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Old 07-14-2015, 11:40 AM   #21
rstoomeyii
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how did he only get best hitter at his position once?
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Old 07-14-2015, 12:45 PM   #22
jlech1805
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This made me think ...

Has anyone attempted to create a team to go 162-0?

I assume a team of perfect players would achieve that, but would wonder at what point would that stop being true?
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Old 07-14-2015, 01:22 PM   #23
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Originally Posted by jlech1805 View Post
This made me think ...

Has anyone attempted to create a team to go 162-0?

I assume a team of perfect players would achieve that, but would wonder at what point would that stop being true?
I once had a team go 150-12. Lost that season to a glitch, but that's by far the best I've ever had any MLB team do. Even with edit experiments, the top-out is usually 125-135 wins.
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Old 07-14-2015, 01:45 PM   #24
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This made me think ...

Has anyone attempted to create a team to go 162-0?

I assume a team of perfect players would achieve that, but would wonder at what point would that stop being true?
That question above reminded me of something I did years ago, with the Apple II game "Computer Baseball"...

What if you had 9 hitters who do NOT make outs (basically bat 1.000) face pitchers who do nothing but get batters out (OBP of .000)? What would happen?

As I recall, in 1984, the sim gave the advantage to the hitters, but I don't really remember how much it was slanted. I don't see, using ratings, how OOTP could answer this question. The older sims that used stats to run the simulations (especially "replay" sims) could do it, though.
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Old 07-15-2015, 12:49 AM   #25
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How much money did he earn in his career?
Here is a screenshot of how much my guy earned.
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Old 07-15-2015, 12:51 AM   #26
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Another interesting screenshot from my guy. I ran out of room at the top of the screen.
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Old 07-15-2015, 12:54 AM   #27
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This made me think ...

Has anyone attempted to create a team to go 162-0?

I assume a team of perfect players would achieve that, but would wonder at what point would that stop being true?
I'll go ahead and do this and post the results.
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Old 07-15-2015, 07:36 AM   #28
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Originally Posted by jlech1805 View Post
This made me think ...

Has anyone attempted to create a team to go 162-0?

I assume a team of perfect players would achieve that, but would wonder at what point would that stop being true?
I created an All Star team of the best players of all time and they won around 130 games but lost the WS in 7 to a 91 win Astros team. Astros were fictional players. i should redo this with an RD league.
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Old 07-15-2015, 10:23 AM   #29
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I ran out of room at the top of the screen.
Markus, please fix this space deficit while creating OOTP 17.
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Old 07-15-2015, 10:52 AM   #30
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Just thought I would share the stats of a maxed out player I created. Anyone else got pics of someone they created just for fun?
Frankenstein monster!

Interesting to note, though, how the game will not let things get too out of hand, even with a maximized player. So, while you do see batting averages over .500, which itself is amazing, you cannot make a superhuman who bats near 1.000. Similarly, the limit on homers seems to be in the mid-seventies.

That is, with league modifiers on normal, which I assume yours are (you did not say). If so, try this again and crank those babies up - see what happens!

Heh, I bet you end up with a lot of "maximum digit capacity exceeded" stars instead of numbers.
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Old 07-15-2015, 05:53 PM   #31
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NEVER has been a 100% induction into HOF in real life.
lol but to be fair, never has been a player with such ridiculous numbers in real life. At a quick glance, he probably has more WAR then the top 5 members combined!

If I player like that was real, they'd probably open the gates to Cooperstown early for him.
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