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#1 |
Global Moderator
Join Date: Nov 2002
Location: Queens, NY
Posts: 9,848
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3029 - Age limits
I decided to try to test out age limits in leagues that aren't feeder leagues. I set up a "youth league" that only allowed players 32 and under and an "age league" that only allowed players 32 and over. I simmed through one season to get any stragglers out of the system (figuring guys who weren't within age limits should get sorted out before the next season.
When I started the next year, I picked out players from each league at random. I didn't find any older players in the youth league, but I found two 28-year-olds in the age league, both of whom had played within the league in the previous year and stayed. So I guess the way it works is that it will make older players leave, but it won't check to see if there are younger players it should make leave. I did set up the age limits before the league was started, and players outside those age limits were apparently generated anyway.
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#2 |
All Star Reserve
Join Date: Apr 2004
Posts: 822
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Ok, the player creation limits problem has been noticed before and given a few TT's (736, 1228, 1646). The problem of there being players who are too young also already has a TT (738), but it's not quite in the same context, so I'll go ahead and create a new one.
TT #3029 Last edited by billethius; 03-24-2007 at 10:51 AM. |
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#3 |
Hall Of Famer
Join Date: Apr 2004
Location: Dedham, MA
Posts: 9,866
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I have a question,
When do leagues that have an age maximum start booting out the older players? I imported my 2006 game and set my AA and A to have age maximums. I have simmed to opening day of my major league and I still see 30-somethings on my A-level teams Do the AA and A level leagues need to be in full swing before the rosters get cleaned out?
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#4 | |
Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,644
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Quote:
I'm not sure though how multi-year contracts affect this (i.e. a 32-year-old player signs a four-year deal)... |
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#5 |
Hall Of Famer
Join Date: Apr 2003
Posts: 9,538
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This was claimed fixed in the first patch. If you continue to have trouble with this issue, please contact a moderator to reopen this thread.
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