|
||||
|
|
Bug Reports Forum Have a bug to report? Please post here. |
![]() |
|
Thread Tools |
![]() |
#1 |
Minors (Rookie Ball)
Join Date: Jan 2019
Posts: 23
|
long term save issues, files uploaded to ftp
I have a long term save that is about 120 seasons in and issues are becoming more frequent. I've dumped a ton of subleagues, disabled baseball cards, etc, as was recommended to slim things down and prolong the life of the save.
I am having an issue that seems facegen related. I can typically only shop one player at a time before causing a memory crash. In addition, early months of the season I can play 12-15 games before a crash, where as after the trade deadline I struggle to play more than 3 games in a sitting before a memory crash. Attached is my GPU Caps viewer. .dat files uploaded to FTP under my username ethanr. Thanks! ================================================== = GPU Caps Viewer v1.43.1.0 report http://www.geeks3d.com http://www.ozone3d.net/gpu_caps_viewer/ ================================================== = ===================================[ System / CPU ] - CPU Name: Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz - CPU Core Speed: 2807 MHz - CPU logical cores: 8 - Family: 6 - Model: 14 - Stepping: 9 - Physical Memory Size: 16384 MB - Operating System: Windows 10 64-bit build 18362 - PhysX Version: 9170524 ===================================[ Graphics Adapters / GPUs ] - Current Display Mode: 3840x2160 @ 60 Hz - 32 bpp - Num GPUs: 2 - GPU 1 - Name: GeForce GTX 1060 with Max-Q Design - GPU codename: - Device ID: 10DE-1C20 - Subdevice ID: 1028- 802 - Revision ID: A1 - GPU brand type: GeForce - Driver: 26.20.100.6859 (R391.25) - Branch: r390_00-224 - Bus Id: 1 - Shader cores: 1280 - ROP units: 48 - BIOS version: 86.06.6f.00.48 - Memory size: 6143MB - Memory type: GDDR5 - Memory bus width: 192-bit - PState 0 - GPU clock: 569 MHz, memory: 4004 MHz, VDDC: 0.000V - PState 2 - GPU clock: 569 MHz, memory: 3802 MHz, VDDC: 0.000V - PState 3 - GPU clock: 569 MHz, memory: 3003 MHz, VDDC: 0.000V - PState 5 - GPU clock: 569 MHz, memory: 810 MHz, VDDC: 0.000V - PState 8 - GPU clock: 607 MHz, memory: 405 MHz, VDDC: 0.000V - GPU 2 - Name: Intel(R) HD Graphics 630 - GPU codename: Kaby Lake(GT2) - Device ID: 8086-591B - Subdevice ID: 1028- 802 - Revision ID: 4 - Driver: 26.20.100.6859 (4-30-2019) - Bus Id: -1 - Shader cores: 192 - Texture units: 24 - ROP units: 3 - TDP: 15W - BIOS version: Intel Video BIOS - Memory size: 1024MB - Memory type: - Memory bus width: 0-bit ===================================[ OpenGL GPU Capabilities ] - GL_VENDOR: NVIDIA Corporation - GL_RENDERER: GeForce GTX 1060 with Max-Q Design/PCIe/SSE2 - GL_VERSION: 4.6.0 NVIDIA 391.25 - GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA - ARB Texture Units: 4 - Vertex Shader Texture Units: 32 - Pixel Shader Texture Units: 32 - Geometry Shader Texture Units: 32 - Max Texture Size: 32768x32768 - Max Anisotropic Filtering Value: X16.0 - Max Point Sprite Size: 2047.0 - Max Dynamic Lights: 8 - Max Viewport Size: 32768x32768 - Max Vertex Uniform Components: 4096 - Max Fragment Uniform Components: 4096 - Max Geometry Uniform Components: 2048 - Max Varying Float: 124 - Max Vertex Bindable Uniforms: 14 - Max Fragment Bindable Uniforms: 14 - Max Geometry Bindable Uniforms: 14 - Frame Buffer Objects (FBO) Support:[yes] - Multiple Render Targets / Max draw buffers: 8 - Pixel Buffer Objects (PBO) Support:[yes] - S3TC Texture Compression Support:[yes] - ATI 3Dc Texture Compression Support:[no] - Texture Rectangle Support:[yes] - Floating Point Textures Support:[yes] - MSAA: 2X - MSAA: 4X - MSAA: 8X - MSAA: 16X - OpenGL Extensions: 405 extensions (GL=374 and WGL=31) - GL_AMD_multi_draw_indirect - GL_AMD_seamless_cubemap_per_texture - GL_AMD_vertex_shader_viewport_index - GL_AMD_vertex_shader_layer - GL_ARB_arrays_of_arrays - GL_ARB_base_instance - GL_ARB_bindless_texture - GL_ARB_blend_func_extended - GL_ARB_buffer_storage - GL_ARB_clear_buffer_object - GL_ARB_clear_texture - GL_ARB_clip_control - GL_ARB_color_buffer_float - GL_ARB_compatibility - GL_ARB_compressed_texture_pixel_storage - GL_ARB_conservative_depth - GL_ARB_compute_shader - GL_ARB_compute_variable_group_size - GL_ARB_conditional_render_inverted - GL_ARB_copy_buffer - GL_ARB_copy_image - GL_ARB_cull_distance - GL_ARB_debug_output - GL_ARB_depth_buffer_float - GL_ARB_depth_clamp - GL_ARB_depth_texture - GL_ARB_derivative_control - GL_ARB_direct_state_access - GL_ARB_draw_buffers - GL_ARB_draw_buffers_blend - GL_ARB_draw_indirect - GL_ARB_draw_elements_base_vertex - GL_ARB_draw_instanced - GL_ARB_enhanced_layouts - GL_ARB_ES2_compatibility - GL_ARB_ES3_compatibility - GL_ARB_ES3_1_compatibility - GL_ARB_ES3_2_compatibility - GL_ARB_explicit_attrib_location - GL_ARB_explicit_uniform_location - GL_ARB_fragment_coord_conventions - GL_ARB_fragment_layer_viewport - GL_ARB_fragment_program - GL_ARB_fragment_program_shadow - GL_ARB_fragment_shader - GL_ARB_fragment_shader_interlock - GL_ARB_framebuffer_no_attachments - GL_ARB_framebuffer_object - GL_ARB_framebuffer_sRGB - GL_ARB_geometry_shader4 - GL_ARB_get_program_binary - GL_ARB_get_texture_sub_image - GL_ARB_gl_spirv - GL_ARB_gpu_shader5 - GL_ARB_gpu_shader_fp64 - GL_ARB_gpu_shader_int64 - GL_ARB_half_float_pixel - GL_ARB_half_float_vertex - GL_ARB_imaging - GL_ARB_indirect_parameters - GL_ARB_instanced_arrays - GL_ARB_internalformat_query - GL_ARB_internalformat_query2 - GL_ARB_invalidate_subdata - GL_ARB_map_buffer_alignment - GL_ARB_map_buffer_range - GL_ARB_multi_bind - GL_ARB_multi_draw_indirect - GL_ARB_multisample - GL_ARB_multitexture - GL_ARB_occlusion_query - GL_ARB_occlusion_query2 - GL_ARB_parallel_shader_compile - GL_ARB_pipeline_statistics_query - GL_ARB_pixel_buffer_object - GL_ARB_point_parameters - GL_ARB_point_sprite - GL_ARB_polygon_offset_clamp - GL_ARB_post_depth_coverage - GL_ARB_program_interface_query - GL_ARB_provoking_vertex - GL_ARB_query_buffer_object - GL_ARB_robust_buffer_access_behavior - GL_ARB_robustness - GL_ARB_sample_locations - GL_ARB_sample_shading - GL_ARB_sampler_objects - GL_ARB_seamless_cube_map - GL_ARB_seamless_cubemap_per_texture - GL_ARB_separate_shader_objects - GL_ARB_shader_atomic_counter_ops - GL_ARB_shader_atomic_counters - GL_ARB_shader_ballot - GL_ARB_shader_bit_encoding - GL_ARB_shader_clock - GL_ARB_shader_draw_parameters - GL_ARB_shader_group_vote - GL_ARB_shader_image_load_store - GL_ARB_shader_image_size - GL_ARB_shader_objects - GL_ARB_shader_precision - GL_ARB_shader_storage_buffer_object - GL_ARB_shader_subroutine - GL_ARB_shader_texture_image_samples - GL_ARB_shader_texture_lod - GL_ARB_shading_language_100 - GL_ARB_shader_viewport_layer_array - GL_ARB_shading_language_420pack - GL_ARB_shading_language_include - GL_ARB_shading_language_packing - GL_ARB_shadow - GL_ARB_sparse_buffer - GL_ARB_sparse_texture - GL_ARB_sparse_texture2 - GL_ARB_sparse_texture_clamp - GL_ARB_spirv_extensions - GL_ARB_stencil_texturing - GL_ARB_sync - GL_ARB_tessellation_shader - GL_ARB_texture_barrier - GL_ARB_texture_border_clamp - GL_ARB_texture_buffer_object - GL_ARB_texture_buffer_object_rgb32 - GL_ARB_texture_buffer_range - GL_ARB_texture_compression - GL_ARB_texture_compression_bptc - GL_ARB_texture_compression_rgtc - GL_ARB_texture_cube_map - GL_ARB_texture_cube_map_array - GL_ARB_texture_env_add - GL_ARB_texture_env_combine - GL_ARB_texture_env_crossbar - GL_ARB_texture_env_dot3 - GL_ARB_texture_filter_anisotropic - GL_ARB_texture_filter_minmax - GL_ARB_texture_float - GL_ARB_texture_gather - GL_ARB_texture_mirror_clamp_to_edge - GL_ARB_texture_mirrored_repeat - GL_ARB_texture_multisample - GL_ARB_texture_non_power_of_two - GL_ARB_texture_query_levels - GL_ARB_texture_query_lod - GL_ARB_texture_rectangle - GL_ARB_texture_rg - GL_ARB_texture_rgb10_a2ui - GL_ARB_texture_stencil8 - GL_ARB_texture_storage - GL_ARB_texture_storage_multisample - GL_ARB_texture_swizzle - GL_ARB_texture_view - GL_ARB_timer_query - GL_ARB_transform_feedback2 - GL_ARB_transform_feedback3 - GL_ARB_transform_feedback_instanced - GL_ARB_transform_feedback_overflow_query - GL_ARB_transpose_matrix - GL_ARB_uniform_buffer_object - GL_ARB_vertex_array_bgra - GL_ARB_vertex_array_object - GL_ARB_vertex_attrib_64bit - GL_ARB_vertex_attrib_binding - GL_ARB_vertex_buffer_object - GL_ARB_vertex_program - GL_ARB_vertex_shader - GL_ARB_vertex_type_10f_11f_11f_rev - GL_ARB_vertex_type_2_10_10_10_rev - GL_ARB_viewport_array - GL_ARB_window_pos - GL_ATI_draw_buffers - GL_ATI_texture_float - GL_ATI_texture_mirror_once - GL_S3_s3tc - GL_EXT_texture_env_add - GL_EXT_abgr - GL_EXT_bgra - GL_EXT_bindable_uniform - GL_EXT_blend_color - GL_EXT_blend_equation_separate - GL_EXT_blend_func_separate - GL_EXT_blend_minmax - GL_EXT_blend_subtract - GL_EXT_compiled_vertex_array - GL_EXT_Cg_shader - GL_EXT_depth_bounds_test - GL_EXT_direct_state_access - GL_EXT_draw_buffers2 - GL_EXT_draw_instanced - GL_EXT_draw_range_elements - GL_EXT_fog_coord - GL_EXT_framebuffer_blit - GL_EXT_framebuffer_multisample - GL_EXTX_framebuffer_mixed_formats - GL_EXT_framebuffer_multisample_blit_scaled - GL_EXT_framebuffer_object - GL_EXT_framebuffer_sRGB - GL_EXT_geometry_shader4 - GL_EXT_gpu_program_parameters - GL_EXT_gpu_shader4 - GL_EXT_multi_draw_arrays - GL_EXT_packed_depth_stencil - GL_EXT_packed_float - GL_EXT_packed_pixels - GL_EXT_pixel_buffer_object - GL_EXT_point_parameters - GL_EXT_polygon_offset_clamp - GL_EXT_post_depth_coverage - GL_EXT_provoking_vertex - GL_EXT_raster_multisample - GL_EXT_rescale_normal - GL_EXT_secondary_color - GL_EXT_separate_shader_objects - GL_EXT_separate_specular_color - GL_EXT_shader_image_load_formatted - GL_EXT_shader_image_load_store - GL_EXT_shader_integer_mix - GL_EXT_shadow_funcs - GL_EXT_sparse_texture2 - GL_EXT_stencil_two_side - GL_EXT_stencil_wrap - GL_EXT_texture3D - GL_EXT_texture_array - GL_EXT_texture_buffer_object - GL_EXT_texture_compression_dxt1 - GL_EXT_texture_compression_latc - GL_EXT_texture_compression_rgtc - GL_EXT_texture_compression_s3tc - GL_EXT_texture_cube_map - GL_EXT_texture_edge_clamp - GL_EXT_texture_env_combine - GL_EXT_texture_env_dot3 - GL_EXT_texture_filter_anisotropic - GL_EXT_texture_filter_minmax - GL_EXT_texture_integer - GL_EXT_texture_lod - GL_EXT_texture_lod_bias - GL_EXT_texture_mirror_clamp - GL_EXT_texture_object - GL_EXT_texture_shared_exponent - GL_EXT_texture_sRGB - GL_EXT_texture_sRGB_decode - GL_EXT_texture_storage - GL_EXT_texture_swizzle - GL_EXT_timer_query - GL_EXT_transform_feedback2 - GL_EXT_vertex_array - GL_EXT_vertex_array_bgra - GL_EXT_vertex_attrib_64bit - GL_EXT_window_rectangles - GL_EXT_import_sync_object - GL_IBM_rasterpos_clip - GL_IBM_texture_mirrored_repeat - GL_KHR_context_flush_control - GL_KHR_debug - GL_EXT_memory_object - GL_EXT_memory_object_win32 - GL_EXT_win32_keyed_mutex - GL_KHR_parallel_shader_compile - GL_KHR_no_error - GL_KHR_robust_buffer_access_behavior - GL_KHR_robustness - GL_EXT_semaphore - GL_EXT_semaphore_win32 - GL_KTX_buffer_region - GL_NV_alpha_to_coverage_dither_control - GL_NV_bindless_multi_draw_indirect - GL_NV_bindless_multi_draw_indirect_count - GL_NV_bindless_texture - GL_NV_blend_equation_advanced - GL_NV_blend_equation_advanced_coherent - GL_NVX_blend_equation_advanced_multi_draw_buffers - GL_NV_blend_minmax_factor - GL_NV_blend_square - GL_NV_clip_space_w_scaling - GL_NV_command_list - GL_NV_compute_program5 - GL_NV_conditional_render - GL_NV_conservative_raster - GL_NV_conservative_raster_dilate - GL_NV_conservative_raster_pre_snap_triangles - GL_NV_copy_depth_to_color - GL_NV_copy_image - GL_NV_depth_buffer_float - GL_NV_depth_clamp - GL_NV_draw_texture - GL_NV_draw_vulkan_image - GL_NV_ES1_1_compatibility - GL_NV_ES3_1_compatibility - GL_NV_explicit_multisample - GL_NV_fence - GL_NV_fill_rectangle - GL_NV_float_buffer - GL_NV_fog_distance - GL_NV_fragment_coverage_to_color - GL_NV_fragment_program - GL_NV_fragment_program_option - GL_NV_fragment_program2 - GL_NV_fragment_shader_interlock - GL_NV_framebuffer_mixed_samples - GL_NV_framebuffer_multisample_coverage - GL_NV_geometry_shader4 - GL_NV_geometry_shader_passthrough - GL_NV_gpu_program4 - GL_NV_internalformat_sample_query - GL_NV_gpu_program4_1 - GL_NV_gpu_program5 - GL_NV_gpu_program5_mem_extended - GL_NV_gpu_program_fp64 - GL_NV_gpu_shader5 - GL_NV_half_float - GL_NV_light_max_exponent - GL_NV_multisample_coverage - GL_NV_multisample_filter_hint - GL_NV_occlusion_query - GL_NV_packed_depth_stencil - GL_NV_parameter_buffer_object - GL_NV_parameter_buffer_object2 - GL_NV_path_rendering - GL_NV_path_rendering_shared_edge - GL_NV_pixel_data_range - GL_NV_point_sprite - GL_NV_primitive_restart - GL_NV_query_resource - GL_NV_query_resource_tag - GL_NV_register_combiners - GL_NV_register_combiners2 - GL_NV_sample_locations - GL_NV_sample_mask_override_coverage - GL_NV_shader_atomic_counters - GL_NV_shader_atomic_float - GL_NV_shader_atomic_float64 - GL_NV_shader_atomic_fp16_vector - GL_NV_shader_atomic_int64 - GL_NV_shader_buffer_load - GL_NV_shader_storage_buffer_object - GL_NV_stereo_view_rendering - GL_NV_texgen_reflection - GL_NV_texture_barrier - GL_NV_texture_compression_vtc - GL_NV_texture_env_combine4 - GL_NV_texture_multisample - GL_NV_texture_rectangle - GL_NV_texture_rectangle_compressed - GL_NV_texture_shader - GL_NV_texture_shader2 - GL_NV_texture_shader3 - GL_NV_transform_feedback - GL_NV_transform_feedback2 - GL_NV_uniform_buffer_unified_memory - GL_NV_vertex_array_range - GL_NV_vertex_array_range2 - GL_NV_vertex_attrib_integer_64bit - GL_NV_vertex_buffer_unified_memory - GL_NV_vertex_program - GL_NV_vertex_program1_1 - GL_NV_vertex_program2 - GL_NV_vertex_program2_option - GL_NV_vertex_program3 - GL_NV_viewport_array2 - GL_NV_viewport_swizzle - GL_NVX_conditional_render - GL_NVX_gpu_memory_info - GL_NVX_multigpu_info - GL_NVX_nvenc_interop - GL_NV_shader_thread_group - GL_NV_shader_thread_shuffle - GL_KHR_blend_equation_advanced - GL_KHR_blend_equation_advanced_coherent - GL_SGIS_generate_mipmap - GL_SGIS_texture_lod - GL_SGIX_depth_texture - GL_SGIX_shadow - GL_SUN_slice_accum - GL_WIN_swap_hint - WGL_EXT_swap_control - WGL_ARB_buffer_region - WGL_ARB_create_context - WGL_ARB_create_context_no_error - WGL_ARB_create_context_profile - WGL_ARB_create_context_robustness - WGL_ARB_context_flush_control - WGL_ARB_extensions_string - WGL_ARB_make_current_read - WGL_ARB_multisample - WGL_ARB_pbuffer - WGL_ARB_pixel_format - WGL_ARB_pixel_format_float - WGL_ARB_render_texture - WGL_ATI_pixel_format_float - WGL_EXT_colorspace - WGL_EXT_create_context_es_profile - WGL_EXT_create_context_es2_profile - WGL_EXT_extensions_string - WGL_EXT_framebuffer_sRGB - WGL_EXT_pixel_format_packed_float - WGL_EXT_swap_control_tear - WGL_NVX_DX_interop - WGL_NV_DX_interop - WGL_NV_DX_interop2 - WGL_NV_copy_image - WGL_NV_delay_before_swap - WGL_NV_float_buffer - WGL_NV_multisample_coverage - WGL_NV_render_depth_texture - WGL_NV_render_texture_rectangle - OpenGL SPIR-V Extensions: 10 - SPV_KHR_post_depth_coverage - SPV_KHR_shader_atomic_counter_ops - SPV_KHR_shader_ballot - SPV_KHR_shader_draw_parameters - SPV_KHR_storage_buffer_storage_class - SPV_KHR_subgroup_vote - SPV_NV_geometry_shader_passthrough - SPV_NV_sample_mask_override_coverage - SPV_NV_stereo_view_rendering - SPV_NV_viewport_array2 - OpenGL core capabilities: 179 caps listed - GL_MAX_LIST_NESTING: 64 - GL_MAX_EVAL_ORDER: 8 - GL_MAX_LIGHTS: 8 - GL_MAX_CLIP_PLANES: 8 - GL_MAX_TEXTURE_SIZE: 32768 - GL_MAX_PIXEL_MAP_TABLE: 65536 - GL_MAX_ATTRIB_STACK_DEPTH: 16 - GL_MAX_MODELVIEW_STACK_DEPTH: 32 - GL_MAX_NAME_STACK_DEPTH: 128 - GL_MAX_PROJECTION_STACK_DEPTH: 4 - GL_MAX_TEXTURE_STACK_DEPTH: 10 - GL_MAX_VIEWPORT_DIMS: 32768 - GL_MAX_CLIENT_ATTRIB_STACK_DEPTH: 16 - GL_MAX_3D_TEXTURE_SIZE: 16384 - GL_MAX_ELEMENTS_VERTICES: 1048576 - GL_MAX_ELEMENTS_INDICES: 1048576 - GL_MAX_TEXTURE_UNITS: 4 - GL_MAX_CUBE_MAP_TEXTURE_SIZE: 32768 - GL_MAX_TEXTURE_LOD_BIAS: 15 - GL_MAX_DRAW_BUFFERS: 8 - GL_MAX_VERTEX_ATTRIBS: 16 - GL_MAX_TEXTURE_COORDS: 8 - GL_MAX_TEXTURE_IMAGE_UNITS: 32 - GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 4096 - GL_MAX_VERTEX_UNIFORM_COMPONENTS: 4096 - GL_MAX_VARYING_FLOATS: 124 - GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 32 - GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 192 - GL_MAX_CLIP_DISTANCES: 8 - GL_MAX_ARRAY_TEXTURE_LAYERS: 2048 - GL_MAX_VARYING_COMPONENTS: 124 - GL_MIN_PROGRAM_TEXEL_OFFSET: -8 - GL_MAX_PROGRAM_TEXEL_OFFSET: 7 - GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: 4 - GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: 128 - GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: 4 - GL_MAX_RENDERBUFFER_SIZE: 32768 - GL_MAX_COLOR_ATTACHMENTS: 8 - GL_MAX_SAMPLES: 32 - GL_MIN_PROGRAM_TEXEL_OFFSET_EXT: -8 - GL_MAX_PROGRAM_TEXEL_OFFSET_EXT: 7 - GL_RGBA_FLOAT_MODE_ARB: 0 - GL_MAX_COLOR_ATTACHMENTS_EXT: 8 - GL_MAX_RENDERBUFFER_SIZE_EXT: 32768 - GL_MAX_SAMPLES_EXT: 32 - GL_RGBA_INTEGER_MODE_EXT: 0 - GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: 2048 - GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_E XT: 128 - GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT: 4 - GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT: 4 - GL_FRAMEBUFFER_SRGB_CAPABLE_EXT: 1 - GL_MAX_RECTANGLE_TEXTURE_SIZE: 32768 - GL_MAX_TEXTURE_BUFFER_SIZE: 134217728 - GL_MAX_TEXTURE_BUFFER_SIZE_ARB: 134217728 - GL_MAX_VERTEX_UNIFORM_BLOCKS: 14 - GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 14 - GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 14 - GL_MAX_COMBINED_UNIFORM_BLOCKS: 84 - GL_MAX_UNIFORM_BUFFER_BINDINGS: 84 - GL_MAX_UNIFORM_BLOCK_SIZE: 65536 - GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 233472 - GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 231424 - GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 233472 - GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: 256 - GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS: 32 - GL_MAX_GEOMETRY_UNIFORM_COMPONENTS: 2048 - GL_MAX_GEOMETRY_OUTPUT_VERTICES: 1024 - GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS: 1024 - GL_MAX_VERTEX_OUTPUT_COMPONENTS: 128 - GL_MAX_GEOMETRY_INPUT_COMPONENTS: 128 - GL_MAX_GEOMETRY_OUTPUT_COMPONENTS: 128 - GL_MAX_FRAGMENT_INPUT_COMPONENTS: 128 - GL_MAX_SERVER_WAIT_TIMEOUT: -1 - GL_MAX_SAMPLE_MASK_WORDS: 2 - GL_MAX_COLOR_TEXTURE_SAMPLES: 32 - GL_MAX_DEPTH_TEXTURE_SAMPLES: 32 - GL_MAX_INTEGER_SAMPLES: 32 - GL_PROVOKING_VERTEX: 36430 - GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: 1 - GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: 32 - GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: 124 - GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: 124 - GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: 2048 - GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: 1024 - GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: 1024 - GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: 1 - GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: 4 - GL_MIN_SAMPLE_SHADING_VALUE: 0 - GL_MAX_GEOMETRY_SHADER_INVOCATIONS: 32 - GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: -1 - GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: 1 - GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: -32 - GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: 31 - GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS: 4 - GL_MAX_SUBROUTINES: 1024 - GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: 1024 - GL_MAX_PATCH_VERTICES: 32 - GL_MAX_TESS_GEN_LEVEL: 64 - GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: 2048 - GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: 2048 - GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: 32 - GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: 32 - GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: 128 - GL_MAX_TESS_PATCH_COMPONENTS: 120 - GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: 4216 - GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: 128 - GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: 14 - GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: 14 - GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: 128 - GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: 128 - GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS: 231424 - GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS : 231424 - GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: 4 - GL_MAX_VERTEX_STREAMS: 4 - GL_NUM_PROGRAM_BINARY_FORMATS: 1 - GL_MAX_VERTEX_UNIFORM_VECTORS: 1024 - GL_MAX_VARYING_VECTORS: 31 - GL_MAX_FRAGMENT_UNIFORM_VECTORS: 1024 - GL_MAX_VIEWPORTS: 16 - GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: 8 - GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS: 8 - GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: 8 - GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: 8 - GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: 8 - GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: 48 - GL_MAX_VERTEX_ATOMIC_COUNTERS: 16384 - GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: 16384 - GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: 16384 - GL_MAX_GEOMETRY_ATOMIC_COUNTERS: 16384 - GL_MAX_FRAGMENT_ATOMIC_COUNTERS: 16384 - GL_MAX_COMBINED_ATOMIC_COUNTERS: 98304 - GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: 65536 - GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: 8 - GL_MAX_IMAGE_UNITS: 8 - GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS: 16 - GL_MAX_IMAGE_SAMPLES: 32 - GL_MAX_VERTEX_IMAGE_UNIFORMS: 8 - GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: 8 - GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: 8 - GL_MAX_GEOMETRY_IMAGE_UNIFORMS: 8 - GL_MAX_FRAGMENT_IMAGE_UNIFORMS: 8 - GL_MAX_COMBINED_IMAGE_UNIFORMS: 48 - GL_MIN_MAP_BUFFER_ALIGNMENT: 64 - GL_UNPACK_COMPRESSED_BLOCK_WIDTH: 0 - GL_UNPACK_COMPRESSED_BLOCK_HEIGHT: 0 - GL_UNPACK_COMPRESSED_BLOCK_DEPTH: 0 - GL_UNPACK_COMPRESSED_BLOCK_SIZE: 0 - GL_PACK_COMPRESSED_BLOCK_WIDTH: 0 - GL_PACK_COMPRESSED_BLOCK_HEIGHT: 0 - GL_PACK_COMPRESSED_BLOCK_DEPTH: 0 - GL_PACK_COMPRESSED_BLOCK_SIZE: 0 - GL_MAX_COMPUTE_UNIFORM_BLOCKS: 14 - GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: 32 - GL_MAX_COMPUTE_IMAGE_UNIFORMS: 8 - GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: 49152 - GL_MAX_COMPUTE_UNIFORM_COMPONENTS: 2048 - GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: 8 - GL_MAX_COMPUTE_ATOMIC_COUNTERS: 16384 - GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: 231424 - GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: 1536 - GL_MAX_COMPUTE_WORK_GROUP_COUNT: 2147483647/65535/65535 - GL_MAX_COMPUTE_WORK_GROUP_SIZE: 1536/1024/64 - GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: 2047 - GL_MAX_VERTEX_ATTRIB_BINDINGS: 2047 - GL_MAX_UNIFORM_LOCATIONS: 65536 - GL_MAX_FRAMEBUFFER_WIDTH: 32768 - GL_MAX_FRAMEBUFFER_HEIGHT: 32768 - GL_MAX_FRAMEBUFFER_LAYERS: 2048 - GL_MAX_FRAMEBUFFER_SAMPLES: 32 - GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB: 1536 - GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB: 1536 - GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB: 0 - GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB: 0 - GL_MAX_SPARSE_TEXTURE_SIZE_ARB: 32768 - GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB: 16384 - GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB: 2048 - GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB: 1 - GL_MAX_CULL_DISTANCES: 8 - GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES: 8 - OpenGL extension capabilities: 200 caps listed - GL_RGBA_FLOAT_MODE_ARB: 0 (GL_ARB_color_buffer_float) - GL_MAX_COLOR_ATTACHMENTS_EXT: 8 (GL_EXT_framebuffer_object) - GL_MAX_RENDERBUFFER_SIZE_EXT: 