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#1 |
All Star Reserve
Join Date: Apr 2004
Location: Ocala, FL
Posts: 544
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6.5 Import Issue
Some time ago I recall there was some discussion somewhere on these boards (can't find it now) with regard to imported 6.5 leagues being dominated by pitching. I was wondering what the status of this is. Is it still an issue for anyone? Has it been identified as a bug to be fixed? What, if anything, can be done about it? My preferred method of play right now is to import my 2005 career league from 6.5 as I am not a huge fan of fictional leagues. However, I'm running into this pitching dominance issue and it's so drastic as to be difficult to ignore. Lots of shutouts, low league batting averages (approx .240), low league ERAs (approx 3.50). I've done this import several times and frequently my team (Florida) has trouble breaking the Mendoza Line after April. The Marlins have never been a scoring powerhouse, but a team average in the neighborhood of .190 - .230 is a little low even for them. I should point out that this is all after applying the first patch and I haven't made any changes to the PCM;s, MLE's, or league totals, since I really don't know a lot about that stuff. In the past, I just left those things alone, and the stats worked out ok. If anybody knows what the status of this is, could you please post? Thanks.
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#2 |
Hall Of Famer
Join Date: Feb 2002
Location: Idaho
Posts: 2,834
Infractions: 1/0 (0)
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I believe the importing issues will be cleared up in the patch. Check the thread about it in general discussions.
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#3 |
Hall Of Famer
Join Date: Apr 2002
Location: Iowa
Posts: 6,655
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I've been testing this with the new beta patch. Leagues still come in with pitching still dominant but this can be "fixed" using league total modifiers. I simply import and create my universe. Sim a season and check the league totals compared to the target, I use the default setting
Code:
ootp default league totals ab 167353 h 44522 2b 8919 3b 898 hr 5451 bb 16222 hbp 1850 k 31828 babip .297 Code:
ab 165768 h 39133 2b 6265 3b 900 hr 4704 bb 8068 hbp 632 k 36583 Code:
league totals modifiers results ab 167353 none 168898 h 44522 1.121 45793 2b 8919 1.297 9264 3b 898 1.000 1053 hr 5451 1.137 5371 bb 16222 1.503 13132 hbp 1850 1.658 1137 k 31828 0.851 31865 IMHO I don't see this "pitching dominant" thing as a reason to not start a career. I play out every inning of every game in my dynasty and have since v4 while importing each year to the new version. I have always at least checked league totals at the end of every season and would estimate 50% of the time I do some tweaking between seasons. I do this without simming out a year to see how things will work. I only do the season sim with 2006 as there is a big difference that needs adjusting when you import. Whether this should be considered a bug or not I don't know. I do know that through league total modifiers it can be fixed. The only thing that should hold you back on starting a dynasty is the wp, balk, hbp, and hb ratings not importing bug. This is definatly fixed in the upcoming patch. A "work in progress" patch should be coming July 7th that, as I understand it, will include this fix. So if I were you I'd wait 'til Friday to give it a go. Hope this helps. |
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#4 | |
Hall Of Famer
Join Date: Apr 2002
Location: Iowa
Posts: 6,655
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Quote:
And you may be right, I don't know for sure. I would guess being a rating driven game that to get the best results some minor tweaking will be needed even if Markus makes some fixes. Online leagues may want to wait as some players would say tweak totals to get the results while others might not be comfortable with the totals being manipulated. However for a solo player I see no reason to wait for this to be fixed before starting, though I understand some would not agree with this approach. If Markus does indeed fix this then at that time I would sim a season again to see if it had any effect on my league and adjust my modifiers again if it was necesarry. |
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#5 |
All Star Reserve
Join Date: Apr 2004
Location: Ocala, FL
Posts: 544
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Thanks, Sweed. Very helpful.
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#6 |
All Star Starter
Join Date: Nov 2004
Posts: 1,305
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Sweed,
Thanks for your analysis. Being more than a little dense on the subject of league totals and modifiers I do have 2 questions: 1) The very low totals you got from simming one season don't seem to match the modifiers (percentage wise) you used to increase your totals For example, hits at 39133 times a modifier of 1.121 doesn't equal the default of 44522. It comes out to 43868. Is that because you continued to adjust the modifiers without regard to the default totals? and, 2) What would you do with the second season after you play it out? Would you adjust the totals again based on your second season results, leave them the same. or could you use 'adjust totals for historical accuracy' to keep your league's stats as close to a straight line as possible? As you can see I'm confused. ![]() Last edited by james17; 07-02-2006 at 07:26 PM. |
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#7 | ||
Hall Of Famer
Join Date: Apr 2002
Location: Iowa
Posts: 6,655
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Quote:
First the target for hits was 44522 but the setting of 1.00 resulted in 39133. 44522-39133= 5389 short. 5389/44522= .121 add the .121 to the starting setting of 1.00 = 1.121 this should result in a 12.1% rise in hits. I agree this looks funny but you are not trying to raise the 39133 result by 1.138 to equal 44522 (39,133 x 1.138= 44533). What you are doing is trying to get 12.1% more hits from your setting, 44522, that is the figure the game is using to generate results. The 39133 is only a result of the setting 44522. So 44,522 x .121 = 5387 more hits. Add that to 39133 + 5387 = 44520. At least that is my understanding of the new system and it seems to work pretty well. If we looked to increase the 39133 to 44522 we'd be using 1.138 which would overshoot the mark by quite a bit. As you can see the 1.121 resulted in an increase of 6600 hits compared to the 5387 we wanted. Also have to factor in that walks are still about 3000 to low so some guys instead of drawing a walk were getting an ab and increasing hit totals. All things in this are related so when you tweak one you sometimes see a ripple effect. When I tweak my totals I do look at the numbers whether HR's, doubles, or triples. But I also look at the percentage of total hits. If hits are way to high home runs will probably follow. You might have 6000 too many hits and 800 too many home runs. Do you tweak both hr's and hits? To me it depends on the percentages. If hr's are 12% of total hits in the setting and are still 12% of the total hits even though they are 800 to high I only tweak the hits. My thinking is by lowering the hits the home runs will follow but still be approx 12 % of the total hits. This is my understanding of how it works and whenever I increase or decrease a setting I am getting the results I expect to get. Quote:
![]() Hope that helps you out. |
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#8 |
All Star Starter
Join Date: Nov 2004
Posts: 1,305
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Hey Sweed, thanks for the comprehensive repy. I also play out all of my games and the little bit of a season I played before realizing ratings like HBP, WP, and others weren't importing also showed results that were way too strong in pitching and thus very low in offensive stats. I don't have any idea why this is happening only to 6.5 imported leagues, but it is what it is.
Your reply definitely helps. I think I know now how to adjust league totals. I would hope I wouldn't have to do it after every season but it will bear watching. What I plan to do now is wait for the second patch on Friday then re-import my league and start up a real season. If I again find early on low offensive stats I'll probably boost them up using the process you outlined even while the season is on-going. |
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#9 |
Hall Of Famer
Join Date: Jul 2004
Posts: 18,506
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This issue was resolved in 1.0.2.
Thanks, Steve |
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