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Old 06-19-2006, 12:10 AM   #21
Bay Area Bob
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Foreign Players Limit

There's No Limit, 1, 2, 3, 4, 5, 6, 7, 8, 9 and 10.

Why is there not an option for zero? I don't think the Cuban league allows any foreigners, and even if it does, there should still be an option to have a zero foreign players limit so that no foreigners are allowed.
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Old 06-19-2006, 08:06 AM   #22
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Agreed, though that's a suggestion, and not really a bug. The bug is that the foreign player limits aren't working at all at the moment, and so the lack of an option for zero foreign players isn't the thing that's holding us back at the moment:

http://www.ootpdevelopments.com/boar...d.php?t=122131
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Old 06-20-2006, 05:52 PM   #23
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Still hoping for an update on this issue...
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Old 06-20-2006, 06:03 PM   #24
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Likewise. A quick, "This has been logged to be looked at," would be greatly appreciated.
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Old 06-21-2006, 05:37 PM   #25
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Bump.
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Old 06-23-2006, 10:01 PM   #26
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Back to page one again. Maybe someone can at least say this has been noted? Pretty please?
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Old 06-24-2006, 09:38 AM   #27
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And another bump, with another "please" thrown in for good measure.
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Old 06-30-2006, 12:44 AM   #28
TC Dale
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TT#1938 is posted for this bug, and Markus is looking into it now with the betatesting teams.
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Old 06-30-2006, 01:20 AM   #29
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Quote:
Originally Posted by TC Dale
TT#1938 is posted for this bug, and Markus is looking into it now with the betatesting teams.
Great news! Thanks for posting this.
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Old 06-30-2006, 08:18 AM   #30
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The problem is the game is using the individual position player/pitcher limits to override the overall setting. So if you set that to 4 or whatever, but leave the player/pitcher limits to "no limits," it ignores the other.

I posted about this issue when I noticed it in my Japanese league where I set the limit to 4, but both pos. player and pitcher to 3 so they had have at least one of both to use all 4 spots. Instead they got 3 of each. (battists responded to my thread pointing out it was an issue.)

At the moment you have to set individual limits for it to work properly.
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Old 07-02-2006, 03:30 PM   #31
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Quote:
Originally Posted by TC Dale
TT#1938 is posted for this bug, and Markus is looking into it now with the betatesting teams.
Bumping this one to get it moved to the logged issue forum.

Last edited by SC_Dawg; 07-02-2006 at 03:31 PM.
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Old 07-04-2006, 02:17 PM   #32
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Tt 1938
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Old 07-04-2006, 02:18 PM   #33
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Known issue

TT 1938
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Old 07-05-2006, 08:29 AM   #34
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I merged a few related threads. This is still TT # 1938, and has been claimed fixed in Patch 2, although it has not yet been verified.
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Old 07-10-2006, 09:54 AM   #35
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It seems that the issue with the game not obeying the limits has been resolved (1938). I'm going to close this thread.

I'm aware there are also discussions about a limit of 0 and so forth, but those are being covered in separate threads/TT #s, I believe.

Thanks!

Steve
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