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FHM 8 - General Discussion Talk about the latest & greatest FHM, officially licensed by the NHL!

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Old 10-26-2021, 11:55 AM   #41
Cadieux39
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Has there been any updates to player creation nationalities in regards to custom games? In previous games once the league was set up there was no way to modify or change this data, also minor leagues and affiliated leagues followed the settings defined by the major league. Wondering if that's still the case.

The new financial systems look really cool by the way, great work guys.
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Old 10-26-2021, 12:18 PM   #42
JeffR
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Originally Posted by Cadieux39 View Post
Has there been any updates to player creation nationalities in regards to custom games? In previous games once the league was set up there was no way to modify or change this data, also minor leagues and affiliated leagues followed the settings defined by the major league. Wondering if that's still the case.

The new financial systems look really cool by the way, great work guys.
No changes there, no. I would like to add that, but it's going to be a little complicated (for allowing modification after the start; decoupling the minor/junior leagues from the parent settings is already on the to-do list.)
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Old 10-26-2021, 12:19 PM   #43
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Originally Posted by renojedi View Post
Sorry for the duplicate post from above but wanted to make sure this doesn't get skipped as you are getting a lot of questions:

Does the Kraken's Palm Springs AHL team automatically enter the league in the second season of the game or do I have to add it manually? I can add it in season 1 but don't want a duplicate team in the second season.
It'll show up automatically and Seattle's affiliation will switch to it from Charlotte.
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Old 10-26-2021, 12:19 PM   #44
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Can someone explain to me the difference between "View" speed and "Quick Sim" speed please?

I understand "View", but what does "Quick SIm" do? Does that happen when you click "Sim End" The game just zips to the end without any visual play?

Thanks
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Old 10-26-2021, 12:30 PM   #45
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Any chance o getting the Scoreboard Ticker from Classic put into 2D? Much nicer to look at and, it shows SOG.

We have to pull up the stats window to find them in 2D.
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Old 10-26-2021, 12:52 PM   #46
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Originally Posted by JeffR View Post
And to anticipate the first question: planned release time for FHM8 on Steam is today, October 26, at 6:00 AM Pacific Time (9 AM Eastern, 3 PM CET.) Other platforms (Fastspring, Apple Store, Epic Store) should follow shortly.
Somehow I'm a Mac user who had no idea this was ever sold in the Apple Store.

Are game updates handled there like Steam (automatically installed or at least comes up automatically as having an available update)?
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Old 10-26-2021, 01:09 PM   #47
RedMachineNeverBreaks
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Sorry, I mistakenly included that as an editing example on the change list, it's coming but not in yet.
It will be in the update then?

Also in historical mode can we have 2004/5 and 2012/13 lockout? In FHM7 you had the covid shorten seasons but not the lockouts.
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Old 10-26-2021, 01:09 PM   #48
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Everything looks great so far! One thing I noticed is Jack Eichel, no injury, no trade block. The injury is no big deal as it's easy editable but there is no way he ever plays for the Sabres again, how do we put him on the trade block?
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Old 10-26-2021, 01:11 PM   #49
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Originally Posted by bmason View Post
Somehow I'm a Mac user who had no idea this was ever sold in the Apple Store.

Are game updates handled there like Steam (automatically installed or at least comes up automatically as having an available update)?
Yes, but they have to go through an approval process at Apple first, which means they appear later (sometimes much later, Apple can be a bit arbitrary about that kind of thing.)
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Old 10-26-2021, 01:14 PM   #50
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Is there an option to throw all players into a fantasy draft when starting a franchise so players are scattered on different teams?
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Old 10-26-2021, 01:16 PM   #51
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Originally Posted by Bluenoser View Post
Can someone explain to me the difference between "View" speed and "Quick Sim" speed please?

I understand "View", but what does "Quick SIm" do? Does that happen when you click "Sim End" The game just zips to the end without any visual play?

Thanks
Quick Sim is the speed the game moves at between goals or highlights, when the players are hidden. View speed is the animation speed when the players are on the screen.
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Old 10-26-2021, 01:18 PM   #52
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Originally Posted by AbeFroman View Post
Everything looks great so far! One thing I noticed is Jack Eichel, no injury, no trade block. The injury is no big deal as it's easy editable but there is no way he ever plays for the Sabres again, how do we put him on the trade block?
He starts unhappy with the Sabres, which should lead to a trade attempt, but there's also an apparent bug with the presets injury file that's keeping his injury from appearing. I just posted a temporary fix for that here: https://forums.ootpdevelopments.com/...d.php?t=332695
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Old 10-26-2021, 01:25 PM   #53
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Is there a way or will there be a way to add special attributes to players?
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Old 10-26-2021, 01:37 PM   #54
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Originally Posted by RedMachineNeverBreaks View Post
It will be in the update then?

Also in historical mode can we have 2004/5 and 2012/13 lockout? In FHM7 you had the covid shorten seasons but not the lockouts.
Probably not in the first update, but I want it in this year. The full 2004 lockout can't be done; skipping an entire season would break too many things. But we probably should switch 2012-13 to the 48-game schedule, I can't remember why we originally made it the as-planned schedule instead of the real one.
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Old 10-26-2021, 01:39 PM   #55
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Originally Posted by stlcardsfan44 View Post
Is there an option to throw all players into a fantasy draft when starting a franchise so players are scattered on different teams?
Yes, historical and custom games (including custom games with the current NHL setup) can start with an initial draft.
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Old 10-26-2021, 01:39 PM   #56
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Originally Posted by skunt3m View Post
Is there a way or will there be a way to add special attributes to players?
Not yet, but we'll likely add them to the editing options. Have to figure out how to resolve a few potential conflicts first, though.
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Old 10-26-2021, 01:47 PM   #57
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Has there been any update on byes in custom playoff formats?

Last edited by talls; 10-26-2021 at 01:48 PM. Reason: Clarity
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Old 10-26-2021, 01:56 PM   #58
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Has there been any update on byes in custom playoff formats?
Not yet, but it's on the to-do list, I want to get that in so we can have formats with odd numbers of teams.
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Old 10-26-2021, 02:27 PM   #59
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Injury List Counter Question

Apologies if this shows up somewhere in the manual, but I just haven't been able to zero in on it, if it does.

Regarding player injuries, how is one to interpret the Injury List Counter if / when editing a player. For example, many of my players show an Injury List Counter reading of 7 even though the expected length of their individual injuries varies. Therefore I am at a loss to understand what should I make of this number, and what would other numbers indicate?

Thanks !
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Old 10-26-2021, 02:55 PM   #60
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Not yet, but it's on the to-do list, I want to get that in so we can have formats with odd numbers of teams.
Any chance this would be in an update for FHM 8, or more likely in a future version? Loving the game so far by the way!
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