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| FHM 5 - Online Leagues Looking for a league or does yours have openings? Post here! | 
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|  10-18-2018, 01:40 AM | #1 | 
| Bat Boy Join Date: Aug 2010 
					Posts: 10
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				Injured Players During Sim
			 
			
			Hey guys, I'm sure some of you have already started to try and run an online league even though it's missing some features, how do you guys deal with the sim breaking each time a user has an injury?  I was logging into that manager and manually replacing that person each time, but then simming a week in game takes a good half hour/45 minutes of switching back and forth between managers. Any more experienced commishes found a more reasonable way around this? | 
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|  10-19-2018, 12:53 PM | #2 | 
| Bat Boy Join Date: Oct 2018 
					Posts: 13
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			Maybe disable injury in Online mode is the best thing
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|  10-20-2018, 04:58 PM | #3 | 
| Minors (Rookie Ball) Join Date: Jan 2018 Location: Canada 
					Posts: 38
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|  10-21-2018, 03:15 AM | #4 | 
| Minors (Triple A) Join Date: Mar 2013 
					Posts: 211
				 Infractions: 0/1 (1) | 
			
			In fact, managing injuries is an important part. You can not do without it!
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|  10-21-2018, 10:42 AM | #5 | 
| Bat Boy Join Date: Oct 2018 
					Posts: 13
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			I just found it so boring to fix injuries! I prefer simming without having to stop every 2-3 days for a day to day injury. I'm having more fun playing with strategy and player progression than injuries! So If I were to be a commish of a league. I would turn this off( since there is no slider to put more or less injuries) You don't want to put 1-2h/ day to simule one week. Simulate should not take more than 15-20 minutes | 
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