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Old 03-19-2015, 05:55 AM   #141
Markus Heinsohn
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Originally Posted by GermanGiant View Post
The Game looks amazing...Thanks to the hole OOTP Team...Can´t wait until tomorrow....

Nochmal ein Lob in der Heimatsprache

Ich finde das ist mit Abstand das beste Sportmanager Game auf dem Markt (Und dann auch noch mit Baseball) und es wird echt von Jahr zu Jahr besser, ein würdiger Nachfolger für Anstoss

Macht so weiter Jungs und ich hoffe das der FHM2 auch in die Richtung geht....

P.S.: Finds übrigens gut das erst so en paar deutsche kommen müssen um so ein geiles Spiel über DEN Amerikanischen Sport zu machen...
Hehe, danke dir für die netten Worte!
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Old 03-19-2015, 07:00 AM   #142
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Originally Posted by Markus Heinsohn View Post
Actually it's the first time I've heard about this, so it doesn't seem to be as important as you think

I have taken note though and will look at this for an update.
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Originally Posted by Markus Heinsohn View Post
Send me a reminder in the middle of April and I'll add it in a update. Again, this is easy to do, but I was not aware this is suggested or I simply forgot. I'm getting old, you know

Best dev on the planet!
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Old 03-19-2015, 08:24 AM   #143
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First world problems.
What a ridiculous response. This board is loaded with people wanting, requesting, begging for features. NONE of this is essential.
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Old 03-19-2015, 08:26 AM   #144
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Originally Posted by Markus Heinsohn View Post
Actually it's the first time I've heard about this, so it doesn't seem to be as important as you think

I have taken note though and will look at this for an update.
Thanks Markus. I have had people who run online leagues say that it's been brought up by beta teams and shot down previously.

Anyway, good to know that you'll take a look at it. Hopefully not a big deal to add.
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Old 03-19-2015, 08:29 AM   #145
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It doesn't seem like it should be too hard to do, either. Though I'm no programmer.

To tward: I would still tone it down a notch, though, and just keep requesting it be fixed. Honestly - this is the first time I've heard that there's a problem with 7-day lineups and doubleheaders. I don't use 7-day lineups, nor do I manually schedule doubleheaders, and though it may have been brought up on the forums before, I must have missed it. What that tells me is that everyone calling for the feature to be fixed needs to be a little more vocal about it. Don't get your knickers in a twist, just keep campaigning and you'll get there at some point; many of the features being included in OOTP16 have been requested for years as well.
As Wolf said, it's been quietly and politely requested for several versions now. So it seemed that this was the time to stomp my feet a little. Squeaky wheel and all that. Looking at the "thanks" it seems a few others have wanted this feature too.

Anyway, apologies to Markus if I come across as ungrateful, as it is a great game. I just thought this was the time to get his attention.
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Old 03-19-2015, 08:46 AM   #146
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Originally Posted by Matt Arnold View Post
You can have it 100% computer voting, 100% human voting, or a combination of both.

Same with the All-Star voting, with the sole exception that in online leagues, All-Star voting is either 100% AI or 100% human, you can't have it do a combination of both (of course, you can still manually select All-Stars even if you do have it use AI voting).
So to clarify for my elderly brain: HOF and All-Star voting can both be 100% human voting in Online leagues?
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Old 03-19-2015, 08:53 AM   #147
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So to clarify for my elderly brain: HOF and All-Star voting can both be 100% human voting in Online leagues?
Yes

*With the caveat that for the All-Star game, only the starters are voted on by humans. The reserves are currently always selected by the AI.

Last edited by Matt Arnold; 03-19-2015 at 08:56 AM.
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Old 03-19-2015, 08:54 AM   #148
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As Wolf said, it's been quietly and politely requested for several versions now. So it seemed that this was the time to stomp my feet a little. Squeaky wheel and all that. Looking at the "thanks" it seems a few others have wanted this feature too.

Anyway, apologies to Markus if I come across as ungrateful, as it is a great game. I just thought this was the time to get his attention.
Count me among those who want 7-day lineups to function properly. I haven't been that vocal about it, but I have "thanked" numerous posts over the past month asking about this, and I've asked the question once or twice myself. I play solo and sim day to day, so I'm sure there'll be a way I can do what I want to do without 7-day lineups working the way they should with doubleheaders. However, I think it's pretty obvious that it's a big problem for online leagues that sim a week at a time.
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Old 03-19-2015, 09:36 AM   #149
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Send me a reminder in the middle of April and I'll add it in a update. Again, this is easy to do, but I was not aware this is suggested or I simply forgot. I'm getting old, you know.
Will do - it's on my calendar. And thank you, old man.
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Well, the average OOTP user...downloads the game, manages his favorite team and that's it.
According to OOTP itself, OOTP MLB play (modern and historical) outnumbers OOTP fictional play three to one.

