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Earlier versions of OOTP: Commissioner's Corner Want to run an online league? Want to learn about the 'ins' and 'outs' of being a commish? This is the place!

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Old 11-10-2008, 11:25 PM   #21
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Link to tech support thread on this topic
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Old 11-16-2008, 11:40 PM   #22
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for reference:

7:38 pm, just clicked "create archive"
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Old 11-17-2008, 12:25 AM   #23
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8:24 Pm

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Old 11-17-2008, 02:05 AM   #24
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10:04 pm

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Old 11-17-2008, 03:17 AM   #25
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11:16 PM

finally done!

Tarball size: 55.33 megabytes.

Nearly 4 hours to create a 55 meg tarball.

With OOTP8, this was about an hour long process.
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Old 11-19-2008, 01:04 PM   #26
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Creating the tarball with the in-game archiver? Is this the league files tarball, or one for the reports?
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Old 11-19-2008, 05:12 PM   #27
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Creating the tarball with the in-game archiver? Is this the league files tarball, or one for the reports?
In game archiver. League reports.
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Old 11-19-2008, 06:09 PM   #28
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Have you tried archiving into a tarball with a third-party utility?

I also found the OOTP in-game archiver to be so slow that I never even waited for it to complete once. You can generate reports, then "copy all reports to folder" to another folder, that way you get the exact set of reports which was generated that time. Take those reports and archive them with another program and then upload them. If you want to use the in-game utility to upload them, archive them separately, then re-insert them into the game folder.

Personally, I archive and upload with third-party utilities, which are incomparably faster, but I get the impression that you want to avoid doing that.

Like I said, I tried to use the in-game method, and I didn't have the patience to sit through it even once.
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Old 11-19-2008, 06:19 PM   #29
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That's an interesting tip. I never thought about doing it that way. What 3rd-party archiving program do you use? I have WinRAR but I don't think that creates tarballs. I don't suppose there's any easy way to archive the necessary league files out of game?
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Old 11-19-2008, 10:42 PM   #30
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I use PeaZip and it is excellent. Takes a little configuration, but it's easy, and it can pack 400MB+ of HTML reports down to less than 20MB. Makes a great tarball/gzip, in the exact OOTP style.

I generate the reports, then use the "Copy files to" command to stick them in a new folder, then go to that folder and run PeaZip on them, and it Gzips up a great little tarball.

From there, you could use a third-party FTP uploading program (I use Filezilla but there are dozens out there, and Filezilla isn't especially good, in my opinion), or you could stick the tarball back into the OOTP folder that the game itself uses, and use the in-game FTP uploader. Just use the "Upload" command instead of using the "Archive and upload" combo).

I tarball and upload with third-party utilities. The in-game client was giving me the same headaches it was giving you guys, so I abandoned it right away, although I did give it a shot. I wasn't sure that doing it all outside of the game would be an equal substitute for what the game itself does, but it accomplishes the same thing and works exponentially more efficiently.

In theory, one could even create the league-file tarball outside of the game, but that's another matter, and I don't think it's necessary at all.
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Old 11-19-2008, 10:46 PM   #31
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Quick note about PeaZip: if you're archiving a big bunch of reports like I do (400MB+ like I said above) then it is going to take a few minutes to tarball up. I have a quad-core CPU on a P38-chipset motherboard with 4GB of high-performance RAM, and it takes my machine about four or five minutes to pack the 400MB down to about 20MB. So it's not going to happen instantly; but it's going to be a heck of a lot faster than three hours.
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Old 11-19-2008, 10:50 PM   #32
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Configure PeaZip to "Ultra" compression to get the smallest tarball. It does take longer to compress and to extract, but the time you save in uploading more than makes up for it, and I've done it dozens of times with no corruption ever.
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Old 11-20-2008, 01:24 AM   #33
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I've downloaded PeaZip and intend to give this a try during tonight's sim. Now I'm not sure I know where to set the compression to "Ultra". In the "Options" tab I see settings for compression, but under the "TAR" format they're all locked for me except for the "Compress files open for writing" checkbox (which defaults to unchecked). Is this where I'm supposed to set for Ultra, and if so do you know how to make these settings modifiable?
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Old 11-20-2008, 12:22 PM   #34
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Quote:
Originally Posted by satchel View Post
Have you tried archiving into a tarball with a third-party utility?

