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| OOTP 26 - General Discussions Everything about the brand new 26th Anniversary Edition of Out of the Park Baseball - officially licensed by MLB, the MLBPA, KBO and the Baseball Hall of Fame. |
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#161 | |
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OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 22,134
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Probably the biggest reason for the change was to smooth the AI's handling of minor league players and especially top prospects' progressions through the minors. A pretty significant part of our focus for this year's game was to make minor league AI and the paths for prospects look much more realistic. We did a lot to smooth out minor league roster handling as a whole and especially focusing on top prospects. In previous versions of the game, a typical HS top prospect's route to MLB might have looked something like this: 2 years in R Promoted to A. Solid there, not great. Half a year there, promoted to A+ Completely sucks in A+ because their current ratings make them A/A+ tweeners. Demoted back to A. Maybe back to R in some cases. Spends another year there, current ratings improved, promoted to AA, skipping A+ entirely. Spends like 3 months in AA, then promoted to MLB. That's not a path any real players have followed, ever, and yet in previous versions of OOTP it was almost a 'typical' path. At least not uncommon. That was not a good thing. This change significantly helps there.
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lukas@ootpdevelopments.com Buy Out of the Park Baseball 27! Need to upload files for us to check out? Instructions can be found here |
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#162 | |
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Hall Of Famer
Join Date: Apr 2010
Location: In A Van Down By The River
Posts: 2,754
Infractions: 0/1 (1)
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To help the AI, you had to make MILB stats meaningless to real players? I get eager and promote my two way star to AAA and lock him in as the AI doesn't want to play him both ways, his stats get boosted to make him decent but since he's playing above his level he never develops and I'll never know why, was it TCR, did he just turn out to be a bust or did I over promote him and the game lied to me with his stats? |
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#163 | |
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All Star Reserve
Join Date: Dec 2001
Location: LA (Lower Alabama)
Posts: 956
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#164 |
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All Star Reserve
Join Date: Dec 2001
Location: LA (Lower Alabama)
Posts: 956
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#165 | |
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Hall Of Famer
Join Date: Jun 2014
Location: Juust a bit outside...
Posts: 6,291
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When we have to think so much about what the game mechanics are doing to our players, it really breaks immersion and makes it not fun
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"Cannonball Coming!" Go Bucs!! Founder and League Caretaker of the Professional Baseball Circuit, www.probaseballcircuit.com An Un-Official Guide to Minor League Management in OOTP 21 Ratings Scale Conversion Cross-Reference Cheat Sheet |
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#166 | |
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OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 22,134
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Teams wouldn't spend millions of dollars a year on scouting departments if all they had to do was look at minor league stats to know how good a player really is. They thought they could do this back in the early Moneyball days, but quickly found out it does not really work, at least not in isolation. Stats are one data point, and a useful one for sure, but they are fallible and they do 'lie' when taken without any other context. Look at a guy like Kristian Campbell as a quick example. Everything about his MiLB stats and even ST stats said he was MLB ready. Turns out, not so much. Anyway, regardless of the arguments for and against, it's not like we want to actively tick folks off here, and there are clearly some pretty valid arguments why a lot of folks dislike this change. I guess the ultimate solution here is likely going to be something along the lines of making this yet another setting, where folks who want to have potential influence minor league stats can turn that on, and those who hate the idea can turn it off. We'll probably also slightly decrease the strength of the adjustments even if it's turned on. I don't want to promise that's what we'll do, that's more for Matt to decide, but things certainly seems to be heading in that direction.
