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Old 03-23-2007, 11:19 AM   #1
Jonah Falcon
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Major memory leaking, bugs

The version 37 of the game has some massive memory leaks - I have to reboot my PC just to get my computer working at normal speed.

I also get crashes, like when I check the 40 man roster.
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Old 03-23-2007, 11:21 AM   #2
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I'm not having any issues like this.
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Old 03-23-2007, 11:21 AM   #3
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Hey Jonah,

Post this over in the tech support forum if you would...for all of our sakes. If there's a memory leak, it needs to be looked at.

Sorry if that sounds too authoritative, I just wanna make sure this gets the attention it deserves, which it won't here.
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Old 03-23-2007, 11:28 AM   #4
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Also please give more information, we are getting generalities here, not specifics. The more we have the better we can help.
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Old 03-23-2007, 11:30 AM   #5
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Quote:
Originally Posted by TC Dale View Post
Also please give more information, we are getting generalities here, not specifics. The more we have the better we can help.
I'd love to, but the error report refuses to let me cut-and-paste the error data.

The only thing I can copy is:

AppName: ootp2007.exe AppVer: 2.0.0.0 ModName: ootp2007.exe
ModVer: 2.0.0.0 Offset: 0034f443
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Old 03-23-2007, 11:36 AM   #6
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Old 03-23-2007, 11:37 AM   #7
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Jonah,

Walk us through this a bit.

First of all, what kind of league did you create? Describe it a little bit. An imported game? Historical (which database?)? Fictional? What kind of league structure?

What makes you think there is a memory leak?

What, specifically, were you doing when the game crashed?

Thanks!

Steve
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Old 03-23-2007, 11:41 AM   #8
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I imported a historic league (2006).

What makes me think there's a memory leak? The preview, my computer ran normally after playing. This build, after closing the game, the screen goes black, then when it returns, the computer is sssssssslllllllllooooooooooooowwwwwwwww and remains so until I reboot.

The game ALWAYS crashes when I look at the 40 man roster.
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Old 03-23-2007, 11:45 AM   #9
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Just a suggestion...

1. Uninstall the Preview game
2. Uninstall the latest build
3. Reboot
4. Reinstall the latest build
5. Reboot before you start playing

Simply trying to get a clean start on something that might be an installation problem.
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Old 03-23-2007, 11:47 AM   #10
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Quote:
Originally Posted by BigCity View Post
Just a suggestion...

1. Uninstall the Preview game
2. Uninstall the latest build
3. Reboot
4. Reinstall the latest build
5. Reboot before you start playing

Simply trying to get a clean start on something that might be an installation problem.
(cough)

1. Did that.
2. Did that.
3. Did that.
4. Did that.
5. Did that.

The problem is that the game is confused by the 40 man roster. It's the save file, but it's a legitimate import using the game's "import historical team" from Lahman's database.
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Old 03-23-2007, 11:53 AM   #11
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Okay, just as I expected.

I set all teams to Computer AI, and simmed exactly 1 day to Jan 2.

I then set myself as the manager as one of the teams.

I looked at the 40 man roster. THIS time, no crash.

What I surmised is that the game had players "floating" on the 40 man roster, who were but weren't there. When I simmed the game for one day, it automatically assigned the players on the 40 man roster their proper roles in the minor leagues (which I had added after importing the historical league.)

Bug solved - it's up to you to have an auto-check/fix in which the game alerts the player that the players are improperly assigned from the 40 man roster, and asks if the player wants the AI to automatically assign them roles.
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Old 03-23-2007, 11:56 AM   #12
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Jonah,

a. Do you have this problem with a fictional league?
b. Do you have this problem if you create another historical league?
c. Which version of Lahman are you using?
d. You've said you imported a historic league, but you also said "import historical team". Were you importing individual historic teams using the league structure editor? Or did you just mean a normal full historical league import?
e. Can you FTP us a copy of your .dat files using these instructions?

http://www.ootpdevelopments.com/boar...d.php?t=142100

Thanks,

Steve
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Old 03-23-2007, 11:57 AM   #13
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Better yet - have the computer offer the option of assigning the players itself, or asking where to put each player.

Anyway, there's a 40 man roster, and even though the 25 man roster is set, the extra players on the 40 man roster not on the 25 man roster are unassigned to any minor league teams.

There's the bug - the game got "confused" because there were players on the 40 man roster who were not in the major league OR minor league rosters.
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Old 03-23-2007, 12:01 PM   #14
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Quote:
Originally Posted by battists View Post
Jonah,

a. Do you have this problem with a fictional league?
b. Do you have this problem if you create another historical league?
c. Which version of Lahman are you using?
d. You've said you imported a historic league, but you also said "import historical team". Were you importing individual historic teams using the league structure editor? Or did you just mean a normal full historical league import?
e. Can you FTP us a copy of your .dat files using these instructions?

http://www.ootpdevelopments.com/boar...d.php?t=142100

Thanks,

Steve
I figured out the problem - the computer was confused because:

1. I'd imported a historical season from Lahman.
2. I then built the minor leagues from scratch.
3. The league has a 40 man roster setting.
4. The teams have more than 25 players imported from Lahman, but only 25 of them are assigned (to the MLB).
5. The computer got confused when I looked in the 40 man roster, because there were more than 25 players, and the players not in the MLB roster were "floating" without a team.

