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OOTP 19 - General Discussions Everything about the 2018 version of Out of the Park Baseball - officially licensed by MLB.com and the MLBPA.

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Old 07-08-2018, 02:11 PM   #41
ipodiipodi
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Quote:
Originally Posted by Painmantle View Post
Small Market teams should have a hard time Maxing out Fan interest, If anything what you describe to me says OOTP18 wasn't handling it correctly , what you describe is not my experience with Fan Interest. My Houston Team listed above, which I have had since they were an expansion team reached it's highest level of Fan Interest (93) in 1976 after a World Series Championship. This was in Versions of OOTP previous to OOTP19.
Does the market size correlate with fan interest? One would assume that fan interest could remain high despite having a small market, at least in your sim result, which shows that your fan interest jumped dramatically by 14 points between 1969-1970, just as you improved your total wins by 26 games. This makes perfect sense.

In OOTP19, however, my experience with both Detroit and CWS have shown that fan interest moves very little (and would not go up by 14 points), even if I improved total number of wins by 26 games.
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Old 07-08-2018, 03:24 PM   #42
Painmantle
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Quote:
Originally Posted by ipodiipodi View Post
Does the market size correlate with fan interest? One would assume that fan interest could remain high despite having a small market, at least in your sim result, which shows that your fan interest jumped dramatically by 14 points between 1969-1970, just as you improved your total wins by 26 games. This makes perfect sense.

In OOTP19, however, my experience with both Detroit and CWS have shown that fan interest moves very little (and would not go up by 14 points), even if I improved total number of wins by 26 games.
Well If fan interest has to do with getting new fans, then yes there would be a correlation between it and Market size which is an available fan base. My post was more aimed at the comment that said a team "should be able to get their Fan interest Maxed out in a couple of successful seasons" I have never seen that in my experience. But there are many variables at play here. So to try to pinpoint Fan Interest as only being influenced by X isn't a very good approach. The comparisons made were based on how OOTP works previously (OOTP18) to how it is working now. My point of contention is maybe how it works now is more realistic and not less. Maybe the problem is the way it used to work and the inability to change our line of thinking. This is one of those areas where I believe Marcus would never give out specific information, he would be more likely to say it either is or is not working as intended. The best avenue to take would be to post it in the Bugs and see what happens. I haven't seen enough evidence in OOTP19 to draw a conclusion or form an opinion one way or the other and the chances are pretty good that I won't until the next version comes out!
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Last edited by Painmantle; 07-08-2018 at 03:25 PM.
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Old 07-08-2018, 05:53 PM   #43
MisterTidster
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Maybe think of market size as a bowl of skittles. Bigger market, bigger bowl, more skittles. Some of those skittles in that bowl will go to your games... that’s a function of fan interest and ticket price. Fan loyalty affects how much of a impact your decisions (releasing/trading popular players, etc.), winning, and losing have on fan interest and how tolerant the skittles in your market are to higher ticket prices. That’s my take.
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Old 07-08-2018, 07:32 PM   #44
ipodiipodi
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Thank you for everyone's contributions and sharing their thoughts on this topic. I think it is fairly conclusive in that fan interest is difficult to change for many teams in OOTP19, unlike OOTP18.

This is not a gripe, but rather to see if my observation is unique or isolated. And perhaps, for those interested in online competitions, understand which teams can offer more/less challenge.
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Old 07-09-2018, 11:36 AM   #45
MisterTidster
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Sometimes it can be infuriating. I had to ship off one fan favorite in the offseason, dropped fan interest to 78. Still had 3 fan favorites on the roster, dropped ticket prices by a buck, finished with 108 wins, the top four places in the MVP voting and 5 of the top six, plus the guy with the best average in the AL, plus the Cy Young winner, plus won the World Series... only topped out at 92 fan interest. What does it take to please Ranger fans?
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Old 07-09-2018, 08:22 PM   #46
ipodiipodi
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Quote:
Originally Posted by MisterTidster View Post
Sometimes it can be infuriating. I had to ship off one fan favorite in the offseason, dropped fan interest to 78. Still had 3 fan favorites on the roster, dropped ticket prices by a buck, finished with 108 wins, the top four places in the MVP voting and 5 of the top six, plus the guy with the best average in the AL, plus the Cy Young winner, plus won the World Series... only topped out at 92 fan interest. What does it take to please Ranger fans?
Hey Tidster,

I share your sentiment man, I am miffed myself. This is extremely painful to a small market team where you must deal with loss with fan interest every year because it is difficult to sign and retain popular players.

Still, I am impressed to read that your fan interest increased by 14 points over the course of one season. I have rarely seen such a huge leap in fan interest. Thank you for sharing your results with me!
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Old 07-09-2018, 10:07 PM   #47
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fan loyalty likely affects rate of change and maybe spectrum of attendance per interest etc... i can't recall. i haven't seen a different fan loyalty in a while, lol.

interest (plus fan interest modifier) = the fan interest value you see in front office. that will determine # of season tickets sold and how high you can price a regular season ticket and get a particular attendance level.

this stuff is all clockwork. simply change one value at a time and it will all become clear in short order.

make a backup/save at End of Winter Meetings. be sure to NOT save or autosave at any point during testing after this point. (the next day is when season tickets are sold -- you can change everything for a new result on this day)

enter base values, obsserve results for baseline info (maybe 50int 5 loy? really doesn't matter you'll eventually have a data point for enough situations to predict with confidence. the relation will be extremely apparent, no worries on complications)

End Process ootp19.exe with task manager.

reload game, and it will be the end of winter meetings again...

change 1 value... observe 'next' results... .rinse + repeat.
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Old 07-13-2018, 05:15 PM   #48
CroBaseballNewb
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Maybe you guys are having such a different simulation results because you are using MLB. Market size, fan loyalty and interest are predetermined by game developer based on real life data.

IMO fan loyalty determines the size of fan population that always has (fan) interest in their team, no matter what. Therefore fan interest can never be smaller than fan loyalty. It makes no sense to have high fan loyalty and small fan interest. Certain number of fans will always come to stadium, win or lose.

Reasonable ticket prices, winning, signing popular players increases fan interest. High fan interest results in increase of market size, that leads to increase of local media contract and that leads to increase of merchandise revenue. All together leads to higher budget year after year.

Doing that prolonged period of time increases fan loyalty. That is how I see those three categories should work.

In my fictional league I gave small market teams smaller stadiums but high fan loyalty. I will certanly pay attention how these categories develop over time.
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Old 07-13-2018, 08:04 PM   #49
Drstrangelove
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Originally Posted by ipodiipodi View Post
Yes, it does seem completely out of whack, and this would not have happened in OOTP18, where two 90+ win seasons would easily get your fan interest into 100.
In my version of OOTP18, Washington has won their division three years in row with 95, 92 and 94 games wins. Fan interest is only 91.
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