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Old 09-12-2009, 10:49 PM   #1
dave1927p
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Is there an option for a salary floor?

can i add a salary floor in ootpx?
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Old 09-12-2009, 11:38 PM   #2
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Nope.
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Old 09-12-2009, 11:53 PM   #3
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typical.

thanks.
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Old 09-13-2009, 12:01 AM   #4
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For a player, or a league?
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Old 09-13-2009, 09:35 AM   #5
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Well, there's a minimum salary for all players, so that is basically a salary floor. Just raise the minimum salary. Maybe I am completely with you on this though.
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Old 09-13-2009, 10:12 AM   #6
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I take it somebody is sandbagging in a multiplayer league? While the current model is realistic, that wouldn't be a bad option to be able to implement in future versions by means of a tax.
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Old 09-13-2009, 11:05 AM   #7
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I wish a salary floor was an option in the game and in the real MLB.
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Old 09-16-2009, 04:19 PM   #8
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Quote:
Originally Posted by Zeppelin462 View Post
Well, there's a minimum salary for all players, so that is basically a salary floor. Just raise the minimum salary. Maybe I am completely with you on this though.
So, to follow up on this point. You could theorectically manage the salary floor by managing the minimum salary. The problem that it might cause is that teams will spend more money on lower tiered players that they would have anyway and not be able to afford better players and then cause them to obtain league minimum players to replace the more expensive players.
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Old 09-16-2009, 04:28 PM   #9
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Quote:
Originally Posted by AirmenSmith View Post
I wish a salary floor was an option in the game and in the real MLB.
I dunno about real MLB (it doesn't seem to work so well for the NHL), but I certainly do wish it was an option to play around with in the game.
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Old 09-16-2009, 04:34 PM   #10
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Quote:
Originally Posted by toxicavenger74 View Post
So, to follow up on this point. You could theorectically manage the salary floor by managing the minimum salary. The problem that it might cause is that teams will spend more money on lower tiered players that they would have anyway and not be able to afford better players and then cause them to obtain league minimum players to replace the more expensive players.
I don't know of any way to make a salary floor force teams to sign (good + more expensive) players. It just makes you spend.

What if you have $10M/year player who retires all of a sudden in the middle of spring training, and you were right at the floor? All the good free agents long since signed, so you're basically forced to hand out money to whoever will take it.

I can see how a salary floor would end up making mediocre free agents more expensive just to get an otherwise fiscally well-designed team over the floor.
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Old 09-16-2009, 04:46 PM   #11
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I always envisioned making a salary floor, at least from an online league perspective, by just saying that you had to spend X $s by the end of the year and whatever you didn't spend up to that was taken away from you and put into revenue sharing or whatever. It may not be as elegant as something more complex, but simple often works well enough.

Programming the AI to actually be smart spending up to the floor for a solo league might be difficult, but most likely not impossible. I suppose it may not be so different as making it be smart enough spending wisely when just under the salary cap. I've never really looked at that to form an opinion of whether the game is smart with respect to the cap though.
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Old 09-16-2009, 04:51 PM   #12
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As with anything, it'll require fine tuning, but if done well, it might certainly help us give a way to get rid of our overpriced vets for nothing.

Main penalties I assume would be something like forfeiting revenue sharing and paying fines (either in terms of draft picks or just money).
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