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#167 |
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All Star Starter
Join Date: May 2022
Posts: 1,364
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They should just call current ratings 'ability', and potential ratings 'tools'
Get away from this automatic mindset that players are on some sort of rating treadmill where their current ratings linearly progress to their potential ratings. The OOTP devs seem to be saying that in leagues where there is a high disparity in ability, players with tools have a minor performance advantage, but that they slowly lose it as they move to more competitive leagues (MLB). And, in fairness, I seem to remember a professional NBA player (high tools) a few years ago hit something like .250 in AA ball while having zero ability. It's like everyone has assumed there's a single-factored performance track in the game and is freaking out that it's dual-factored. Understandable, but at the end of the day is it more realistic? |
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#168 | |
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Hall Of Famer
Join Date: Jul 2002
Posts: 2,270
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Current ability ratings are the numbers here that are designed to be used in place of data. But I'm glad you brought this up, because as I thought about this issue, I realized something for the first time: as implemented in the game right now, "Current Ability" is also just an opinion! I know this because I can set a player to have 500 power (this is in OOTP25 now, I don't have 26) as a current ability, and yet that player can still hit 8 HR in an environment where the top HR hitters typically hit around 40. If Current Ability were being used as data, then a player with X rating should hit Y home runs in a season. Yes, there can be noise, and we want there to be noise — nobody wants a player in a MLB sim to robotically output the same statistics season after season. But as implemented in OOTP, "Current Ability," like "Potential Ability," is a suggestion, not a fact. The game is clearly designed to buff and nerf current ability as it likes. Whatever factors are affecting an individual player's ability to reach his Current Ability ratings, I can't see them. Another door into this issue, tangentially related, is the way that a user, even with the aid of the editor, is powerless to prevent a player from deteriorating once he reaches a certain age, as the game is coded to force that player to deteriorate. Even with the editor, you can't see whatever ratings there are that make that player deteriorate — although I believe (can't prove) that the AI managers can see those ratings. Last edited by sixto; 06-27-2025 at 03:01 PM. |
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#169 | |
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Minors (Rookie Ball)
Join Date: Dec 2019
Posts: 39
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#170 | |
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Hall Of Famer
Join Date: Jul 2002
Posts: 2,270
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Current ability in the game is a rating that generates a player's stats. It's a number, like 236 or 464, on a scale, let's say 550 or 600. The game must have a number that it uses to create results. Think of how tabletop baseball games work. You roll the dice, you get a result, you check the result against a result table, and there you have it, a plate appearance or a stolen base attempt. If you've been around long enough you know that OOTP used to work exactly this way. We may not be able to see this number — I don't believe we can — but at some point in the process, the game is converting some sort of Current Ability data into outcomes. That the game is also obscuring this data in some way may be why a person would think that Current Ability is (ought to be) a suggestion. But even if Current Ability ratings are variables, they are still numbers that lead to outcomes. Potential ability can never be data, since it describes the future. Last edited by sixto; 06-27-2025 at 03:21 PM. Reason: always typos |
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#171 | |
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Minors (Rookie Ball)
Join Date: Dec 2019
Posts: 39
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You acknowledge there's no such thing as a true rating for "Current Ability" to play baseball but also insist that the number OOTP uses to represent this must be the only thing used as data in the dice roll. All the people jumping to the conclusion that this means minor league stats are completely meaningless are making a huge leap, imo. Last edited by Zooerp; 06-27-2025 at 03:31 PM. |
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#172 |
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Banned
Join Date: May 2016
Location: St Petersburg Florida USA
Posts: 6,693
Infractions: 0/2 (4)
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A player's output is determined by inputs higher than that shown by 100% accurate scouting. But now the 100% setting is not what is says it is - what it's been "forever" - and is instead a lie. If a person goes to the editor is what is shown there also a lie?
Not knowing the exact effect of a game feature is desirable. Outright deception is not. Last edited by Brad K; 06-27-2025 at 05:49 PM. |
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#173 |
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Banned
Join Date: May 2016
Location: St Petersburg Florida USA
Posts: 6,693
Infractions: 0/2 (4)
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Was the thread title changed at the OP's request or with his permission? Seemingly lost with the proliferation of message boards is the old time concept of not changing a person's words, so I'm wondering if that concept was ignored.
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#174 |
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Hall Of Famer
Join Date: Jun 2014
Location: Juust a bit outside...
Posts: 6,291
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I requested the change so it better reflected the message
__________________
"Cannonball Coming!" Go Bucs!! Founder and League Caretaker of the Professional Baseball Circuit, www.probaseballcircuit.com An Un-Official Guide to Minor League Management in OOTP 21 Ratings Scale Conversion Cross-Reference Cheat Sheet |
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#175 |
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Banned
Join Date: May 2016
Location: St Petersburg Florida USA
Posts: 6,693
Infractions: 0/2 (4)
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#176 |
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Banned
Join Date: May 2016
Location: St Petersburg Florida USA
Posts: 6,693
Infractions: 0/2 (4)
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#177 |
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Major Leagues
Join Date: Feb 2002
Posts: 402
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This is a very interesting thread. I feel like we got a peak behind the curtain into the inner workings of the "fog of war". So if my simple mind is understanding what I've read, I should be skeptical of a minor leaguer whose actual and potential ratings are very different and is putting up good numbers, knowing that the numbers have been artificially inflated.
I kinda now wish I didn't know that |
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#178 |
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Major Leagues
Join Date: Mar 2025
Posts: 314
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Last edited by WhiskyTango; 06-27-2025 at 07:50 PM. |
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#179 | |
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Major Leagues
Join Date: Mar 2025
Posts: 314
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#180 | |
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Banned
Join Date: May 2016
Location: St Petersburg Florida USA
Posts: 6,693
Infractions: 0/2 (4)
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