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#141 | |
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Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,805
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#142 | ||
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Hall Of Famer
Join Date: Mar 2002
Location: Ontario, Canada
Posts: 2,422
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Best dev on the planet! |
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#143 |
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All Star Starter
Join Date: Jan 2003
Posts: 1,964
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#144 | |
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All Star Starter
Join Date: Jan 2003
Posts: 1,964
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Anyway, good to know that you'll take a look at it. Hopefully not a big deal to add. |
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#145 | |
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All Star Starter
Join Date: Jan 2003
Posts: 1,964
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Anyway, apologies to Markus if I come across as ungrateful, as it is a great game. I just thought this was the time to get his attention. |
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#146 | |
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Hall Of Famer
Join Date: Aug 2009
Location: NJ, US
Posts: 2,006
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#147 | |
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OOTP Developer
Join Date: Jun 2009
Location: Here and there
Posts: 15,830
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![]() *With the caveat that for the All-Star game, only the starters are voted on by humans. The reserves are currently always selected by the AI. Last edited by Matt Arnold; 03-19-2015 at 08:56 AM. |
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#148 | |
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Hall Of Famer
Join Date: Jun 2006
Posts: 3,291
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#149 | ||
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Hall Of Famer
Join Date: Jun 2006
Location: All alone
Posts: 12,612
Infractions: 0/1 (1)
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__________________
__________________ Quote:
Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support. |
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#150 |
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Hall Of Famer
Join Date: Jul 2004
Location: Toronto ON by way of Glasgow UK
Posts: 15,629
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LOL little does he know what it means to be old.
__________________
Cheers RichW If you’re looking for a good cause to donate money to please consider a Donation to Parkinson’s Canada. It may help me have a better future and if not me, someone else. Thanks. “Conservatism consists of exactly one proposition …There must be in-groups whom the law protects but does not bind, alongside out-groups whom the law binds but does not protect.” Frank Wilhoit |
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#151 | |
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Hall Of Famer
Join Date: Jun 2006
Location: All alone
Posts: 12,612
Infractions: 0/1 (1)
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Being able to save and load lineups will allow us to go beyond Vs. L or Vs. R lineups to Vs. ground ball pitcher lineups, Vs. fly ball pitcher lineups, strong defensive lineups, weak opponent lineups, doubleheader lineups, alternate lineups, etc. They will also be extremely handy for Spring Training. Being able to save them with descriptive names (as opposed to 1,2,3, etc.) will make for easy use. And they will make using the seven day lineups a breeze - look at the opponent, load the appropriate lineup.
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__________________ Quote:
Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support. |
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#152 | |
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Hall Of Famer
Join Date: Jun 2006
Location: All alone
Posts: 12,612
Infractions: 0/1 (1)
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"Old? Old is always ten years older than you are at the moment." - Malleus Dei
__________________
__________________ Quote:
Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support. |
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#153 |
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All Star Starter
Join Date: Dec 2002
Posts: 1,320
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Regarding the HOF, one small annoyance that has persisted over the years is that
if a universe has multiple leagues, and a HOF inductee had even a single appearance in one league but heavily qualified in another then said player shows up in ALL the halls. Similarly, in attempts to remove an inductee from one of the multiple halls, that player was promptly deleted from every hall. While no big whoop, it would be ever so irritating if the situation is still present, particularly with the augmented HOF feature being so prominent. |
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#154 |
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Major Leagues
Join Date: Sep 2003
Location: UK, Europe
Posts: 386
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Would it be possible one day (say ootp17😉
to have action shots for the baseball cards? They could be very generic in the start, just uniform and position indicative but could be made better year on year?
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A Lost Soul |
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#155 |
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All Star Starter
Join Date: Dec 2002
Posts: 1,320
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One more thing for the cornucopia: Markus, would it be possible, when using mass-select, to enable name randomizing within the selected players, teams, and/or leagues only? At present if one uses this feature, ALL players across the universe get randomized.
The random name feature is extremely valuable in conjunction with random debut to eliminate duplicate player names and add to the unknowability of players if one employs--as I do--multiple leagues stocked with random debut "real" players. As it stands now I have to manually alter player names one-by-one which, while sometimes quite entertaining, is nevertheless a tedious and time-consuming process. |
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#156 |
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Hall Of Famer
Join Date: Jun 2012
Posts: 2,869
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If you play OOTP16 on Steam and you lose the internet connection, does the game crash ?
If you don't play the game on Steam and the internet crashes the game is saved because it's not dependent on the internet? Last edited by Orioles1966; 03-19-2015 at 12:07 PM. |
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#157 |
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Registered User
Join Date: Mar 2007
Location: Stockholm
Posts: 23
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Cloud save
Will Steam cloud save be enabled on OOTP 16 so that I can play my save at work when I should be working...?
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#158 | |
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All Star Reserve
Join Date: Apr 2004
Posts: 740
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Again, though, I love pretty much everything included in this RtR. I am excited to an irrational degree by the idea of having a HOF/All-Star vote without my word on those matters being final. |
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#159 | |
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Hall Of Famer
Join Date: Apr 2002
Location: Iowa
Posts: 6,683
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As far as playing through Steam in online mode I'm not as sure but I think once the game is loaded losing internet would have no affect as OOTP and the save location are all on your computer. The only reason to be online all of the time would be to autoupdate any Steam game you have, not just OOTP, and to accrue "rewards" or "records" that some games keep. Someone feel free to correct me if this is wrong. And if you are playing the OOTP developments version Steam and internet don't come into play at all. Game is all on your computer. Hope that helps. |
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#160 | |
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Hall Of Famer
Join Date: Jun 2012
Posts: 2,869
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When I do play OOTP on my laptop,normally I cruise the internet. |
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