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#21 |
All Star Reserve
Join Date: Dec 2001
Location: Hawaii
Posts: 887
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trade problem
OK so just completed a trade in my online league. In the game log it shows the new pitcher did take the mound for me but his stats are not right. when I click on him he us still showing up as playing for his old team. Anybody have any ideas about what to do?
Edit: More information, I ran the trade again. this seemed to put the player on the right team now. the players he was traded for were all Minor league players. They were all dumped into the free agent pool and I had to sign them back to the team that traded for them.
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Offey WWBL Commissioner(2004-2014 real life years) WWBL: Hawaii Island Warriors 2005 Pacific League Champion 2006 Pacific League Champion 2007 Pacific League Champion 2008 WWBL WORLD CHAMPION 2010 WWBL WORLD CHAMPION 2019 WWBL WORLD CHAMPION 2029 WWBL WORLD CHAMPION The Island Warriors are 21-23 in World Series play. BadAssBaseball: Boston Red Sox 1906 American League Champion 1907 WORLD CHAMPION Last edited by WWBL Commissioner; 11-02-2006 at 12:09 AM. |
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#22 |
All Star Reserve
Join Date: Dec 2001
Location: Hawaii
Posts: 887
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Little more info: the only other thing I can think that I did was I check for last minute exports after I did the trade so Tennessee had an export in there that might have still contained the pitcher pre trade...could that have messed it up?
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Offey WWBL Commissioner(2004-2014 real life years) WWBL: Hawaii Island Warriors 2005 Pacific League Champion 2006 Pacific League Champion 2007 Pacific League Champion 2008 WWBL WORLD CHAMPION 2010 WWBL WORLD CHAMPION 2019 WWBL WORLD CHAMPION 2029 WWBL WORLD CHAMPION The Island Warriors are 21-23 in World Series play. BadAssBaseball: Boston Red Sox 1906 American League Champion 1907 WORLD CHAMPION |
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#24 |
Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,806
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This is not a bug. The commish has to import all the team exports before processing any trades. Otherwise the import will release players no longer on a team.
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#25 | |
Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,806
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Quote:
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#26 | |
Hall Of Famer
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Quote:
![]() Based on what Markus wrote, though, I'd like to try a test, once I can grab a copy of someone's league. We should get a copy of the league, and try this: 1. Have GMs export some changes. 2. Have commish process a trade 3. Have commish import teams 4. Figure out what happens And then, to go with that, using the same starting point: 1. Have GMs export some changes. 2. Have commish import teams 3. Have commish process a trade 4. Figure out what happens Again, if someone who has experienced this issue can provide me with their league file, I'd love to try this with your league, just to rule out the possibility there's something messed up in your league file. If this turns out to work as Markus described, I think it's important to nail this down, and I can provide the online community with an add-on to the manual or something that describes this situation precisely. Thanks very much for your patience. Steve |
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#27 |
Hall Of Famer
Join Date: Apr 2003
Location: Chicago
Posts: 2,866
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Yes, that would have definitely messed the trade up. You should only process trades after importing all teams.
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GoodSox Go White Sox! |
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#28 | |
Hall Of Famer
Join Date: Jun 2006
Posts: 2,617
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Quote:
Unfortunately, Steve, I don't have a copy of that file, because the league ended due to frustration, but I will try to contact the commish and see if he has the league file still. Thanks for the help guys, and I think we may be getting closer to the root of this issue. |
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#29 |
Minors (Single A)
Join Date: Jun 2006
Posts: 60
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I have had this happen... following what Markus has said regarding import of lineups prior to any trades.
so i would say.. it is a bug |
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#30 |
All Star Reserve
Join Date: Nov 2005
Posts: 534
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#31 |
All Star Reserve
Join Date: Dec 2001
Location: Hawaii
Posts: 887
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I just sent you a link to my league file
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Offey WWBL Commissioner(2004-2014 real life years) WWBL: Hawaii Island Warriors 2005 Pacific League Champion 2006 Pacific League Champion 2007 Pacific League Champion 2008 WWBL WORLD CHAMPION 2010 WWBL WORLD CHAMPION 2019 WWBL WORLD CHAMPION 2029 WWBL WORLD CHAMPION The Island Warriors are 21-23 in World Series play. BadAssBaseball: Boston Red Sox 1906 American League Champion 1907 WORLD CHAMPION |
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#32 |
All Star Reserve
Join Date: Dec 2001
Location: Hawaii
Posts: 887
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But that's not all that happened in my case. One of the players from the trade showed up as still being on the old team, started for me according to the box sore, but all the stats and the pitchers log show like he was playing against me.