32768 (GL_EXT_framebuffer_object) - GL_MAX_SAMPLES_EXT: 32 (GL_EXT_framebuffer_multisample) - GL_RGBA_INTEGER_MODE_EXT: 0 (GL_EXT_texture_integer) - GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: 2048 (GL_EXT_texture_array) - GL_FRAMEBUFFER_SRGB_CAPABLE_EXT: 1 (GL_EXT_framebuffer_sRGB) - GL_MAX_TEXTURE_BUFFER_SIZE_ARB: 134217728 (GL_ARB_texture_buffer_object) - GL_MAX_VERTEX_UNIFORM_BLOCKS: 14 (GL_ARB_uniform_buffer_object) - GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 14 (GL_ARB_uniform_buffer_object) - GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 14 (GL_ARB_uniform_buffer_object) - GL_MAX_COMBINED_UNIFORM_BLOCKS: 84 (GL_ARB_uniform_buffer_object) - GL_MAX_UNIFORM_BUFFER_BINDINGS: 84 (GL_ARB_uniform_buffer_object) - GL_MAX_UNIFORM_BLOCK_SIZE: 65536 (GL_ARB_uniform_buffer_object) - GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 233472 (GL_ARB_uniform_buffer_object) - GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 231424 (GL_ARB_uniform_buffer_object) - GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 233472 (GL_ARB_uniform_buffer_object) - GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: 256 (GL_ARB_uniform_buffer_object) - GL_MAX_RECTANGLE_TEXTURE_SIZE: 32768 (GL_ARB_texture_rectangle) - GL_PROVOKING_VERTEX: 36430 (GL_ARB_provoking_vertex) - GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: 1 (GL_ARB_provoking_vertex) - GL_MAX_SAMPLE_MASK_WORDS: 2 (GL_ARB_texture_multisample) - GL_MAX_COLOR_TEXTURE_SAMPLES: 32 (GL_ARB_texture_multisample) - GL_MAX_DEPTH_TEXTURE_SAMPLES: 32 (GL_ARB_texture_multisample) - GL_MAX_INTEGER_SAMPLES: 32 (GL_ARB_texture_multisample) - GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: 32 (GL_ARB_geometry_shader4) - GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: 124 (GL_ARB_geometry_shader4) - GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: 124 (GL_ARB_geometry_shader4) - GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: 2048 (GL_ARB_geometry_shader4) - GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: 1024 (GL_ARB_geometry_shader4) - GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: 1024 (GL_ARB_geometry_shader4) - GL_MAX_SERVER_WAIT_TIMEOUT: -1 (GL_ARB_sync) - GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: 1 (GL_ARB_blend_func_extended) - GL_MAX_GEOMETRY_SHADER_INVOCATIONS: 32 (GL_ARB_gpu_shader5) - GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: -1 (GL_ARB_gpu_shader5) - GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: 1 (GL_ARB_gpu_shader5) - GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: 4 (GL_ARB_gpu_shader5) - GL_MAX_VERTEX_STREAMS: 4 (GL_ARB_gpu_shader5) - GL_MIN_SAMPLE_SHADING_VALUE: 0 (GL_ARB_sample_shading) - GL_MAX_SUBROUTINES: 1024 (GL_ARB_shader_subroutine) - GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: 1024 (GL_ARB_shader_subroutine) - GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_tessellation_shader) - GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_tessellation_shader) - GL_MAX_TESS_GEN_LEVEL: 64 (GL_ARB_tessellation_shader) - GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: 2048 (GL_ARB_tessellation_shader) - GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: 2048 (GL_ARB_tessellation_shader) - GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader) - GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader) - GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS: 231424 (GL_ARB_tessellation_shader) - GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS : 231424 (GL_ARB_tessellation_shader) - GL_MAX_PATCH_VERTICES: 32 (GL_ARB_tessellation_shader) - GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader) - GL_MAX_TESS_PATCH_COMPONENTS: 120 (GL_ARB_tessellation_shader) - GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: 4216 (GL_ARB_tessellation_shader) - GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader) - GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: 14 (GL_ARB_tessellation_shader) - GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: 14 (GL_ARB_tessellation_shader) - GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: -32 (GL_ARB_texture_gather) - GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: 31 (GL_ARB_texture_gather) - GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS: 4 (GL_ARB_texture_gather) - GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: 4 (GL_ARB_transform_feedback3) - GL_NUM_PROGRAM_BINARY_FORMATS: 1 (GL_ARB_get_program_binary) - GL_MAX_VIEWPORTS: 16 (GL_ARB_viewport_array) - GL_UNPACK_COMPRESSED_BLOCK_WIDTH: 0 (GL_ARB_compressed_texture_pixel_storage) - GL_UNPACK_COMPRESSED_BLOCK_HEIGHT: 0 (GL_ARB_compressed_texture_pixel_storage) - GL_UNPACK_COMPRESSED_BLOCK_DEPTH: 0 (GL_ARB_compressed_texture_pixel_storage) - GL_UNPACK_COMPRESSED_BLOCK_SIZE: 0 (GL_ARB_compressed_texture_pixel_storage) - GL_PACK_COMPRESSED_BLOCK_WIDTH: 0 (GL_ARB_compressed_texture_pixel_storage) - GL_PACK_COMPRESSED_BLOCK_HEIGHT: 0 (GL_ARB_compressed_texture_pixel_storage) - GL_PACK_COMPRESSED_BLOCK_DEPTH: 0 (GL_ARB_compressed_texture_pixel_storage) - GL_PACK_COMPRESSED_BLOCK_SIZE: 0 (GL_ARB_compressed_texture_pixel_storage) - GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters) - GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters) - GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters) - GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters) - GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters) - GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: 48 (GL_ARB_shader_atomic_counters) - GL_MAX_VERTEX_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters) - GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters) - GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters) - GL_MAX_GEOMETRY_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters) - GL_MAX_FRAGMENT_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters) - GL_MAX_COMBINED_ATOMIC_COUNTERS: 98304 (GL_ARB_shader_atomic_counters) - GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: 65536 (GL_ARB_shader_atomic_counters) - GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: 8 (GL_ARB_shader_atomic_counters) - GL_MAX_IMAGE_UNITS: 8 (GL_ARB_shader_image_load_store) - GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS: 16 (GL_ARB_shader_image_load_store) - GL_MAX_IMAGE_SAMPLES: 32 (GL_ARB_shader_image_load_store) - GL_MAX_VERTEX_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store) - GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store) - GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store) - GL_MAX_GEOMETRY_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store) - GL_MAX_FRAGMENT_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store) - GL_MAX_COMBINED_IMAGE_UNIFORMS: 48 (GL_ARB_shader_image_load_store) - GL_MIN_MAP_BUFFER_ALIGNMENT: 64 (GL_ARB_map_buffer_alignment) - GL_MAX_COMPUTE_UNIFORM_BLOCKS: 14 (GL_ARB_compute_shader) - GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_compute_shader) - GL_MAX_COMPUTE_IMAGE_UNIFORMS: 8 (GL_ARB_compute_shader) - GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: 49152 (GL_ARB_compute_shader) - GL_MAX_COMPUTE_UNIFORM_COMPONENTS: 2048 (GL_ARB_compute_shader) - GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_compute_shader) - GL_MAX_COMPUTE_ATOMIC_COUNTERS: 16384 (GL_ARB_compute_shader) - GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: 231424 (GL_ARB_compute_shader) - GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: 1536 (GL_ARB_compute_shader) - GL_MAX_COMPUTE_WORK_GROUP_COUNT: 2147483647/65535/65535 (GL_ARB_compute_shader) - GL_MAX_COMPUTE_WORK_GROUP_SIZE: 1536/1024/64 (GL_ARB_compute_shader) - GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: 2047 (GL_ARB_vertex_attrib_binding) - GL_MAX_VERTEX_ATTRIB_BINDINGS: 2047 (GL_ARB_vertex_attrib_binding) - GL_MAX_UNIFORM_LOCATIONS: 