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FHM 8 - General Discussion Talk about the latest & greatest FHM, officially licensed by the NHL!

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Old 04-04-2022, 09:51 PM   #661
boscoJJ
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would devs add Iron Curtain/Age limit settings to custom game?
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Old 04-06-2022, 02:29 PM   #662
mruszel
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Hi everyone. I am considering buying FHM8, I already had the previous three parts (6,4,3), but both times disappointing for me was the salary cap system and AI fund management.

"Computer" clubs were not competitive at all. Often half of the league was played without taking advantage of the free space in the salary cap. A lot of the teams barely crossed the salary floor and still didn't contract new players.

How is the 8? Can you show some print screens showing the use of salary cap during the season of all teams? I care about realism in this matter ... The second question concerns the start of the game - is it possible to start with a fantasy draft? Or still only in normal line-ups (I'm not interested in the historical ones).
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Old 04-07-2022, 07:51 PM   #663
Laplante
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Did something changed in the new version with the AI dressing players? In the old version, when I would use the "Assistant dress players" in the pre-season it would always dress a different mix of players. I was loving the option to try different players/combinations in the pre-season without having to dress/undress every player manually. I was wondering why it's not doing it anymore since i downloaded the new version.

Last edited by Laplante; 04-07-2022 at 07:52 PM.
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Old 04-08-2022, 01:55 AM   #664
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Quote:
Originally Posted by boscoJJ View Post
would devs add Iron Curtain/Age limit settings to custom game?
Iron Curtain might be a possibility, although it would be a bit inflexible since it'd probably be limited to the top league. Age limits are a little more difficult for custom right now, since there's a lot of potential for problems with some of the mechanics of the way players are generated and move to post-junior leagues. We'll probably need to re-work those systems before we could let the age limits be changed.
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Old 04-08-2022, 01:56 AM   #665
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Originally Posted by Laplante View Post
Did something changed in the new version with the AI dressing players? In the old version, when I would use the "Assistant dress players" in the pre-season it would always dress a different mix of players. I was loving the option to try different players/combinations in the pre-season without having to dress/undress every player manually. I was wondering why it's not doing it anymore since i downloaded the new version.
Nope, there were no changes at all in that area.
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Old 04-10-2022, 02:47 PM   #666
drummerJ99
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Not really questions but just a few suggestions:
In the section of the lines, I'd like to be able to filter players by position like in OOTP. Right now the drop-down is just offensive stats, defensive stats, goalie stats, and player info I believe. I'd like to be able to filter out to see players that only play LD or RW.

Another suggestion is I'd like to see a bigger scroll bar for both the box score and play-by-play. It's extremely narrow right now.
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Old 04-10-2022, 07:11 PM   #667
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I noticed that when I start a game unemployed in Commissioner Mode and then use the Take Over Team option that the attribute ratings of players stay the same, even when the team scout ratings for talent and potential differ from the consensus opinion by one or more stars. Is that how the scouting mechanism is supposed to work?
I would appreciate some clarification on this. Are the displayed attribute ratings always from the consensus scouting perspective?
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Old 04-10-2022, 07:22 PM   #668
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In addition to the Hitting rating, the relative Strengths of the hitter and target, the Aggression of the hitter, and the relative positions of the players all have a significant effect on whether or not the hit occurs. When it does occur, the effect on the player being hit is influenced by the Hitting rating of the hitter, the relative weights of the two players, and the puckhandler's Strength.
Could you define what the Hitting attribute represents? It seems that it is not simply the ability to separate the puck from puck handler, though it is a part of that calculation. I like the idea of interactive attributes, but each attribute should be distinctly defined. I am not asking for the formulas, just what the Hitting attribute looks like on the ice. For example, Yamamoto and the much larger Jordan Greenway are both rated 15 in Hitting. What is it in which they are being evaluated as equally proficient?
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Old 04-11-2022, 11:15 AM   #669
redtiger7
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How long should it take for the Hall Of Fame to start filling up? I'm on my 13th season in a historical league,been voting for the past few, even turned down the requirements, but the hall is absolutly empty.
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Old 04-11-2022, 06:55 PM   #670
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I would appreciate some clarification on this. Are the displayed attribute ratings always from the consensus scouting perspective?
From my experience, I always thought it was the other way around. Would be interesting to get some clarity on this.
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Old 04-11-2022, 08:55 PM   #671
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I would appreciate some clarification on this. Are the displayed attribute ratings always from the consensus scouting perspective?
It will eventually become your Scouts perspective. Consensus when you don't have a team/no scouting done on them.

