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#1 |
Minors (Triple A)
Join Date: Dec 2001
Posts: 280
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Major memory leaking, bugs
The version 37 of the game has some massive memory leaks - I have to reboot my PC just to get my computer working at normal speed.
I also get crashes, like when I check the 40 man roster. |
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#2 |
Hall Of Famer
Join Date: Jan 2002
Posts: 6,000
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I'm not having any issues like this.
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#3 |
Hall Of Famer
Join Date: Mar 2002
Location: Hill Country
Posts: 2,428
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Hey Jonah,
Post this over in the tech support forum if you would...for all of our sakes. If there's a memory leak, it needs to be looked at. Sorry if that sounds too authoritative, I just wanna make sure this gets the attention it deserves, which it won't here.
__________________
The former GM of the WHBL Managua Four Roses "The best way to find out if you can trust somebody is to trust them." |
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#4 |
Global Moderator
Join Date: May 2002
Posts: 4,933
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Also please give more information, we are getting generalities here, not specifics. The more we have the better we can help.
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#5 | |
Minors (Triple A)
Join Date: Dec 2001
Posts: 280
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Quote:
The only thing I can copy is: AppName: ootp2007.exe AppVer: 2.0.0.0 ModName: ootp2007.exe ModVer: 2.0.0.0 Offset: 0034f443 |
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#6 |
Minors (Triple A)
Join Date: Dec 2001
Posts: 280
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#7 |
Hall Of Famer
Join Date: Jul 2004
Posts: 18,506
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Jonah,
Walk us through this a bit. First of all, what kind of league did you create? Describe it a little bit. An imported game? Historical (which database?)? Fictional? What kind of league structure? What makes you think there is a memory leak? What, specifically, were you doing when the game crashed? Thanks! Steve |
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#8 |
Minors (Triple A)
Join Date: Dec 2001
Posts: 280
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I imported a historic league (2006).
What makes me think there's a memory leak? The preview, my computer ran normally after playing. This build, after closing the game, the screen goes black, then when it returns, the computer is sssssssslllllllllooooooooooooowwwwwwwww and remains so until I reboot. The game ALWAYS crashes when I look at the 40 man roster. |
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#9 |
All Star Starter
Join Date: Nov 2004
Location: South Shore, Great Lakes
Posts: 1,386
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Just a suggestion...
1. Uninstall the Preview game 2. Uninstall the latest build 3. Reboot 4. Reinstall the latest build 5. Reboot before you start playing Simply trying to get a clean start on something that might be an installation problem. |
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#10 | |
Minors (Triple A)
Join Date: Dec 2001
Posts: 280
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Quote:
1. Did that. 2. Did that. 3. Did that. 4. Did that. 5. Did that. The problem is that the game is confused by the 40 man roster. It's the save file, but it's a legitimate import using the game's "import historical team" from Lahman's database. |
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#11 |
Minors (Triple A)
Join Date: Dec 2001
Posts: 280
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Okay, just as I expected.
I set all teams to Computer AI, and simmed exactly 1 day to Jan 2. I then set myself as the manager as one of the teams. I looked at the 40 man roster. THIS time, no crash. What I surmised is that the game had players "floating" on the 40 man roster, who were but weren't there. When I simmed the game for one day, it automatically assigned the players on the 40 man roster their proper roles in the minor leagues (which I had added after importing the historical league.) Bug solved - it's up to you to have an auto-check/fix in which the game alerts the player that the players are improperly assigned from the 40 man roster, and asks if the player wants the AI to automatically assign them roles. |
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#12 |
Hall Of Famer
Join Date: Jul 2004
Posts: 18,506
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Jonah,
a. Do you have this problem with a fictional league? b. Do you have this problem if you create another historical league? c. Which version of Lahman are you using? d. You've said you imported a historic league, but you also said "import historical team". Were you importing individual historic teams using the league structure editor? Or did you just mean a normal full historical league import? e. Can you FTP us a copy of your .dat files using these instructions? http://www.ootpdevelopments.com/boar...d.php?t=142100 Thanks, Steve |
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#13 |
Minors (Triple A)
Join Date: Dec 2001
Posts: 280
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Better yet - have the computer offer the option of assigning the players itself, or asking where to put each player.
Anyway, there's a 40 man roster, and even though the 25 man roster is set, the extra players on the 40 man roster not on the 25 man roster are unassigned to any minor league teams. There's the bug - the game got "confused" because there were players on the 40 man roster who were not in the major league OR minor league rosters. |
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#14 | |
Minors (Triple A)
Join Date: Dec 2001
Posts: 280
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Quote:
1. I'd imported a historical season from Lahman. 2. I then built the minor leagues from scratch. 3. The league has a 40 man roster setting. 4. The teams have more than 25 players imported from Lahman, but only 25 of them are assigned (to the MLB). 5. The computer got confused when I looked in the 40 man roster, because there were more than 25 players, and the players not in the MLB roster were "floating" without a team. So, what's needed is a check - if there are more players than expected assigned to that team, the gamer should be asked what they want to do with those players. I fixed it manually by simply assigning every team an AI control and simming for just 1 day to Jan 2. The game automatically assigned everyone itself - it just couldn't auto-assign a HUMAN-CONTROLLED team. |
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#15 |
Minors (Triple A)
Join Date: Dec 2001
Posts: 280
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Now the SAME BUG when I look into a minor league. Why? I have minor league rosters "ghosted". That is, incomplete rosters.
When I go there, there's no rosters, so once again, the computer gets confused. It's looking for players where there ain't no players. ![]() |
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#16 |
Minors (Triple A)
Join Date: Dec 2001
Posts: 280
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One thing I don't understand -
Why does it take so long to sim minor league teams with no real players? ![]() |
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#17 | |
Global Moderator
Join Date: May 2002
Posts: 4,933
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Quote:
Actually Jonah, you didnt answer any of Steve B's questions, you need to give us more information, not opinions on what you think it is, because we are trying to narrow down the issue, as this seems a multifaceted one, not just a simple programming fix. Try again to go back and reread Steve B's quote in the post you quoted above, and answer those for us. It really would make a difference. ![]() Jonah, a. Do you have this problem with a fictional league? b. Do you have this problem if you create another historical league? c. Which version of Lahman are you using? d. You've said you imported a historic league, but you also said "import historical team". Were you importing individual historic teams using the league structure editor? Or did you just mean a normal full historical league import? e. Can you FTP us a copy of your .dat files using these instructions? http://www.ootpdevelopments.com/boar...d.php?t=142100 Thanks, Steve
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#18 | |
All Star Starter
Join Date: Nov 2004
Location: South Shore, Great Lakes
Posts: 1,386
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Quote:
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#19 | |
Minors (Triple A)
Join Date: Dec 2001
Posts: 280
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Quote:
2. No. 3. The latest one. 4. I imported the league, not just a team. I then created the minors. 5. I can FTP you the original league when I started having problems. And now I can't go into the minors without crashing (sigh) |
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#20 |
Hall Of Famer
Join Date: Jul 2004
Posts: 18,506
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Jonah,
When you say you "built the minor leagues from scratch," what exactly did you mean? I'm sorry if I'm asking rather detailed questions. I'm just trying to narrow down where in the process the problems are creeping in. I was able to create a historical league with 5 levels of minors and ghost players, with a 40-man roster, through the historical league wizard, and I'm not seeing any of the same issues. I'm wondering if a problem crept in during the process of adding the minors. Alternately, could you try doing the same setup through the wizard and see if it works for you? Thanks very much. Steve |
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