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Old 04-14-2015, 02:56 PM   #1
Assos
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How do I....?

How do I create a league in 1950 that uses random MLB players through times starting with the 16 teams that were in place but make the league dynamically evolving?
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Old 04-14-2015, 03:14 PM   #2
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How do I create a league in 1950 that uses random MLB players through times starting with the 16 teams that were in place but make the league dynamically evolving?
Create a league using the historical creation wizard. Select 1950, select random debut and select your minimum and maximum years(I suggest using 1901 or later as a minimum. Pre 1900 guys misbehave in random debut leauges) If you want your league to dynamically evolve according to history, just select the option for expansion and the option to import finances. This way Brooklyn will move to Los Angeles, New York to San Francisco and your league will expand in 61,62 and so on. The options for import modifiers and import strategy should already be checked by default, but you can always double check to make sure.
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Old 04-14-2015, 03:38 PM   #3
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That I know, but I want to go off the grid. After I start my season, I want my game to behave like a fictional league with real players.
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Old 04-14-2015, 03:49 PM   #4
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That I know, but I want to go off the grid. After I start my season, I want my game to behave like a fictional league with real players.
try this (I posted this in another similar thread):

-create your fictional league (setup league parameters/teams/divisions/etc).

-in the "players" section, change the settings for "generate international amateur free agents" and "generate international established free agents" and "generate free agents from independent leagues" to None. (edit: also change "international scouting discoveries" to None, or your scouting dept will find random fictional players from time to time). One more optional edit also in the players section: set the min/max age range for fictional players high, so maybe 32 min / 34 max. Again, if you don't mind one/two/three seasons or so with those inaugural fictional players, they'll all be old enough that they won't rack up mega stats in the record books and retire after 3-5 years.

-in the "options" section, check off the box for "automatically import real historical rookies"

-optional: also in the "options" section, check off "use random rookies from all eras" (I personally like using this on fictional "historical player" setups so I don't know who will show up in the draft, and I might get Ty Cobb in the same draft with Nolan Ryan).


the inaugural draft pool will be fictional players. Just my preference here again, but I don't mind a single season of fictional players in the stats. Once that first year is done, you can either retire those players and have the game import enough real historical rookies to fill all the rosters again. (after that, adjust the number of rounds/players imported to fewer rounds, so you don''t keep pulling in a ton of new rookies each year); or just let those fictional players live out their careers. If you set the min/max age for fictional players like I mentioned above, they'll retire in a few years anyway.
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Old 04-14-2015, 04:00 PM   #5
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Quote:
Originally Posted by stl jason View Post
try this (I posted this in another similar thread):

-create your fictional league (setup league parameters/teams/divisions/etc).

-in the "players" section, change the settings for "generate international amateur free agents" and "generate international established free agents" and "generate free agents from independent leagues" to None. (edit: also change "international scouting discoveries" to None, or your scouting dept will find random fictional players from time to time). One more optional edit also in the players section: set the min/max age range for fictional players high, so maybe 32 min / 34 max. Again, if you don't mind one/two/three seasons or so with those inaugural fictional players, they'll all be old enough that they won't rack up mega stats in the record books and retire after 3-5 years.

-in the "options" section, check off the box for "automatically import real historical rookies"

-optional: also in the "options" section, check off "use random rookies from all eras" (I personally like using this on fictional "historical player" setups so I don't know who will show up in the draft, and I might get Ty Cobb in the same draft with Nolan Ryan).


the inaugural draft pool will be fictional players. Just my preference here again, but I don't mind a single season of fictional players in the stats. Once that first year is done, you can either retire those players and have the game import enough real historical rookies to fill all the rosters again. (after that, adjust the number of rounds/players imported to fewer rounds, so you don''t keep pulling in a ton of new rookies each year); or just let those fictional players live out their careers. If you set the min/max age for fictional players like I mentioned above, they'll retire in a few years anyway.
When you do this, how do the real players perform. Is a Ty Cobb a Ty Cobb or will he be a Don Kelly named Ty Cobb
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Old 04-14-2015, 04:28 PM   #6
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When you do this, how do the real players perform. Is a Ty Cobb a Ty Cobb or will he be a Don Kelly named Ty Cobb
I've only run a few test sims of this setup, but the usual stars (assuming they don't get a CEI) have typically performed as expected... I had one setup go off of 2014 settings to see how the old timey players would function with modern factors... one player that really stood out was Dan Brouthers. By the time he retired, he held basically every career hitting record in the books (over 500 HR, 4600 hits).... also, Babe Ruth remained a pitcher his entire career (since the league wasn't following the historical path). He finished with around 360 wins.
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Old 04-14-2015, 04:37 PM   #7
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I've only run a few test sims of this setup, but the usual stars (assuming they don't get a CEI) have typically performed as expected... I had one setup go off of 2014 settings to see how the old timey players would function with modern factors... one player that really stood out was Dan Brouthers. By the time he retired, he held basically every career hitting record in the books (over 500 HR, 4600 hits).... also, Babe Ruth remained a pitcher his entire career (since the league wasn't following the historical path). He finished with around 360 wins.
Interesting. I might have to give something like that a shot.
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Old 04-14-2015, 04:52 PM   #8
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I am now running a couple of test subjects. I will report back if I like what I see.
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Old 04-15-2015, 12:55 PM   #9
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I'm giving this a shot myself. Started a small 10 team fictional league last night. Set it to import random rookies, simmed the first season, erased the history and released all players for a inaugural draft.

I'm excited to give this a go. Really hoping it's another new way to play.
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Old 04-19-2015, 08:23 PM   #10
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Quote:
Originally Posted by stl jason View Post
try this (I posted this in another similar thread):

-create your fictional league (setup league parameters/teams/divisions/etc).

-in the "players" section, change the settings for "generate international amateur free agents" and "generate international established free agents" and "generate free agents from independent leagues" to None. (edit: also change "international scouting discoveries" to None, or your scouting dept will find random fictional players from time to time). One more optional edit also in the players section: set the min/max age range for fictional players high, so maybe 32 min / 34 max. Again, if you don't mind one/two/three seasons or so with those inaugural fictional players, they'll all be old enough that they won't rack up mega stats in the record books and retire after 3-5 years.

-in the "options" section, check off the box for "automatically import real historical rookies"

-optional: also in the "options" section, check off "use random rookies from all eras" (I personally like using this on fictional "historical player" setups so I don't know who will show up in the draft, and I might get Ty Cobb in the same draft with Nolan Ryan).


the inaugural draft pool will be fictional players. Just my preference here again, but I don't mind a single season of fictional players in the stats. Once that first year is done, you can either retire those players and have the game import enough real historical rookies to fill all the rosters again. (after that, adjust the number of rounds/players imported to fewer rounds, so you don''t keep pulling in a ton of new rookies each year); or just let those fictional players live out their careers. If you set the min/max age for fictional players like I mentioned above, they'll retire in a few years anyway.
Just wanted to say that this is another cool way to play the game. I set up a fictional league and started importing real rookies from the get go. Just for fun I fast simmed 50+ years and the results were very cool. Lots of cool surprises. It simply amazes me how versatile this game is.
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