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OOTP 16 - General Discussions Discuss the new 2015 version of Out of the Park Baseball here! |
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#1 |
All Star Reserve
Join Date: Jul 2013
Posts: 673
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Setting Up Fictional League And Need Help
Hello all. I am once again starting a new fictional league. This time it will stick however. I am so psyched about this, but I need help. My dilemma is that I want this league to start with a clean slate, i.e. no records, record book, etc. but I also want it to be stats only. I would also like it to begin with the premise that nobody really over the age of 30 is a part of the inaugural draft.
My problem is how do I set this up? I need to have stats on the players before the first draft, enough that I can make intelligent decisions on who to draft, but I have no clue how to do this. Secondly, when I've tried to use feeder leagues in the past, I never seemed to be able to generate the right amount of players for the draft rookie draft at first, but 5 years down the road I would have WAY to many players in the draft pool/free agency. If someone can help by providing detailed instructions on how I can set this up to work, please let me know! Thanks
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#2 |
Hall Of Famer
Join Date: Apr 2012
Location: Germany
Posts: 13,634
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This might be a blunt way to solve the draft problem, but why not just seeding the teams with players? Good luck in Spring Training, though.
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#3 | |
All Star Reserve
Join Date: Jul 2013
Posts: 673
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Quote:
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"What doesn't kill you only makes you stronger. Except for bears....." |
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#4 |
Hall Of Famer
Join Date: Jul 2004
Posts: 18,506
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As for the inaugural draft, there really isn't any way to control the age of players. So, I would suggest you do this:
However, in terms of stats, there really isn't any way to generate them. Here's one "out there" possibility:
Bingo, you should have a draft pool filled with players with history. However, you would still need to delete the 30+ yo players. Also, your league would have 15 years of history in a "fake" league, which may bother you.
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#5 |
All Star Reserve
Join Date: Jul 2013
Posts: 673
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That is closer to what I'm looking to do.....Thank You
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"What doesn't kill you only makes you stronger. Except for bears....." |
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#6 |
Hall Of Famer
Join Date: Jul 2004
Posts: 18,506
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I should add . . . this isn't something I've done myself. I would suggest testing it out yourself on a small scale. Set up a tiny league (like 1 division, 4 teams), turn off fictional faces and baseball cards, and sim for 10 years, and then try it out. (I suggest a tiny league because it will sim 10 years much more quickly. Turning off the other two things will just speed up the processing.
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#7 |
Minors (Single A)
Join Date: Jul 2013
Posts: 99
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You absolutely can control the ages of players during the inaugural draft.
Go into "Rules" for each league and set the min/max ages of the players. It's that easy. Just remember to reset them after you create the league and the initial players have been generated, so that going forward every league(most importantly your feeders) is making players in the appropriate range. I do something like this, myself: Majors: 22-30 AAA: 21-28 AA: 19-28 A:I don't use R: 18-24 College Feeder:19-22 High School: 15-18 One unintended consequence of a younger playerbase, though, is lower budgets. If you're like me and you use the inaugural draft to set your markets and budgets, you'll find that since the players have less experience, their demands will be lower, and there will be less money in the league, overall. |
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#8 | |
Hall Of Famer
Join Date: Jul 2004
Posts: 18,506
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Quote:
Although, do you really need to set the ages for the (non-feeder) minors?
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#9 | |
All Star Reserve
Join Date: Jul 2013
Posts: 673
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Quote:
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"What doesn't kill you only makes you stronger. Except for bears....." |
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#10 | ||
Minors (Single A)
Join Date: Jul 2013
Posts: 99
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Quote:
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Good luck! |
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