65536 (GL_ARB_explicit_uniform_location) - GL_MAX_FRAMEBUFFER_WIDTH: 32768 (GL_ARB_framebuffer_no_attachments) - GL_MAX_FRAMEBUFFER_HEIGHT: 32768 (GL_ARB_framebuffer_no_attachments) - GL_MAX_FRAMEBUFFER_LAYERS: 2048 (GL_ARB_framebuffer_no_attachments) - GL_MAX_FRAMEBUFFER_SAMPLES: 32 (GL_ARB_framebuffer_no_attachments) - GL_NVX_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX: 6291456 (GL_NVX_gpu_memory_info) - GL_NVX_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX: 6291456 (GL_NVX_gpu_memory_info) - GL_NVX_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NV X: 6194996 (GL_NVX_gpu_memory_info) - GL_NVX_GPU_MEMORY_INFO_EVICTION_COUNT_NVX: 1198 (GL_NVX_gpu_memory_info) - GL_NVX_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX: 236068 (GL_NVX_gpu_memory_info) - GL_MIN_PROGRAM_TEXEL_OFFSET_EXT: -8 (GL_EXT_gpu_shader4) - GL_MAX_PROGRAM_TEXEL_OFFSET_EXT: 7 (GL_EXT_gpu_shader4) - GL_MAX_TEXTURE_UNITS_ARB: 4 (GL_ARB_multitexture) - GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB: 32 (GL_ARB_multitexture) - GL_MAX_TEXTURE_IMAGE_UNITS_ARB: 32 (GL_ARB_multitexture) - GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: 32768 (GL_ARB_texture_cube_map) - GL_NUM_COMPRESSED_TEXTURE_FORMATS: 51 (GL_ARB_texture_compression) - GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16.000000 (GL_EXT_texture_filter_anisotropic) - GL_MAX_VERTEX_UNIFORM_COMPONENTS: 4096 (GL_ARB_vertex_shader) - GL_MAX_VARYING_FLOATS: 124 (GL_ARB_vertex_shader) - GL_MAX_VERTEX_ATTRIBS: 16 (GL_ARB_vertex_shader) - GL_MAX_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_vertex_shader) - GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_vertex_shader) - GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 192 (GL_ARB_vertex_shader) - GL_MAX_TEXTURE_COORDS: 8 (GL_ARB_vertex_shader) - GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB: 4096 (GL_ARB_fragment_shader) - GL_MAX_VERTEX_ATTRIBS_ARB: 16 (GL_ARB_vertex_program) - GL_MAX_PROGRAM_MATRICES_ARB: 8 (GL_ARB_vertex_program) - GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB: 1 (GL_ARB_vertex_program) - GL_MAX_TEXTURE_COORDS_ARB: 8 (GL_ARB_fragment_program) - GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 4096 (GL_ARB_shading_language_100) - GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT: 2048 (GL_ARB_shading_language_100) - GL_MAX_DRAW_BUFFERS_ARB: 8 (GL_ARB_draw_buffers) - GL_MAX_COLOR_ATTACHMENTS: 8 (GL_ARB_framebuffer_object) - GL_MAX_RENDERBUFFER_SIZE: 32768 (GL_ARB_framebuffer_object) - GL_MAX_SAMPLES: 32 (GL_ARB_framebuffer_object) - GL_MAX_CONVOLUTION_WIDTH: 0 (GL_ARB_imaging) - GL_MAX_CONVOLUTION_HEIGHT: 0 (GL_ARB_imaging) - GL_MAX_COLOR_MATRIX_STACK_DEPTH: 2 (GL_ARB_imaging) - GL_POINT_SIZE_MIN_ARB: 0.000000 (GL_ARB_point_parameters) - GL_POINT_SIZE_MAX_ARB: 2047.000000 (GL_ARB_point_parameters) - GL_MAX_VERTEX_UNIFORM_VECTORS: 1024 (GL_ARB_ES2_compatibility) - GL_MAX_VARYING_VECTORS: 31 (GL_ARB_ES2_compatibility) - GL_MAX_FRAGMENT_UNIFORM_VECTORS: 1024 (GL_ARB_ES2_compatibility) - GL_MAX_DEBUG_MESSAGE_LENGTH: 1024 (GL_ARB_debug_output) - GL_MAX_DEBUG_LOGGED_MESSAGES_ARB: 128 (GL_ARB_debug_output) - GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT: 14 (GL_EXT_bindable_uniform) - GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT: 14 (GL_EXT_bindable_uniform) - GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT: 14 (GL_EXT_bindable_uniform) - GL_MAX_BINDABLE_UNIFORM_SIZE_EXT: 65536 (GL_EXT_bindable_uniform) - GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT: 32 (GL_EXT_geometry_shader4) - GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT: 1024 (GL_EXT_geometry_shader4) - GL_MAX_TEXTURE_BUFFER_SIZE_EXT: 134217728 (GL_EXT_texture_buffer_object) - GL_WARP_SIZE_NV: 32 (GL_NV_shader_thread_group) - GL_WARPS_PER_SM_NV: 64 (GL_NV_shader_thread_group) - GL_SM_COUNT_NV: 10 (GL_NV_shader_thread_group) - GL_MAX_SAMPLE_MASK_WORDS_NV: 2 (GL_NV_explicit_multisample) - GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV: 1024 (GL_NV_fragment_program) - GL_MAX_TEXTURE_COORDS_NV: 8 (GL_NV_fragment_program) - GL_MAX_TEXTURE_IMAGE_UNITS_NV: 32 (GL_NV_fragment_program) - GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV: 0 (GL_NV_fragment_program2) - GL_MAX_PROGRAM_CALL_DEPTH_NV: 0 (GL_NV_fragment_program2) - GL_MAX_PROGRAM_IF_DEPTH_NV: 0 (GL_NV_fragment_program2) - GL_MAX_PROGRAM_LOOP_DEPTH_NV: 0 (GL_NV_fragment_program2) - GL_MAX_PROGRAM_LOOP_COUNT_NV: 0 (GL_NV_fragment_program2) - GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV: 5 (GL_NV_framebuffer_multisample_coverage) - GL_MIN_PROGRAM_TEXEL_OFFSET_NV: -8 (GL_NV_gpu_program4) - GL_MAX_PROGRAM_TEXEL_OFFSET_NV: 7 (GL_NV_gpu_program4) - GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV: 0 (GL_NV_gpu_program4) - GL_MAX_PROGRAM_RESULT_COMPONENTS_NV: 0 (GL_NV_gpu_program4) - GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV: 0 (GL_NV_gpu_program4) - GL_MAX_PROGRAM_GENERIC_RESULTS_NV: 0 (GL_NV_gpu_program4) - GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV: 32 (GL_NV_gpu_program5) - GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV: -1 (GL_NV_gpu_program5) - GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV: 1 (GL_NV_gpu_program5) - GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV: 4 (GL_NV_gpu_program5) - GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV: -32 (GL_NV_gpu_program5) - GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV: 31 (GL_NV_gpu_program5) - GL_MAX_SHININESS_NV: 128 (GL_NV_light_max_exponent) - GL_MAX_SPOT_EXPONENT_NV: 128 (GL_NV_light_max_exponent) - GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV: 14 (GL_NV_parameter_buffer_object) - GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV: 16384 (GL_NV_parameter_buffer_object) - GL_MAX_SHADER_BUFFER_ADDRESS_NV: -1 (GL_NV_shader_buffer_load) - GL_MAX_GENERAL_COMBINERS_NV: 8 (GL_NV_register_combiners) - GL_MAX_RECTANGLE_TEXTURE_SIZE_NV: 32768 (GL_NV_texture_rectangle) - GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV: 4 (GL_NV_transform_feedback) - GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_N V: 128 (GL_NV_transform_feedback) - GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV: 4 (GL_NV_transform_feedback) - GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV: 1048575 (GL_NV_vertex_array_range) - GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV: 1 (GL_NV_vertex_program) - GL_MAX_TRACK_MATRICES_NV: 8 (GL_NV_vertex_program) ===================================[ Vulkan Capabilities ] - Instance extensions: 13 - VK_EXT_debug_report (version: 9) - VK_EXT_display_surface_counter (version: 1) - VK_KHR_get_physical_device_properties2 (version: 1) - VK_KHR_get_surface_capabilities2 (version: 1) - VK_KHR_surface (version: 25) - VK_KHR_win32_surface (version: 6) - VK_KHR_external_fence_capabilities (version: 1) - VK_KHR_external_memory_capabilities (version: 1) - VK_KHR_external_semaphore_capabilities (version: 1) - VK_NV_external_memory_capabilities (version: 1) - VK_KHR_device_group_creation (version: 1) - VK_EXT_swapchain_colorspace (version: 3) - VK_EXT_debug_utils (version: 1) - Instance layers: 2 - VK_LAYER_NV_optimus (version: 1.0.65, impl: 1) - VK_LAYER_LUNARG_standard_validation (version: 1.0.101, impl: 1) - Physical devices: 2 - [Vulkan device 0]: GeForce GTX 1060 with Max-Q Design ------------------ - API version: 1.0.65 - vendorID: 4318 - deviceID: 7200 - driver version: 1640382464 - NVIDIA driver version: 391.25 - memory heap count: 2 - heap1: 6052MB - heap2: 16249MB - memory type count: 4 - mem type 7 - heap index : 0 - property flag : 1 > mem property: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT - mem type 8 - heap index : 0 - property flag : 1 > mem property: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT - mem type 9 - heap index : 1 - property flag : 6 > mem property: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT > mem property: VK_MEMORY_PROPERTY_HOST_COHERENT_BIT - mem type 10 - heap index : 1 - property flag : 14 > mem property: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT > mem property: VK_MEMORY_PROPERTY_HOST_COHERENT_BIT > mem property: VK_MEMORY_PROPERTY_HOST_CACHED_BIT - extensions: 49 - VK_KHR_swapchain (version: 70) - VK_KHR_16bit_storage (version: 1) - VK_KHR_bind_memory2 (version: 1) - VK_KHR_dedicated_allocation (version: 3) - VK_KHR_descriptor_update_template (version: 1) - VK_KHR_get_memory_requirements2 (version: 1) - VK_KHR_image_format_list (version: 1) - VK_KHR_maintenance1 (version: 1) - VK_KHR_maintenance2 (version: 1) - VK_KHR_push_descriptor (version: 2) - VK_KHR_relaxed_block_layout (version: 1) - VK_KHR_sampler_mirror_clamp_to_edge (version: 1) - VK_KHR_sampler_ycbcr_conversion (version: 1) - VK_KHR_shader_draw_parameters (version: 1) - VK_KHR_storage_buffer_storage_class (version: 1) - VK_KHR_external_memory (version: 1) - VK_KHR_external_memory_win32 (version: 1) - VK_KHR_external_semaphore (version: 1) - VK_KHR_external_semaphore_win32 (version: 1) - VK_KHR_win32_keyed_mutex (version: 1) - VK_KHR_external_fence (version: 1) - VK_KHR_external_fence_win32 (version: 1) - VK_KHR_variable_pointers (version: 1) - VK_KHX_device_group (version: 2) - VK_KHX_multiview (version: 1) - VK_EXT_blend_operation_advanced (version: 2) - VK_EXT_depth_range_unrestricted (version: 1) - VK_EXT_discard_rectangles (version: 1) - VK_EXT_post_depth_coverage (version: 1) - VK_EXT_sample_locations (version: 1) - VK_EXT_sampler_filter_minmax (version: 1) - VK_EXT_shader_subgroup_ballot (version: 1) - VK_EXT_shader_subgroup_vote (version: 1) - VK_EXT_shader_viewport_index_layer (version: 1) - VK_NV_dedicated_allocation (version: 1) - VK_NV_external_memory (version: 1) - VK_NV_external_memory_win32 (version: 1) - VK_NV_fill_rectangle (version: 1) - VK_NV_fragment_coverage_to_color (version: 1) - VK_NV_framebuffer_mixed_samples (version: 1) - VK_NV_glsl_shader (version: 1) - VK_NV_win32_keyed_mutex (version: 1) - VK_NV_clip_space_w_scaling (version: 1) - VK_NV_sample_mask_override_coverage (version: 1) - VK_NV_viewport_array2 (version: 1) - VK_NV_viewport_swizzle (version: 1) - VK_NV_geometry_shader_passthrough (version: 1) - VK_NVX_device_generated_commands (version: 3) - VK_NVX_multiview_per_view_attributes (version: 1) - device layers: 1 - VK_LAYER_NV_optimus (version: 1.0.65, impl: 1) - device features: - robustBufferAccess: true - fullDrawIndexUint32: true - imageCubeArray: true - independentBlend: true - geometryShader: true - tessellationShader: true - sampleRateShading: true - dualSrcBlend: true - logicOp: true - multiDrawIndirect: true - drawIndirectFirstInstance: true - depthClamp: true - depthBiasClamp: true - fillModeNonSolid: true - depthBounds: true - wideLines: true - largePoints: true - alphaToOne: true - multiViewport: true - samplerAnisotropy: true - textureCompressionETC2: false - textureCompressionASTC_LDR: false - textureCompressionBC: true - occlusionQueryPrecise: true - pipelineStatisticsQuery: true - vertexPipelineStoresAndAtomics: true - fragmentStoresAndAtomics: true - shaderTessellationAndGeometryPointSize: true - shaderImageGatherExtended: true - shaderStorageImageExtendedFormats: true - shaderStorageImageMultisample: true - shaderStorageImageReadWithoutFormat: true - shaderStorageImageWriteWithoutFormat: true - shaderUniformBufferArrayDynamicIndexing: true - shaderSampledImageArrayDynamicIndexing: true - shaderStorageBufferArrayDynamicIndexing: true - shaderStorageImageArrayDynamicIndexing: true - shaderClipDistance: true - shaderCullDistance: true - shaderFloat64: true - shaderInt64: true - shaderInt16: false - shaderResourceResidency: true - shaderResourceMinLod: true - sparseBinding: true - sparseResidencyBuffer: true - sparseResidencyImage2D: true - sparseResidencyImage3D: true - sparseResidency2Samples: true - sparseResidency4Samples: false - sparseResidency8Samples: true - sparseResidency16Samples: true - sparseResidencyAliased: true - variableMultisampleRate: true - inheritedQueries: true - device limits - maxImageDimension1D: 32768 - maxImageDimension2D: 32768 - maxImageDimension3D: 16384 - maxImageDimensionCube: 32768 - maxImageArrayLayers: 2048 - maxTexelBufferElements: 134217728 - maxUniformBufferRange: 65536 - maxStorageBufferRange: 4294967295 - maxPushConstantsSize: 256 - maxMemoryAllocationCount: 4096 - maxSamplerAllocationCount: 4000 - bufferImageGranularity: 1024 - sparseAddressSpaceSize: 18446744073709551615 - maxBoundDescriptorSets: 8 - maxPerStageDescriptorSamplers: 4000 - maxPerStageDescriptorUniformBuffers: 12 - maxPerStageDescriptorSampledImages: 16384 - maxPerStageDescriptorStorageImages: 16384 - maxPerStageDescriptorInputAttachments: 8 - maxPerStageResources: 53268 - maxDescriptorSetSamplers: 4000 - maxDescriptorSetUniformBuffers: 72 - maxDescriptorSetUniformBuffersDynamic: 72 - maxDescriptorSetStorageBuffers: 4096 - maxDescriptorSetStorageBuffersDynamic: 16 - maxDescriptorSetSampledImages: 98304 - maxDescriptorSetStorageImages: 98304 - maxDescriptorSetInputAttachments: 8 - maxVertexInputAttributes: 32 - maxVertexInputBindings: 32 - maxVertexInputAttributeOffset: 2047 - maxVertexInputBindingStride: 2048 - maxVertexOutputComponents: 128 - maxTessellationGenerationLevel: 64 - maxTessellationPatchSize: 32 - maxTessellationControlPerVertexInputComponents: 128 - maxTessellationControlPerVertexOutputComponents: 128 - maxTessellationControlPerPatchOutputComponents: 120 - maxTessellationControlTotalOutputComponents: 4216 - maxTessellationEvaluationInputComponents: 128 - maxTessellationEvaluationOutputComponents: 128 - maxGeometryShaderInvocations: 32 - maxGeometryInputComponents: 128 - maxGeometryOutputComponents: 128 - maxGeometryOutputVertices: 1024 - maxGeometryTotalOutputComponents: 1024 - maxFragmentInputComponents: 128 - maxFragmentOutputAttachments: 8 - maxFragmentDualSrcAttachments: 1 - maxFragmentCombinedOutputResources: 16 - maxComputeSharedMemorySize: 49152 - maxComputeWorkGroupCount: [2147483647; 65535; 65535] - maxComputeWorkGroupInvocations: 1536 - maxComputeWorkGroupSize: [1536; 1024; 64] - subPixelPrecisionBits: 8 - subTexelPrecisionBits: 8 - mipmapPrecisionBits: 8 - maxDrawIndexedIndexValue: 4294967295 - maxDrawIndirectCount: 4294967295 - maxSamplerLodBias: 15.000000 - maxSamplerAnisotropy: 16.000000 - maxViewports: 16 - maxViewportDimensions: [32768; 32768] - viewportBoundsRange: [-65536.000000 ; 65536.000000] - viewportSubPixelBits: 8 - minMemoryMapAlignment: 64 - minTexelBufferOffsetAlignment: 16 - minUniformBufferOffsetAlignment: 256 - minStorageBufferOffsetAlignment: 32 - minTexelOffset: 4294967288 - maxTexelOffset: 7 - minTexelGatherOffset: 4294967264 - maxTexelGatherOffset: 31 - minInterpolationOffset: -0.500000 - maxInterpolationOffset: 0.437500 - subPixelInterpolationOffsetBits: 4 - maxFramebufferWidth: 32768 - maxFramebufferHeight: 32768 - maxFramebufferLayers: 2048 - framebufferColorSampleCounts: 15 - framebufferDepthSampleCounts: 15 - framebufferStencilSampleCounts: 31 - framebufferNoAttachmentsSampleCounts: 31 - maxColorAttachments: 8 - sampledImageColorSampleCounts: 15 - sampledImageIntegerSampleCounts: 15 - sampledImageDepthSampleCounts: 15 - sampledImageStencilSampleCounts: 31 - storageImageSampleCounts: 15 - maxSampleMaskWords: 1 - timestampComputeAndGraphics: 1 - timestampPeriod: 1.000000 - maxClipDistances: 8 - maxCullDistances: 8 - maxCombinedClipAndCullDistances: 8 - discreteQueuePriorities: 2 - pointSizeRange: [1.000000 ; 189.875000] - lineWidthRange: [0.500000 ; 10.000000] - pointSizeGranularity: 0.125000 - lineWidthGranularity: 0.125000 - strictLines: 1 - standardSampleLocations: 1 - optimalBufferCopyOffsetAlignment: 1 - optimalBufferCopyRowPitchAlignment: 1 - nonCoherentAtomSize: 64 - [Vulkan device 1]: Intel(R) HD Graphics 630 ------------------ - API version: 1.1.103 - vendorID: 32902 - deviceID: 22811 - driver version: 1645259 - memory heap count: 2 - heap1: 22133064476MB - heap2: 22133064476MB - memory type count: 3 - mem type 0 - heap index : 0 - property flag : 1 > mem property: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT - mem type 1 - heap index : 1 - property flag : 7 > mem property: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT > mem property: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT > mem property: VK_MEMORY_PROPERTY_HOST_COHERENT_BIT - mem type 2 - heap index : 1 - property flag : 15 > mem property: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT > mem property: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT > mem property: VK_MEMORY_PROPERTY_HOST_COHERENT_BIT > mem property: VK_MEMORY_PROPERTY_HOST_CACHED_BIT - extensions: 48 - VK_KHR_swapchain (version: 68) - VK_KHR_external_memory (version: 1) - VK_KHR_external_memory_win32 (version: 1) - VK_EXT_external_memory_host (version: 1) - VK_KHR_external_semaphore (version: 1) - VK_KHR_external_semaphore_win32 (version: 1) - VK_KHR_external_fence (version: 1) - VK_KHR_external_fence_win32 (version: 1) - VK_KHR_get_memory_requirements2 (version: 1) - VK_KHR_bind_memory2 (version: 1) - VK_KHR_dedicated_allocation (version: 1) - VK_KHR_sampler_mirror_clamp_to_edge (version: 1) - VK_KHR_maintenance1 (version: 1) - VK_KHR_maintenance2 (version: 1) - VK_KHR_maintenance3 (version: 1) - VK_KHR_shader_draw_parameters (version: 1) - VK_KHR_push_descriptor (version: 1) - VK_KHR_descriptor_update_template (version: 1) - VK_KHR_multiview (version: 1) - VK_KHR_shader_float16_int8 (version: 1) - VK_KHR_16bit_storage (version: 1) - VK_KHR_8bit_storage (version: 1) - VK_EXT_shader_subgroup_ballot (version: 1) - VK_EXT_shader_subgroup_vote (version: 1) - VK_KHR_storage_buffer_storage_class (version: 1) - VK_KHR_variable_pointers (version: 1) - VK_KHR_relaxed_block_layout (version: 1) - VK_EXT_sampler_filter_minmax (version: 1) - VK_KHR_device_group (version: 1) - VK_KHR_sampler_ycbcr_conversion (version: 1) - VK_EXT_post_depth_coverage (version: 1) - VK_EXT_shader_viewport_index_layer (version: 1) - VK_EXT_shader_stencil_export (version: 1) - VK_EXT_conservative_rasterization (version: 1) - VK_EXT_sample_locations (version: 1) - VK_KHR_draw_indirect_count (version: 1) - VK_KHR_image_format_list (version: 1) - VK_EXT_vertex_attribute_divisor (version: 3) - VK_EXT_descriptor_indexing (version: 2) - VK_EXT_inline_uniform_block (version: 1) - VK_KHR_create_renderpass2 (version: 1) - VK_KHR_swapchain_mutable_format (version: 1) - VK_KHR_driver_properties (version: 1) - VK_KHR_vulkan_memory_model (version: 3) - VK_EXT_conditional_rendering (version: 1) - VK_EXT_depth_clip_enable (version: 1) - VK_EXT_scalar_block_layout (version: 1) - VK_EXT_host_query_reset (version: 1) - device layers: 1 - VK_LAYER_NV_optimus (version: 1.0.65, impl: 1) - device features: - robustBufferAccess: true - fullDrawIndexUint32: true - imageCubeArray: true - independentBlend: true - geometryShader: true - tessellationShader: true - sampleRateShading: true - dualSrcBlend: true - logicOp: true - multiDrawIndirect: true - drawIndirectFirstInstance: true - depthClamp: true - depthBiasClamp: true - fillModeNonSolid: true - depthBounds: false - wideLines: true - largePoints: true - alphaToOne: true - multiViewport: true - samplerAnisotropy: true - textureCompressionETC2: true - textureCompressionASTC_LDR: true - textureCompressionBC: true - occlusionQueryPrecise: true - pipelineStatisticsQuery: true - vertexPipelineStoresAndAtomics: true - fragmentStoresAndAtomics: true - shaderTessellationAndGeometryPointSize: true - shaderImageGatherExtended: true - shaderStorageImageExtendedFormats: true - shaderStorageImageMultisample: true - shaderStorageImageReadWithoutFormat: false - shaderStorageImageWriteWithoutFormat: true - shaderUniformBufferArrayDynamicIndexing: true - shaderSampledImageArrayDynamicIndexing: true - shaderStorageBufferArrayDynamicIndexing: true - shaderStorageImageArrayDynamicIndexing: true - shaderClipDistance: true - shaderCullDistance: true - shaderFloat64: true - shaderInt64: true - shaderInt16: true - shaderResourceResidency: true - shaderResourceMinLod: false - sparseBinding: true - sparseResidencyBuffer: true - sparseResidencyImage2D: true - sparseResidencyImage3D: true - sparseResidency2Samples: true - sparseResidency4Samples: true - sparseResidency8Samples: true - sparseResidency16Samples: true - sparseResidencyAliased: true - variableMultisampleRate: true - inheritedQueries: true - device limits - maxImageDimension1D: 16384 - maxImageDimension2D: 16384 - maxImageDimension3D: 2048 - maxImageDimensionCube: 16384 - maxImageArrayLayers: 2048 - maxTexelBufferElements: 134217728 - maxUniformBufferRange: 65536 - maxStorageBufferRange: 134217728 - maxPushConstantsSize: 256 - maxMemoryAllocationCount: 2005285098 - maxSamplerAllocationCount: 4000 - bufferImageGranularity: 1 - sparseAddressSpaceSize: 17592186044416 - maxBoundDescriptorSets: 8 - maxPerStageDescriptorSamplers: 64 - maxPerStageDescriptorUniformBuffers: 200 - maxPerStageDescriptorSampledImages: 200 - maxPerStageDescriptorStorageImages: 16 - maxPerStageDescriptorInputAttachments: 8 - maxPerStageResources: 200 - maxDescriptorSetSamplers: 512 - maxDescriptorSetUniformBuffers: 1600 - maxDescriptorSetUniformBuffersDynamic: 16 - maxDescriptorSetStorageBuffers: 1600 - maxDescriptorSetStorageBuffersDynamic: 16 - maxDescriptorSetSampledImages: 1600 - maxDescriptorSetStorageImages: 128 - maxDescriptorSetInputAttachments: 8 - maxVertexInputAttributes: 32 - maxVertexInputBindings: 32 - maxVertexInputAttributeOffset: 2047 - maxVertexInputBindingStride: 4095 - maxVertexOutputComponents: 128 - maxTessellationGenerationLevel: 64 - maxTessellationPatchSize: 32 - maxTessellationControlPerVertexInputComponents: 128 - maxTessellationControlPerVertexOutputComponents: 128 - maxTessellationControlPerPatchOutputComponents: 120 - maxTessellationControlTotalOutputComponents: 4096 - maxTessellationEvaluationInputComponents: 128 - maxTessellationEvaluationOutputComponents: 128 - maxGeometryShaderInvocations: 32 - maxGeometryInputComponents: 128 - maxGeometryOutputComponents: 128 - maxGeometryOutputVertices: 256 - maxGeometryTotalOutputComponents: 1024 - maxFragmentInputComponents: 128 - maxFragmentOutputAttachments: 8 - maxFragmentDualSrcAttachments: 1 - maxFragmentCombinedOutputResources: 16 - maxComputeSharedMemorySize: 32768 - maxComputeWorkGroupCount: [65536; 65536; 65536] - maxComputeWorkGroupInvocations: 1024 - maxComputeWorkGroupSize: [1024; 1024; 64] - subPixelPrecisionBits: 8 - subTexelPrecisionBits: 8 - mipmapPrecisionBits: 8 - maxDrawIndexedIndexValue: 4294967295 - maxDrawIndirectCount: 4294967295 - maxSamplerLodBias: 16.000000 - maxSamplerAnisotropy: 16.000000 - maxViewports: 16 - maxViewportDimensions: [32768; 32768] - viewportBoundsRange: [-65536.000000 ; 65535.000000] - viewportSubPixelBits: 8 - minMemoryMapAlignment: 64 - minTexelBufferOffsetAlignment: 16 - minUniformBufferOffsetAlignment: 32 - minStorageBufferOffsetAlignment: 16 - minTexelOffset: 4294967288 - maxTexelOffset: 7 - minTexelGatherOffset: 4294967264 - maxTexelGatherOffset: 31 - minInterpolationOffset: -0.500000 - maxInterpolationOffset: 0.437500 - subPixelInterpolationOffsetBits: 4 - maxFramebufferWidth: 16384 - maxFramebufferHeight: 16384 - maxFramebufferLayers: 2048 - framebufferColorSampleCounts: 31 - framebufferDepthSampleCounts: 31 - framebufferStencilSampleCounts: 31 - framebufferNoAttachmentsSampleCounts: 31 - maxColorAttachments: 8 - sampledImageColorSampleCounts: 31 - sampledImageIntegerSampleCounts: 31 - sampledImageDepthSampleCounts: 31 - sampledImageStencilSampleCounts: 31 - storageImageSampleCounts: 31 - maxSampleMaskWords: 1 - timestampComputeAndGraphics: 1 - timestampPeriod: 83.333000 - maxClipDistances: 8 - maxCullDistances: 8 - maxCombinedClipAndCullDistances: 8 - discreteQueuePriorities: 2 - pointSizeRange: [0.125000 ; 255.875000] - lineWidthRange: [0.000000 ; 7.992188] - pointSizeGranularity: 0.125000 - lineWidthGranularity: 0.007813 - strictLines: 0 - standardSampleLocations: 1 - optimalBufferCopyOffsetAlignment: 16 - optimalBufferCopyRowPitchAlignment: 16 - nonCoherentAtomSize: 1 ===================================[ NVIDIA CUDA Capabilities ] - CUDA Device 0 - Device name: GeForce GTX 1060 with Max-Q Design - PCI bus ID: 1 - Compute Capability: 6.1 - Total memory: 4095 MB - Peak memory bandwidth: 192 GB/s - L2 cache: 1 MB - Core clock rate: 1341 MHz - Memory clock rate: 4004 MHz - Multiprocessors (SMs): 10 - CUDA cores per SM: 128 - CUDA cores: 1280 - Async engines: 2 - Warp Size: 32 - Max Threads Per Block: 1024 - Threads Per Block: 1024 x 1024 x 64 - Grid Size: 2147483647 x 65535 x 65535 - Registers Per Block: 65536 - Texture Alignment: 512 byte - Total Constant Memory: 64 Kb ===================================[ OpenCL Capabilities ] - Num OpenCL platforms: 2 - CL_PLATFORM_NAME: Intel(R) OpenCL - CL_PLATFORM_VENDOR: Intel(R) Corporation - CL_PLATFORM_VERSION: OpenCL 2.1 - CL_PLATFORM_PROFILE: FULL_PROFILE - Num devices: 2 - CL_DEVICE_NAME: Intel(R) HD Graphics 630 - CL_DEVICE_VENDOR: Intel(R) Corporation - CL_DRIVER_VERSION: 26.20.100.6859 - CL_DEVICE_PROFILE: FULL_PROFILE - CL_DEVICE_VERSION: OpenCL 2.1 NEO - CL_DEVICE_TYPE: GPU - CL_DEVICE_VENDOR_ID: 0x8086 - CL_DEVICE_MAX_COMPUTE_UNITS: 24 - CL_DEVICE_MAX_CLOCK_FREQUENCY: 1100MHz - CL_DEVICE_ADDRESS_BITS: 32 - CL_DEVICE_MAX_MEM_ALLOC_SIZE: 838834KB - CL_DEVICE_GLOBAL_MEM_SIZE: 1638MB - CL_DEVICE_MAX_PARAMETER_SIZE: 1024 - CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE: 64 Bytes - CL_DEVICE_GLOBAL_MEM_CACHE_SIZE: 512KB - CL_DEVICE_ERROR_CORRECTION_SUPPORT: NO - CL_DEVICE_LOCAL_MEM_TYPE: Local (scratchpad) - CL_DEVICE_LOCAL_MEM_SIZE: 64KB - CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE: 838834KB - CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS: 3 - CL_DEVICE_MAX_WORK_ITEM_SIZES: [256 ; 256 ; 256] - CL_DEVICE_MAX_WORK_GROUP_SIZE: 256 - CL_EXEC_NATIVE_KERNEL: 12345428 - CL_DEVICE_IMAGE_SUPPORT: YES - CL_DEVICE_MAX_READ_IMAGE_ARGS: 128 - CL_DEVICE_MAX_WRITE_IMAGE_ARGS: 128 - CL_DEVICE_IMAGE2D_MAX_WIDTH: 16384 - CL_DEVICE_IMAGE2D_MAX_HEIGHT: 16384 - CL_DEVICE_IMAGE3D_MAX_WIDTH: 16384 - CL_DEVICE_IMAGE3D_MAX_HEIGHT: 16384 - CL_DEVICE_IMAGE3D_MAX_DEPTH: 2048 - CL_DEVICE_MAX_SAMPLERS: 16 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR: 16 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT: 8 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT: 4 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE: 1 - CL_DEVICE_EXTENSIONS: 44 - Extensions: - cl_khr_3d_image_writes - cl_khr_byte_addressable_store - cl_khr_fp16 - cl_khr_depth_images - cl_khr_global_int32_base_atomics - cl_khr_global_int32_extended_atomics - cl_khr_icd - cl_khr_image2d_from_buffer - cl_khr_local_int32_base_atomics - cl_khr_local_int32_extended_atomics - cl_intel_subgroups - cl_intel_required_subgroup_size - cl_intel_subgroups_short - cl_khr_spir - cl_intel_accelerator - cl_intel_media_block_io - cl_intel_driver_diagnostics - cl_intel_device_side_avc_motion_estimation - cl_khr_priority_hints - cl_khr_throttle_hints - cl_khr_create_command_queue - cl_khr_fp64 - cl_khr_subgroups - cl_khr_il_program - cl_intel_spirv_device_side_avc_motion_estimation - cl_intel_spirv_media_block_io - cl_intel_spirv_subgroups - cl_khr_spirv_no_integer_wrap_decoration - cl_khr_mipmap_image - cl_khr_mipmap_image_writes - cl_intel_planar_yuv - cl_intel_packed_yuv - cl_intel_motion_estimation - cl_intel_advanced_motion_estimation - cl_khr_gl_sharing - cl_khr_gl_depth_images - cl_khr_gl_event - cl_khr_gl_msaa_sharing - cl_intel_dx9_media_sharing - cl_khr_dx9_media_sharing - cl_khr_d3d10_sharing - cl_khr_d3d11_sharing - cl_intel_d3d11_nv12_media_sharing - cl_intel_simultaneous_sharing - CL_DEVICE_NAME: Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz - CL_DEVICE_VENDOR: Intel(R) Corporation - CL_DRIVER_VERSION: 7.6.0.0228 - CL_DEVICE_PROFILE: FULL_PROFILE - CL_DEVICE_VERSION: OpenCL 2.1 (Build 0) - CL_DEVICE_TYPE: CPU - CL_DEVICE_VENDOR_ID: 0x8086 - CL_DEVICE_MAX_COMPUTE_UNITS: 8 - CL_DEVICE_MAX_CLOCK_FREQUENCY: 2800MHz - CL_DEVICE_ADDRESS_BITS: 32 - CL_DEVICE_MAX_MEM_ALLOC_SIZE: 524256KB - CL_DEVICE_GLOBAL_MEM_SIZE: 511MB - CL_DEVICE_MAX_PARAMETER_SIZE: 3840 - CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE: 64 Bytes - CL_DEVICE_GLOBAL_MEM_CACHE_SIZE: 256KB - CL_DEVICE_ERROR_CORRECTION_SUPPORT: NO - CL_DEVICE_LOCAL_MEM_TYPE: Global - CL_DEVICE_LOCAL_MEM_SIZE: 32KB - CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE: 128KB - CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS: 3 - CL_DEVICE_MAX_WORK_ITEM_SIZES: [8192 ; 8192 ; 8192] - CL_DEVICE_MAX_WORK_GROUP_SIZE: 8192 - CL_EXEC_NATIVE_KERNEL: 12345424 - CL_DEVICE_IMAGE_SUPPORT: YES - CL_DEVICE_MAX_READ_IMAGE_ARGS: 480 - CL_DEVICE_MAX_WRITE_IMAGE_ARGS: 480 - CL_DEVICE_IMAGE2D_MAX_WIDTH: 16384 - CL_DEVICE_IMAGE2D_MAX_HEIGHT: 16384 - CL_DEVICE_IMAGE3D_MAX_WIDTH: 2048 - CL_DEVICE_IMAGE3D_MAX_HEIGHT: 2048 - CL_DEVICE_IMAGE3D_MAX_DEPTH: 2048 - CL_DEVICE_MAX_SAMPLERS: 480 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE: 1 - CL_DEVICE_EXTENSIONS: 13 - Extensions: - cl_khr_icd - cl_khr_global_int32_base_atomics - cl_khr_global_int32_extended_atomics - cl_khr_local_int32_base_atomics - cl_khr_local_int32_extended_atomics - cl_khr_byte_addressable_store - cl_khr_depth_images - cl_khr_3d_image_writes - cl_intel_exec_by_local_thread - cl_khr_spir - cl_khr_fp64 - cl_khr_image2d_from_buffer - cl_intel_vec_len_hint - CL_PLATFORM_NAME: NVIDIA CUDA - CL_PLATFORM_VENDOR: NVIDIA Corporation - CL_PLATFORM_VERSION: OpenCL 1.2 CUDA 9.1.84 - CL_PLATFORM_PROFILE: FULL_PROFILE - Num devices: 1 - CL_DEVICE_NAME: GeForce GTX 1060 with Max-Q Design - CL_DEVICE_VENDOR: NVIDIA Corporation - CL_DRIVER_VERSION: 391.25 - CL_DEVICE_PROFILE: FULL_PROFILE - CL_DEVICE_VERSION: OpenCL 1.2 CUDA - CL_DEVICE_TYPE: GPU - CL_DEVICE_VENDOR_ID: 0x10DE - CL_DEVICE_MAX_COMPUTE_UNITS: 10 - CL_DEVICE_MAX_CLOCK_FREQUENCY: 1341MHz - CL_NV_DEVICE_COMPUTE_CAPABILITY_MAJOR: 6 - CL_NV_DEVICE_COMPUTE_CAPABILITY_MINOR: 1 - CL_NV_DEVICE_REGISTERS_PER_BLOCK: 65536 - CL_NV_DEVICE_WARP_SIZE: 32 - CL_NV_DEVICE_GPU_OVERLAP: 1 - CL_NV_DEVICE_KERNEL_EXEC_TIMEOUT: 1 - CL_NV_DEVICE_INTEGRATED_MEMORY: 0 - CL_DEVICE_ADDRESS_BITS: 32 - CL_DEVICE_MAX_MEM_ALLOC_SIZE: 1572864KB - CL_DEVICE_GLOBAL_MEM_SIZE: 6144MB - CL_DEVICE_MAX_PARAMETER_SIZE: 4352 - CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE: 128 Bytes - CL_DEVICE_GLOBAL_MEM_CACHE_SIZE: 160KB - CL_DEVICE_ERROR_CORRECTION_SUPPORT: NO - CL_DEVICE_LOCAL_MEM_TYPE: Local (scratchpad) - CL_DEVICE_LOCAL_MEM_SIZE: 48KB - CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE: 64KB - CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS: 3 - CL_DEVICE_MAX_WORK_ITEM_SIZES: [1024 ; 1024 ; 64] - CL_DEVICE_MAX_WORK_GROUP_SIZE: 1024 - CL_EXEC_NATIVE_KERNEL: 12345428 - CL_DEVICE_IMAGE_SUPPORT: YES - CL_DEVICE_MAX_READ_IMAGE_ARGS: 256 - CL_DEVICE_MAX_WRITE_IMAGE_ARGS: 16 - CL_DEVICE_IMAGE2D_MAX_WIDTH: 16384 - CL_DEVICE_IMAGE2D_MAX_HEIGHT: 32768 - CL_DEVICE_IMAGE3D_MAX_WIDTH: 16384 - CL_DEVICE_IMAGE3D_MAX_HEIGHT: 16384 - CL_DEVICE_IMAGE3D_MAX_DEPTH: 16384 - CL_DEVICE_MAX_SAMPLERS: 32 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE: 1 - CL_DEVICE_EXTENSIONS: 15 - Extensions: - cl_khr_global_int32_base_atomics - cl_khr_global_int32_extended_atomics - cl_khr_local_int32_base_atomics - cl_khr_local_int32_extended_atomics - cl_khr_fp64 - cl_khr_byte_addressable_store - cl_khr_icd - cl_khr_gl_sharing - cl_nv_compiler_options - cl_nv_device_attribute_query - cl_nv_pragma_unroll - cl_nv_d3d10_sharing - cl_khr_d3d10_sharing - cl_nv_d3d11_sharing - cl_nv_copy_opts |
![]() |
![]() |
![]() |
Bookmarks |
|
|