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| OOTP 16 - General Discussions Discuss the new 2015 version of Out of the Park Baseball here! |
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#1 |
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Major Leagues
Join Date: Sep 2002
Location: Marmora, Ontario, Canada
Posts: 340
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Stolen bases when I'm managing games...
...is KILLING me.
My team has 4 guys with Speed > 15 AND Stealing > 18. In the first 6 games I managed myself, against catchers with Arm < 12, I went 1 for 21. Yep. Less than 5% against guys my grandmother could steal on. And then, to make it worse, guys running against me, with similar speed / stealing ratings, against my catcher's Arm = 17, went 11 for 12. Is this just exceedingly bad luck? I have felt this way before - in OOTP14 and OOTP15, stealing bases just seemed to be a LOT tougher when I managed the games, compared to when I didn't, and let the AI do it. Anyone else notice this? Or am I just a victim of statistical happenstance?
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Statsman1 |
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#2 |
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Minors (Triple A)
Join Date: Jun 2008
Location: Cincinnati, OH, USA
Posts: 258
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Pitcher hold ratings play a huge part in SB results. That said, 1-21 is kind of extreme. But it wouldn't surprise me if it was just a fluky streak.
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#3 | |
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Hall Of Famer
Join Date: Jul 2004
Location: Toronto ON by way of Glasgow UK
Posts: 15,629
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Quote:
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Cheers RichW If you’re looking for a good cause to donate money to please consider a Donation to Parkinson’s Canada. It may help me have a better future and if not me, someone else. Thanks. “Conservatism consists of exactly one proposition …There must be in-groups whom the law protects but does not bind, alongside out-groups whom the law binds but does not protect.” Frank Wilhoit |
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#4 |
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All Star Starter
Join Date: Jun 2007
Location: Northern Va., Loudoun County
Posts: 1,893
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As someone who's played out every inning of every game for over a hundred seasons now, over various versions, I'll share my "thoughts" on your experience.
If you're playing one-pitch mode (which is what I ALWAYS play) and you essentially "force steal" (by selecting run and hit or hit and run) then my success rate has always been lower, much lower, than my opponents. From tinkering with playing pitch by pitch mode, it seems (but not nearly enough data to support this, just an anecdotal observation) that by picking the right count and right situation, I had a much easier time having success stealing than I ever did playing one pitch mode. I will also say that playing one pitch mode, I seemed to do "better" by selecting straight steal rather than forcing the issue, and dealing with the fact that the game basically turns into pitch by pitch mode for that AB as you often get the "runner couldn't get a good jump" result. I obviously don't have enough time in 16 yet to tell, but it wouldn't surprise me if you're playing one pitch mode and are in effect "forcing" steals that your success rate would be much worse, as that has been my results over every version to date. I'll let others decide whether having such poor results from "forcing" stealing is a good or bad thing. I can see arguments both ways, at least in terms of OOTP baseball.
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I believed in drug testing a long time ago. In the 60's I tested everything. - Bill Lee |
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#5 |
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Hall Of Famer
Join Date: Sep 2012
Location: Spencerville, ON, Canada
Posts: 26,400
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Always switch to pitch-by-pitch when you want to steal.
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#7 | |
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Hall Of Famer
Join Date: Feb 2012
Location: Inside The Game
Posts: 30,937
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Go today don't wait for tomorrow It isn't promised, all the time you get borrowed Don't live your life for other people Don't bottle your emotions till they crack and fill a couple just sorrows Take your mind and refocus go get a paper write your goals out Throw your middle fingers to all your haters "Stay Strong"
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#8 |
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Hall Of Famer
Join Date: May 2006
Location: Michigan
Posts: 3,053
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I do one pitch mode and do run and hit also double steal ALOT (my fav)
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#9 |
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Hall Of Famer
Join Date: May 2006
Location: Michigan
Posts: 3,053
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I should note I have a player who stole 134 bases and currently has over 1100 stolen bases. Billy Hamelton his hitting started good but after 5 seasons it began tailing off to about .240 I think career ave is .262
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#10 |
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Hall Of Famer
Join Date: Mar 2003
Location: Near the Great Wall. On the GOOD side.
Posts: 3,763
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I do believe there's a setting or two in the config files that you can adjust to help this.
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#11 | |
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All Star Starter
Join Date: May 2014
Location: paper st.
Posts: 1,055
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Quote:
I also only play pbp & that has been my experience as well. always figured 'force steal' was exactly that, forced. regardless if your player gets a good jump or not, he goes - likely leading to more falied attempts. I've had much more success when letting the runner decide to go or not & I steal A LOT. |
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#12 |
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Hall Of Famer
Join Date: May 2006
Location: Michigan
Posts: 3,053
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You can change settings for each player or as a team to how you want the individual player or whole team
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#13 |
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Minors (Triple A)
Join Date: Apr 2004
Location: Las Vegas
Posts: 268
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I play out all my games. The first thing I do when I get a new version Is open engine.cfg and set sb success to 108, and bunting success to 140. When playing out games and I have a base stealing threat on, take the first pitch to avoid running into pitchout. My leagues base stealing success rate runs between 70-72%. And I almost never use force steal.
Last edited by dodger300; 03-23-2015 at 05:05 PM. Reason: puncuation |
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#14 |
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Hall Of Famer
Join Date: Dec 2001
Location: Troy, Mo
Posts: 6,252
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Well Molina hasn't thrown one runner out yet. UGH!
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#15 | |
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Major Leagues
Join Date: Sep 2002
Location: Marmora, Ontario, Canada
Posts: 340
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Quote:
I play one-pitch mode and select 'steal' (rather than run-and-hit or hit-and-run, mostly), and this just doesn't seem to fly. I know a few of the 1-for-21 victims were nailed when the batter didn't put the ball in play on a hit-and-run, but the above sums up my problem. I will say this, even when the mode is one-pitch, very often the runner doesn't get a good pitch to run on, and then the situation becomes 'pitch by pitch' as the pitch will be called a ball or strike, and the runner never went anywhere, and I'm back to selecting an option. The opposition doesn't seem to have this problem - they run whenever they want, with no restriction based on count (I have seen no situation where I'm pitching, and the AI runner didn't get a good jump and the situation changes to one-pitch-at-a-time mode). Anyway, thank you for the suggestions, fellows - I guess I'll have to switch to pitch-by-pitch when I have runners on, which is kind of a bummer to have to remember that, but so be it.
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Statsman1 |
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#16 |
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Hall Of Famer
Join Date: Mar 2003
Location: Near the Great Wall. On the GOOD side.
Posts: 3,763
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Change your engine.cfg file as stated above. Fool around with it to find something that works for you.
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