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FHM 8 - General Discussion Talk about the latest & greatest FHM, officially licensed by the NHL! |
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#1 |
Major Leagues
Join Date: May 2006
Posts: 361
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Upgrading from FHM3 - two questions
1) Is there not a way to change a player's role once you've advanced to the game-selection screen like you could in v3?
2) Is there a guide to what combination of roles on each line work best together, or does it matter? That seemed to exist in v3 and in reality it makes sense that three playmakers or two rushing defensemen wouldn't work well together. Thanks! |
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#2 | |
All Star Reserve
Join Date: Oct 2021
Posts: 862
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Quote:
2) I'd recommend the following: https://forums.ootpdevelopments.com/...d.php?t=307213 https://forums.ootpdevelopments.com/...d.php?t=321016 |
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#3 | |
All Star Starter
Join Date: Jan 2021
Posts: 1,479
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Quote:
This community is amazing! |
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#4 | ||
Major Leagues
Join Date: May 2006
Posts: 361
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Quote:
Thanks for this. Unless I missed it, I didn't see anything specifically regarding balancing roles on a line, but I'm thinking that's not an issue anymore. I do have another question. On FHM3, I used "Firewagon" as my offensive tactic and had great success with it. Now, things are more complex and I'm not sure how to replicate that. I'm doing a historical game starting in 1995 with Vancouver and this style fits them perfectly. Now in my second season, I'm first in the league in Getting Open, Passing, Puck Handling and Offensive Read, but down a ways in Checking and other physical categories, so I would assume an open, attacking system would be best. In season 1, I spent considerable time tweaking the tactical settings to levels fit the team best - if it said it was good for wingers with good checking skills, I looked for something else (I have Bure, Mogilny, Naslund and R. Courtnall as my top wingers). But as soon as I switched to that from what the assistant picked, I completely tanked and I'm still having trouble scoring consistently despite the skill players at my disposal. Tactical settings I picked: Quote:
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#5 |
Minors (Rookie Ball)
Join Date: Feb 2021
Posts: 38
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Its completely random, dont sweat. I have spent lots of hours experimenting with tactics in custom generated games for faster simming. They should have spent more time improving tactics part of the game than useless stuff like making a player pass/shoot in 2d. I mean, look at AI teams tactics that are doing good and look at their lineup. Sometimes it makes absolutely no sense and seems completely randomly generated.
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#6 | |
Hockey Community Manager
Join Date: Dec 2015
Location: A Hockey Rink
Posts: 2,508
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Quote:
How are you losing games? Are you falling apart in the 3rd? Weak defensively? Giving up too much special teams? etc. Those are key things to know when looking at tactics.
__________________
Come Watch Adam and Jeff's Live Twitch Streams Every Wednesday Night at 11pm Eastern on the FHM Twitch Channel and the OOTP Twitch Channel |
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#7 | |
All Star Reserve
Join Date: Oct 2021
Posts: 862
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(Nothing worse than watching the same two guys pass the puck back and forth to each other ten times in-a-row). Seriously, if that's gonna be the case, just shoot me please. ![]() |
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#8 | ||
Major Leagues
Join Date: May 2006
Posts: 361
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Quote:
I ended up letting the AI set my tactics, since what I did wasn't working. It didn't end up changing much and I'm now at this: Quote:
Anyway, letting the AI pick worked because I ended up winning the Cup the next season and led the NHL in goals. Was I just underachieving? Maybe, but I saw a noticeable drop in form once I changed things and it got better when I changed it back. Since I don't really know what I'm doing, I assumed it was me. So I guess my question still stands: if I want to play wide-open hockey with a lot of speedy, skilled, offensively-minded players, what settings do I need to use? |
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#9 | |
All Star Reserve
Join Date: Oct 2021
Posts: 862
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Quote:
Attacking: +1 (So my players are thinking offense first). Aggressiveness: 0 (Don't want to take extra penalties). Backchecking: -1 (To stay in position for loose pucks up ice). Pressure: +1 (To try to create turnovers). Hitting: 0 (Mostly a defensive option - don't think it creates loose pucks). Tempo: +1 (Move the puck up ice quickly - make riskier passes). Passing: 0 ( Don't want to waste scoring chances by over-passing). Shooting: +1 (If down a goal - everything at the net). |
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#10 | |
Major Leagues
Join Date: Apr 2018
Posts: 388
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Quote:
I'ts frustrating that this continues to be the case year upon year, and unnecessary features like telling Connor McDavid when he should pass or shoot get added. |
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#11 | |
Minors (Single A)
Join Date: Aug 2020
Posts: 90
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Quote:
Would have been nice if you could fill up your line and then click a button to have AI assess it and give you a best recommendation for what instruction of style this group of guys would be best at like "along the boards" or "balanced" or "triangle", ect. Right now it does feel too much like guesswork and honestly can't tell if whatever I am doing is doing anything better than what AI would do with its seemingly random choices for instructions, lines and roles ![]() |
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#12 | |
All Star Starter
Join Date: Jan 2021
Posts: 1,479
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Quote:
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