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#41 |
Minors (Single A)
Join Date: Sep 2015
Location: Canada
Posts: 66
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Has there been any updates to player creation nationalities in regards to custom games? In previous games once the league was set up there was no way to modify or change this data, also minor leagues and affiliated leagues followed the settings defined by the major league. Wondering if that's still the case.
The new financial systems look really cool by the way, great work guys. |
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#42 | |
FHM Producer
Join Date: Apr 2002
Location: Kelowna, BC
Posts: 17,252
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#43 | |
FHM Producer
Join Date: Apr 2002
Location: Kelowna, BC
Posts: 17,252
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Quote:
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#44 |
Hall Of Famer
Join Date: Mar 2002
Location: In The Moment
Posts: 14,154
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Can someone explain to me the difference between "View" speed and "Quick Sim" speed please?
I understand "View", but what does "Quick SIm" do? Does that happen when you click "Sim End" The game just zips to the end without any visual play? Thanks |
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#45 |
Hall Of Famer
Join Date: Mar 2002
Location: In The Moment
Posts: 14,154
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Any chance o getting the Scoreboard Ticker from Classic put into 2D? Much nicer to look at and, it shows SOG.
We have to pull up the stats window to find them in 2D. |
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#46 | |
Minors (Single A)
Join Date: Apr 2021
Posts: 73
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Quote:
Are game updates handled there like Steam (automatically installed or at least comes up automatically as having an available update)? |
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#47 |
Minors (Single A)
Join Date: Mar 2021
Posts: 94
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#48 |
Minors (Single A)
Join Date: May 2020
Posts: 84
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Everything looks great so far! One thing I noticed is Jack Eichel, no injury, no trade block. The injury is no big deal as it's easy editable but there is no way he ever plays for the Sabres again, how do we put him on the trade block?
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#49 |
FHM Producer
Join Date: Apr 2002
Location: Kelowna, BC
Posts: 17,252
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Yes, but they have to go through an approval process at Apple first, which means they appear later (sometimes much later, Apple can be a bit arbitrary about that kind of thing.)
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#50 |
Minors (Rookie Ball)
Join Date: Jul 2008
Location: Goddard,KS
Posts: 37
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Is there an option to throw all players into a fantasy draft when starting a franchise so players are scattered on different teams?
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#51 |
FHM Producer
Join Date: Apr 2002
Location: Kelowna, BC
Posts: 17,252
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Quick Sim is the speed the game moves at between goals or highlights, when the players are hidden. View speed is the animation speed when the players are on the screen.
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#52 | |
FHM Producer
Join Date: Apr 2002
Location: Kelowna, BC
Posts: 17,252
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Quote:
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#53 |
Minors (Single A)
Join Date: Mar 2013
Posts: 58
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Is there a way or will there be a way to add special attributes to players?
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#54 |
FHM Producer
Join Date: Apr 2002
Location: Kelowna, BC
Posts: 17,252
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Probably not in the first update, but I want it in this year. The full 2004 lockout can't be done; skipping an entire season would break too many things. But we probably should switch 2012-13 to the 48-game schedule, I can't remember why we originally made it the as-planned schedule instead of the real one.
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#55 |
FHM Producer
Join Date: Apr 2002
Location: Kelowna, BC
Posts: 17,252
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#56 |
FHM Producer
Join Date: Apr 2002
Location: Kelowna, BC
Posts: 17,252
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#57 |
Bat Boy
Join Date: May 2021
Posts: 4
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Has there been any update on byes in custom playoff formats?
Last edited by talls; 10-26-2021 at 01:48 PM. Reason: Clarity |
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#58 |
FHM Producer
Join Date: Apr 2002
Location: Kelowna, BC
Posts: 17,252
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#59 |
Minors (Single A)
Join Date: Jan 2013
Location: Sherbrooke, QC Canada
Posts: 64
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Injury List Counter Question
Apologies if this shows up somewhere in the manual, but I just haven't been able to zero in on it, if it does.
Regarding player injuries, how is one to interpret the Injury List Counter if / when editing a player. For example, many of my players show an Injury List Counter reading of 7 even though the expected length of their individual injuries varies. Therefore I am at a loss to understand what should I make of this number, and what would other numbers indicate? Thanks ! |
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#60 |
Minors (Rookie Ball)
Join Date: May 2021
Posts: 40
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