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Old 12-21-2014, 09:11 PM   #1
Cubfan2001
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International complex

I have two questions one about the international complex and another about the minor leagues.


First off explain to me the international complex a bit please? From what I see these players are not getting any gaming experience however I'm aware most of these players are only 16 so I imagine they shouldn't be going into my minors. Are they going to develop in the complex despite no game experience? When do you decide to promote them?


Second of all although I like OOTP I don't like to micromanage to the extreme that this game allows so I had decided to only allow AAA this time in my league. I have never done this before but I wonder if Im hurting my team and them developing. Basically at the moment anyone that isn't in my roster are all bunched in AAA and Im not sure if its going to hurt their ability since let's say I have 6 SP'ers or 2 3B and one player isn't getting enough playing time. Would you suggest I add AA and A etc again and can I even add them after I started the league without it.
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Old 12-21-2014, 09:28 PM   #2
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Bearing in mind that I'm not an expert -

1. International Complex players are playing baseball, just not in a league that OOTP tracks. Most will never reach even Rookie League caliber, but a few eventually develop, by about age 18 or 19, to the point where they can enter your organization.

2. Having too many players on any minor league team's roster is a bad idea, because they need playing time in order to improve their skills. The minors don't really require much micromanagement. You can delegate managerial decisions to the AI and limit your own role to deciding who is assigned where.

You can add more leagues during any off-season.
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Old 12-21-2014, 09:39 PM   #3
Cubfan2001
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Thanks Tom I just signed a 4.5 star potential international player, so you are saying most of the time these guys don't end up paying off? Should I make my scouting budget go down quite a bit as far as scouting international players to about lets say 10% and have them scout amateurs quite a bit more?


I had a feeling that way the case as far as the minor leagues, thanks!
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Old 12-21-2014, 09:52 PM   #4
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A 4.5 star potential International Complex player is a rarity. Watch him, and see whether he's ready for Rookie League when he turns 18. A couple of times, I've seen an 18-year-old who could compete in Short-Season A.

Very few isn't the same as none. IMHO, the occasional gem makes it worthwhile to mine international scouting.
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Old 12-22-2014, 04:14 PM   #5
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What strategy do you all use to know when to promote from lets say AA to AAA and etc. Also in an older version ( cant remember which one) there used to be a section telling you when the cpu felt spmeone needed a promotion or demotion. I cant find it no more, is it gone on this version?
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Old 12-22-2014, 04:19 PM   #6
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Quote:
Originally Posted by Cubfan2001 View Post
What strategy do you all use to know when to promote from lets say AA to AAA and etc. Also in an older version ( cant remember which one) there used to be a section telling you when the cpu felt spmeone needed a promotion or demotion. I cant find it no more, is it gone on this version?
This is the same as it was in the past - there will be an arrow beside the player (pointing up or down) if the AI manager feels the player should be moved to another level.

Watch your player stats. If he's hitting over his head at AA, he's probably ready for AAA. Same thing the other way. Performance is how you judge when to move guys up/down. (Consider playing time too - if he's a starter or bench player)

Last edited by Bluenoser; 12-22-2014 at 04:22 PM.
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Old 12-24-2014, 11:08 AM   #7
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We have been using INT FA since the beginning and have seen very few players pan out at the ABL level (pro). Keep also in mind we also use the max# of INT FA as well I think it is 96 as per the league settings option.. or something. So a very small % I'd say ever makes it to the pros. We use to see more 4-5* potential players in the early INT FA years but that # of dwindling after each season played. You have a much better chance of success in the amateur draft imho.
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Old 12-24-2014, 11:10 AM   #8
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If you are using OOTP 15 and the new ratings feature it is much easier to know when to promote a player to the next level rather than waiting for the arrow to tell you! Give that option a try if you have not used it before. It will show the players potential relative to the league they currently play in or the levels above them and you will see their potential ratings adjust ie., the higher you go the lower the pot ratings will be. If there is a big gap between one level and the next and the "stats" don't reflect a reason to change then its better to keep that player where they are and visa versa, if the stats look great and the change between current level or next level potential ratings are similar time to move up!

