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OOTP 16 - General Discussions Discuss the new 2015 version of Out of the Park Baseball here!

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Old 07-12-2015, 06:05 PM   #1
derekjeter92
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Smile Just got OOTP 16, what are consensus changes I should be considering?

What settings are commonly used that I could be using? Such as AI trading, AI lineup setup, trading freq, best mods, only using 3 levels on minors, etc?

Just wanted to know what customization people do to make their franchise more enjoyable.
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Old 07-12-2015, 06:24 PM   #2
bwburke94
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League evolution off in MLB setups.

Playoff roster based on the secondary roster, not the active roster

Playoff series staggered between subleagues, and series start dates set to fixed dates

Talent change randomness at or near 200.

In MLB setups, use custom schedules instead of repeating the 2015 schedule every year
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Old 07-12-2015, 11:08 PM   #3
metsguy234
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Ditto all of what was said above.

Some other things that can be fun, that I always do in my MLB games:

-Expand to 32 teams, and do a divisional realignment (I currently have 4 divisions of 8 teams each)
-Allow trading of draft picks

I also usually bring the DH to the NL.
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Old 07-12-2015, 11:19 PM   #4
IsaacR
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Also, set the AI Evaluation to something that favors last year's stats over ratings. 40/40/10/10 is my favorite, but most will tell you to drop the ratings number even further.
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Old 07-12-2015, 11:39 PM   #5
ScottM816
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I personally use 10/60/20/10 for AI evaluation
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Old 07-13-2015, 12:08 AM   #6
BKL
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Quote:
Originally Posted by bwburke94 View Post
League evolution off in MLB setups.

Playoff roster based on the secondary roster, not the active roster

Playoff series staggered between subleagues, and series start dates set to fixed dates

Talent change randomness at or near 200.

In MLB setups, use custom schedules instead of repeating the 2015 schedule every year

Why is talent randomness set to 200?
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Old 07-13-2015, 01:07 AM   #7
D-BacksJosh
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Quote:
Originally Posted by BKL View Post
Why is talent randomness set to 200?
It makes player development and performance more unpredictable. Makes the amateur draft more of a gamble, and there could be the occasional late rounds draft pick that develops into an all star.

To add, I always make sure to check the "overall rating based on AI evaluation, not pure ratings" option.

Last edited by D-BacksJosh; 07-13-2015 at 01:11 AM.
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Old 07-13-2015, 01:07 PM   #8
The Wolf
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I keep mine at 50. Death to randomness!
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Quote:
Originally Posted by Markus Heinsohn View Post
Well, the average OOTP user...downloads the game, manages his favorite team and that's it.
According to OOTP itself, OOTP MLB play (modern and historical) outnumbers OOTP fictional play three to one.

Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support.
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Old 07-13-2015, 02:48 PM   #9
Fyrestorm3
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Yeah, my TCR is steady at 100. I would call that one a lot more of a personal preference than some of the others on the list (though when it comes down to it, it's all personal preference, really).

I would also second the suggestion to change the AI Eval to heavily favor stats. I use 10/50/30/10, though others will tell you to zero out ratings entirely.
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Old 07-13-2015, 03:08 PM   #10
marc5477
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Yea randomness is already pretty crazy if you use very low scouting... i have a legendary scout who misses ratings on amateurs by about 50% regularly. I keep it at 100 and I have barely bred about 1 superstar every 10 seasons doing it that way. Lots of average and bench players, some stars, but very few superstars. I think this is realistic (in a fictitious league).
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Old 07-13-2015, 04:14 PM   #11
Orcin
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I think 100 TCR is good also.
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Old 07-13-2015, 04:14 PM   #12
pjh5165
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I agree with the people saying keep talent randomness at 100. I use it and just had a 25th round draft pick (in a fictional league with a 25 round draft) start and win the clinching game of the Championship Series.
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