Home | Webstore
Latest News: OOTP 26 Available - FHM 12 Available - OOTP Go! Available

Out of the Park Baseball 26 Buy Now!

  

Go Back   OOTP Developments Forums > Prior Versions of Our Games > Out of the Park Baseball 16 > OOTP 16 - General Discussions

OOTP 16 - General Discussions Discuss the new 2015 version of Out of the Park Baseball here!

Reply
 
Thread Tools
Old 03-23-2015, 03:37 PM   #1
Statsman1
Major Leagues
 
Join Date: Sep 2002
Location: Marmora, Ontario, Canada
Posts: 340
Stolen bases when I'm managing games...

...is KILLING me.

My team has 4 guys with Speed > 15 AND Stealing > 18. In the first 6 games I managed myself, against catchers with Arm < 12, I went 1 for 21.

Yep. Less than 5% against guys my grandmother could steal on.

And then, to make it worse, guys running against me, with similar speed / stealing ratings, against my catcher's Arm = 17, went 11 for 12.

Is this just exceedingly bad luck? I have felt this way before - in OOTP14 and OOTP15, stealing bases just seemed to be a LOT tougher when I managed the games, compared to when I didn't, and let the AI do it.

Anyone else notice this? Or am I just a victim of statistical happenstance?
__________________
Statsman1
Statsman1 is offline   Reply With Quote
Old 03-23-2015, 03:40 PM   #2
reds1869
Minors (Triple A)
 
reds1869's Avatar
 
Join Date: Jun 2008
Location: Cincinnati, OH, USA
Posts: 258
Pitcher hold ratings play a huge part in SB results. That said, 1-21 is kind of extreme. But it wouldn't surprise me if it was just a fluky streak.
reds1869 is offline   Reply With Quote
Old 03-23-2015, 03:42 PM   #3
RchW
Hall Of Famer
 
RchW's Avatar
 
Join Date: Jul 2004
Location: Toronto ON by way of Glasgow UK
Posts: 15,629
Quote:
Originally Posted by Statsman1 View Post
...is KILLING me.

My team has 4 guys with Speed > 15 AND Stealing > 18. In the first 6 games I managed myself, against catchers with Arm < 12, I went 1 for 21.

Yep. Less than 5% against guys my grandmother could steal on.

And then, to make it worse, guys running against me, with similar speed / stealing ratings, against my catcher's Arm = 17, went 11 for 12.

Is this just exceedingly bad luck? I have felt this way before - in OOTP14 and OOTP15, stealing bases just seemed to be a LOT tougher when I managed the games, compared to when I didn't, and let the AI do it.

Anyone else notice this? Or am I just a victim of statistical happenstance?
Are you stealing in the right game situations? The game will punish that if not. Also keep in mind that a lot of real life SB are run and hit and hit and run combinations. I rarely use the steal choice in game.
__________________
Cheers

RichW

If you’re looking for a good cause to donate money to please consider a Donation to Parkinson’s Canada. It may help me have a better future and if not me, someone else. Thanks.

“Conservatism consists of exactly one proposition …There must be in-groups whom the law protects but does not bind, alongside out-groups whom the law binds but does not protect.” Frank Wilhoit
RchW is offline   Reply With Quote
Old 03-23-2015, 03:49 PM   #4
OldFatGuy
All Star Starter
 
Join Date: Jun 2007
Location: Northern Va., Loudoun County
Posts: 1,893
As someone who's played out every inning of every game for over a hundred seasons now, over various versions, I'll share my "thoughts" on your experience.

If you're playing one-pitch mode (which is what I ALWAYS play) and you essentially "force steal" (by selecting run and hit or hit and run) then my success rate has always been lower, much lower, than my opponents.

From tinkering with playing pitch by pitch mode, it seems (but not nearly enough data to support this, just an anecdotal observation) that by picking the right count and right situation, I had a much easier time having success stealing than I ever did playing one pitch mode.

I will also say that playing one pitch mode, I seemed to do "better" by selecting straight steal rather than forcing the issue, and dealing with the fact that the game basically turns into pitch by pitch mode for that AB as you often get the "runner couldn't get a good jump" result.

I obviously don't have enough time in 16 yet to tell, but it wouldn't surprise me if you're playing one pitch mode and are in effect "forcing" steals that your success rate would be much worse, as that has been my results over every version to date.

