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#21 | |
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Hall Of Famer
Join Date: Apr 2009
Location: Toronto, ON
Posts: 6,179
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Quote:
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#22 |
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Hall Of Famer
Join Date: Apr 2009
Location: Toronto, ON
Posts: 6,179
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#23 |
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Hall Of Famer
Join Date: Apr 2002
Location: Looking for a place called Leehofooks
Posts: 10,199
Infractions: 0/1 (1)
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Wish I still had the league so I could do a screenshot. I did a fast sim using real lineups with 18. Rogers Hornsby hit .485 one season.
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#24 |
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Hall Of Famer
Join Date: Dec 2005
Posts: 17,109
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I know some people appreciate having all kinds of non-MLB leagues to choose from. Personally, I’d like to see more attention paid to tightening up the historical MLB experience. Seems to me it’s gotten short-shrift for a while now.
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#25 | |
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Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,803
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Quote:
The results are now a bit different, but overall more realistic in terms of defense, at least in theory, lol. ![]() Anyway, the topic here is a completely different one, as this is about random debut league. I will run a few tests, maybe there is a ratings calculation bug for some players. |
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#26 | |
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Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,803
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And in general, the minor league databas ehas no real influence on the results of the MLB simulation because very few players get from the minors to the majors unexpectedly and change the league in some way. If the problem in general is some extreme seasons from some rare players while league averages are fine, then this is either a) bad luck or b) a ratings calculation bug. |
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#27 | |
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Hall Of Famer
Join Date: Apr 2002
Location: Looking for a place called Leehofooks
Posts: 10,199
Infractions: 0/1 (1)
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Quote:
As you pointed out in another thread, real lineups need to have some form of roster limits. It would be great if the game could have real injuries and real promotions/demotions, but if that's not possible, a method of determining the top 25 players by playing time might be the way to go. Trying to maneuver through a 25 man pitching staff is not fun. I've long been a proponent of the real transactions feature having it's very own injury setting option. This option would completely eliminate career ending injuries and limit in season injuries to 2 weeks or less. I know, (because someone will always tell me) that I could edit the injury file myself. I don't want to mess with a OOTP file. I play other ways as well. When I play random debuts, I use the high(realistic) setting for injuries. So, I'm not editing a file. I don't even care if the injury the player receives is an injury that couldn't heal in 2 weeks. By only having injuries last 2 weeks or less, I've already stepped into the twilight zone, so my imagination can change a torn labrum to a blister if need be. I just think it would be cool to play with real transactions, but still have to deal with not being able to pencil in Ty Cobb 154 games a season. |
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#28 | |
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Hall Of Famer
Join Date: Apr 2002
Location: Looking for a place called Leehofooks
Posts: 10,199
Infractions: 0/1 (1)
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Quote:
As for the extreme seasons, I beg to differ. Its not bad luck. If it's a ratings calculation bug, then it's something that was introduced post 16. This method of using one season as a base year, worked like a charm in the past. I can't test using 17 because it's the first version since 12 that I've completely removed from my computer, but its easily reproducible with 18. Then if we move out of using the one season as a base year method, would you say Rogers Hornsby hitting .485 in a season using real lineups and 1 year recalc is bad luck? How about Melky Cabrera hitting .417 in a random debut league(at work so I may be off a little on Cabrera, but I know he hit over .400). I admit even with 16 you get guys that out perform real life. I just don't see guys doing so at such an extreme level. A level that rivals the best seasons ever put together in the history of baseball. . Last edited by David Watts; 01-24-2018 at 10:44 AM. |
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#29 | |
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Hall Of Famer
Join Date: Apr 2002
Location: Looking for a place called Leehofooks
Posts: 10,199
Infractions: 0/1 (1)
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#30 | |
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Hall Of Famer
Join Date: Dec 2005
Posts: 17,109
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You may be right about “in theory;” in practice, though, something doesn’t seem right. :-\
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#31 |
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Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,803
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Well, we discussed that in length already, and there is nothing we can do here, except for revisiting the fielding ratings in the DB, although they do look better right now IMO. The game will never be able to replicate the success / failure of teams vastly over/underperforming in real life, which was the core issue you complained about IIRC.
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#32 | |
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Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,803
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Quote:
The other topic, I just simmed a random debut from 1946 to 1966 and all numbers looks fine to me, including individual seasons. No weird / unexplainable outliners. League averages were fine, too. This was in replay mode with ratings recalc, tomorrow I will run a league with career mode (and player dev enabled, recalc disabled), maybe this is a different story. What mode did you use? |
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#33 | |
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Hall Of Famer
Join Date: Apr 2002
Location: Looking for a place called Leehofooks
Posts: 10,199
Infractions: 0/1 (1)
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Quote:
The method of play that I'm having issues with is something that works great using 16, but produces super seasons with 18. This a method that is a little more time consuming to test because you have stop each season prior to opening day to reset things to a season of choice. What I do is to start in 1984 (or any other season). After the first season begins I uncheck the box for "import historical modifiers for accuracy." I play out the season. I then proceed through the offseason and preseason, stopping a day or two before the next season begins. I then place a check in the box for "import historical modifiers for accuracy" and above I change the year (since I started in 84 and played one season it will now say 1985) back to 1984. The game runs the calculations(status bar moves across top of screen. Once calculations are finished, I once again remove the check mark from the "import historical modifiers for accuracy" box and play out my season. Rinse and repeat year after year. One thing I do when playing this way is to also remove the check from the players creation modifiers once the first season starts. That way, the players are always imported with the creation modifiers from 1984. I've wondered at times if maybe the game is overriding that lack of check mark and using current day player modifiers. But, I'm not sure if that would create the super seasons I'm seeing. Last edited by David Watts; 01-24-2018 at 11:43 AM. |
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#34 | |
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Hall Of Famer
Join Date: Apr 2002
Location: Looking for a place called Leehofooks
Posts: 10,199
Infractions: 0/1 (1)
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Quote:
Last edited by David Watts; 01-24-2018 at 12:19 PM. |
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#35 | |
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Hall Of Famer
Join Date: Dec 2005
Posts: 17,109
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Quote:
Last edited by pstrickert; 01-24-2018 at 12:23 PM. |
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#36 | |
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Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,803
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Quote:
Let's revisit this during beta. I'll examine the fielding ratings import again and maybe Spritze can do a little tweak to the ratings DB. We'll see
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#37 | |
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Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,803
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Quote:
Regarding your mode of play, I think what you do confuses the game. What is it that you are trying to accomplish? I am sure there is a better way to do it. |
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#38 |
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Hall Of Famer
Join Date: Dec 2005
Posts: 17,109
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Don’t want to wear on your nerves again, Markus.
Sure looks to me, when examining the real life A’s, that they were the cream of the crop in the AL. Up until OOTP 18, they were likewise the best team in the AL as a rule (when simming). But I’ll give it another go during beta.
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#39 |
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Hall Of Famer
Join Date: Dec 2005
Posts: 17,109
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If I’m not mistaken, I believe Markus’ stance is that the real life ‘74 A’s overperformed. Previous versions of the game allowed them to overperform. OOTP18, however, revealed the truth: the A’s were not really as good as their real life performance led us to believe.
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#40 | |
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Hall Of Famer
Join Date: Apr 2002
Location: Looking for a place called Leehofooks
Posts: 10,199
Infractions: 0/1 (1)
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Quote:
I would love to find out that it's me causing the problems. |
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