So, what's needed is a check - if there are more players than expected assigned to that team, the gamer should be asked what they want to do with those players.

I fixed it manually by simply assigning every team an AI control and simming for just 1 day to Jan 2. The game automatically assigned everyone itself - it just couldn't auto-assign a HUMAN-CONTROLLED team.
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Old 03-23-2007, 12:34 PM   #15
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Now the SAME BUG when I look into a minor league. Why? I have minor league rosters "ghosted". That is, incomplete rosters.

When I go there, there's no rosters, so once again, the computer gets confused. It's looking for players where there ain't no players.
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Old 03-23-2007, 12:37 PM   #16
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One thing I don't understand -

Why does it take so long to sim minor league teams with no real players?
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Old 03-23-2007, 01:37 PM   #17
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Quote:
Originally Posted by Jonah Falcon View Post
I figured out the problem - the computer was confused because:

1. I'd imported a historical season from Lahman.
2. I then built the minor leagues from scratch.
3. The league has a 40 man roster setting.
4. The teams have more than 25 players imported from Lahman, but only 25 of them are assigned (to the MLB).
5. The computer got confused when I looked in the 40 man roster, because there were more than 25 players, and the players not in the MLB roster were "floating" without a team.

So, what's needed is a check - if there are more players than expected assigned to that team, the gamer should be asked what they want to do with those players.

I fixed it manually by simply assigning every team an AI control and simming for just 1 day to Jan 2. The game automatically assigned everyone itself - it just couldn't auto-assign a HUMAN-CONTROLLED team.

Actually Jonah, you didnt answer any of Steve B's questions, you need to give us more information, not opinions on what you think it is, because we are trying to narrow down the issue, as this seems a multifaceted one, not just a simple programming fix.

Try again to go back and reread Steve B's quote in the post you quoted above, and answer those for us. It really would make a difference.


Jonah,

a. Do you have this problem with a fictional league?
b. Do you have this problem if you create another historical league?
c. Which version of Lahman are you using?
d. You've said you imported a historic league, but you also said "import historical team". Were you importing individual historic teams using the league structure editor? Or did you just mean a normal full historical league import?
e. Can you FTP us a copy of your .dat files using these instructions?

http://www.ootpdevelopments.com/boar...d.php?t=142100

Thanks,

Steve
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Old 03-23-2007, 01:51 PM   #18
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Quote:
Originally Posted by Jonah Falcon View Post
(cough)

1. Did that.
2. Did that.
3. Did that.
4. Did that.
5. Did that.

The problem is that the game is confused by the 40 man roster. It's the save file, but it's a legitimate import using the game's "import historical team" from Lahman's database.
Didn't intend to make it sound disrespectful. I happen to be in IT 3rd level support and usually have to "level set" the situation to get a good starting point. Sorry if it was taken incorrectly.
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Old 03-23-2007, 02:06 PM   #19
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Quote:
Originally Posted by TC Dale View Post
Actually Jonah, you didnt answer any of Steve B's questions, you need to give us more information, not opinions on what you think it is, because we are trying to narrow down the issue, as this seems a multifaceted one, not just a simple programming fix.

Try again to go back and reread Steve B's quote in the post you quoted above, and answer those for us. It really would make a difference.


Jonah,

a. Do you have this problem with a fictional league?
b. Do you have this problem if you create another historical league?
c. Which version of Lahman are you using?
d. You've said you imported a historic league, but you also said "import historical team". Were you importing individual historic teams using the league structure editor? Or did you just mean a normal full historical league import?
e. Can you FTP us a copy of your .dat files using these instructions?

http://www.ootpdevelopments.com/boar...d.php?t=142100

Thanks,

Steve
1. Not with the league itself.
2. No.
3. The latest one.
4. I imported the league, not just a team. I then created the minors.
5. I can FTP you the original league when I started having problems.

And now I can't go into the minors without crashing (sigh)
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Old 03-23-2007, 02:23 PM   #20
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Jonah,

When you say you "built the minor leagues from scratch," what exactly did you mean?

I'm sorry if I'm asking rather detailed questions. I'm just trying to narrow down where in the process the problems are creeping in.

I was able to create a historical league with 5 levels of minors and ghost players, with a 40-man roster, through the historical league wizard, and I'm not seeing any of the same issues.

I'm wondering if a problem crept in during the process of adding the minors.

Alternately, could you try doing the same setup through the wizard and see if it works for you?

Thanks very much.

Steve
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