I'll let others decide whether having such poor results from "forcing" stealing is a good or bad thing. I can see arguments both ways, at least in terms of OOTP baseball.
__________________
I believed in drug testing a long time ago. In the 60's I tested everything. - Bill Lee
OldFatGuy is offline   Reply With Quote
Old 03-23-2015, 03:50 PM   #5
rpriske
Hall Of Famer
 
rpriske's Avatar
 
Join Date: Sep 2012
Location: Spencerville, ON, Canada
Posts: 26,400
Always switch to pitch-by-pitch when you want to steal.
__________________
Rusty Priske
Poet, Canadian, Baseball Fan

````````````````````````````````````````

rpriske is offline   Reply With Quote
Old 03-23-2015, 03:52 PM   #6
Hanson Bros
Hall Of Famer
 
Hanson Bros's Avatar
 
Join Date: Jun 2009
Posts: 2,006
I always have trouble getting to actually go when using the straight steal option
__________________
LBA

UTBA3
Hanson Bros is offline   Reply With Quote
Old 03-23-2015, 04:08 PM   #7
The Game
Hall Of Famer
 
The Game's Avatar
 
Join Date: Feb 2012
Location: Inside The Game
Posts: 30,937
Quote:
Originally Posted by Statsman1 View Post
...is KILLING me.

My team has 4 guys with Speed > 15 AND Stealing > 18. In the first 6 games I managed myself, against catchers with Arm < 12, I went 1 for 21.

Yep. Less than 5% against guys my grandmother could steal on.

And then, to make it worse, guys running against me, with similar speed / stealing ratings, against my catcher's Arm = 17, went 11 for 12.

Is this just exceedingly bad luck? I have felt this way before - in OOTP14 and OOTP15, stealing bases just seemed to be a LOT tougher when I managed the games, compared to when I didn't, and let the AI do it.

Anyone else notice this? Or am I just a victim of statistical happenstance?
Are you playing one pitch mode? If so switch to full count or whatever its called and steal then and your success rate will go up. I get killed in 1 pitch mode trying to steal, even against guys with a 4 arm ( 1-10 scale) and pitchers with a hold rating on 6 or less.game i just played i was 1 for 4 the 3 players that got picked off all have a 8+ speed while the one player that did steal was a mess up on my part and has a 6 speed/steal.
__________________
Go today don't wait for tomorrow
It isn't promised, all the time you get borrowed
Don't live your life for other people
Don't bottle your emotions till they crack and fill a couple just sorrows
Take your mind and refocus go get a paper write your goals out
Throw your middle fingers to all your haters


"Stay Strong"


The Game is offline   Reply With Quote
Old 03-23-2015, 04:30 PM   #8
r0nster
Hall Of Famer
 
r0nster's Avatar
 
Join Date: May 2006
Location: Michigan
Posts: 3,053
I do one pitch mode and do run and hit also double steal ALOT (my fav)
r0nster is offline   Reply With Quote
Old 03-23-2015, 04:32 PM   #9
r0nster
Hall Of Famer
 
r0nster's Avatar
 
Join Date: May 2006
Location: Michigan
Posts: 3,053
I should note I have a player who stole 134 bases and currently has over 1100 stolen bases. Billy Hamelton his hitting started good but after 5 seasons it began tailing off to about .240 I think career ave is .262
r0nster is offline   Reply With Quote
Old 03-23-2015, 04:43 PM   #10
phenom
Hall Of Famer
 
phenom's Avatar
 
Join Date: Mar 2003
Location: Near the Great Wall. On the GOOD side.
Posts: 3,763
I do believe there's a setting or two in the config files that you can adjust to help this.
__________________
reported
phenom is offline   Reply With Quote
Old 03-23-2015, 04:49 PM   #11
IanIachimoe
All Star Starter
 
IanIachimoe's Avatar
 
Join Date: May 2014
Location: paper st.
Posts: 1,055
Quote:
Originally Posted by OldFatGuy View Post
As someone who's played out every inning of every game for over a hundred seasons now, over various versions, I'll share my "thoughts" on your experience.

If you're playing one-pitch mode (which is what I ALWAYS play) and you essentially "force steal" (by selecting run and hit or hit and run) then my success rate has always been lower, much lower, than my opponents.

From tinkering with playing pitch by pitch mode, it seems (but not nearly enough data to support this, just an anecdotal observation) that by picking the right count and right situation, I had a much easier time having success stealing than I ever did playing one pitch mode.

I will also say that playing one pitch mode, I seemed to do "better" by selecting straight steal rather than forcing the issue, and dealing with the fact that the game basically turns into pitch by pitch mode for that AB as you often get the "runner couldn't get a good jump" result.