I also found the OOTP in-game archiver to be so slow that I never even waited for it to complete once. You can generate reports, then "copy all reports to folder" to another folder, that way you get the exact set of reports which was generated that time. Take those reports and archive them with another program and then upload them. If you want to use the in-game utility to upload them, archive them separately, then re-insert them into the game folder.

Personally, I archive and upload with third-party utilities, which are incomparably faster, but I get the impression that you want to avoid doing that.

Like I said, I tried to use the in-game method, and I didn't have the patience to sit through it even once.
I use a third party upload, but not to archive. I'll give that a shot and see if it's any different.
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Old 11-20-2008, 02:00 PM   #35
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Quote:
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I've downloaded PeaZip and intend to give this a try during tonight's sim. Now I'm not sure I know where to set the compression to "Ultra". In the "Options" tab I see settings for compression, but under the "TAR" format they're all locked for me except for the "Compress files open for writing" checkbox (which defaults to unchecked). Is this where I'm supposed to set for Ultra, and if so do you know how to make these settings modifiable?
In the Options tab, go to the pulldown and choose "Gzip" and check the "TAR before" option. Then you should be able to specify the "Compression: Level"

I assume that you're wanting to end up with a .tar.gz file.
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Old 11-20-2008, 05:06 PM   #36
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In the Options tab, go to the pulldown and choose "Gzip" and check the "TAR before" option. Then you should be able to specify the "Compression: Level"

I assume that you're wanting to end up with a .tar.gz file.
Aha, I gotcha! Alright, I think I'm all set for tonight. I'm looking forward to this... right now anything would be a big improvement over using the in-game archiver.
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Old 11-20-2008, 06:11 PM   #37
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Holler at me if you need to, I'll be checking my email regularly tonight. If you PM me on here, it'll email me.

Keep some of the things we've talked about in mind:
  • use the "copy files to" command on the second page of the "Reports" dialogue in order to get the exact reports generated on that go-round copied into a place where you can archive them easily; otherwise you'll be picking through the reports in your news/html folder to find the relevant ones (unless you want to ball up all the reports, new and old, and that's a lot of unnecessary stuff)
  • it's going to take PeaZip a few minutes to ball everything up; my machine is cutting-edge and it takes me about five minutes to pack everything down to 5% of original size; I don't know what your rig is like, but I could conceive of it taking anywhere from five, on up to thirty if your machine is just average, and you've got a ton of reports—just preparing you for a worst-case scenario; there is a progress bar which shows you what's going on, so you'll be able to see that it's working; using Ultra compression does drag out the ball-up process, but MB for MB, the time you save in uploading is worth it
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Old 11-20-2008, 06:15 PM   #38
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That's probably a question I should ask: what kind of connection are you on? I have a slow rig but a fast internet connection and I'm wondering if I may be better off using standard compression. The final size of my reports tarball when using the in-game archiver is usually just shy of 40 MB.
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Old 11-20-2008, 06:36 PM   #39
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The upload isn't an issue -- it's generating the tarball that is a killer.
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Old 11-20-2008, 06:54 PM   #40
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If your machine is not particularly fast, then "normal" compression is probably a good starting point. Try it first, then experiment from there, maybe try the next-higher up one later sometime.

I suppose that the overall difference between uploading a 20MB file and a 40MB one isn't much, only a handful of minutes. It's just that when I'm dealing with archiving 400MB of data, my impulse is to pack it as tightly as possible; and the wisdom in that decision is debatable.

I've always figured that the in-game archiver is putting together the tarball at what PeaZip calls the "normal" compression level. Compare your new one's size to your recent 40MB 'ball and see what kind of a difference there is.
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