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| OOTP 19 - General Discussions Everything about the 2018 version of Out of the Park Baseball - officially licensed by MLB.com and the MLBPA. |
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#21 |
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Minors (Double A)
Join Date: Jul 2013
Posts: 177
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I do have roster size limits. I have 30 for AAA/AA/all A and then 50 for Rookie Ball. A couple of questions about not having limits:
1) Will this affect prospect development? I guess I don't care much if there is no limit on other teams, I can always put my own internal limit on my team but if a given team has, say, 75 players - won't most go totally unused? Or will the computer AI try to get all of them some playing time, which means less playing time for any one player to develop? 2) Seems the downside of having unlimited roster spots is that there will be way less players in free agency (duh). Maybe the players are are 1/2 star variety, but if you go from a limit of 30 players to unlimited for 30 teams, isn't the potential there for teams to hoard a just a bunch of players, making them unavailable? 3) Not sure how the computer determines computer-controlled teams' needs, but does the overall amount of players at a given position affect that? Like, maybe I'm trying to deal a C to a team that needs one, but because they have 20 of them in the minors they determine it isn't necessary? From reading this (and other) posts regarding roster sizes, I'm most likely going to change mine - just wondering about some potential side effects. |
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#22 | |
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Hall Of Famer
Join Date: Sep 2008
Location: with my army of orangutans
Posts: 2,948
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#23 | |
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Hall Of Famer
Join Date: Jul 2004
Location: Zürich, Switzerland
Posts: 8,608
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Quote:
I have found no evidence that player development is tied in any way to playing time. The only thing I have seen minor league playing time for is developing a defensive rating at a new position and even that seems very hit or miss. |
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#24 | |
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All Star Starter
Join Date: May 2008
Posts: 1,735
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Quote:
http://manuals.ootpdevelopments.com/...er_development |
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#25 | |
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Hall Of Famer
Join Date: Jul 2004
Location: Zürich, Switzerland
Posts: 8,608
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Quote:
I will admit I have not done any advanced studies. But from what I have seen the effects are so small that I have not noticed any effect from players who do not play at all vs those who get starting spots. I first noticed it with some two way players who did one or the other but still developed their other skill. I then began to look at players who their was a positional log jam in the minors and did not get playing time and I noticed they still seemed to develop based on the whims of the engine. Granted your better prospects are still going to get playing time no matter what. I did do some testing where I intentionally made top prospects not be able to play in games and they still seemed to develop as if they were playing. If it's in the manual then I believe the code is there. I just have yet to see that the impact is large enough to matter. |
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#26 | |
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All Star Starter
Join Date: May 2008
Posts: 1,735
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#27 |
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Major Leagues
Join Date: Apr 2018
Posts: 382
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It's entirely possible that there is a component of development based on play time that is in practical terms overwhelmed by the (considerable) random elements in the development engine.
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#28 |
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All Star Starter
Join Date: May 2008
Posts: 1,735
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Sure but that's kind of like stating that "it is entirely possible that contact rating is overwhelmed in practical terms by the random elements in the game" after seeing a guy with 15 (1-20 scale) contact rating hit .250 for 500 plate appearances.
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#29 |
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Major Leagues
Join Date: Apr 2018
Posts: 382
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My point was that both you and rudel could be correct. There could be an effect on development, and it could be so small that it is very difficult to detect. Only the developers know for sure.
The correlation with contact is much easier to verify. If there were sufficient randomness in gameplay that the contact rating was overwhelmed by it, the game would be virtually unplayable, and obviously so. The development system is far more opaque. |
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