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Old 06-13-2006, 07:31 PM   #1
rasnell
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Beta test for Patch #2

Here's what's happening after the first patch when forming a historical league and only adding AAA. I set the active roster at 25, no secondary roster, and just AAA to force the game to import only historical players. There should absolutely be enough players in the Lahman database for 1990 to have an inaugural draft, completely fill the active rosters, and still have plenty of REAL talent in AAA.

Just in case, I turned off the auto import historical player creation and set player creation mods to a very poor 0.1 so that any fictional players will be so poor as never make it to the active roster.

Well, it didn't work. The active roster is full of fakes with terrible ratings and the minors have players that the AI absolutely should have had on the active roster. Why did any fakes make the draft? Why isn't it fully seeded with drafted REAL talent.

Please try this, oh, Beta testers, before you finalize and release Patch #2, to see if this game really is going to work for historical simmers.

This is a real bummer. I just can't get a historical league going with the new game.

In addition, when clicking for head scout recommendation in the draft, it repeatedly recommended a very poor closer, the same person, in every round -- someone that no one would ever draft even in 50 rounds.
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Old 07-05-2006, 05:34 PM   #2
battists
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Rasnell, I'm looking at this very test right now. What information could I provide you to help you determine if it's "working" or not?

I ran some quick opening-day reports and uploaded them here. If you have a sec, download them and let me know how they look.
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Old 07-05-2006, 08:08 PM   #3
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Quote:
Originally Posted by battists
Rasnell, I'm looking at this very test right now. What information could I provide you to help you determine if it's "working" or not?

I ran some quick opening-day reports and uploaded them here. If you have a sec, download them and let me know how they look.
Battists, I truly appreciate this level of customer service and of attention to detail among all of these many threads. I feel truly rewarded for the faith and hope and time I've put on here, along with many others on these forums, when I know you're trying to fix this "game" -- more like HOBBY, AVOCATION, LOVE, DREAM WORLD.

This test looks very close to solving the problem. There are no obvious mistakes. To really nitpick on tweaks, you might want to look at how closers and middle relievers are coded or rated. There are some very good closers who truly are not the best closer and go to the minors, but I would definitely have them on my roster in place of another middle reliever. Look at the example of Boston AAA Closer Rob Murphy at 12-10-9 and compare him to the MLB MR. It's a very minor judgment call -- and a definite fix to the previous problem -- but perhaps a closer should be considered as another middle reliever if he is the #2 best closer instead of going to the minors.

It's also a close call for the Cleveland minors close rated at 15-16-2. I can see where the horrible control of 2 might not make the cut, but there's also another minor league MR at 10-15-8, pretty darn good.

Key question: Why are the MLB rosters only displaying 9 pitchers? On a 25-man roster, shouldn't there be 11-13 pitchers? You usually do not have a backup for every single positional player, often a utility infielder and outfielder to cover multiple spots. Without cutting the pitching roster at 9, all of these minor leaguers mentioned above would have made the cut.

All in all, you've definitely solved the problem noted in the previous patch. The problems I had in multiple new season starts were horrible 1-1-1 players making the majors and 10-10-10 in the minors. No longer in evidence with what you supplied.

Again, thank you for allowing my voice to be heard. I really was on the fence about abandoning this new version. Now I'll hang in there much more patiently.
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Old 07-05-2006, 08:27 PM   #4
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Rasnell,

It's not a problem. I wish we were caught up with the initial flood of tech support, and then you'd see some truly responsive results.

Meanwhile, glad to hear that this an improvement. I've sent a note to Markus asking about the 9 pitchers on the ML teams, we'll see what comes of that.

I mentioned the closer thing, but I'm not losing sleep over that one yet. After all, Rob Murphy 12-10-9 is matching up with these 4 major league relievers:

10-16-9
14-17-15
9-16-11
15-18-12

IMHO, he's not quite at their level, although with the 1st and 3rd, he's within sniffing distance. But, with that little difference, I'm willing to chalk it up to something role-play-esque, like the fact that he can become a FA if he gets enough ML time this year.

I simmed through the All-Star break, and he's dominating AAA, but the other 4 MRs are doing well, if not staggeringly so.

Anyway, for now, I'm going to move this over to Closed/Claimed Fixed. Happy to keep discussing it over there, though!

Steve
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Old 07-05-2006, 09:51 PM   #5
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I agree. The AI is very close on judgment calls and nothing to fuss over. The previous version was obvious and glaring in bad judgment. Had to have been something wrong in the code and the way players were ranked.

Definitely think that 9 pitchers is too tight a cutoff for MLB roster. I'm assuming you were set on the default 25-man roster.
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Old 07-06-2006, 08:59 AM   #6
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Quote:
Originally Posted by rasnell
Definitely think that 9 pitchers is too tight a cutoff for MLB roster. I'm assuming you were set on the default 25-man roster.
Just talked to Markus. First of all, he's going to tweak the 9. But here's how the game decides how many pitchers to carry:

"It changes depending on pitcher endurance and use of reliever setting in the league strategy setting (which import differently depending on the year for historicals)... if endurance of pitchers is higher, then carrying 12 pitchers does not make sense for example."

Just some info there.

Ciao!
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Old 07-06-2006, 09:02 AM   #7
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Quote:
Originally Posted by battists

"It changes depending on pitcher endurance and use of reliever setting in the league strategy setting (which import differently depending on the year for historicals)... if endurance of pitchers is higher, then carrying 12 pitchers does not make sense for example."


Ciao!
I didn't know that. Learned something new.
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Old 07-06-2006, 05:14 PM   #8
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Makes sense, but still needs to be tweaked a little. If I recall, the reports you sent me were from 1990. Even with endurance and reliever levels, 9 would still be a little short. By nudging even one or more pitchers, the strong, borderline talent in the minors would have properly made the MLB roster.

But thanks for reporting back on the details. These are important tests for whether patch #2 is working. I saw major improvement in the example that you sent yesterday.

Many thanks.
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