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| OOTP 19 - General Discussions Everything about the 2018 version of Out of the Park Baseball - officially licensed by MLB.com and the MLBPA. |
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#41 | |
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Minors (Rookie Ball)
Join Date: Jun 2017
Posts: 32
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Quote:
In OOTP19, however, my experience with both Detroit and CWS have shown that fan interest moves very little (and would not go up by 14 points), even if I improved total number of wins by 26 games. |
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#42 | |
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Hall Of Famer
Join Date: Apr 2006
Location: Greenfield ,IN
Posts: 3,053
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Quote:
__________________
“As soon as I got out there I felt a strange relationship with the pitcher's mound. It was as if I'd been born out there. Pitching just felt like the most natural thing in the world. Striking out batters was easy.” -Babe Ruth “Ruth made a grave mistake when he gave up pitching. Working once a week, he might have lasted a long time and become a great star.”-Tris Speaker My Dynasties The Beantown Bambino Last edited by Painmantle; 07-08-2018 at 03:25 PM. |
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#43 |
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Minors (Double A)
Join Date: May 2018
Posts: 100
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Maybe think of market size as a bowl of skittles. Bigger market, bigger bowl, more skittles. Some of those skittles in that bowl will go to your games... that’s a function of fan interest and ticket price. Fan loyalty affects how much of a impact your decisions (releasing/trading popular players, etc.), winning, and losing have on fan interest and how tolerant the skittles in your market are to higher ticket prices. That’s my take.
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#44 |
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Minors (Rookie Ball)
Join Date: Jun 2017
Posts: 32
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Thank you for everyone's contributions and sharing their thoughts on this topic. I think it is fairly conclusive in that fan interest is difficult to change for many teams in OOTP19, unlike OOTP18.
This is not a gripe, but rather to see if my observation is unique or isolated. And perhaps, for those interested in online competitions, understand which teams can offer more/less challenge. |
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#45 |
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Minors (Double A)
Join Date: May 2018
Posts: 100
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Sometimes it can be infuriating. I had to ship off one fan favorite in the offseason, dropped fan interest to 78. Still had 3 fan favorites on the roster, dropped ticket prices by a buck, finished with 108 wins, the top four places in the MVP voting and 5 of the top six, plus the guy with the best average in the AL, plus the Cy Young winner, plus won the World Series... only topped out at 92 fan interest. What does it take to please Ranger fans?
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#46 | |
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Minors (Rookie Ball)
Join Date: Jun 2017
Posts: 32
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Quote:
I share your sentiment man, I am miffed myself. This is extremely painful to a small market team where you must deal with loss with fan interest every year because it is difficult to sign and retain popular players. Still, I am impressed to read that your fan interest increased by 14 points over the course of one season. I have rarely seen such a huge leap in fan interest. Thank you for sharing your results with me! |
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#47 |
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Banned
Join Date: Apr 2015
Posts: 7,273
Infractions: 0/1 (3)
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fan loyalty likely affects rate of change and maybe spectrum of attendance per interest etc... i can't recall. i haven't seen a different fan loyalty in a while, lol.
interest (plus fan interest modifier) = the fan interest value you see in front office. that will determine # of season tickets sold and how high you can price a regular season ticket and get a particular attendance level. this stuff is all clockwork. simply change one value at a time and it will all become clear in short order. make a backup/save at End of Winter Meetings. be sure to NOT save or autosave at any point during testing after this point. (the next day is when season tickets are sold -- you can change everything for a new result on this day) enter base values, obsserve results for baseline info (maybe 50int 5 loy? really doesn't matter you'll eventually have a data point for enough situations to predict with confidence. the relation will be extremely apparent, no worries on complications) End Process ootp19.exe with task manager. reload game, and it will be the end of winter meetings again... change 1 value... observe 'next' results... .rinse + repeat. |
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#48 |
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Bat Boy
Join Date: Jul 2016
Location: Zagreb, Croatia
Posts: 7
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Maybe you guys are having such a different simulation results because you are using MLB. Market size, fan loyalty and interest are predetermined by game developer based on real life data.
IMO fan loyalty determines the size of fan population that always has (fan) interest in their team, no matter what. Therefore fan interest can never be smaller than fan loyalty. It makes no sense to have high fan loyalty and small fan interest. Certain number of fans will always come to stadium, win or lose. Reasonable ticket prices, winning, signing popular players increases fan interest. High fan interest results in increase of market size, that leads to increase of local media contract and that leads to increase of merchandise revenue. All together leads to higher budget year after year. Doing that prolonged period of time increases fan loyalty. That is how I see those three categories should work. In my fictional league I gave small market teams smaller stadiums but high fan loyalty. I will certanly pay attention how these categories develop over time. |
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#49 |
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Major Leagues
Join Date: Jun 2014
Posts: 346
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In my version of OOTP18, Washington has won their division three years in row with 95, 92 and 94 games wins. Fan interest is only 91.
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