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Old 03-19-2015, 09:40 AM   #150
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Will do - it's on my calendar. And thank you, old man.
LOL little does he know what it means to be old.
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Old 03-19-2015, 09:41 AM   #151
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Being able to save and load lineups will allow us to go beyond Vs. L or Vs. R lineups to Vs. ground ball pitcher lineups, Vs. fly ball pitcher lineups, strong defensive lineups, weak opponent lineups, doubleheader lineups, alternate lineups, etc. They will also be extremely handy for Spring Training. Being able to save them with descriptive names (as opposed to 1,2,3, etc.) will make for easy use. And they will make using the seven day lineups a breeze - look at the opponent, load the appropriate lineup.
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Originally Posted by Markus Heinsohn View Post
Well, the average OOTP user...downloads the game, manages his favorite team and that's it.
According to OOTP itself, OOTP MLB play (modern and historical) outnumbers OOTP fictional play three to one.

Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support.
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Old 03-19-2015, 09:42 AM   #152
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LOL little does he know what it means to be old.
"Old? Old is always ten years older than you are at the moment." - Malleus Dei
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Quote:
Originally Posted by Markus Heinsohn View Post
Well, the average OOTP user...downloads the game, manages his favorite team and that's it.
According to OOTP itself, OOTP MLB play (modern and historical) outnumbers OOTP fictional play three to one.

Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support.
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Old 03-19-2015, 11:07 AM   #153
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Regarding the HOF, one small annoyance that has persisted over the years is that
if a universe has multiple leagues, and a HOF inductee had even a single appearance in one league but heavily qualified in another then said player shows up in ALL the halls.

Similarly, in attempts to remove an inductee from one of the multiple halls, that player was promptly deleted from every hall.

While no big whoop, it would be ever so irritating if the situation is still present, particularly with the augmented HOF feature being so prominent.
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Old 03-19-2015, 11:14 AM   #154
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Would it be possible one day (say ootp17&#128521 to have action shots for the baseball cards? They could be very generic in the start, just uniform and position indicative but could be made better year on year?
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Old 03-19-2015, 11:47 AM   #155
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One more thing for the cornucopia: Markus, would it be possible, when using mass-select, to enable name randomizing within the selected players, teams, and/or leagues only? At present if one uses this feature, ALL players across the universe get randomized.

The random name feature is extremely valuable in conjunction with random debut to eliminate duplicate player names and add to the unknowability of players if one employs--as I do--multiple leagues stocked with random debut "real" players. As it stands now I have to manually alter player names one-by-one which, while sometimes quite entertaining, is nevertheless a tedious and time-consuming process.
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Old 03-19-2015, 11:53 AM   #156
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If you play OOTP16 on Steam and you lose the internet connection, does the game crash ?

If you don't play the game on Steam and the internet crashes the game is saved because it's not dependent on the internet?

Last edited by Orioles1966; 03-19-2015 at 12:07 PM.
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Old 03-19-2015, 12:05 PM   #157
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Cloud save

Will Steam cloud save be enabled on OOTP 16 so that I can play my save at work when I should be working...?
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Old 03-19-2015, 12:06 PM   #158
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Now the only thing needed for the HOF plaques is if OOTP could find a way to NOT include minor league statistics in the description.
I didn't even notice that, but I just wanted to draw some additional attention to this. I think it would make sense if HOF plaques only referred to major league stats.

Again, though, I love pretty much everything included in this RtR. I am excited to an irrational degree by the idea of having a HOF/All-Star vote without my word on those matters being final.
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Old 03-19-2015, 12:07 PM   #159
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Originally Posted by Orioles1966 View Post
If you play OOTP16 on Steam and you lose the internet connection,the game crashes,right?

If you don't play the game on Steam and the internet crashes the game is saved because it's not dependent on the internet?
You can setup Steam to play in off-line mode and never have to worry.

As far as playing through Steam in online mode I'm not as sure but I think once the game is loaded losing internet would have no affect as OOTP and the save location are all on your computer. The only reason to be online all of the time would be to autoupdate any Steam game you have, not just OOTP, and to accrue "rewards" or "records" that some games keep. Someone feel free to correct me if this is wrong.

And if you are playing the OOTP developments version Steam and internet don't come into play at all. Game is all on your computer.

Hope that helps.
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Old 03-19-2015, 12:10 PM   #160
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You can setup Steam to play in off-line mode and never have to worry.

As far as playing through Steam in online mode I'm not as sure but I think once the game is loaded losing internet would have no affect as OOTP and the save location are all on your computer. The only reason to be online all of the time would be to autoupdate any Steam game you have, not just OOTP, and to accrue "rewards" or "records" that some games keep. Someone feel free to correct me if this is wrong.

And if you are playing the OOTP developments version Steam and internet don't come into play at all. Game is all on your computer.

Hope that helps.
I haven't played the game on Steam. Just wondering about certain situation.
When I do play OOTP on my laptop,normally I cruise the internet.
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