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#21 | |
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Minors (Triple A)
Join Date: Jun 2014
Posts: 256
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#22 |
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All Star Starter
Join Date: May 2008
Posts: 1,735
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I can only assume it does since I assume the AI acts the same no matter what team it is controlling, of course influenced by the different strategies of the particular managers involved. I don't make a habit of checking up on the in game moves of the AI as it pertains to my opponents to make sure it makes sense with the roster they have.
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#23 |
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Hall Of Famer
Join Date: Mar 2002
Location: Canada
Posts: 3,439
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Not trying to create a work around for just you hence my question. You stated the players involved but not their ratings, I could care less what their names are. You haven't stated what was on the bench both hitting and defense so on the surface it seems like a bad move but there is a lot of factors that go into play.
I have been posting in your threads to try to help understand and figure out why you are having these things happen but as soon as I do, you throw out something about workarounds. That's fine, keep posting minimal stuff so that people will get half a story and that nothing will come of it even tho there is someone trying to help. If this is a huge deal, did you post a bug report? Post with pictures and a league file so the team can look at? |
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#24 | |
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Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,805
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Quote:
As other posters mentioned, there are many factors involved here, and of course the AI will sometimes do strange decisions. As do real life managers.
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#25 | |
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All Star Starter
Join Date: May 2008
Posts: 1,735
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Quote:
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#26 | ||
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Minors (Triple A)
Join Date: Jun 2014
Posts: 256
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Here is a similar issue I posted about last fall:
Quote:
The replies were (verbatim): Quote:
And, yes, I can certainly stop the game and make the changes, myself, for my team (and the other team if I am in commission mode) ... but that is a "work around" which isn't suitable...bc I can't play-out every game between every team for the entire season, and the AI's teams are suffering from these types of decisions in games that they play against each other (as well as my own team suffering in its games that I'm not watching). Above all, the issue I personally noted above seems like it should never, ever happen with the "checks" that the sim engine is said to run to ensure that this doesn't happen. How many games are lost by an AI team playing an AI team because of this? How many games do I lose that I sim through? How many extra games can I win by using the "work around" of fixing my team and not the AI's? The solution is not a work-around. The solution is enhancing the sim engine / AI. Last edited by MKG1734; 04-14-2015 at 01:30 PM. |
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#27 |
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All Star Starter
Join Date: May 2008
Posts: 1,735
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You would? When was the last time you saw a MLB manager pinch hit for their GG winning SS late in a game with the lead? I mean normally at that point you are trying to get your best defensive players into the game, not substitute for them.
Last edited by Dyzalot; 04-14-2015 at 01:25 PM. |
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#28 |
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Hall Of Famer
Join Date: Mar 2002
Location: Canada
Posts: 3,439
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You're right, other players on the bench don't matter. Enjoy the game or don't. Either way good luck with the forum and getting things changed your way
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#29 |
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All Star Starter
Join Date: May 2008
Posts: 1,735
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Fine. Be dismissive. Don't address my argument with a logical counter because that would be too difficult for you. Geez...
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#30 |
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Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,805
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I am pretty sure if I'd scan retrosheet PbP data I'd find several instances of something similar.
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#31 |
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Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,805
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The game already does optimize the defense after / during substitutions, we work on this AI every version and I am not aware of any weird issues in V16. In my tests this works just fine.
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#32 |
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Hall Of Famer
Join Date: Mar 2002
Location: Canada
Posts: 3,439
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You have already stated flat out the game is broken, needs to be fixed. When I asked for info it's a very simple "I don't see why they matter" so yiu have convinced yourself that this doesn't happen in real life so my game is wrong. I'm not wasting my time on someone that can't see past their own conclusions.
If there is players on the bench that can do the job defensively and have better players hit and possibly get more run late in a game to help win, why wouldn't you pinch hit? If the guys on the bench aren't good defensively and could potentially blow the game, then I can see an issue. There are a lot of factors that go into ai decisions that can potentially go against the decisions of the real life teams and managers. There just needs more information, plain and simple so yes the other players on the bench matter. If you can't see that, then what's the point? |
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#33 |
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Minors (Triple A)
Join Date: Jun 2014
Posts: 256
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To Markus Heinsohn (in reply to your comment):
Please understand I am not trying to flame the thread or be obnoxious. My above post was posted with good and true intentions in order to display that, yes, many times the suggestions are to "work-around" this or that... but... that isn't what the answer should be. Because, you have to keep in mind...that a work around helps you and hurts the AI. Or, if you use the work around on both teams in a game, it helps both. However; it does NOT help the AI when the AI is playing itself during the sim. Last year, when I posted that issue, I was not aware of how to post my game logs, this, that...and, honestly, the answers I received about simply working around or, essentially, "I don't see this, ever" frustrated me and I stopped playing. I'm not crazy...I know what I watched happen. So I can understand where dyzalot is coming from. Now...I do have the desire to continue playing and will be purchasing v16 and playing it (as it provides a great utility at a very modest price). However; if I see these issues replicated, I promise I will attempt to figure out a way to go through the process of notifying those who need to be notified. But...the answer can't always be (and I'm speaking for the community vets who do answer like this): "real life managers do stupid things, too." Because...c'mon...thats not the way to attack this issue. Of course real life people make dumb decisions. But they don't make decisions like the one I posted above at the MLB level (which is what this game is attempting to replicate). Last edited by MKG1734; 04-14-2015 at 01:45 PM. |
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#34 | |
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All Star Starter
Join Date: May 2008
Posts: 1,735
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Quote:
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#35 |
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Hall Of Famer
Join Date: Mar 2002
Location: Canada
Posts: 3,439
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You just keep looking past everything I'm saying. Please read again
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#36 |
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All Star Starter
Join Date: May 2008
Posts: 1,735
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I bet that once you ruled out injuries and replacements in huge blowouts or replacements at the end of the season when a team has already clinched the division, you'd be hard pressed to find examples like the ones I showed you in recent MLB history.
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#37 |
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All Star Starter
Join Date: May 2008
Posts: 1,735
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#38 |
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Hall Of Famer
Join Date: Mar 2002
Location: Canada
Posts: 3,439
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I'm not sure how much clearer I can be. If there are guys on the bench that can come in and play defensively very well and not pose risk, why not pinch hit for someone to try and get a bit more of a lead? That was the question I posed, I didn't think it was that hard to follow. Again, it takes into consideration the players that you have on the bench which is why I asked the question.
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#39 | |
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All Star Starter
Join Date: May 2008
Posts: 1,735
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Quote:
It also makes sense to never sac bunt, even with your pitchers but I wouldn't want the AI doing that and I don't do that because I am trying to run a sim, not min/max a video game. |
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#40 | |
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Hall Of Famer
Join Date: Mar 2002
Location: Canada
Posts: 3,439
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Quote:
However, like I said, you are convinced that this is wrong and that it should never happen so the only ones that can help you are Markus and whomever else actually worked on the game programming because they are the only ones that have the "know" on the programming. Good luck with the game, I tried to help and even though I am the only one, I got sarcasm and ignorance. If you don't like the way the game produces the results, then don't play it. If the game is truly doing things that you see that should not happen, file a bug report with evidence so that it can be fixed and you can enjoy it. Last edited by tcblcommish; 04-14-2015 at 02:20 PM. |
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