I obviously don't have enough time in 16 yet to tell, but it wouldn't surprise me if you're playing one pitch mode and are in effect "forcing" steals that your success rate would be much worse, as that has been my results over every version to date.

I'll let others decide whether having such poor results from "forcing" stealing is a good or bad thing. I can see arguments both ways, at least in terms of OOTP baseball.
great post. I think you nailed it.

I also only play pbp & that has been my experience as well.

always figured 'force steal' was exactly that, forced. regardless if your player gets a good jump or not, he goes - likely leading to more falied attempts.

I've had much more success when letting the runner decide to go or not & I steal A LOT.
IanIachimoe is offline   Reply With Quote
Old 03-23-2015, 04:51 PM   #12
r0nster
Hall Of Famer
 
r0nster's Avatar
 
Join Date: May 2006
Location: Michigan
Posts: 3,053
You can change settings for each player or as a team to how you want the individual player or whole team
r0nster is offline   Reply With Quote
Old 03-23-2015, 05:01 PM   #13
dodger300
Minors (Triple A)
 
Join Date: Apr 2004
Location: Las Vegas
Posts: 268
I play out all my games. The first thing I do when I get a new version Is open engine.cfg and set sb success to 108, and bunting success to 140. When playing out games and I have a base stealing threat on, take the first pitch to avoid running into pitchout. My leagues base stealing success rate runs between 70-72%. And I almost never use force steal.

Last edited by dodger300; 03-23-2015 at 05:05 PM. Reason: puncuation
dodger300 is offline   Reply With Quote
Old 03-23-2015, 05:06 PM   #14
MizzouRah
Hall Of Famer
 
MizzouRah's Avatar
 
Join Date: Dec 2001
Location: Troy, Mo
Posts: 6,252
Well Molina hasn't thrown one runner out yet. UGH!
MizzouRah is offline   Reply With Quote
Old 03-23-2015, 05:18 PM   #15
Statsman1
Major Leagues
 
Join Date: Sep 2002
Location: Marmora, Ontario, Canada
Posts: 340
Quote:
Originally Posted by The Game View Post
Are you playing one pitch mode? If so switch to full count or whatever its called and steal then and your success rate will go up. I get killed in 1 pitch mode trying to steal, even against guys with a 4 arm ( 1-10 scale) and pitchers with a hold rating on 6 or less.game i just played i was 1 for 4 the 3 players that got picked off all have a 8+ speed while the one player that did steal was a mess up on my part and has a 6 speed/steal.
THIS.

I play one-pitch mode and select 'steal' (rather than run-and-hit or hit-and-run, mostly), and this just doesn't seem to fly. I know a few of the 1-for-21 victims were nailed when the batter didn't put the ball in play on a hit-and-run, but the above sums up my problem.

I will say this, even when the mode is one-pitch, very often the runner doesn't get a good pitch to run on, and then the situation becomes 'pitch by pitch' as the pitch will be called a ball or strike, and the runner never went anywhere, and I'm back to selecting an option. The opposition doesn't seem to have this problem - they run whenever they want, with no restriction based on count (I have seen no situation where I'm pitching, and the AI runner didn't get a good jump and the situation changes to one-pitch-at-a-time mode).

Anyway, thank you for the suggestions, fellows - I guess I'll have to switch to pitch-by-pitch when I have runners on, which is kind of a bummer to have to remember that, but so be it.
__________________
Statsman1
Statsman1 is offline   Reply With Quote
Old 03-23-2015, 05:21 PM   #16
phenom
Hall Of Famer
 
phenom's Avatar
 
Join Date: Mar 2003
Location: Near the Great Wall. On the GOOD side.
Posts: 3,763
Change your engine.cfg file as stated above. Fool around with it to find something that works for you.
__________________
reported
phenom is offline   Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 09:45 AM.

 

Major League and Minor League Baseball trademarks and copyrights are used with permission of Major League Baseball. Visit MLB.com and MiLB.com.

Officially Licensed Product – MLB Players, Inc.

Out of the Park Baseball is a registered trademark of Out of the Park Developments GmbH & Co. KG

Google Play is a trademark of Google Inc.

Apple, iPhone, iPod touch and iPad are trademarks of Apple Inc., registered in the U.S. and other countries.

COPYRIGHT © 2023 OUT OF THE PARK DEVELOPMENTS. ALL RIGHTS RESERVED.

 

Powered by vBulletin® Version 3.8.10
Copyright ©2000 - 2025, vBulletin Solutions, Inc.
Copyright © 2024 Out of the Park Developments