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Old 05-03-2021, 06:47 PM   #1
ripsix
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Stat modifiers random when selecting year?

Trying to research what the best settings are for a more realistic league progression.

When setting the 'League Totals' year to 2016, it loads and re-calculates everything and sets up modifiers. However, if I select it again, it changes those modifiers to something different every time.

Likewise, every time I select 'Auto-Calc Modifiers', it changes the modifiers to something different each time it's selected.

So how am I supposed to know what good modifiers are for starting pitchers if every time it selects a 'Starting Pitcher Stamina' modifer between 1.1 and 1.3, changes 'Hook for SP' to -3, -4 or -5 - wouldn't any of those have pretty significant changes?
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Old 05-04-2021, 02:00 PM   #2
KBLover
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Quote:
Originally Posted by ripsix View Post
Trying to research what the best settings are for a more realistic league progression.

When setting the 'League Totals' year to 2016, it loads and re-calculates everything and sets up modifiers. However, if I select it again, it changes those modifiers to something different every time.

Likewise, every time I select 'Auto-Calc Modifiers', it changes the modifiers to something different each time it's selected.

So how am I supposed to know what good modifiers are for starting pitchers if every time it selects a 'Starting Pitcher Stamina' modifer between 1.1 and 1.3, changes 'Hook for SP' to -3, -4 or -5 - wouldn't any of those have pretty significant changes?

Any of them should be decent enough to get close to the year you set but you might want to run a test by making a copy of your real league and run a season to see what you get if it's concerning.

The stamina modifier would probably mean more than the Hook. I would go with 1.1 stamina and whatever SP Hook of those you prefer.

The game runs sim seasons and averages the results to determine the modifiers. So each time you auto-calc or pick a year, it will run this again, likely getting different results and generating different modifiers. Just like if you ran a season again, it would generate different stats.

They should always been similar more often than not, I would think.
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Old 05-04-2021, 04:10 PM   #3
RchW
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Quote:
Originally Posted by ripsix View Post
Trying to research what the best settings are for a more realistic league progression.

When setting the 'League Totals' year to 2016, it loads and re-calculates everything and sets up modifiers. However, if I select it again, it changes those modifiers to something different every time.

Likewise, every time I select 'Auto-Calc Modifiers', it changes the modifiers to something different each time it's selected.

So how am I supposed to know what good modifiers are for starting pitchers if every time it selects a 'Starting Pitcher Stamina' modifer between 1.1 and 1.3, changes 'Hook for SP' to -3, -4 or -5 - wouldn't any of those have pretty significant changes?
Yes this is a huge concern to me as I just decided to start using Auto Calc more this version as a supplement to my own calcs using Excel.

I was unaware that AutoCalc could change the General Strategic Tendencies setting. That's on me for not paying attention but I have big problems with the fact that I've just seen AutoCalc increase bunting from rarely to normal in Gen Str Tendencies plus increase the numerical modifier by a large multiple. That suggests to me that bunting could occur 4x to 6x what it was previously. I'll post some screenshots later.

I was of the mistaken belief that General Strategic Tendencies allowed the user to set the framework for expected league output and that LTM's modified the output to match those choices. Am I the only one who thought so?

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Old 05-04-2021, 05:37 PM   #4
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Quote:
Originally Posted by RchW View Post
Yes this is a huge concern to me as I just decided to start using Auto Calc more this version as a supplement to my own calcs using Excel.

I was unaware that AutoCalc could change the General Strategic Tendencies setting. That's on me for not paying attention but I have big problems with the fact that I've just seen AutoCalc increase bunting from rarely to normal in Gen Str Tendencies plus increase the numerical modifier by a large multiple. That suggests to me that bunting could occur 4x to 6x what it was previously. I'll post some screenshots later.

I was of the mistaken belief that General Strategic Tendencies allowed the user to set the framework for expected league output and that LTM's modified the output to match those choices. Am I the only one who thought so?

I have very little experience in playing historical but I would think anytime one selects a year from the past, whether 5 years or 50 years it becomes a historical game. That, to me, would mean selecting a historical year to get historical output would mean OOTP would switch any areas to mimic the year selected.

In other words if I take the v22 opening day rosters but, go back to a year where bunting was prevalent I would expect bunting to be increased to a level to make that happen. I then as the user could, after using autocalc, increase or reduce that era setting to anything I wanted. Same as if I took opening day rosters from v22 but chose 1969 as a year I would expect SP to get more innings and more complete games. If I wanted 1969 output but with 2021 pitching type stamina I would think it would be up to me to change the settings myself.

At least that would be my thoughts going in. I would be surprised if my SP stayed with 2021 stamina if I set the year to 1969 and I'd be wondering why 200 innings was hard to crack in 1969

Not saying I'm right, just that it is what my expectation would be
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Old 05-04-2021, 06:10 PM   #5
KBLover
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Quote:
Originally Posted by RchW View Post
I was of the mistaken belief that General Strategic Tendencies allowed the user to set the framework for expected league output and that LTM's modified the output to match those choices. Am I the only one who thought so?

My understanding is that they work more hand-in-hand.

For example, if you have bunting on Very Often but the modifier for Sac Bunts was low - you'd see a lot of failed bunts. The "meta" is to bunt and move runners along...but everyone kinda sucks at it except for maybe the 75 or 80's.

Or stealing to Very Often and the SB Success at like .300. You'll probably have a league where 50% SB success is elite and those guys put up a result like 45 SB 42 CS.

As opposed to same settings but 2.000 steal success... you get 87 SB, 0 CS and that would be closer to the norm (85% might be bad)

Framework indeed for the "meta" of your league. Then the LTM and everything on the right side impacts event/success rates.

Last edited by KBLover; 05-04-2021 at 06:12 PM. Reason: apparently I think 45 + 42 = 97. I can count, honest.
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