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Offey WWBL Commissioner(2004-2014 real life years) WWBL: Hawaii Island Warriors 2005 Pacific League Champion 2006 Pacific League Champion 2007 Pacific League Champion 2008 WWBL WORLD CHAMPION 2010 WWBL WORLD CHAMPION 2019 WWBL WORLD CHAMPION 2029 WWBL WORLD CHAMPION The Island Warriors are 21-23 in World Series play. BadAssBaseball: Boston Red Sox 1906 American League Champion 1907 WORLD CHAMPION |
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#33 |
Minors (Single A)
Join Date: Jun 2006
Posts: 60
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WWBL,
That has happened to me as well. When trades process, sometimes players end up on the correct team, sometimes some in the deal will stay on their old team.... some players just magically appear in the free agent pool. I state again, when these things happened to me.... I imported lineups FIRST. Because... that would just make too much sense ![]() Also, when I did have these things happening... it was in an online league setting, where there was a mix of human and AI teams... and trades that were messed up like this was when a human team finished a good deal with the AI. Last edited by thepbl; 11-02-2006 at 05:17 PM. |
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#34 | |
Major Leagues
Join Date: Feb 2002
Posts: 360
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Quote:
And since we import all teams once before any trades are made, I have no idea what you are saying in the above quote Markus. So the sequence is import teams for sim, run week, execute trades, upload new file. Owners get the new file, and noticed that trades were not right for whatever reason. I would import and notice trades were not right (released, not on new teams, etc.). Shutting down the AI at all levels solved this problem for us.
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IOSBL - Commissioner & Jacksonville Sharks TLB - Los Angeles Dodgers APBL - Tampa Bay Devil Rays Last edited by Chris Johnson; 11-02-2006 at 05:28 PM. |
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#35 |
Hall Of Famer
Join Date: Jun 2006
Posts: 2,617
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Shutting down the AI at ALL levels did not fix the problem in the league i've been referring to. So there is more to it than just that.
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#36 |
Major Leagues
Join Date: Feb 2002
Posts: 360
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Are you sure you shut it down correctly? Supposedly you first have to shut down each minor league team and then the major league level for each team. Doing otherwise doesn't work. And the shuttign down is done within each team, not the game setup menu. Just want to make sure because it didn't work at first for us either until I found a thread that discussed how to do it.
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IOSBL - Commissioner & Jacksonville Sharks TLB - Los Angeles Dodgers APBL - Tampa Bay Devil Rays |
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#37 |
Hall Of Famer
Join Date: Jun 2006
Posts: 2,617
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That may be the case. I'll have to ask the commish exactly how he did it.
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#38 |
Hall Of Famer
Join Date: Mar 2003
Location: Maine
Posts: 4,459
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This may not be a "bug", but it is a design flaw when using a mix of human and AI teams in online leagues.
We discovered this evening that the online GM's should NEVER push the "Complete Trade" button in their copy of the game. What happens is this: 1. Team A goes into the game and sets up a trade with Team B. 2. The AI of Team B says that this is a good trade and the "Complete Trade" button lights up. 3. Team A pushes the button, and the trade is completed in his copy of the game. 4. Team A exports his file to the Commish. 5. The Commish imports Team A, and since there is no import from Team B (because it's run via AI), the rosters are out-of whack. 6. The game does put the players that were traded from Team B onto Team A's roster. 7. However, it does not see the ones that Team A sent to Team B, so it considers them RELEASED by Team A! Something similar to this happened in version 6.5 when I would sign free agents in my copy of the game then import a roster from a team. The players would not be in the import file, so the game would try to release them. However, in 6.5 it paused on import and asked if it was ok to release the players. So, I could say "no" and deal with it. So, since we know that human teams cannot trade with each other within the game, and since we now know that human teams cannot trade with AI teams within the game, all online trade requests need to be sent to the Commish to process. In our league, I enter trade requests to AI teams, and I will use the "Force Trade" option if the AI immediately agrees to the trade. If the AI says something like "I'll think about it. Submit the offer.", then I will reply to the human GM that the AI does not like the offer, and we can go from there.
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#39 |
Hall Of Famer
Join Date: Jun 2006
Posts: 2,617
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That would make sense. But in the case I'm referring to, no AI teams were involved. in fact, no AI teams were even in the league. But, it could be that people submitted trades in game, and weren't supposed to. I guess we'll never know on my end, since the league ended.
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#40 |
Hall Of Famer
Join Date: Apr 2003
Location: Chicago
Posts: 2,866
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I'm going to go ahead and close this one since Markus has verified there is no bug. If someone can duplicate this using the proper steps to execute an online league trade (no human involvement), etc. then please PM me and I will reopen. Thanks.
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