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Old 04-19-2018, 06:52 PM   #1
bigd51
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Are modifiers supposed to be this high/low?

The league totals are the default set when starting a New Standard league, but after auto-calc'ing, the Hit By Pitch modifiers are really high while the HR's are really low.

Every DSL team in the league has a full roster, so it's not an issue of empty rosters. I was just wondering if they're supposed to be this high/low? Should I change them? And while we're here, just so I'm sure how modifiers work...

If the HR totals are set to 705 w/ a modifier of .254, does it multiply 705 and .254 to give you a new HR total of 179? Because this is how I've always thought they worked, but if that's the case, then the hit by pitches mod is going to result in 15,941 hit by pitches. That seems absolutely ridiculous to me, which is why I'm starting to wonder if I've had it wrong this whole time...
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Old 04-19-2018, 07:07 PM   #2
NoOne
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if you "autocalculated them, i wouldn't worry.

it's probably related to any of the drop down boxes on left (not sure if any relate to HBP, though)

e.g. if you change some of those dropdowns optiosn on left side of screen related to frequency of something, but keep same total, it will drastically shift the modifier.

about mods and what htey mean.. no it doens't mean that.

if it's currently .500 and after autocalculating it goes to .250, it reduced the resutls by ~50%. or better phrase: probability of those results (the totals)

if you increase a modifier by 10%, you will increase the output of the related stat by 10%...

this also assumes you change nothing else at the same time.. otherwise it gets a bit dicey to predict.


in my experience, odd modifiers are quite common in minor leagues... even in majors for something like OF Assists.. in years past ~.300-.350 is typically normal. the modifier itself relates to other things, so no worries what the value specifically is. just adjust from there as i mentions.. if after a year you review stats and want "10%" more of something, then increse current modifier for that stat by 10%.

Last edited by NoOne; 04-19-2018 at 07:26 PM.
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Old 04-19-2018, 08:02 PM   #3
bigd51
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Quote:
Originally Posted by NoOne View Post
if you "autocalculated them, i wouldn't worry.

it's probably related to any of the drop down boxes on left (not sure if any relate to HBP, though)

e.g. if you change some of those dropdowns optiosn on left side of screen related to frequency of something, but keep same total, it will drastically shift the modifier.

about mods and what htey mean.. no it doens't mean that.

if it's currently .500 and after autocalculating it goes to .250, it reduced the resutls by ~50%. or better phrase: probability of those results (the totals)

if you increase a modifier by 10%, you will increase the output of the related stat by 10%...

this also assumes you change nothing else at the same time.. otherwise it gets a bit dicey to predict.


in my experience, odd modifiers are quite common in minor leagues... even in majors for something like OF Assists.. in years past ~.300-.350 is typically normal. the modifier itself relates to other things, so no worries what the value specifically is. just adjust from there as i mentions.. if after a year you review stats and want "10%" more of something, then increse current modifier for that stat by 10%.
For the sake of clarity, let's just say I have the HR total set to 1,000 and the modifier is set to .500 ... how many HR's will that result in?

And then, the following season, I leave the HR total at 1,000 and change the modifier from .500 to .250 ... how many HR's will that result in?

As for the frequency/drop-downs you mention, below is the entire Stats & AI screen. Which specific drop-downs on the left are you referring to?

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Last edited by bigd51; 04-19-2018 at 08:24 PM.
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