it can't be overstated how big of an improvement that would be.
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#172 |
Minors (Rookie Ball)
Join Date: Feb 2016
Location: Boston
Posts: 43
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the game really needs to allow you to start editing the league right away.
Having to start a year earlier and then sim that entire season is really such a pain and waste of time, just to get to the year you really want to play and edit. dave |
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#173 |
Minors (Rookie Ball)
Join Date: Jul 2023
Posts: 29
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I'm not sure if this is the right place to post this, but anyway here is a list of things I'd like to see fixed in the next version:
- The game crashes far too much. I like to play the 2D version so I can change the tactical settings and it crashes repeatedly when I try to sim the remainder of a game - I'd like for the historical version to reflect historical rules. Penalized players did not return to the ice following a goal before the 1956-57 season.I'd like for the historical game to reflect this. - Before 2006-07, teams could change personnel following an icing. I'd like to see this reflected in the rules. - I'd like to be able to use players about the same number of game they appeared in real life. I haven't figured out how to do this yet. - I started a replay at the 1947-48 season and it appears that player can "play out there option." Is this true? It's not historically accurate. - I'm a long time Strat-O-Matic player. The FHM game is much richer as far as tactics and team management, but I haven't figured out how to have players reflect their seasonal performance. For example, Ted Lindsay led the NHL in goals in 1947-48, but he is only a "Grinder" in the game. What's up with this? |
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#174 |
All Star Starter
Join Date: Apr 2013
Posts: 1,164
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If you checked the box to start your game on July 1st you can edit right away
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#175 |
Minors (Rookie Ball)
Join Date: Feb 2016
Location: Boston
Posts: 43
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I've done that and I still don't think it allows me to edit the league. I still find myself simming the entire season.
I will try again though. Maybe I missed something. dave |
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#176 |
All Star Starter
Join Date: Apr 2013
Posts: 1,164
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On July 1st, go through your manager's options first and click on the commisioner mode. That should allow the edit menu to show up in the league screen.
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#177 |
All Star Reserve
Join Date: May 2020
Location: Scotland
Posts: 784
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Something I asked for back in FHM8:
When creating an expansion draft, the ability to preview the draft pool of players that would be available for selection, based on the draft options chosen. So you can then adjust the options as necessary. In historical games especially, it can be difficult to judge what options to pick to ensure there is a reasonable standard of player available , and the draft doesn't run out of players because you've allowed teams to protect too many. Also the ability to view each teams 'protected lists' prior to expansion or waiver drafts. |
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#178 |
Bat Boy
Join Date: Apr 2021
Location: From Detroit, now living in the state of NOWHERE
Posts: 10
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My dream addition to the game would be the ability to act as the coach behind the bench as far as line changes and strategies changes during the game… like a real coach.
It could work by every time your team has possession of the puck and make it to the neutral zone you could have the option to change lines, or swap out specific players, or jumble up line how ever you want and whenever you want. During home games you would have the option to put your players on the ice last if you want to line match, or have a specific player shadow a player on the other team. Or if you want to avoid having one of your player on the ice when the other team has a specific player on the ice. Little frigidity crap like that. Basically do all the things a real coach can do from behind the bench during a game. That my be a TALL order, so how about straight forward line changes every time you have possession of the puck in the neutral zone, and then add stuff on from there as new editions of the game comes out. (FHM-11, -12, -13…) Hockey is the only major sport that has player substitutions as play is going on, and a hockey simulation without that is just strange. It is something that makes Hockey unique from the other major sports. It’s a major part of the strategy of the game, in my opinion. The game as it is has more options then you can shake a stick at, and it is quite an accomplishment from a team with such few resources, and for that I say well done. No it’s not perfect, but what simulation game is? They are by definition simulations and not the real thing so…. I first tried this FHM-4 version of this game and was so bummed out when I tried to do real time line changes that I stopped playing very soon. Then about every year or so I would try and see if this feature was added. I have suggested this a few times in the past, but as of yet to no avail. I still have hope. Not much, but a little. I have a feeling to add something like this would take a complete overhaul of the game. Is this correct? Another addition to FHM-10 I’d like to see is free donuts. Everyone likes donuts. You just can’t go wrong with free donuts. Thanks for your time. -BR |
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#179 |
All Star Reserve
Join Date: May 2020
Location: Scotland
Posts: 784
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Make It Work
I know this was a new addition in FHM9, but it could use some refining.
If I have a trade involving lesser players that my scouts thinks is 'a well balanced offer" , the Make It Work feature shouldn't then be demanding one of my 4 or 5 star potential superstars to get the trade done. It should give you a sensible selection of lesser players and/or draft picks that would be enough to tip the balance. The feature should be a way to speed up the trade process to save you having to spend ages trying dozens of different player combos. There's no point giving me the blindingly obvious option that I'm never going to accept! |
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#180 |
All Star Reserve
Join Date: May 2020
Location: Scotland
Posts: 784
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Another trading issue:
"We don't want to trade player X because we just acquired him recently" Can players who fall into this category be: a) Excluded completely from the list of available players on the trading screens. b) Highlighted somehow - perhaps in red - so we know not to bother including them in the trade. or c) Actually be made tradeable, but perhaps with a short term inflated value. c) would be the most realistic option as no player should be untradeable, and it's unlikely a blockbuster trade would be denied because some 1/2 star journeyman joined the team or signed a new contract a couple of weeks ago. The NHL has rules around trading players immediately back to their previous team. .I think it's not allowed for 12 months or during the same season. The trade can still occur but the player just can't play straight away. I think there's also an expansion rule, that players claimed in an expansion draft can be traded back to their old team, but not before January 1st the same season. |
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