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How long should it take for the Hall Of Fame to start filling up? I'm on my 13th season in a historical league, been voting for the past few, even turned down the requirements, but the hall is absolutely empty.
Did you start from 1917? or Custom Game? It can take a while as the AI doesn't agree that anyone deserves to get in. They will eventually though.
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Old 04-12-2022, 12:28 AM   #672
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It will eventually become your Scouts perspective. Consensus when you don't have a team/no scouting done on them.
Thank you for the response.
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Old 04-12-2022, 09:59 PM   #673
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It will eventually become your Scouts perspective. Consensus when you don't have a team/no scouting done on them.
Follow-ups:
1) The players in question received a scouting grade, scouting report, and independent team scout overall and potential star ratings in the initial team scouting reports generated when I took over the team. DoesnÂ’t this mean that they have in fact been scouted by my teamÂ’s scouts?
2) As noted, the players in question included those for whom the team and consensus overall / potential ratings differed by one or more stars. What would be the rationale for your scouts providing their own overall assessment (and scouting reports) but not attribute ratings? On what basis would they determine an overall scouting grade for a player if not their evaluation of his attributes?
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Old 04-13-2022, 09:19 AM   #674
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Hi, I noticed that I have players having negative values in the training tab when I don't focus training on them. Has anyone ever experienced this ? I'm managing a club in Europe and don't have the greatest coaches, but it is still the best staff in the league and my opponents don't seem to have those numbers drop under 0 in their own training screen. Any idea of how I can fix this ?

https://imgur.com/a/ZlRZ13a

Thanks
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Old 04-13-2022, 09:34 AM   #675
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Hi, I noticed that I have players having negative values in the training tab when I don't focus training on them. Has anyone ever experienced this ? I'm managing a club in Europe and don't have the greatest coaches, but it is still the best staff in the league and my opponents don't seem to have those numbers drop under 0 in their own training screen. Any idea of how I can fix this ?
That's from having a penalty to the development bonus by choosing one of the first two Player Development options in the Annual Finances screen.
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Old 04-13-2022, 09:58 AM   #676
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That's from having a penalty to the development bonus by choosing one of the first two Player Development options in the Annual Finances screen.

Oh I get why I was confused, I don't have a "player development" option since I'm managing in Europe, I think this option is called "Youth system quality" for these clubs. So I did not expect that lowering it would impact all my roster players in training :-/ . I chose the "poor" option since my club is based in Italy and doesn't produce great players anyway, I guess it corresponds to the "lower development bonus by 1" for a NHL franchise, but that wasn't clear.

Last edited by Félicette; 04-13-2022 at 10:45 AM.
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Old 04-14-2022, 07:08 AM   #677
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Oh I get why I was confused, I don't have a "player development" option since I'm managing in Europe, I think this option is called "Youth system quality" for these clubs. So I did not expect that lowering it would impact all my roster players in training :-/ . I chose the "poor" option since my club is based in Italy and doesn't produce great players anyway, I guess it corresponds to the "lower development bonus by 1" for a NHL franchise, but that wasn't clear.
Yeah, the European teams have it labeled differently than everyone else, since it also affects their youth system. But it still retains the development effect as well.
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Old 04-14-2022, 08:59 AM   #678
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Yeah, the European teams have it labeled differently than everyone else, since it also affects their youth system. But it still retains the development effect as well.

Yeah I should have double checked the manual, my bad. Good to know though, thanks for the clarification
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Old 04-14-2022, 05:53 PM   #679
yorkie_17
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How to grab all stats?

Looking to find a way to extract all player stats, including their offensive and defensive zone starts, etc. Is there a way? I have scoured the csv file and am either just missing it or is there a way?
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Old 04-17-2022, 01:57 PM   #680
AbeFroman
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Is there any way to change captains and assistants on the back end? I know you can do it in the game but changing for accuracy sake before a game starts is leaving players unhappy and with an issue with my coach.
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