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Old 12-24-2014, 04:59 PM   #9
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Okay another question I am now in the offseason so I added the other minor leagues I then got a notice telling me I should probably select for the game to automatically fill the rosters with fictional players in each minor league system. It told me I can find it in league functions on the bottom of the page I believe. What I am finding is "fill teams with fictional players" in the roster functions section under league settings?
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Old 12-24-2014, 05:09 PM   #10
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Also do you all put more money on scouting on amateur draft or minor leagues or the major leagues?
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Old 12-24-2014, 11:47 PM   #11
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Quote:
Originally Posted by USF View Post
If you are using OOTP 15 and the new ratings feature it is much easier to know when to promote a player to the next level rather than waiting for the arrow to tell you! Give that option a try if you have not used it before. It will show the players potential relative to the league they currently play in or the levels above them and you will see their potential ratings adjust ie., the higher you go the lower the pot ratings will be. If there is a big gap between one level and the next and the "stats" don't reflect a reason to change then its better to keep that player where they are and visa versa, if the stats look great and the change between current level or next level potential ratings are similar time to move up!

Jason
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Could someone point out where this feature is in the game screen? All this time, I've never seen it.
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Old 12-25-2014, 12:46 AM   #12
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I would NEVER trust the AI telling me to promote/demote a player.

The relativistic ratings are here:
.

You can change them from the player profile pages. I love it, but it definitely takes some getting used to.
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Old 12-25-2014, 12:53 AM   #13
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Also do you all put more money on scouting on amateur draft or minor leagues or the major leagues?
Personal preference. What kind of organization do you want?
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It's amazing
How you make your face just like a wall
How you take your heart and turn it off
How I turn my head and lose it all

And it's unnerving
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There you go just trusting someone else
Now I know I put us both through hell

~Matchbox 20, "Leave"

Everyone knows it's spelled "TRAID", not trade
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Old 12-25-2014, 11:25 AM   #14
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I would NEVER trust the AI telling me to promote/demote a player.

The relativistic ratings are here:
.

You can change them from the player profile pages. I love it, but it definitely takes some getting used to.
AGREED! Relying on the game to tell you to promote or demote is not a good thing...
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Old 12-26-2014, 12:58 PM   #15
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Okay I have an issue. I added the other minor leagues and I even selected to "fill all teams with fictional players" yet for some reason the game continues to not let me get past my 7th game because it tells me that Toledo which is the AAA team of another team not even my own team has to few players. It says they only have 7 players. How can I fix this?
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Old 12-26-2014, 07:10 PM   #16
Cubfan2001
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You guys Im so sorry to be a bother, however does anyone please know how to fix this issue? The game will not let me go further into the sims until the issue gets fixed and I can't figure out a way to fix it. I especially don't understand since it's not even a minor league team that I control it's one of the computers teams.
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Old 12-27-2014, 12:57 AM   #17
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Quote:
Originally Posted by Cubfan2001 View Post
Okay I have an issue. I added the other minor leagues and I even selected to "fill all teams with fictional players" yet for some reason the game continues to not let me get past my 7th game because it tells me that Toledo which is the AAA team of another team not even my own team has to few players. It says they only have 7 players. How can I fix this?
Are you sure that you've filled the league that Toledo is in with fictional players?

If the game won't, for some mysterious reason, fill Toledo's roster, you can go into commissioner mode and assign free agents to the team.
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Old 12-27-2014, 11:12 AM   #18
Cubfan2001
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I'm pretty sure I did, I went to League functions on game settings and I selected "fill all teams with fictional players" so I would imagine that would also include Toledo as well.
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Old 12-27-2014, 07:36 PM   #19
tejdog1
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Go check Toledo's roster. If they don't have enough, go into commish mode and assign them 20 or so players.
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It's amazing
How you make your face just like a wall
How you take your heart and turn it off
How I turn my head and lose it all

And it's unnerving
How just one move puts me by myself
There you go just trusting someone else
Now I know I put us both through hell

~Matchbox 20, "Leave"

Everyone knows it's spelled "TRAID", not trade
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Old 12-27-2014, 08:20 PM   #20
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Quote:
Originally Posted by tejdog1 View Post
I would NEVER trust the AI telling me to promote/demote a player.

The relativistic ratings are here:
.

You can change them from the player profile pages. I love it, but it definitely takes some getting used to.
This feature is not working correctly..Markus is trying to fix it, but it's a complex issue apparantly.
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