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#1 |
Major Leagues
Join Date: Jun 2009
Location: Germany
Posts: 387
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Pitcher's Stuff Rating
Thinking about a replacement for RP Will Harris.
His basic stuff rating is 119. When I sort all available RP by stuff, he currently sits at 93. His card value is up by 9 and his stuff is down by 26?!? If his stuff is down by that wide margin, how much did his movement and control change? Why is that? Last edited by RoteLaterne; 07-01-2019 at 02:23 PM. |
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#2 |
Minors (Triple A)
Join Date: Jul 2008
Location: Germany
Posts: 234
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82+105=93.5 ... maybe it's a bug and it's actually using the average of the pitches?
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#3 |
All Star Reserve
Join Date: Nov 2018
Posts: 563
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All pitchers get a boost to Stuff when used as a reliever. The baseline Stuff amount you see is I think what you would get if you used him as a starter. Kind of odd, but it makes for a kind of direct comparison between pitchers.
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#4 |
All Star Reserve
Join Date: Dec 2018
Posts: 762
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When you sort by stuff, for some reason (probably backend database limitations), all pitcher stuff ratings are displayed as what they would be if they were starting pitchers.
Essentially, if you search for relievers, sorting by stuff is not very useful.
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#5 |
Minors (Single A)
Join Date: Apr 2019
Posts: 88
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Also, he's up by 9 total since the start of the year. It looks like his STUFF rating has dropped by 1 and his MOV and CNT have both gone up 2-3 points since his last bump from 88 or 90.
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#6 |
Minors (Single A)
Join Date: Sep 2017
Posts: 88
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Dave LaRoche is a LH with a 100 FB and 114 SL, and the market shows he has 128 stuff. AJ Minter is a LH with a 100 FB and 114 SL, and the market shows he has 116 stuff.
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#7 |
Hall Of Famer
Join Date: Apr 2010
Posts: 2,152
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wow I never made this connection. I thought the "stuff" shown in the auction house was some wonky internal value like the movement rating was before applying GB/FB from the initial database and just ignored it in my searches.
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#8 |
Minors (Rookie Ball)
Join Date: May 2011
Posts: 27
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So is it necessary to set your pitcher's position to RELIEVER in his profile before using him as a reliever in the game - to get the better 'stuff'? Or does it happen on its own just by putting him into a reliever slot? Thanks
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#9 |
OOTP Developer
Join Date: Jun 2009
Location: Here and there
Posts: 15,675
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#10 |
Hall Of Famer
Join Date: Jun 2005
Posts: 3,315
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#11 |
Minors (Rookie Ball)
Join Date: May 2011
Posts: 27
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But does it really have any impact on in-game performance?
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#12 | |
Minors (Single A)
Join Date: Feb 2016
Location: Bay Area
Posts: 56
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Quote:
What Matt is saying is that the "role" doesn't actually matter, if he's used as a reliever he'll be working off his reliever stuff value.
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#13 |
Major Leagues
Join Date: Apr 2019
Posts: 449
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It's easy to understand this if we go with how the sim engine works. Sim engine, like any computer program, takes at the actual number behind the scene and jam that into how the player is used in the match. The sim engine doesn't give a crap about the number on the UI, that's to show players and help them understand how the player do on the categories. The number is static behind the scene; if Will Harris's stuff is 200 on the engine, then dude has 200 stuff on whatever role he pitches in the sim.
TL;DR Toying with the roles to get a higher stuff does absolutely nothing to the player's actual Stuff value. Will Harris will always pitch like Will Harris no matter what trick you want to do with him on the role. Last edited by Goliathus; 07-03-2019 at 07:11 AM. |
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#14 |
OOTP Developer
Join Date: Jun 2009
Location: Here and there
Posts: 15,675
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Yeah, personally I do like to change people to the role they're pitching, because it's nice to know what actual stuff (and fatigue) are coming into play at that time. But it's all calculated internally for their actual in-game usage, so you can't "trick" the AI to different stuff or fatigue by setting the role.
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#15 |
All Star Starter
Join Date: Nov 2018
Location: Wichita Falls, TX
Posts: 1,328
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The AI can't be tricked, but gullible and ignorant players like myself sure can be
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