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#1 |
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Hall Of Famer
Join Date: May 2006
Posts: 3,640
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Pitcher Never Pulled When Simming to End of Inning
I've been seeing this repeatedly across multiple saved games. Often I manage my team's games, but when my team is in the field, I will sim until runners are in scoring position or until the end of the inning. If you use the option to sim until the end of the inning, the AI seems to never pull the starting pitcher. It will leave the starter in the game to give up as many as 12 or more runs over multiple innings, as long as the pitcher is not fatigued. It just keeps letting runs accumulate, and it seems to stop applying any kind of pitcher management, as long as you're telling the sim to simulate the entire inning.
This is a major issue, and it can be replicated by starting a new saved game as a GM/manager and then working through a few weeks of the schedule. Over that span of time, you'll probably see a number of instances of this happening. |
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#2 |
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All Star Reserve
Join Date: Jul 2011
Location: Arizona
Posts: 500
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Yes using the RISP or Half Inning sim progressions won't make the AI manage pitchers or subs from what I can tell. Rich and I had that happen on a live stream once where we burned a reliever for 5 innings because we didn't realize the AI wouldn't pull the pitcher doing half inning.
Let me review with the dev team if the AI is supposed to manage that or if it's something causing that not to happen. Thanks Alex |
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#3 |
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Hall Of Famer
Join Date: May 2006
Posts: 3,640
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I can't imagine this is by design. If you auto-play a full day and let the AI manage and simulate an entire game, it makes personnel changes as necessary. Asking it to simulate a full inning should be no different.
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#4 |
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All Star Reserve
Join Date: Jul 2011
Location: Arizona
Posts: 500
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Hey Charlie,
So the dev team confirmed that that has been the way it was set up. I can understand the reasoning. When you do sim for a whole day or even an entire game you have no chance to be in control and the AI does need to come into play and manage. I can even see that being the case if you're doing innings at a time and you're just jumping ahead. There's a higher chance something happens and you'll miss a much-needed substitution. When it comes to half inning and RISP you're slowly progressing the game forward and you are more likely than not controlling the game and looking for sub moments. Now we did add a new pop up in 23 that alerts you when your pitcher is fatigued so we do have a system in place to help prevent complete pitcher burn out which Rich and I had on stream in 22. Let me do some testing to see if that pop up occurs when you do the finish inning sim. Thanks Alex Last edited by Alex Murray; 03-07-2023 at 05:06 PM. |
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#5 | |
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Hall Of Famer
Join Date: Jun 2006
Posts: 5,345
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#6 |
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All Star Reserve
Join Date: Jul 2011
Location: Arizona
Posts: 500
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So I did attempt the finish inning skip and that fatigue pop-up does not appear to happen for that so let me see if the devs can add that to that particular time skip. For the inning skipping where you choose the inning or sim the entire game that seems like AI just takes over but since it doesn't in the finish inning sim that would be good to have that alert.
Alex |
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#7 | |
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Hall Of Famer
Join Date: May 2006
Posts: 3,640
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