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#1 |
All Star Reserve
Join Date: Feb 2002
Location: atl
Posts: 891
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Importing league, why the new players?
So in order to import a 6.5 league, you have to import the league, then you have to manually add the AAA, AA and A associations. When the league begins, for some reason, the computer fills every level with random junk players in addition to the minor leaguers that were there? For example, the Rockies had like 10 minor leaguers total on their roster in 6.5, but in OOTP2006 they have like 75. Problem is, every single one of these guys is an absolute scrub. And the computer wants to put most of them on the 40-man roster.
In 6.5, the minor leagues were simmed with "ghost players" or something. In order to have a minor league affiliate, do you have to have 25 guys on the roster? What a chore to have to keep track of 75 players, most of whom stink and the AI desperately wants to sign and release. Is there anyway to work around this, or at least stop the AI from generating 100s of dreck?
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San Diego Padres NexGen Baseball League Cleveland Indians United Baseball League Co-commissioner of United Baseball League |
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#2 |
All Star Reserve
Join Date: Feb 2002
Location: atl
Posts: 891
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:bump:
__________________
San Diego Padres NexGen Baseball League Cleveland Indians United Baseball League Co-commissioner of United Baseball League |
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#3 |
All Star Reserve
Join Date: Apr 2004
Location: Houston, TX
Posts: 586
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For whatever reason ghost players were eliminated in this version. The junk players are supposed to be there but they are bad enough that they wont develop past where they are. So you dont really have to keep track of them and depending on how many players you are drafting/signing after a few seasons I have found that most of them have been weeded out of my organizations anyway.
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#4 | |
All Star Reserve
Join Date: Feb 2002
Location: atl
Posts: 891
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Quote:
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San Diego Padres NexGen Baseball League Cleveland Indians United Baseball League Co-commissioner of United Baseball League |
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#5 |
Hall Of Famer
Join Date: Jul 2004
Posts: 18,506
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Another Mike D,
I'm sorry for the delay in responding to this message. Unfortunately (for you), Aordolin is correct - this version of the game no longer has "ghost players." That is, every player in the game is real and fully tracked, and therefore all rosters must be fully manned at all times. This was a design decision, and the impact on OOTP 6 leagues is just as you've described. Some of the AI shuffling of players should be reduced in the upcoming Patch 2, however. For now, I'm moving this over to Closed/Claimed Fixed. I'm happy to discuss this more if you'd like. Thanks, Steve |
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