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#21 | |
Hall Of Famer
Join Date: Apr 2009
Location: Long Island
Posts: 11,002
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Quote:
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#22 | ||
Hall Of Famer
Join Date: Jun 2006
Location: All alone
Posts: 12,612
Infractions: 0/1 (1)
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Quote:
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#23 | |
Hall Of Famer
Join Date: Jun 2006
Location: All alone
Posts: 12,612
Infractions: 0/1 (1)
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#24 |
Hall Of Famer
Join Date: Nov 2002
Location: Ohio
Posts: 2,475
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One of the things that causes me to avoid stats-only play is the fact that the OOTP in-game player displays don't show anything in place of ratings. There's just a gap where player ratings used to be, which looks aesthetically very strange to me. I would love it if, for example, the game showed a player's career fielding stat when he is in the field, in the place where his Defense or Arm ratings used to be.
I know there are other issues in OOTP that are far more important for Markus to work on. But I personally would welcome some aesthetic improvements to the stats-only experience.
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#25 | |
Hall Of Famer
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Quote:
What I have never understood about this style of play is this: if you are using scouts anyway, the scouted ratings 2-8 or 20-80 are just simply a reflection of the report....that's all really...they may be right, they may be wrong....the same way you are playing...I still need to rely on stats to evaluAte players. Scouting is theory, whereas stats are fact...that's all |
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#26 | ||
Hall Of Famer
Join Date: Jun 2006
Location: All alone
Posts: 12,612
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Quote:
But I think that he should, because this is a totally awesome way to play the game.
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#28 | |
Hall Of Famer
Join Date: Apr 2009
Location: Long Island
Posts: 11,002
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Quote:
![]() But a great suggestion by you, thanks.
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#29 |
Minors (Single A)
Join Date: Mar 2004
Location: Lindsay, Ontario, Canada
Posts: 87
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Wolf, how do you treat the MiLB stats that just seem waaaaaay off? I mean, guys with monster ratings in MLB get sent down and just.... die. Do you use their MLB stats (if they have any) or just guess and close your eyes when clicking "Agree"?
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#30 | ||
Hall Of Famer
Join Date: Jun 2006
Location: All alone
Posts: 12,612
Infractions: 0/1 (1)
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Quote:
Giving up on expectations makes for a happier OOTP.
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#31 |
Minors (Single A)
Join Date: Mar 2004
Location: Lindsay, Ontario, Canada
Posts: 87
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Good point.
What do you do for ratings of staff? Scouts don't have a W/L record or a list of "picks that overachieved/underachieved" so do you just pick them at random/cheapest? Although managers have a W/L that you could use, assistants don't. |
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#32 |
All Star Starter
Join Date: Apr 2010
Posts: 1,272
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I am a HUGE fan of stats only. It's the only way I play now. But one thing though; feeder leauges are a must. The game generates stats for computer created draftees on a pretty random basis. I used feeder leagues to create all my draft pool then spend a lot of time scouting those leagues. The biggest part of my GM duties is spending from April -June scouting and preparing for the draft. With feeder leagues I have between 3-6 seasons of stats on all the pool players and can make informed draft decisions.
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#33 | |
Hall Of Famer
Join Date: Jun 2006
Location: All alone
Posts: 12,612
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I turn coaching off. Other people do different things.
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#34 |
Hall Of Famer
Join Date: Nov 2002
Posts: 3,627
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If scouts are on but ratings and potential are off...do you just get the textual scouting reports, then? There is no history of those so you can see how a scout's opinion of a player evolved over time, correct?
Would you recommend starting with a fictional MLB setup or smaller fictional setup?
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#35 | |
Hall Of Famer
Join Date: Jun 2006
Location: All alone
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I recommend fictional. My setup is 24 teams (two leagues of two divisions of six teams each), full minors and HS and college feeder leagues. No foreign or indie leagues. The draft has only players from the feeder leagues.
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#36 | |
Hall Of Famer
Join Date: Jun 2006
Location: All alone
Posts: 12,612
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I just realized that I didn't explain the reason for going fictional. A fictional league results in no expectations - as in no ideas about how players ought to perform - and no prior information. You have to watch it play out and figure it all out for yourself.
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#37 |
Major Leagues
Join Date: Oct 2013
Location: Pittsboro NC
Posts: 430
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I have the same fictional setup as Wolf, although I only added feeder leagues after my first season (I'm now in my fourth year, although I simmed 15 seasons before beginning to establish a history). By only relying on stats, you are much more involved in the decision-making process, because results are what matters, not expectations due to ratings. For instance, my top pitcher is having a terrible year. Although still young, I have to start thinking that he may be declining and now would be a good time to trade him. If I checked his ratings, I have no doubt they would still be high (my scout still praises him), but I can only go by his current numbers and whether my gut instinct tells me to give him more time. That's why Wolf says you really feel like a general manager with just stats.
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#38 | ||
Hall Of Famer
Join Date: Jun 2006
Location: All alone
Posts: 12,612
Infractions: 0/1 (1)
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Quote:
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#39 |
OOTP Developer
Join Date: Jun 2009
Location: Here and there
Posts: 15,543
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Personally I enjoy having some ratings showing (potential on 2-8 scale and stars). I feel like I am like a GM who has scouts at least give a ballpark of how good a player could be. I hide current ratings - but it would likely be nice to hide the current stars as well. It's not quite stats-only, and I do admire those who have patience to play that mode, but I like having some stuff pre-calculated for me.
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#40 |
Hall Of Famer
Join Date: Mar 2002
Location: Canada
Posts: 3,438
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Wolf, awesome write up for the league but do you use all the levels of minors like the short league and whatever it just the triple, double and single A ones?
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