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Old 05-07-2021, 09:18 AM   #1
sutnopG
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Development fixed?

Hello!

Have not jumped in to this years version yet. Have seen reports that prospects develop too fast, is this fixed in the latest patch?

Thanks in advance!
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Old 05-08-2021, 08:41 AM   #2
slugga27
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Supposedly, yes.

Note: I say supposedly because I don't have first-hand knowledge. It is in the patch notes.
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Old 05-09-2021, 07:40 AM   #3
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It still needs further adjustment, I think. I will try and post data when I get the chance. Hopefully others agree.
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Old 05-09-2021, 09:54 AM   #4
fnz
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I had two saves going where I was seeing 17 years old in the majors in the same year they were drafted, and probably about 100 guys 20 or younger, pre-patch. (Note that this isn't just with draft classes, it's teams promoting guys that are already in their system)

Post-patch, in two tests, teams are still promoting these guys but the numbers is down to the 30/40 range for the whole league.
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Old 05-09-2021, 09:59 AM   #5
sutnopG
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Thanks both of you!

I saw it was in the patch notes but have also seen reports that it's not fixed.

Maybe it's because a started save on a previous patch don't get the fix and you have to start a new save or it is not fixed.

Personally i don't want to do a deep dive before knowing development works as intended.

Would really like to see some numbers/data if someone is willing to put the time in to it.
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Old 05-09-2021, 10:01 AM   #6
sutnopG
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Quote:
Originally Posted by fnz View Post
I had two saves going where I was seeing 17 years old in the majors in the same year they were drafted, and probably about 100 guys 20 or younger, pre-patch. (Note that this isn't just with draft classes, it's teams promoting guys that are already in their system)

Post-patch, in two tests, teams are still promoting these guys but the numbers is down to the 30/40 range for the whole league.
Thanks for your reply!

Your post-patch experience - is that a new save started with the newest patch?
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Old 05-09-2021, 10:18 AM   #7
nyctomek
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I've just gotten to the draft in a save started post patch, and, while I don't have the raw data to back up my claim, it's quite easy to see via the prospect pipeline screen that development or promotion logic still isn't quite where it should be.
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Old 05-09-2021, 10:49 AM   #8
fnz
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Originally Posted by sutnopG View Post
Thanks for your reply!

Your post-patch experience - is that a new save started with the newest patch?
Two completely new saves started after the patch
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Old 05-09-2021, 10:50 AM   #9
Mat
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I simmed mine 20 years and was still seeing the same thing.
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Old 05-09-2021, 11:38 AM   #10
Lukas Berger
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Quote:
Originally Posted by nyctomek View Post
I've just gotten to the draft in a save started post patch, and, while I don't have the raw data to back up my claim, it's quite easy to see via the prospect pipeline screen that development or promotion logic still isn't quite where it should be.
I don't see the problem here The AI has a guy in AA who is actually in AA in real life this year. That doesn't exactly seem like an issue

Sure, looks like he's underperforming a bit so far, but it happens.

Mind you, I'm not saying there's no possibility of any weirdness still, for sure there could be. But we'd need to see some other examples.
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Old 05-09-2021, 11:40 AM   #11
Lukas Berger
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Quote:
Originally Posted by fnz View Post
I had two saves going where I was seeing 17 years old in the majors in the same year they were drafted, and probably about 100 guys 20 or younger, pre-patch. (Note that this isn't just with draft classes, it's teams promoting guys that are already in their system)

Post-patch, in two tests, teams are still promoting these guys but the numbers is down to the 30/40 range for the whole league.
Is this happening in the same leagues where it was happening pre-patch, or is it happening in leagues you newly create on this patch as well?

In theory the AI changes should take even on pre-existing leagues, but would be interesting to know if there's any difference at all between the two for those still seeing this.

EDIT: Sorry, I see you answered that already in another post. Could you post or upload a copy of the league files for one of those leagues if you get a chance?
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Old 05-09-2021, 12:12 PM   #12
nyctomek
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Originally Posted by Lukas Berger View Post
I don't see the problem here The AI has a guy in AA who is actually in AA in real life this year. That doesn't exactly seem like an issue

Sure, looks like he's underperforming a bit so far, but it happens.

Mind you, I'm not saying there's no possibility of any weirdness still, for sure there could be. But we'd need to see some other examples.
If you look closely, he was just called up to the Padres in MLB. A player with 20 current ability who is underperforming in AA as you said.

I could get more examples when I have my game open, and I'm sure the promotion logic is better than it was, but it's still not quite right, as others are attesting to.
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Old 05-09-2021, 12:54 PM   #13
Lukas Berger
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Originally Posted by nyctomek View Post
If you look closely, he was just called up to the Padres in MLB. A player with 20 current ability who is underperforming in AA as you said.

