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Old 06-29-2016, 04:46 PM   #1
Eugene Church
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Ballparks Don't Load Up

My ballparks don't show up.

I created them with eriqjaffe's fine stadium creation software.

Do I have them named properly?

Is the extension .png correct?

Or should it be .prk?

Appreciate your help.

The screenshot below is taken from the OOTP Developments ballparks' folder.
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Last edited by Eugene Church; 06-29-2016 at 04:50 PM.
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Old 06-29-2016, 06:21 PM   #2
Déjà Bru
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Quote:
Originally Posted by Eugene Church View Post
My ballparks don't show up.

I created them with eriqjaffe's fine stadium creation software.

Do I have them named properly?

Is the extension .png correct?

Or should it be .prk?

Appreciate your help.

The screenshot below is taken from the OOTP Developments ballparks' folder.
From what I can see (I just discovered this, thanks to you), this utility just makes ballpark images for now. Somewhere in that utility mod thread, Eriq says he wishes this could make a .prk file, but it does not. (On the other hand, I don't know what the .xml file is for yet . . .) If you click on the "About The OOTP Park Generator" button, he invites you to e-mail him with questions (link provided therein).

But anyway, for now, I think that the .png image files all go into the ballparks folder but that you enter the ballpark factors, player coordinates, and ball locations manually (maybe that is what the .xml file is for; all this information is in there). And yes, the .png image files must be exactly named and match what you enter for the stadium name for them to load automatically. If not, then even those may need to be loaded manually in the game's ballpark editor.

I'll be back if I discover anything else. Here's an example of what gets downloaded (the readme file is just for crediting people):
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Old 06-29-2016, 06:52 PM   #3
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Update: I was right about this being an image and numbers generator only (heh, "only" !) and not a .prk file maker which would import those numbers automatically. I was also correct in my supposition about the purpose of the .xml file. Here are a couple of quotes from Eriq over there:
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The download also generates an XML file of park information, although I'm not doing anything with it yet.

Yes, the XML is just kinda there because it's easy to generate, it doesn't really do anything at the moment. I may implement a "reload" feature where you can upload the xml file and recreate the park, but that's about it.

I've tried to get the utility to generate the .prk files that OOTP uses when it imports and exports parks but so far haven't been able to create a working .prk file. I know what all the bytes of the file format are thanks to Markus, I just haven't been able to get the utility to generate a file that actually works.
EDIT: Careful with that XML data! To my chagrin, I did not notice that he has the X and Y player coordinates reversed in the .xml file. I was kinda wondering why the 3B was playing centerfield . . .

Also, the game has the position order 1B-2B-3B-SS while the .xml file is 1B-2B-SS-3B, easy to overlook when entering the data.

Minor quibbles which I hope Mr. Eriq does not see here!
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Last edited by Déjà Bru; 06-29-2016 at 07:33 PM.
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Old 06-29-2016, 08:03 PM   #4
Eugene Church
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Quote:
Originally Posted by Déjà Bru View Post
Update: I was right about this being an image and numbers generator only (heh, "only" !) and not a .prk file maker which would import those numbers automatically. I was also correct in my supposition about the purpose of the .xml file. Here are a couple of quotes from Eriq over there:


EDIT: Careful with that XML data! To my chagrin, I did not notice that he has the X and Y player coordinates reversed in the .xml file. I was kinda wondering why the 3B was playing centerfield . . .

Also, the game has the position order 1B-2B-3B-SS while the .xml file is 1B-2B-SS-3B, easy to overlook when entering the data.

Minor quibbles which I hope Mr. Eriq does not see here!
Thanks for the help, Deja Bru.
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Old 06-29-2016, 08:15 PM   #5
Déjà Bru
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Thanks for the help, Deja Bru.
My pleasure, sir. By the way, I think I picked up an anomaly in the way the .xml file shows player coordinates for the webcast diagram - see my post in his thread.
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