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#1 |
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Minors (Rookie Ball)
Join Date: Oct 2002
Location: Chicago, IL
Posts: 38
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PbP Speed Custom Setting Allows Delay Millisec. < 0
If played out, the game will lock up when the PbP delay is set to a negative number. Well, it doesn't exactly lock up (mouseovers are still active), but the next pitch will never happen.
Yeah, I know this is pretty minor, and very avoidable, but I'm reporting this because the game shouldn't allow values in fields that cause it to lock up or crash. |
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#2 |
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All Star Starter
Join Date: Mar 2006
Posts: 1,098
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Could it be because you are technically asking the computer to do one thing BEFORE doing the previous function?
__________________
"And as I wander with my music through the jungles of Despair, my kid will learn guitar and find a street corner somewhere. There he'll make the silence listen to the dream behind the voice, and show his minstrel Hamlet daddy that there only was one choice." |
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#3 | |
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Minors (Rookie Ball)
Join Date: Oct 2002
Location: Chicago, IL
Posts: 38
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Quote:
I am merely suggesting that that field not accept values <0, or treat negative values as 0. Because if I was boneheaded enough to try entering -500 for delay, then someone else will too. (edited for typos) Last edited by Porb; 07-01-2006 at 01:33 AM. |
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#4 |
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All Star Starter
Join Date: Mar 2006
Posts: 1,098
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You never know. You may be the only bonehead.
![]() Seriously, though, I have tried to enter values <0 (such as .5) but with no success. Never thought to go negative, however.
__________________
"And as I wander with my music through the jungles of Despair, my kid will learn guitar and find a street corner somewhere. There he'll make the silence listen to the dream behind the voice, and show his minstrel Hamlet daddy that there only was one choice." |
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#5 |
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Hall Of Famer
Join Date: Jul 2004
Posts: 18,506
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Logged this as TT # 2295.
Thanks, Steve |
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#6 |
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Hall Of Famer
Join Date: Jul 2004
Posts: 18,506
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This has been claimed fixed in the next patch, but has not been verified yet.
Thanks, Steve |
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#7 |
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Hall Of Famer
Join Date: Jul 2004
Posts: 18,506
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Fix verified!
Steve |
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