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Old 07-30-2013, 01:25 PM   #1
akw4572
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In game scheduler.........

I want to move forward to 2014 in my MLB league. BUT, I want to throw out divisions and have 2 leagues of 15 teams each. How will the scheduler handle that? Will it come up with a decent schedule? (different off days, etc?) I guess I'll have to keep interleague. Or I suppose I can go 16 in one league, and 14 in the other and either move Houston or Milwaukee back to their old league.
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Old 07-30-2013, 01:32 PM   #2
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or you could add two more teams then the issue of interleague games would go away
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Old 07-30-2013, 10:29 PM   #3
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the game ships with a ton of prefab schedules, so I would check to see if your desired alignment/configuration whatever you wanna call it is there. If it is, that schedule will be used.

If it isnt, the game will generate its own from scratch, and those schedules are rather piss poor, such as not having different off days for example.
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Old 07-30-2013, 11:49 PM   #4
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Yeah, I would seriously advise against using the in-game scheduler. Even if you can't find exactly the setup you want, it's a much better idea to find a schedule that's close to what you want, either in the ones that come with the game, or in gmo's collection, and fit your league to that.

It's just not the same using game-generated schedules. League-wide off-days are weird.
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Old 07-31-2013, 01:03 AM   #5
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Quote:
Originally Posted by Fyrestorm3 View Post
League-wide off-days are weird.
Though rare in the majors, league-wide off days are common in the minor leagues.
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Old 07-31-2013, 01:06 AM   #6
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Though rare in the majors, league-wide off days are common in the minor leagues.
Never said they weren't common. I said they were weird.
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Old 07-31-2013, 12:24 PM   #7
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Quote:
Originally Posted by Cras View Post
the game ships with a ton of prefab schedules, so I would check to see if your desired alignment/configuration whatever you wanna call it is there. If it is, that schedule will be used.

If it isnt, the game will generate its own from scratch, and those schedules are rather piss poor, such as not having different off days for example.
Yes, the in game had to handle it, and it was bad. I know a good schedule generator is very difficult to do. It's been on my wish list back all the way to "Dave's Stickware Scheduler" for those of you that remember that. I tried moving a team to another league for 16/14 in each league and the in game had to do it as well. I was hoping to do a one division per league top 4 make the playoffs league with current MLB teams. Not gonna happen with those schedules. I hate all the same off days, teams had 3 days in a row off a lot, and the all star game was in mid-June. There was not one in the old scheduling thread either. I guess that's why it's not in game. Like I said, I know it's difficult to do.
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Old 07-31-2013, 01:39 PM   #8
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Quote:
Originally Posted by akw4572 View Post
Yes, the in game had to handle it, and it was bad. I know a good schedule generator is very difficult to do. It's been on my wish list back all the way to "Dave's Stickware Scheduler" for those of you that remember that. I tried moving a team to another league for 16/14 in each league and the in game had to do it as well. I was hoping to do a one division per league top 4 make the playoffs league with current MLB teams. Not gonna happen with those schedules. I hate all the same off days, teams had 3 days in a row off a lot, and the all star game was in mid-June. There was not one in the old scheduling thread either. I guess that's why it's not in game. Like I said, I know it's difficult to do.
I am an old-timer that remembers "Dave's Stickware Scheduler". For years I have been writing QuickBasic code that generates .lsdl files for me.

One of my problems with latest OOTP is that my .lsdl file, while in the league's setup, is not used the next season. I have to import it each year.
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Old 07-31-2013, 01:59 PM   #9
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If any of you are able to access JSTOR through your local library, there was a study published in the journal Operations Research in 1994 about creating a better schedule for the Texas League. It's an interesting read on the real-world issues involved with creating a schedule.

The article is called "Devising a Cost Effective Schedule for a Baseball League" and was written by Robert A. Russell and Janny M. Y. Leung.
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Old 07-31-2013, 02:11 PM   #10
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Originally Posted by Le Grande Orange View Post
If any of you are able to access JSTOR through your local library, there was a study published in the journal Operations Research in 1994 about creating a better schedule for the Texas League. It's an interesting read on the real-world issues involved with creating a schedule.

The article is called "Devising a Cost Effective Schedule for a Baseball League" and was written by Robert A. Russell and Janny M. Y. Leung.
Thanks Rusty Staub! lol

I remember years ago a husband and wife did the MLB scheduling, and found this:

Husband-wife team out bid after 24 years - MLB - ESPN
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Old 07-31-2013, 03:01 PM   #11
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Thanks Rusty Staub
There's a lot of scholarly/academic research published in various journals that involves baseball. I only recently realized that my local public library can access JSTOR, and have since been browsing through the articles on offer. So far I've downloaded 19 papers. I expect to eventually download many more before I'm done.

Quote:
Originally Posted by david limbaugh View Post
I remember years ago a husband and wife did the MLB scheduling, and found this:

Husband-wife team out bid after 24 years - MLB - ESPN
Thanks for the link. I had missed that one I think.
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Old 07-31-2013, 06:40 PM   #12
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I'm another guy that remembers Stickware. I occasionally still use it with "pseudo-MLB" type setups, despite its obvious limitations.
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Old 08-01-2013, 09:26 AM   #13
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That Stickware Scheduler was a great utility. I think for awhile that was the only way we could have interleague play because it wasn't included yet in the in-game scheduler.
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