I could get more examples when I have my game open, and I'm sure the promotion logic is better than it was, but it's still not quite right, as others are attesting to.
Ah, ok gotcha. I missed that, my bad

Definitely not quite optimal, but that is a tough case where the Padres upper minors IF depth is pretty bad (it gave us fits when trying to get the Opening Day rosters right with the AI wanting to keep a bunch of bad guys on the roster and even the real Padres ended up going with Tucupita Marcano on the roster), so with a few injuries I could see this happening even with no AI issues.

For sure though, we'll check things over even more since it does seem things still need some tweaking.
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Old 05-10-2021, 03:18 AM   #14
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I am playing fictional and I am still noticing that generated draftees can be too well developed on creation.

Draft classes will most often have one or two high potential rookies with current ratings at MLB ready level. These images are showing 100% scouting accuracy.



There is also always a strong group of players at or just below replacement level.



While these situations do happen, the prevalence is too frequent. As a comparison, in a new standard mlb game, there is one draftee with a current potential at 40 all other players are 25 or below (100% scouting accuracy).

It seems newly created draft players need to be adjusted further to 'raw' upon creation.
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Old 05-13-2021, 11:10 AM   #15
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In my current game (started post-patch) the only fast-tracking prospects I've seen have been college players out of the draft (two real-life examples: Rocker, Leiter), who I guess are pretty close to finished products and likely won't spend much time in the minors. Although, both of them made their MLB debuts in 2021, which I'm not quite sure is realistic, but it's not the end of the world.

Also had a player who was a first-round pick but didn't sign, enter the draft again the next year and he was pretty much MLB ready after a couple of months. That seems okay to me though considering he is a well-regarded prospect who spent an extra year in college when he didn't really need to.

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Old 05-13-2021, 01:50 PM   #16
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Quote:
Originally Posted by fnz View Post
I had two saves going where I was seeing 17 years old in the majors in the same year they were drafted, and probably about 100 guys 20 or younger, pre-patch. (Note that this isn't just with draft classes, it's teams promoting guys that are already in their system)

Post-patch, in two tests, teams are still promoting these guys but the numbers is down to the 30/40 range for the whole league.
I am seeing the same with a large number of just drafted players, especially pitchers, being promoted to the major leagues their rookie pro season but most are college age. My league is fictional with a December draft and 5 levels of minors. Otherwise all default settings. Feels like it may be more an AI roster management issue than development as most promoted guys play sparingly but are on an MLB roster instead of playing regularly in the minors for a few years. Makes sense one or two might occasionally fast track to the majors but I am seeing 10-15 pitchers every year and about half as many hitters. This is with a new league created post patch.
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Old 05-14-2021, 06:02 AM   #17
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Originally Posted by Tiger Fan View Post
I am seeing the same with a large number of just drafted players, especially pitchers, being promoted to the major leagues their rookie pro season but most are college age. My league is fictional with a December draft and 5 levels of minors. Otherwise all default settings. Feels like it may be more an AI roster management issue than development as most promoted guys play sparingly but are on an MLB roster instead of playing regularly in the minors for a few years. Makes sense one or two might occasionally fast track to the majors but I am seeing 10-15 pitchers every year and about half as many hitters. This is with a new league created post patch.

Agree with this.



Another issue being rookies will spend 2-3 years at R or SA level, then go right to MLB. There is no upward progression through the minors.
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Old 05-14-2021, 07:27 AM   #18
LeftHandPath
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I also assumed that this issue was fixed with patch the latest patch. Unfortunately it was not.
I started a new game when the latest patch was released and currently I am in mid 2022 season.
The 2022 draft class has players in it which are almost fully developed one month before the draft. There are many 40/45 or 35/45 guys in the draft, which are possibly almost major league ready then they are drafted. There are also two guys with 45 current ability which should start in MLB immediately when they are drafted.
Out of the 2021 draft class Rocker and Leiter were starters at the beginning of 2022.
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Old 05-14-2021, 07:32 AM   #19
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I am seeing the same with a large number of just drafted players, especially pitchers, being promoted to the major leagues their rookie pro season but most are college age. My league is fictional with a December draft and 5 levels of minors. Otherwise all default settings. Feels like it may be more an AI roster management issue than development as most promoted guys play sparingly but are on an MLB roster instead of playing regularly in the minors for a few years. Makes sense one or two might occasionally fast track to the majors but I am seeing 10-15 pitchers every year and about half as many hitters. This is with a new league created post patch.
What are the rating makeup of those players? Even with the update to development, I still think Speed, Defense & Power are overvalued. That’s not a development issue but how OVR is calculated. Those attributes are a hot commodity in a hot prospect but if they can’t hit for average or develop to hit for average especially at certain positions, they usually don’t make it in the majors, hence a lower OVR.

I feel the same about pitchers, far too many pitchers with poor control are making the main roster

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Old 05-14-2021, 07:41 AM   #20
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